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- use brotli::enc::BrotliEncoderParams;
- use std::path::Path;
- use std::{ffi::OsString, path::PathBuf};
- use walkdir::WalkDir;
- use std::{fs::File, io::Write};
- use crate::Result;
- use dioxus_cli_config::CrateConfig;
- use dioxus_cli_config::Platform;
- use manganis_cli_support::{AssetManifest, AssetManifestExt};
- pub fn asset_manifest(bin: Option<&str>, crate_config: &CrateConfig) -> AssetManifest {
- AssetManifest::load_from_path(
- bin,
- crate_config.crate_dir.join("Cargo.toml"),
- crate_config.workspace_dir.join("Cargo.lock"),
- )
- }
- /// Create a head file that contains all of the imports for assets that the user project uses
- pub fn create_assets_head(config: &CrateConfig, manifest: &AssetManifest) -> Result<()> {
- let mut file = File::create(config.out_dir().join("__assets_head.html"))?;
- file.write_all(manifest.head().as_bytes())?;
- Ok(())
- }
- /// Process any assets collected from the binary
- pub(crate) fn process_assets(config: &CrateConfig, manifest: &AssetManifest) -> anyhow::Result<()> {
- let static_asset_output_dir = PathBuf::from(
- config
- .dioxus_config
- .web
- .app
- .base_path
- .clone()
- .unwrap_or_default(),
- );
- let static_asset_output_dir = config.out_dir().join(static_asset_output_dir);
- manifest.copy_static_assets_to(static_asset_output_dir)?;
- Ok(())
- }
- /// A guard that sets up the environment for the web renderer to compile in. This guard sets the location that assets will be served from
- pub(crate) struct AssetConfigDropGuard;
- impl AssetConfigDropGuard {
- pub fn new() -> Self {
- // Set up the collect asset config
- manganis_cli_support::Config::default()
- .with_assets_serve_location("/")
- .save();
- Self {}
- }
- }
- impl Drop for AssetConfigDropGuard {
- fn drop(&mut self) {
- // Reset the config
- manganis_cli_support::Config::default().save();
- }
- }
- pub fn copy_assets_dir(config: &CrateConfig, platform: Platform) -> anyhow::Result<()> {
- tracing::info!("Copying public assets to the output directory...");
- let out_dir = config.out_dir();
- let asset_dir = config.asset_dir();
- if asset_dir.is_dir() {
- // Only pre-compress the assets from the web build. Desktop assets are not served, so they don't need to be pre_compressed
- let pre_compress = platform == Platform::Web && config.should_pre_compress_web_assets();
- copy_dir_to(asset_dir, out_dir, pre_compress)?;
- }
- Ok(())
- }
- fn copy_dir_to(src_dir: PathBuf, dest_dir: PathBuf, pre_compress: bool) -> std::io::Result<()> {
- let entries = std::fs::read_dir(&src_dir)?;
- let mut children: Vec<std::thread::JoinHandle<std::io::Result<()>>> = Vec::new();
- for entry in entries.flatten() {
- let entry_path = entry.path();
- let path_relative_to_src = entry_path.strip_prefix(&src_dir).unwrap();
- let output_file_location = dest_dir.join(path_relative_to_src);
- children.push(std::thread::spawn(move || {
- if entry.file_type()?.is_dir() {
- // If the file is a directory, recursively copy it into the output directory
- if let Err(err) =
- copy_dir_to(entry_path.clone(), output_file_location, pre_compress)
- {
- tracing::error!(
- "Failed to pre-compress directory {}: {}",
- entry_path.display(),
- err
- );
- }
- } else {
- // Make sure the directory exists
- std::fs::create_dir_all(output_file_location.parent().unwrap())?;
- // Copy the file to the output directory
- std::fs::copy(&entry_path, &output_file_location)?;
- // Then pre-compress the file if needed
- if pre_compress {
- if let Err(err) = pre_compress_file(&entry_path.clone()) {
- tracing::error!(
- "Failed to pre-compress static assets {}: {}",
- entry_path.display(),
- err
- );
- }
- }
- }
- Ok(())
- }));
- }
- for child in children {
- child.join().unwrap()?;
- }
- Ok(())
- }
- /// pre-compress a file with brotli
- pub(crate) fn pre_compress_file(path: &Path) -> std::io::Result<()> {
- let new_extension = match path.extension() {
- Some(ext) => {
- if ext.to_string_lossy().to_lowercase().ends_with("br") {
- return Ok(());
- }
- let mut ext = ext.to_os_string();
- ext.push(".br");
- ext
- }
- None => OsString::from("br"),
- };
- let file = std::fs::File::open(path)?;
- let mut stream = std::io::BufReader::new(file);
- let output = path.with_extension(new_extension);
- let mut buffer = std::fs::File::create(output)?;
- let params = BrotliEncoderParams::default();
- brotli::BrotliCompress(&mut stream, &mut buffer, ¶ms)?;
- Ok(())
- }
- /// pre-compress all files in a folder
- pub(crate) fn pre_compress_folder(path: &Path) -> std::io::Result<()> {
- let walk_dir = WalkDir::new(path);
- for entry in walk_dir.into_iter().filter_map(|e| e.ok()) {
- let entry_path = entry.path();
- if entry_path.is_file() {
- pre_compress_file(entry_path)?;
- }
- }
- Ok(())
- }
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