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- //! Example: Error Handling
- //! ------------------------
- //!
- //! Error handling in Dioxus comes in a few flavors. Because Dioxus is a Rust project, Options and Results are obviously
- //! the go-to way of wrapping possibly-errored data. However, if a component fails when "unwrapping," everything will crash,
- //! the page will deadlock, and your users will be sad.
- //!
- //! So, obviously, you need to handle your errors.
- //!
- //! Fortunately, it's easy to avoid panics, even during quick prototyping.
- //!
- //! Here are a few strategies:
- //! - Leverage the ability to return "None" and propagate None directly
- //! - Instead of propagating "None" manually, use the "?" syntax sugar
- //! - Convert Results into Options with .ok()
- //! - Manually display a separate screen by matching on Options/Results
- //!
- //! There *are* plans to add helpful screens for when apps completely panic in Wasm. However, you should really try to
- //! avoid panicking.
- use dioxus::prelude::*;
- fn main() {}
- /// This is one way to go about error handling (just toss things away with unwrap).
- /// However, if you get it wrong, the whole app will crash.
- /// This is pretty flimsy.
- pub fn App(cx: Scope) -> Element {
- let data = get_data().unwrap();
- cx.render(rsx!( div { "{data}" } ))
- }
- /// This is a pretty verbose way of error handling
- /// However, it's still pretty good since we don't panic, just fail to render anything
- pub fn App1(cx: Scope) -> Element {
- let data = match get_data() {
- Some(data) => data,
- None => return None,
- };
- cx.render(rsx!( div { "{data}" } ))
- }
- /// This is an even better form of error handling.
- /// However, it _does_ make the component go blank, which might not be desirable.
- ///
- /// This type of error handling is good when you have "selectors" that produce Some/None based on some state that's
- /// already controlled higher in the tree. i.e. displaying a "Username" in a component that should only be shown if
- /// a user is logged in.
- ///
- /// Dioxus will throw an error in the console if the None-path is ever taken.
- pub fn App2(cx: Scope) -> Element {
- let data = get_data()?;
- cx.render(rsx!( div { "{data}" } ))
- }
- /// This is top-tier error handling since it displays a failure state.
- ///
- /// However, the error is lacking in context.
- pub fn App3(cx: Scope) -> Element {
- match get_data() {
- Some(data) => cx.render(rsx!( div { "{data}" } )),
- None => cx.render(rsx!( div { "Failed to load data :(" } )),
- }
- }
- /// For errors that return results, it's possible to short-circuit the match-based error handling with `.ok()` which converts
- /// a Result<T, V> into an Option<T> and lets you abort rendering by early-returning `None`
- pub fn App4(cx: Scope) -> Element {
- let data = get_data_err().ok()?;
- cx.render(rsx!( div { "{data}" } ))
- }
- /// This is great error handling since it displays a failure state... with context!
- ///
- /// Hopefully you'll never need to display a screen like this. It's rather bad taste
- pub fn App5(cx: Scope) -> Element {
- match get_data_err() {
- Ok(data) => cx.render(rsx!( div { "{data}" } )),
- Err(c) => cx.render(rsx!( div { "Failed to load data: {c}" } )),
- }
- }
- // this fetching function produces "nothing"
- fn get_data() -> Option<String> {
- None
- }
- // this fetching function produces "nothing"
- fn get_data_err() -> Result<String, &'static str> {
- Result::Err("Failed!")
- }
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