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- #![warn(clippy::pedantic)]
- use dioxus_core::prelude::*;
- use std::{
- cell::{RefCell, RefMut},
- fmt::{Debug, Display},
- ops::{Add, Div, Mul, Not, Sub},
- rc::Rc,
- sync::Arc,
- };
- /// Store state between component renders.
- ///
- /// ## Dioxus equivalent of useState, designed for Rust
- ///
- /// The Dioxus version of `useState` for state management inside components. It allows you to ergonomically store and
- /// modify state between component renders. When the state is updated, the component will re-render.
- ///
- ///
- /// ```ignore
- /// const Example: Component = |cx| {
- /// let count = use_state(cx, || 0);
- ///
- /// cx.render(rsx! {
- /// div {
- /// h1 { "Count: {count}" }
- /// button { onclick: move |_| *count.modify() += 1, "Increment" }
- /// button { onclick: move |_| *count.modify() -= 1, "Decrement" }
- /// }
- /// ))
- /// }
- /// ```
- pub fn use_state<T: 'static>(
- cx: &ScopeState,
- initial_state_fn: impl FnOnce() -> T,
- ) -> &UseState<T> {
- let hook = cx.use_hook(move || {
- let current_val = Rc::new(initial_state_fn());
- let update_callback = cx.schedule_update();
- let slot = Rc::new(RefCell::new(current_val.clone()));
- let setter = Rc::new({
- to_owned![update_callback, slot];
- move |new| {
- {
- let mut slot = slot.borrow_mut();
- // if there's only one reference (weak or otherwise), we can just swap the values
- // Typically happens when the state is set multiple times - we don't want to create a new Rc for each new value
- if let Some(val) = Rc::get_mut(&mut slot) {
- *val = new;
- } else {
- *slot = Rc::new(new);
- }
- }
- update_callback();
- }
- });
- UseState {
- current_val,
- update_callback,
- setter,
- slot,
- }
- });
- hook.current_val = hook.slot.borrow().clone();
- hook
- }
- pub struct UseState<T: 'static> {
- pub(crate) current_val: Rc<T>,
- pub(crate) update_callback: Arc<dyn Fn()>,
- pub(crate) setter: Rc<dyn Fn(T)>,
- pub(crate) slot: Rc<RefCell<Rc<T>>>,
- }
- impl<T: 'static> UseState<T> {
- /// Set the state to a new value.
- pub fn set(&self, new: T) {
- (self.setter)(new);
- }
- /// Get the current value of the state by cloning its container Rc.
- ///
- /// This is useful when you are dealing with state in async contexts but need
- /// to know the current value. You are not given a reference to the state.
- ///
- /// # Examples
- /// An async context might need to know the current value:
- ///
- /// ```rust, ignore
- /// fn component(cx: Scope) -> Element {
- /// let count = use_state(cx, || 0);
- /// cx.spawn({
- /// let set_count = count.to_owned();
- /// async move {
- /// let current = set_count.current();
- /// }
- /// })
- /// }
- /// ```
- #[must_use]
- pub fn current(&self) -> Rc<T> {
- self.slot.borrow().clone()
- }
- /// Get the `setter` function directly without the `UseState` wrapper.
- ///
- /// This is useful for passing the setter function to other components.
- ///
- /// However, for most cases, calling `to_owned` on the state is the
- /// preferred way to get "another" state handle.
- ///
- ///
- /// # Examples
- /// A component might require an `Rc<dyn Fn(T)>` as an input to set a value.
- ///
- /// ```rust, ignore
- /// fn component(cx: Scope) -> Element {
- /// let value = use_state(cx, || 0);
- ///
- /// rsx!{
- /// Component {
- /// handler: value.setter()
- /// }
- /// }
- /// }
- /// ```
- #[must_use]
- pub fn setter(&self) -> Rc<dyn Fn(T)> {
- self.setter.clone()
- }
- /// Set the state to a new value, using the current state value as a reference.
- ///
- /// This is similar to passing a closure to React's `set_value` function.
- ///
- /// # Examples
- ///
- /// Basic usage:
- /// ```rust, ignore
- /// # use dioxus_core::prelude::*;
- /// # use dioxus_hooks::*;
- /// fn component(cx: Scope) -> Element {
- /// let value = use_state(cx, || 0);
- ///
- /// // to increment the value
- /// value.modify(|v| v + 1);
- ///
- /// // usage in async
- /// cx.spawn({
- /// let value = value.to_owned();
- /// async move {
- /// value.modify(|v| v + 1);
- /// }
- /// });
- ///
- /// # todo!()
- /// }
- /// ```
- pub fn modify(&self, f: impl FnOnce(&T) -> T) {
- let new_val = {
- let current = self.slot.borrow();
- f(current.as_ref())
- };
- (self.setter)(new_val);
- }
- /// Get the value of the state when this handle was created.
- ///
- /// This method is useful when you want an `Rc` around the data to cheaply
- /// pass it around your app.
- ///
- /// ## Warning
- ///
- /// This will return a stale value if used within async contexts.
- ///
- /// Try `current` to get the real current value of the state.
- ///
- /// ## Example
- ///
- /// ```rust, ignore
- /// # use dioxus_core::prelude::*;
- /// # use dioxus_hooks::*;
- /// fn component(cx: Scope) -> Element {
- /// let value = use_state(cx, || 0);
- ///
- /// let as_rc = value.get();
- /// assert_eq!(as_rc.as_ref(), &0);
- ///
- /// # todo!()
- /// }
- /// ```
- #[must_use]
- pub fn get(&self) -> &T {
- &self.current_val
- }
- #[must_use]
- pub fn get_rc(&self) -> &Rc<T> {
- &self.current_val
- }
- /// Mark the component that create this [`UseState`] as dirty, forcing it to re-render.
- ///
- /// ```rust, ignore
- /// fn component(cx: Scope) -> Element {
- /// let count = use_state(cx, || 0);
- /// cx.spawn({
- /// let count = count.to_owned();
- /// async move {
- /// // for the component to re-render
- /// count.needs_update();
- /// }
- /// })
- /// }
- /// ```
- pub fn needs_update(&self) {
- (self.update_callback)();
- }
- }
- impl<T: Clone> UseState<T> {
- /// Get a mutable handle to the value by calling `ToOwned::to_owned` on the
- /// current value.
- ///
- /// This is essentially cloning the underlying value and then setting it,
- /// giving you a mutable handle in the process. This method is intended for
- /// types that are cheaply cloneable.
- ///
- /// If you are comfortable dealing with `RefMut`, then you can use `make_mut` to get
- /// the underlying slot. However, be careful with `RefMut` since you might panic
- /// if the `RefCell` is left open.
- ///
- /// # Examples
- ///
- /// ```rust, ignore
- /// let val = use_state(cx, || 0);
- ///
- /// val.with_mut(|v| *v = 1);
- /// ```
- pub fn with_mut(&self, apply: impl FnOnce(&mut T)) {
- let mut slot = self.slot.borrow_mut();
- let mut inner = slot.as_ref().to_owned();
- apply(&mut inner);
- if let Some(new) = Rc::get_mut(&mut slot) {
- *new = inner;
- } else {
- *slot = Rc::new(inner);
- }
- self.needs_update();
- }
- /// Get a mutable handle to the value by calling `ToOwned::to_owned` on the
- /// current value.
- ///
- /// This is essentially cloning the underlying value and then setting it,
- /// giving you a mutable handle in the process. This method is intended for
- /// types that are cheaply cloneable.
- ///
- /// # Warning
- /// Be careful with `RefMut` since you might panic if the `RefCell` is left open!
- ///
- /// # Examples
- ///
- /// ```rust, ignore
- /// let val = use_state(cx, || 0);
- ///
- /// *val.make_mut() += 1;
- /// ```
- #[must_use]
- #[allow(clippy::missing_panics_doc)]
- pub fn make_mut(&self) -> RefMut<T> {
- let mut slot = self.slot.borrow_mut();
- self.needs_update();
- if Rc::strong_count(&*slot) > 0 {
- *slot = Rc::new(slot.as_ref().to_owned());
- }
- RefMut::map(slot, |rc| Rc::get_mut(rc).expect("the hard count to be 0"))
- }
- /// Convert this handle to a tuple of the value and the handle itself.
- #[must_use]
- pub fn split(&self) -> (&T, &Self) {
- (&self.current_val, self)
- }
- }
- impl<T: 'static> Clone for UseState<T> {
- fn clone(&self) -> Self {
- UseState {
- current_val: self.current_val.clone(),
- update_callback: self.update_callback.clone(),
- setter: self.setter.clone(),
- slot: self.slot.clone(),
- }
- }
- }
- impl<T: 'static + Display> std::fmt::Display for UseState<T> {
- fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
- write!(f, "{}", self.current_val)
- }
- }
- impl<T: std::fmt::Binary> std::fmt::Binary for UseState<T> {
- fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
- write!(f, "{:b}", self.current_val.as_ref())
- }
- }
- impl<T: PartialEq> PartialEq<T> for UseState<T> {
- fn eq(&self, other: &T) -> bool {
- self.current_val.as_ref() == other
- }
- }
- // todo: this but for more interesting conrete types
- impl PartialEq<bool> for &UseState<bool> {
- fn eq(&self, other: &bool) -> bool {
- self.current_val.as_ref() == other
- }
- }
- impl<T> PartialEq<UseState<T>> for UseState<T> {
- fn eq(&self, other: &UseState<T>) -> bool {
- Rc::ptr_eq(&self.current_val, &other.current_val)
- }
- }
- impl<T: std::cmp::PartialOrd> PartialOrd<T> for UseState<T> {
- fn ge(&self, other: &T) -> bool {
- *self.current_val >= *other
- }
- fn gt(&self, other: &T) -> bool {
- *self.current_val > *other
- }
- fn le(&self, other: &T) -> bool {
- *self.current_val <= *other
- }
- fn lt(&self, other: &T) -> bool {
- *self.current_val < *other
- }
- fn partial_cmp(&self, other: &T) -> Option<std::cmp::Ordering> {
- (*self.current_val).partial_cmp(other)
- }
- }
- impl<T: std::cmp::PartialOrd> PartialOrd<UseState<T>> for UseState<T> {
- fn ge(&self, other: &UseState<T>) -> bool {
- self.current_val >= other.current_val
- }
- fn gt(&self, other: &UseState<T>) -> bool {
- self.current_val > other.current_val
- }
- fn le(&self, other: &UseState<T>) -> bool {
- self.current_val <= other.current_val
- }
- fn lt(&self, other: &UseState<T>) -> bool {
- self.current_val < other.current_val
- }
- fn partial_cmp(&self, other: &UseState<T>) -> Option<std::cmp::Ordering> {
- self.current_val.partial_cmp(&other.current_val)
- }
- }
- impl<T: Debug> Debug for UseState<T> {
- fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
- write!(f, "{:?}", self.current_val)
- }
- }
- impl<T> std::ops::Deref for UseState<T> {
- type Target = T;
- fn deref(&self) -> &Self::Target {
- self.current_val.as_ref()
- }
- }
- impl<T: Not + Copy> std::ops::Not for &UseState<T> {
- type Output = <T as std::ops::Not>::Output;
- fn not(self) -> Self::Output {
- self.current_val.not()
- }
- }
- impl<T: Not + Copy> std::ops::Not for UseState<T> {
- type Output = <T as std::ops::Not>::Output;
- fn not(self) -> Self::Output {
- self.current_val.not()
- }
- }
- impl<T: std::ops::Add + Copy> std::ops::Add<T> for &UseState<T> {
- type Output = <T as std::ops::Add>::Output;
- fn add(self, other: T) -> Self::Output {
- *self.current_val.as_ref() + other
- }
- }
- impl<T: std::ops::Sub + Copy> std::ops::Sub<T> for &UseState<T> {
- type Output = <T as std::ops::Sub>::Output;
- fn sub(self, other: T) -> Self::Output {
- *self.current_val.as_ref() - other
- }
- }
- impl<T: std::ops::Div + Copy> std::ops::Div<T> for &UseState<T> {
- type Output = <T as std::ops::Div>::Output;
- fn div(self, other: T) -> Self::Output {
- *self.current_val.as_ref() / other
- }
- }
- impl<T: std::ops::Mul + Copy> std::ops::Mul<T> for &UseState<T> {
- type Output = <T as std::ops::Mul>::Output;
- fn mul(self, other: T) -> Self::Output {
- *self.current_val.as_ref() * other
- }
- }
- impl<T: Add<Output = T> + Copy> std::ops::AddAssign<T> for &UseState<T> {
- fn add_assign(&mut self, rhs: T) {
- self.set((*self.current()) + rhs);
- }
- }
- impl<T: Sub<Output = T> + Copy> std::ops::SubAssign<T> for &UseState<T> {
- fn sub_assign(&mut self, rhs: T) {
- self.set((*self.current()) - rhs);
- }
- }
- impl<T: Mul<Output = T> + Copy> std::ops::MulAssign<T> for &UseState<T> {
- fn mul_assign(&mut self, rhs: T) {
- self.set((*self.current()) * rhs);
- }
- }
- impl<T: Div<Output = T> + Copy> std::ops::DivAssign<T> for &UseState<T> {
- fn div_assign(&mut self, rhs: T) {
- self.set((*self.current()) / rhs);
- }
- }
- impl<T: Add<Output = T> + Copy> std::ops::AddAssign<T> for UseState<T> {
- fn add_assign(&mut self, rhs: T) {
- self.set((*self.current()) + rhs);
- }
- }
- impl<T: Sub<Output = T> + Copy> std::ops::SubAssign<T> for UseState<T> {
- fn sub_assign(&mut self, rhs: T) {
- self.set((*self.current()) - rhs);
- }
- }
- impl<T: Mul<Output = T> + Copy> std::ops::MulAssign<T> for UseState<T> {
- fn mul_assign(&mut self, rhs: T) {
- self.set((*self.current()) * rhs);
- }
- }
- impl<T: Div<Output = T> + Copy> std::ops::DivAssign<T> for UseState<T> {
- fn div_assign(&mut self, rhs: T) {
- self.set((*self.current()) / rhs);
- }
- }
- #[test]
- fn api_makes_sense() {
- #[allow(unused)]
- fn app(cx: Scope) -> Element {
- let val = use_state(cx, || 0);
- val.set(0);
- val.modify(|v| v + 1);
- let real_current = val.current();
- match val.get() {
- 10 => {
- val.set(20);
- val.modify(|v| v + 1);
- }
- 20 => {}
- _ => {
- println!("{real_current}");
- }
- }
- cx.spawn({
- to_owned![val];
- async move {
- val.modify(|f| f + 1);
- }
- });
- // cx.render(LazyNodes::new(|f| f.static_text("asd")))
- todo!()
- }
- }
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