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- #![doc = include_str!("../README.md")]
- #![doc(html_logo_url = "https://avatars.githubusercontent.com/u/79236386")]
- #![doc(html_favicon_url = "https://avatars.githubusercontent.com/u/79236386")]
- #![warn(missing_docs)]
- mod any_props;
- mod arena;
- mod diff;
- mod dirty_scope;
- mod error_boundary;
- mod events;
- mod fragment;
- mod global_context;
- mod mutations;
- mod nodes;
- mod properties;
- mod runtime;
- mod scheduler;
- mod scope_arena;
- mod scope_context;
- mod scopes;
- mod virtual_dom;
- pub(crate) mod innerlude {
- pub use crate::arena::*;
- pub use crate::dirty_scope::*;
- pub use crate::error_boundary::*;
- pub use crate::events::*;
- pub use crate::fragment::*;
- pub use crate::global_context::*;
- pub use crate::mutations::*;
- pub use crate::nodes::*;
- pub use crate::properties::*;
- pub use crate::runtime::{Runtime, RuntimeGuard};
- pub use crate::scheduler::*;
- pub use crate::scopes::*;
- pub use crate::virtual_dom::*;
- /// An [`Element`] is a possibly-none [`VNode`] created by calling `render` on [`Scope`] or [`ScopeState`].
- ///
- /// An Errored [`Element`] will propagate the error to the nearest error boundary.
- pub type Element = Option<VNode>;
- /// A [`Component`] is a function that takes a [`Scope`] and returns an [`Element`].
- ///
- /// Components can be used in other components with two syntax options:
- /// - lowercase as a function call with named arguments (rust style)
- /// - uppercase as an element (react style)
- ///
- /// ## Rust-Style
- ///
- /// ```rust, ignore
- /// fn example(cx: Props) -> Element {
- /// // ...
- /// }
- ///
- /// rsx!(
- /// example()
- /// )
- /// ```
- /// ## React-Style
- /// ```rust, ignore
- /// fn Example(cx: Props) -> Element {
- /// // ...
- /// }
- ///
- /// rsx!(
- /// Example {}
- /// )
- /// ```
- pub type Component<P = ()> = fn(P) -> Element;
- }
- pub use crate::innerlude::{
- fc_to_builder, generation, schedule_update, schedule_update_any, use_hook, vdom_is_rendering,
- AnyValue, Attribute, AttributeValue, CapturedError, Component, DynamicNode, Element, ElementId,
- Event, Fragment, HasAttributes, IntoDynNode, Mutation, Mutations, NoOpMutations, Properties,
- RenderReturn, ScopeId, ScopeState, Task, Template, TemplateAttribute, TemplateNode, VComponent,
- VNode, VNodeInner, VPlaceholder, VText, VirtualDom, WriteMutations,
- };
- /// The purpose of this module is to alleviate imports of many common types
- ///
- /// This includes types like [`Scope`], [`Element`], and [`Component`].
- pub mod prelude {
- pub use crate::innerlude::{
- consume_context, consume_context_from_scope, current_scope_id, fc_to_builder, generation,
- has_context, needs_update, parent_scope, provide_context, provide_root_context,
- push_future, remove_future, schedule_update, schedule_update_any, spawn, spawn_forever,
- suspend, use_error_boundary, use_hook, AnyValue, Attribute, Component, Element,
- ErrorBoundary, Event, EventHandler, Fragment, HasAttributes, IntoAttributeValue,
- IntoDynNode, Properties, Runtime, RuntimeGuard, ScopeId, ScopeState, Task, Template,
- TemplateAttribute, TemplateNode, Throw, VNode, VNodeInner, VirtualDom,
- };
- }
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