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- use dioxus::prelude::Props;
- use dioxus_core::*;
- use dioxus_native_core::prelude::*;
- use dioxus_native_core_macro::partial_derive_state;
- use shipyard::Component;
- fn random_ns() -> Option<&'static str> {
- let namespace = rand::random::<u8>() % 2;
- match namespace {
- 0 => None,
- 1 => Some(Box::leak(
- format!("ns{}", rand::random::<usize>()).into_boxed_str(),
- )),
- _ => unreachable!(),
- }
- }
- fn create_random_attribute(attr_idx: &mut usize) -> TemplateAttribute<'static> {
- match rand::random::<u8>() % 2 {
- 0 => TemplateAttribute::Static {
- name: Box::leak(format!("attr{}", rand::random::<usize>()).into_boxed_str()),
- value: Box::leak(format!("value{}", rand::random::<usize>()).into_boxed_str()),
- namespace: random_ns(),
- },
- 1 => TemplateAttribute::Dynamic {
- id: {
- let old_idx = *attr_idx;
- *attr_idx += 1;
- old_idx
- },
- },
- _ => unreachable!(),
- }
- }
- fn create_random_template_node(
- dynamic_node_types: &mut Vec<DynamicNodeType>,
- template_idx: &mut usize,
- attr_idx: &mut usize,
- depth: usize,
- ) -> TemplateNode<'static> {
- match rand::random::<u8>() % 4 {
- 0 => {
- let attrs = {
- let attrs: Vec<_> = (0..(rand::random::<usize>() % 10))
- .map(|_| create_random_attribute(attr_idx))
- .collect();
- Box::leak(attrs.into_boxed_slice())
- };
- TemplateNode::Element {
- tag: Box::leak(format!("tag{}", rand::random::<usize>()).into_boxed_str()),
- namespace: random_ns(),
- attrs,
- children: {
- if depth > 4 {
- &[]
- } else {
- let children: Vec<_> = (0..(rand::random::<usize>() % 3))
- .map(|_| {
- create_random_template_node(
- dynamic_node_types,
- template_idx,
- attr_idx,
- depth + 1,
- )
- })
- .collect();
- Box::leak(children.into_boxed_slice())
- }
- },
- }
- }
- 1 => TemplateNode::Text {
- text: Box::leak(format!("{}", rand::random::<usize>()).into_boxed_str()),
- },
- 2 => TemplateNode::DynamicText {
- id: {
- let old_idx = *template_idx;
- *template_idx += 1;
- dynamic_node_types.push(DynamicNodeType::Text);
- old_idx
- },
- },
- 3 => TemplateNode::Dynamic {
- id: {
- let old_idx = *template_idx;
- *template_idx += 1;
- dynamic_node_types.push(DynamicNodeType::Other);
- old_idx
- },
- },
- _ => unreachable!(),
- }
- }
- fn generate_paths(
- node: &TemplateNode<'static>,
- current_path: &[u8],
- node_paths: &mut Vec<Vec<u8>>,
- attr_paths: &mut Vec<Vec<u8>>,
- ) {
- match node {
- TemplateNode::Element {
- children, attrs, ..
- } => {
- for attr in *attrs {
- match attr {
- TemplateAttribute::Static { .. } => {}
- TemplateAttribute::Dynamic { .. } => {
- attr_paths.push(current_path.to_vec());
- }
- }
- }
- for (i, child) in children.iter().enumerate() {
- let mut current_path = current_path.to_vec();
- current_path.push(i as u8);
- generate_paths(child, ¤t_path, node_paths, attr_paths);
- }
- }
- TemplateNode::Text { .. } => {}
- TemplateNode::DynamicText { .. } => {
- node_paths.push(current_path.to_vec());
- }
- TemplateNode::Dynamic { .. } => {
- node_paths.push(current_path.to_vec());
- }
- }
- }
- enum DynamicNodeType {
- Text,
- Other,
- }
- fn create_random_template(name: &'static str) -> (Template<'static>, Vec<DynamicNodeType>) {
- let mut dynamic_node_type = Vec::new();
- let mut template_idx = 0;
- let mut attr_idx = 0;
- let roots = (0..(1 + rand::random::<usize>() % 5))
- .map(|_| {
- create_random_template_node(&mut dynamic_node_type, &mut template_idx, &mut attr_idx, 0)
- })
- .collect::<Vec<_>>();
- assert!(!roots.is_empty());
- let roots = Box::leak(roots.into_boxed_slice());
- let mut node_paths = Vec::new();
- let mut attr_paths = Vec::new();
- for (i, root) in roots.iter().enumerate() {
- generate_paths(root, &[i as u8], &mut node_paths, &mut attr_paths);
- }
- let node_paths = Box::leak(
- node_paths
- .into_iter()
- .map(|v| &*Box::leak(v.into_boxed_slice()))
- .collect::<Vec<_>>()
- .into_boxed_slice(),
- );
- let attr_paths = Box::leak(
- attr_paths
- .into_iter()
- .map(|v| &*Box::leak(v.into_boxed_slice()))
- .collect::<Vec<_>>()
- .into_boxed_slice(),
- );
- (
- Template {
- name,
- roots,
- node_paths,
- attr_paths,
- },
- dynamic_node_type,
- )
- }
- fn create_random_dynamic_node(cx: &ScopeState, depth: usize) -> DynamicNode {
- let range = if depth > 3 { 1 } else { 3 };
- match rand::random::<u8>() % range {
- 0 => DynamicNode::Placeholder(Default::default()),
- 1 => cx.make_node((0..(rand::random::<u8>() % 5)).map(|_| {
- VNode::new(
- None,
- Template {
- name: concat!(file!(), ":", line!(), ":", column!(), ":0"),
- roots: &[TemplateNode::Dynamic { id: 0 }],
- node_paths: &[&[0]],
- attr_paths: &[],
- },
- dioxus::core::exports::bumpalo::collections::Vec::new_in(cx.bump()),
- cx.bump().alloc([cx.component(
- create_random_element,
- DepthProps { depth, root: false },
- "create_random_element",
- )]),
- &[],
- )
- })),
- 2 => cx.component(
- create_random_element,
- DepthProps { depth, root: false },
- "create_random_element",
- ),
- _ => unreachable!(),
- }
- }
- fn create_random_dynamic_attr(cx: &ScopeState) -> Attribute {
- let value = match rand::random::<u8>() % 6 {
- 0 => AttributeValue::Text(Box::leak(
- format!("{}", rand::random::<usize>()).into_boxed_str(),
- )),
- 1 => AttributeValue::Float(rand::random()),
- 2 => AttributeValue::Int(rand::random()),
- 3 => AttributeValue::Bool(rand::random()),
- 4 => cx.any_value(rand::random::<usize>()),
- 5 => AttributeValue::None,
- // Listener(RefCell<Option<ListenerCb<'a>>>),
- _ => unreachable!(),
- };
- Attribute::new(
- Box::leak(format!("attr{}", rand::random::<usize>()).into_boxed_str()),
- value,
- random_ns(),
- rand::random(),
- )
- }
- static mut TEMPLATE_COUNT: usize = 0;
- #[derive(PartialEq, Props, Component)]
- struct DepthProps {
- depth: usize,
- root: bool,
- }
- fn create_random_element(cx: Scope<DepthProps>) -> Element {
- cx.needs_update();
- let range = if cx.props.root { 2 } else { 3 };
- let node = match rand::random::<usize>() % range {
- 0 | 1 => {
- let (template, dynamic_node_types) = create_random_template(Box::leak(
- format!(
- "{}{}",
- concat!(file!(), ":", line!(), ":", column!(), ":"),
- {
- unsafe {
- let old = TEMPLATE_COUNT;
- TEMPLATE_COUNT += 1;
- old
- }
- }
- )
- .into_boxed_str(),
- ));
- println!("{template:#?}");
- let node = VNode::new(
- None,
- template,
- dioxus::core::exports::bumpalo::collections::Vec::new_in(cx.bump()),
- {
- let dynamic_nodes: Vec<_> = dynamic_node_types
- .iter()
- .map(|ty| match ty {
- DynamicNodeType::Text => DynamicNode::Text(VText::new(Box::leak(
- format!("{}", rand::random::<usize>()).into_boxed_str(),
- ))),
- DynamicNodeType::Other => {
- create_random_dynamic_node(cx, cx.props.depth + 1)
- }
- })
- .collect();
- cx.bump().alloc(dynamic_nodes)
- },
- cx.bump().alloc(
- (0..template.attr_paths.len())
- .map(|_| create_random_dynamic_attr(cx))
- .collect::<Vec<_>>(),
- ),
- );
- Some(node)
- }
- _ => None,
- };
- println!("{node:#?}");
- node
- }
- #[derive(Debug, Clone, PartialEq, Eq, Default, Component)]
- pub struct BlablaState {
- count: usize,
- }
- #[partial_derive_state]
- impl State for BlablaState {
- type ParentDependencies = (Self,);
- type ChildDependencies = ();
- type NodeDependencies = ();
- const NODE_MASK: NodeMaskBuilder<'static> = NodeMaskBuilder::new()
- .with_attrs(AttributeMaskBuilder::Some(&["blabla"]))
- .with_element();
- fn update<'a>(
- &mut self,
- _: NodeView,
- _: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
- parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
- _: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
- _: &SendAnyMap,
- ) -> bool {
- if let Some((parent,)) = parent {
- if parent.count != 0 {
- self.count += 1;
- }
- }
- true
- }
- fn create<'a>(
- node_view: NodeView<()>,
- node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
- parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
- children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
- context: &SendAnyMap,
- ) -> Self {
- let mut myself = Self::default();
- myself.update(node_view, node, parent, children, context);
- myself
- }
- }
- // test for panics when creating random nodes and templates
- #[test]
- fn create() {
- for _ in 0..100 {
- let mut vdom = VirtualDom::new_with_props(
- create_random_element,
- DepthProps {
- depth: 0,
- root: true,
- },
- );
- let mutations = vdom.rebuild();
- let mut rdom: RealDom = RealDom::new([BlablaState::to_type_erased()]);
- let mut dioxus_state = DioxusState::create(&mut rdom);
- dioxus_state.apply_mutations(&mut rdom, mutations);
- let ctx = SendAnyMap::new();
- rdom.update_state(ctx);
- }
- }
- // test for panics when diffing random nodes
- // This test will change the template every render which is not very realistic, but it helps stress the system
- #[test]
- fn diff() {
- for _ in 0..10 {
- let mut vdom = VirtualDom::new_with_props(
- create_random_element,
- DepthProps {
- depth: 0,
- root: true,
- },
- );
- let mutations = vdom.rebuild();
- let mut rdom: RealDom = RealDom::new([BlablaState::to_type_erased()]);
- let mut dioxus_state = DioxusState::create(&mut rdom);
- dioxus_state.apply_mutations(&mut rdom, mutations);
- let ctx = SendAnyMap::new();
- rdom.update_state(ctx);
- for _ in 0..10 {
- let mutations = vdom.render_immediate();
- dioxus_state.apply_mutations(&mut rdom, mutations);
- let ctx = SendAnyMap::new();
- rdom.update_state(ctx);
- }
- }
- }
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