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- use crate::{
- any_props::BoxedAnyProps, nodes::AsVNode, reactive_context::ReactiveContext,
- scope_context::Scope, Element, Runtime, VNode,
- };
- use std::{cell::Ref, rc::Rc};
- /// A component's unique identifier.
- ///
- /// `ScopeId` is a `usize` that acts a key for the internal slab of Scopes. This means that the key is not unique across
- /// time. We do try and guarantee that between calls to `wait_for_work`, no ScopeIds will be recycled in order to give
- /// time for any logic that relies on these IDs to properly update.
- #[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
- #[derive(Copy, Clone, PartialEq, Eq, Hash, PartialOrd, Ord)]
- pub struct ScopeId(pub usize);
- impl std::fmt::Debug for ScopeId {
- #[allow(unused_mut)]
- fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
- let mut builder = f.debug_tuple("ScopeId");
- let mut builder = builder.field(&self.0);
- #[cfg(debug_assertions)]
- {
- if let Some(name) = Runtime::current()
- .ok()
- .as_ref()
- .and_then(|rt| rt.get_state(*self))
- {
- builder = builder.field(&name.name);
- }
- }
- builder.finish()
- }
- }
- impl ScopeId {
- /// The ScopeId of the main scope passed into [`VirtualDom::new`].
- ///
- /// This scope will last for the entire duration of your app, making it convenient for long-lived state
- /// that is created dynamically somewhere down the component tree.
- ///
- /// # Example
- ///
- /// ```rust, no_run
- /// use dioxus::prelude::*;
- /// let my_persistent_state = Signal::new_in_scope(String::new(), ScopeId::APP);
- /// ```
- // ScopeId(0) is the root scope wrapper
- // ScopeId(1) is the default error boundary
- // ScopeId(2) is the default suspense boundary
- // ScopeId(3) is the users root scope
- pub const APP: ScopeId = ScopeId(3);
- /// The ScopeId of the topmost scope in the tree.
- /// This will be higher up in the tree than [`ScopeId::APP`] because dioxus inserts a default [`SuspenseBoundary`] and [`ErrorBoundary`] at the root of the tree.
- // ScopeId(0) is the root scope wrapper
- pub const ROOT: ScopeId = ScopeId(0);
- pub(crate) const PLACEHOLDER: ScopeId = ScopeId(usize::MAX);
- pub(crate) fn is_placeholder(&self) -> bool {
- *self == Self::PLACEHOLDER
- }
- }
- /// A component's rendered state.
- ///
- /// This state erases the type of the component's props. It is used to store the state of a component in the runtime.
- pub struct ScopeState {
- pub(crate) runtime: Rc<Runtime>,
- pub(crate) context_id: ScopeId,
- /// The last node that has been rendered for this component. This node may not ben mounted
- /// During suspense, this component can be rendered in the background multiple times
- pub(crate) last_rendered_node: Option<Element>,
- pub(crate) props: BoxedAnyProps,
- pub(crate) reactive_context: ReactiveContext,
- }
- impl Drop for ScopeState {
- fn drop(&mut self) {
- self.runtime.remove_scope(self.context_id);
- }
- }
- impl ScopeState {
- /// Get a handle to the currently active head node arena for this Scope
- ///
- /// This is useful for traversing the tree outside of the VirtualDom, such as in a custom renderer or in SSR.
- ///
- /// Panics if the tree has not been built yet.
- pub fn root_node(&self) -> &VNode {
- self.try_root_node()
- .expect("The tree has not been built yet. Make sure to call rebuild on the tree before accessing its nodes.")
- }
- /// Try to get a handle to the currently active head node arena for this Scope
- ///
- /// This is useful for traversing the tree outside of the VirtualDom, such as in a custom renderer or in SSR.
- ///
- /// Returns [`None`] if the tree has not been built yet.
- pub fn try_root_node(&self) -> Option<&VNode> {
- self.last_rendered_node.as_ref().map(AsVNode::as_vnode)
- }
- /// Returns the scope id of this [`ScopeState`].
- pub fn id(&self) -> ScopeId {
- self.context_id
- }
- pub(crate) fn state(&self) -> Ref<'_, Scope> {
- self.runtime.get_state(self.context_id).unwrap()
- }
- }
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