fuzzing.rs 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386
  1. use std::cell::Cell;
  2. use dioxus::prelude::Props;
  3. use dioxus_core::*;
  4. use dioxus_native_core::prelude::*;
  5. use dioxus_native_core_macro::partial_derive_state;
  6. use shipyard::Component;
  7. fn random_ns() -> Option<&'static str> {
  8. let namespace = rand::random::<u8>() % 2;
  9. match namespace {
  10. 0 => None,
  11. 1 => Some(Box::leak(
  12. format!("ns{}", rand::random::<usize>()).into_boxed_str(),
  13. )),
  14. _ => unreachable!(),
  15. }
  16. }
  17. fn create_random_attribute(attr_idx: &mut usize) -> TemplateAttribute<'static> {
  18. match rand::random::<u8>() % 2 {
  19. 0 => TemplateAttribute::Static {
  20. name: Box::leak(format!("attr{}", rand::random::<usize>()).into_boxed_str()),
  21. value: Box::leak(format!("value{}", rand::random::<usize>()).into_boxed_str()),
  22. namespace: random_ns(),
  23. },
  24. 1 => TemplateAttribute::Dynamic {
  25. id: {
  26. let old_idx = *attr_idx;
  27. *attr_idx += 1;
  28. old_idx
  29. },
  30. },
  31. _ => unreachable!(),
  32. }
  33. }
  34. fn create_random_template_node(
  35. dynamic_node_types: &mut Vec<DynamicNodeType>,
  36. template_idx: &mut usize,
  37. attr_idx: &mut usize,
  38. depth: usize,
  39. ) -> TemplateNode {
  40. match rand::random::<u8>() % 4 {
  41. 0 => {
  42. let attrs = {
  43. let attrs: Vec<_> = (0..(rand::random::<usize>() % 10))
  44. .map(|_| create_random_attribute(attr_idx))
  45. .collect();
  46. Box::leak(attrs.into_boxed_slice())
  47. };
  48. TemplateNode::Element {
  49. tag: Box::leak(format!("tag{}", rand::random::<usize>()).into_boxed_str()),
  50. namespace: random_ns(),
  51. attrs,
  52. children: {
  53. if depth > 4 {
  54. &[]
  55. } else {
  56. let children: Vec<_> = (0..(rand::random::<usize>() % 3))
  57. .map(|_| {
  58. create_random_template_node(
  59. dynamic_node_types,
  60. template_idx,
  61. attr_idx,
  62. depth + 1,
  63. )
  64. })
  65. .collect();
  66. Box::leak(children.into_boxed_slice())
  67. }
  68. },
  69. }
  70. }
  71. 1 => TemplateNode::Text {
  72. text: Box::leak(format!("{}", rand::random::<usize>()).into_boxed_str()),
  73. },
  74. 2 => TemplateNode::DynamicText {
  75. id: {
  76. let old_idx = *template_idx;
  77. *template_idx += 1;
  78. dynamic_node_types.push(DynamicNodeType::Text);
  79. old_idx
  80. },
  81. },
  82. 3 => TemplateNode::Dynamic {
  83. id: {
  84. let old_idx = *template_idx;
  85. *template_idx += 1;
  86. dynamic_node_types.push(DynamicNodeType::Other);
  87. old_idx
  88. },
  89. },
  90. _ => unreachable!(),
  91. }
  92. }
  93. fn generate_paths(
  94. node: &TemplateNode,
  95. current_path: &[u8],
  96. node_paths: &mut Vec<Vec<u8>>,
  97. attr_paths: &mut Vec<Vec<u8>>,
  98. ) {
  99. match node {
  100. TemplateNode::Element {
  101. children, attrs, ..
  102. } => {
  103. for attr in *attrs {
  104. match attr {
  105. TemplateAttribute::Static { .. } => {}
  106. TemplateAttribute::Dynamic { .. } => {
  107. attr_paths.push(current_path.to_vec());
  108. }
  109. }
  110. }
  111. for (i, child) in children.iter().enumerate() {
  112. let mut current_path = current_path.to_vec();
  113. current_path.push(i as u8);
  114. generate_paths(child, &current_path, node_paths, attr_paths);
  115. }
  116. }
  117. TemplateNode::Text { .. } => {}
  118. TemplateNode::DynamicText { .. } => {
  119. node_paths.push(current_path.to_vec());
  120. }
  121. TemplateNode::Dynamic { .. } => {
  122. node_paths.push(current_path.to_vec());
  123. }
  124. }
  125. }
  126. enum DynamicNodeType {
  127. Text,
  128. Other,
  129. }
  130. fn create_random_template(name: &'static str) -> (Template, Vec<DynamicNodeType>) {
  131. let mut dynamic_node_type = Vec::new();
  132. let mut template_idx = 0;
  133. let mut attr_idx = 0;
  134. let roots = (0..(1 + rand::random::<usize>() % 5))
  135. .map(|_| {
  136. create_random_template_node(&mut dynamic_node_type, &mut template_idx, &mut attr_idx, 0)
  137. })
  138. .collect::<Vec<_>>();
  139. assert!(!roots.is_empty());
  140. let roots = Box::leak(roots.into_boxed_slice());
  141. let mut node_paths = Vec::new();
  142. let mut attr_paths = Vec::new();
  143. for (i, root) in roots.iter().enumerate() {
  144. generate_paths(root, &[i as u8], &mut node_paths, &mut attr_paths);
  145. }
  146. let node_paths = Box::leak(
  147. node_paths
  148. .into_iter()
  149. .map(|v| &*Box::leak(v.into_boxed_slice()))
  150. .collect::<Vec<_>>()
  151. .into_boxed_slice(),
  152. );
  153. let attr_paths = Box::leak(
  154. attr_paths
  155. .into_iter()
  156. .map(|v| &*Box::leak(v.into_boxed_slice()))
  157. .collect::<Vec<_>>()
  158. .into_boxed_slice(),
  159. );
  160. (
  161. Template {
  162. name,
  163. roots,
  164. node_paths,
  165. attr_paths,
  166. },
  167. dynamic_node_type,
  168. )
  169. }
  170. fn create_random_dynamic_node(, depth: usize) -> DynamicNode {
  171. let range = if depth > 3 { 1 } else { 3 };
  172. match rand::random::<u8>() % range {
  173. 0 => DynamicNode::Placeholder(Default::default()),
  174. 1 => cx.make_node((0..(rand::random::<u8>() % 5)).map(|_| {
  175. cx.vnode(
  176. None.into(),
  177. Default::default(),
  178. Cell::new(Template {
  179. name: concat!(file!(), ":", line!(), ":", column!(), ":0"),
  180. roots: &[TemplateNode::Dynamic { id: 0 }],
  181. node_paths: &[&[0]],
  182. attr_paths: &[],
  183. }),
  184. dioxus::dioxus_core::exports::bumpalo::collections::Vec::new_in(cx.bump()).into(),
  185. cx.bump().alloc([cx.component(
  186. create_random_element,
  187. DepthProps { depth, root: false },
  188. "create_random_element",
  189. )]),
  190. &[],
  191. )
  192. })),
  193. 2 => cx.component(
  194. create_random_element,
  195. DepthProps { depth, root: false },
  196. "create_random_element",
  197. ),
  198. _ => unreachable!(),
  199. }
  200. }
  201. fn create_random_dynamic_attr() -> Attribute {
  202. let value = match rand::random::<u8>() % 6 {
  203. 0 => AttributeValue::Text(Box::leak(
  204. format!("{}", rand::random::<usize>()).into_boxed_str(),
  205. )),
  206. 1 => AttributeValue::Float(rand::random()),
  207. 2 => AttributeValue::Int(rand::random()),
  208. 3 => AttributeValue::Bool(rand::random()),
  209. 4 => cx.any_value(rand::random::<usize>()),
  210. 5 => AttributeValue::None,
  211. _ => unreachable!(),
  212. };
  213. Attribute::new(
  214. Box::leak(format!("attr{}", rand::random::<usize>()).into_boxed_str()),
  215. value,
  216. random_ns(),
  217. rand::random(),
  218. )
  219. }
  220. static mut TEMPLATE_COUNT: usize = 0;
  221. #[derive(PartialEq, Props, Component)]
  222. struct DepthProps {
  223. depth: usize,
  224. root: bool,
  225. }
  226. fn create_random_element(cx: Scope<DepthProps>) -> Element {
  227. cx.needs_update();
  228. let range = if cx.props.root { 2 } else { 3 };
  229. let node = match rand::random::<usize>() % range {
  230. 0 | 1 => {
  231. let (template, dynamic_node_types) = create_random_template(Box::leak(
  232. format!(
  233. "{}{}",
  234. concat!(file!(), ":", line!(), ":", column!(), ":"),
  235. {
  236. unsafe {
  237. let old = TEMPLATE_COUNT;
  238. TEMPLATE_COUNT += 1;
  239. old
  240. }
  241. }
  242. )
  243. .into_boxed_str(),
  244. ));
  245. println!("{template:#?}");
  246. let node = cx.vnode(
  247. None.into(),
  248. None,
  249. Cell::new(template),
  250. dioxus::dioxus_core::exports::bumpalo::collections::Vec::new_in(cx.bump()).into(),
  251. {
  252. let dynamic_nodes: Vec<_> = dynamic_node_types
  253. .iter()
  254. .map(|ty| match ty {
  255. DynamicNodeType::Text => DynamicNode::Text(VText::new(Box::leak(
  256. format!("{}", rand::random::<usize>()).into_boxed_str(),
  257. ))),
  258. DynamicNodeType::Other => {
  259. create_random_dynamic_node(cx.props.depth + 1)
  260. }
  261. })
  262. .collect();
  263. cx.bump().alloc(dynamic_nodes)
  264. },
  265. cx.bump()
  266. .alloc(
  267. (0..template.attr_paths.len())
  268. .map(|_| create_random_dynamic_attr(cx).into())
  269. .collect::<Vec<_>>(),
  270. )
  271. .as_slice(),
  272. );
  273. Some(node)
  274. }
  275. _ => None,
  276. };
  277. println!("{node:#?}");
  278. node
  279. }
  280. #[derive(Debug, Clone, PartialEq, Eq, Default, Component)]
  281. pub struct BlablaState {
  282. count: usize,
  283. }
  284. #[partial_derive_state]
  285. impl State for BlablaState {
  286. type ParentDependencies = (Self,);
  287. type ChildDependencies = ();
  288. type NodeDependencies = ();
  289. const NODE_MASK: NodeMaskBuilder<'static> = NodeMaskBuilder::new()
  290. .with_attrs(AttributeMaskBuilder::Some(&["blabla"]))
  291. .with_element();
  292. fn update<'a>(
  293. &mut self,
  294. _: NodeView,
  295. _: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
  296. parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
  297. _: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
  298. _: &SendAnyMap,
  299. ) -> bool {
  300. if let Some((parent,)) = parent {
  301. if parent.count != 0 {
  302. self.count += 1;
  303. }
  304. }
  305. true
  306. }
  307. fn create<'a>(
  308. node_view: NodeView<()>,
  309. node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
  310. parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
  311. children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
  312. context: &SendAnyMap,
  313. ) -> Self {
  314. let mut myself = Self::default();
  315. myself.update(node_view, node, parent, children, context);
  316. myself
  317. }
  318. }
  319. // test for panics when creating random nodes and templates
  320. #[test]
  321. fn create() {
  322. for _ in 0..100 {
  323. let mut vdom = VirtualDom::new_with_props(
  324. create_random_element,
  325. DepthProps {
  326. depth: 0,
  327. root: true,
  328. },
  329. );
  330. let mutations = vdom.rebuild();
  331. let mut rdom: RealDom = RealDom::new([BlablaState::to_type_erased()]);
  332. let mut dioxus_state = DioxusState::create(&mut rdom);
  333. dioxus_state.apply_mutations(&mut rdom, mutations);
  334. let ctx = SendAnyMap::new();
  335. rdom.update_state(ctx);
  336. }
  337. }
  338. // test for panics when diffing random nodes
  339. // This test will change the template every render which is not very realistic, but it helps stress the system
  340. #[test]
  341. fn diff() {
  342. for _ in 0..10 {
  343. let mut vdom = VirtualDom::new_with_props(
  344. create_random_element,
  345. DepthProps {
  346. depth: 0,
  347. root: true,
  348. },
  349. );
  350. let mutations = vdom.rebuild();
  351. let mut rdom: RealDom = RealDom::new([BlablaState::to_type_erased()]);
  352. let mut dioxus_state = DioxusState::create(&mut rdom);
  353. dioxus_state.apply_mutations(&mut rdom, mutations);
  354. let ctx = SendAnyMap::new();
  355. rdom.update_state(ctx);
  356. for _ in 0..10 {
  357. let mutations = vdom.render_immediate();
  358. dioxus_state.apply_mutations(&mut rdom, mutations);
  359. let ctx = SendAnyMap::new();
  360. rdom.update_state(ctx);
  361. }
  362. }
  363. }