fuzzing.rs 12 KB

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  1. use dioxus::prelude::Props;
  2. use dioxus_core::*;
  3. use dioxus_native_core::prelude::*;
  4. use dioxus_native_core_macro::partial_derive_state;
  5. use shipyard::Component;
  6. fn random_ns() -> Option<&'static str> {
  7. let namespace = rand::random::<u8>() % 2;
  8. match namespace {
  9. 0 => None,
  10. 1 => Some(Box::leak(
  11. format!("ns{}", rand::random::<usize>()).into_boxed_str(),
  12. )),
  13. _ => unreachable!(),
  14. }
  15. }
  16. fn create_random_attribute(attr_idx: &mut usize) -> TemplateAttribute<'static> {
  17. match rand::random::<u8>() % 2 {
  18. 0 => TemplateAttribute::Static {
  19. name: Box::leak(format!("attr{}", rand::random::<usize>()).into_boxed_str()),
  20. value: Box::leak(format!("value{}", rand::random::<usize>()).into_boxed_str()),
  21. namespace: random_ns(),
  22. },
  23. 1 => TemplateAttribute::Dynamic {
  24. id: {
  25. let old_idx = *attr_idx;
  26. *attr_idx += 1;
  27. old_idx
  28. },
  29. },
  30. _ => unreachable!(),
  31. }
  32. }
  33. fn create_random_template_node(
  34. dynamic_node_types: &mut Vec<DynamicNodeType>,
  35. template_idx: &mut usize,
  36. attr_idx: &mut usize,
  37. depth: usize,
  38. ) -> TemplateNode<'static> {
  39. match rand::random::<u8>() % 4 {
  40. 0 => {
  41. let attrs = {
  42. let attrs: Vec<_> = (0..(rand::random::<usize>() % 10))
  43. .map(|_| create_random_attribute(attr_idx))
  44. .collect();
  45. Box::leak(attrs.into_boxed_slice())
  46. };
  47. TemplateNode::Element {
  48. tag: Box::leak(format!("tag{}", rand::random::<usize>()).into_boxed_str()),
  49. namespace: random_ns(),
  50. attrs,
  51. children: {
  52. if depth > 4 {
  53. &[]
  54. } else {
  55. let children: Vec<_> = (0..(rand::random::<usize>() % 3))
  56. .map(|_| {
  57. create_random_template_node(
  58. dynamic_node_types,
  59. template_idx,
  60. attr_idx,
  61. depth + 1,
  62. )
  63. })
  64. .collect();
  65. Box::leak(children.into_boxed_slice())
  66. }
  67. },
  68. }
  69. }
  70. 1 => TemplateNode::Text {
  71. text: Box::leak(format!("{}", rand::random::<usize>()).into_boxed_str()),
  72. },
  73. 2 => TemplateNode::DynamicText {
  74. id: {
  75. let old_idx = *template_idx;
  76. *template_idx += 1;
  77. dynamic_node_types.push(DynamicNodeType::Text);
  78. old_idx
  79. },
  80. },
  81. 3 => TemplateNode::Dynamic {
  82. id: {
  83. let old_idx = *template_idx;
  84. *template_idx += 1;
  85. dynamic_node_types.push(DynamicNodeType::Other);
  86. old_idx
  87. },
  88. },
  89. _ => unreachable!(),
  90. }
  91. }
  92. fn generate_paths(
  93. node: &TemplateNode<'static>,
  94. current_path: &[u8],
  95. node_paths: &mut Vec<Vec<u8>>,
  96. attr_paths: &mut Vec<Vec<u8>>,
  97. ) {
  98. match node {
  99. TemplateNode::Element {
  100. children, attrs, ..
  101. } => {
  102. for attr in *attrs {
  103. match attr {
  104. TemplateAttribute::Static { .. } => {}
  105. TemplateAttribute::Dynamic { .. } => {
  106. attr_paths.push(current_path.to_vec());
  107. }
  108. }
  109. }
  110. for (i, child) in children.iter().enumerate() {
  111. let mut current_path = current_path.to_vec();
  112. current_path.push(i as u8);
  113. generate_paths(child, &current_path, node_paths, attr_paths);
  114. }
  115. }
  116. TemplateNode::Text { .. } => {}
  117. TemplateNode::DynamicText { .. } => {
  118. node_paths.push(current_path.to_vec());
  119. }
  120. TemplateNode::Dynamic { .. } => {
  121. node_paths.push(current_path.to_vec());
  122. }
  123. }
  124. }
  125. enum DynamicNodeType {
  126. Text,
  127. Other,
  128. }
  129. fn create_random_template(name: &'static str) -> (Template<'static>, Vec<DynamicNodeType>) {
  130. let mut dynamic_node_type = Vec::new();
  131. let mut template_idx = 0;
  132. let mut attr_idx = 0;
  133. let roots = (0..(1 + rand::random::<usize>() % 5))
  134. .map(|_| {
  135. create_random_template_node(&mut dynamic_node_type, &mut template_idx, &mut attr_idx, 0)
  136. })
  137. .collect::<Vec<_>>();
  138. assert!(!roots.is_empty());
  139. let roots = Box::leak(roots.into_boxed_slice());
  140. let mut node_paths = Vec::new();
  141. let mut attr_paths = Vec::new();
  142. for (i, root) in roots.iter().enumerate() {
  143. generate_paths(root, &[i as u8], &mut node_paths, &mut attr_paths);
  144. }
  145. let node_paths = Box::leak(
  146. node_paths
  147. .into_iter()
  148. .map(|v| &*Box::leak(v.into_boxed_slice()))
  149. .collect::<Vec<_>>()
  150. .into_boxed_slice(),
  151. );
  152. let attr_paths = Box::leak(
  153. attr_paths
  154. .into_iter()
  155. .map(|v| &*Box::leak(v.into_boxed_slice()))
  156. .collect::<Vec<_>>()
  157. .into_boxed_slice(),
  158. );
  159. (
  160. Template {
  161. name,
  162. roots,
  163. node_paths,
  164. attr_paths,
  165. },
  166. dynamic_node_type,
  167. )
  168. }
  169. fn create_random_dynamic_node(cx: &ScopeState, depth: usize) -> DynamicNode {
  170. let range = if depth > 3 { 1 } else { 3 };
  171. match rand::random::<u8>() % range {
  172. 0 => DynamicNode::Placeholder(Default::default()),
  173. 1 => cx.make_node((0..(rand::random::<u8>() % 5)).map(|_| {
  174. VNode::new(
  175. None,
  176. Template {
  177. name: concat!(file!(), ":", line!(), ":", column!(), ":0"),
  178. roots: &[TemplateNode::Dynamic { id: 0 }],
  179. node_paths: &[&[0]],
  180. attr_paths: &[],
  181. },
  182. dioxus::core::exports::bumpalo::collections::Vec::new_in(cx.bump()),
  183. cx.bump().alloc([cx.component(
  184. create_random_element,
  185. DepthProps { depth, root: false },
  186. "create_random_element",
  187. )]),
  188. &[],
  189. )
  190. })),
  191. 2 => cx.component(
  192. create_random_element,
  193. DepthProps { depth, root: false },
  194. "create_random_element",
  195. ),
  196. _ => unreachable!(),
  197. }
  198. }
  199. fn create_random_dynamic_attr(cx: &ScopeState) -> Attribute {
  200. let value = match rand::random::<u8>() % 6 {
  201. 0 => AttributeValue::Text(Box::leak(
  202. format!("{}", rand::random::<usize>()).into_boxed_str(),
  203. )),
  204. 1 => AttributeValue::Float(rand::random()),
  205. 2 => AttributeValue::Int(rand::random()),
  206. 3 => AttributeValue::Bool(rand::random()),
  207. 4 => cx.any_value(rand::random::<usize>()),
  208. 5 => AttributeValue::None,
  209. // Listener(RefCell<Option<ListenerCb<'a>>>),
  210. _ => unreachable!(),
  211. };
  212. Attribute::new(
  213. Box::leak(format!("attr{}", rand::random::<usize>()).into_boxed_str()),
  214. value,
  215. random_ns(),
  216. rand::random(),
  217. )
  218. }
  219. static mut TEMPLATE_COUNT: usize = 0;
  220. #[derive(PartialEq, Props, Component)]
  221. struct DepthProps {
  222. depth: usize,
  223. root: bool,
  224. }
  225. fn create_random_element(cx: Scope<DepthProps>) -> Element {
  226. cx.needs_update();
  227. let range = if cx.props.root { 2 } else { 3 };
  228. let node = match rand::random::<usize>() % range {
  229. 0 | 1 => {
  230. let (template, dynamic_node_types) = create_random_template(Box::leak(
  231. format!(
  232. "{}{}",
  233. concat!(file!(), ":", line!(), ":", column!(), ":"),
  234. {
  235. unsafe {
  236. let old = TEMPLATE_COUNT;
  237. TEMPLATE_COUNT += 1;
  238. old
  239. }
  240. }
  241. )
  242. .into_boxed_str(),
  243. ));
  244. println!("{template:#?}");
  245. let node = VNode::new(
  246. None,
  247. template,
  248. dioxus::core::exports::bumpalo::collections::Vec::new_in(cx.bump()),
  249. {
  250. let dynamic_nodes: Vec<_> = dynamic_node_types
  251. .iter()
  252. .map(|ty| match ty {
  253. DynamicNodeType::Text => DynamicNode::Text(VText::new(Box::leak(
  254. format!("{}", rand::random::<usize>()).into_boxed_str(),
  255. ))),
  256. DynamicNodeType::Other => {
  257. create_random_dynamic_node(cx, cx.props.depth + 1)
  258. }
  259. })
  260. .collect();
  261. cx.bump().alloc(dynamic_nodes)
  262. },
  263. cx.bump().alloc(
  264. (0..template.attr_paths.len())
  265. .map(|_| create_random_dynamic_attr(cx))
  266. .collect::<Vec<_>>(),
  267. ),
  268. );
  269. Some(node)
  270. }
  271. _ => None,
  272. };
  273. println!("{node:#?}");
  274. node
  275. }
  276. #[derive(Debug, Clone, PartialEq, Eq, Default, Component)]
  277. pub struct BlablaState {
  278. count: usize,
  279. }
  280. #[partial_derive_state]
  281. impl State for BlablaState {
  282. type ParentDependencies = (Self,);
  283. type ChildDependencies = ();
  284. type NodeDependencies = ();
  285. const NODE_MASK: NodeMaskBuilder<'static> = NodeMaskBuilder::new()
  286. .with_attrs(AttributeMaskBuilder::Some(&["blabla"]))
  287. .with_element();
  288. fn update<'a>(
  289. &mut self,
  290. _: NodeView,
  291. _: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
  292. parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
  293. _: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
  294. _: &SendAnyMap,
  295. ) -> bool {
  296. if let Some((parent,)) = parent {
  297. if parent.count != 0 {
  298. self.count += 1;
  299. }
  300. }
  301. true
  302. }
  303. fn create<'a>(
  304. node_view: NodeView<()>,
  305. node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
  306. parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
  307. children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
  308. context: &SendAnyMap,
  309. ) -> Self {
  310. let mut myself = Self::default();
  311. myself.update(node_view, node, parent, children, context);
  312. myself
  313. }
  314. }
  315. // test for panics when creating random nodes and templates
  316. #[test]
  317. fn create() {
  318. for _ in 0..100 {
  319. let mut vdom = VirtualDom::new_with_props(
  320. create_random_element,
  321. DepthProps {
  322. depth: 0,
  323. root: true,
  324. },
  325. );
  326. let mutations = vdom.rebuild();
  327. let mut rdom: RealDom = RealDom::new([BlablaState::to_type_erased()]);
  328. let mut dioxus_state = DioxusState::create(&mut rdom);
  329. dioxus_state.apply_mutations(&mut rdom, mutations);
  330. let ctx = SendAnyMap::new();
  331. rdom.update_state(ctx);
  332. }
  333. }
  334. // test for panics when diffing random nodes
  335. // This test will change the template every render which is not very realistic, but it helps stress the system
  336. #[test]
  337. fn diff() {
  338. for _ in 0..10 {
  339. let mut vdom = VirtualDom::new_with_props(
  340. create_random_element,
  341. DepthProps {
  342. depth: 0,
  343. root: true,
  344. },
  345. );
  346. let mutations = vdom.rebuild();
  347. let mut rdom: RealDom = RealDom::new([BlablaState::to_type_erased()]);
  348. let mut dioxus_state = DioxusState::create(&mut rdom);
  349. dioxus_state.apply_mutations(&mut rdom, mutations);
  350. let ctx = SendAnyMap::new();
  351. rdom.update_state(ctx);
  352. for _ in 0..10 {
  353. let mutations = vdom.render_immediate();
  354. dioxus_state.apply_mutations(&mut rdom, mutations);
  355. let ctx = SendAnyMap::new();
  356. rdom.update_state(ctx);
  357. }
  358. }
  359. }