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- use crate::any_props::AnyProps;
- use crate::innerlude::{BorrowedAttributeValue, VComponent, VPlaceholder, VText};
- use crate::mutations::Mutation;
- use crate::mutations::Mutation::*;
- use crate::nodes::VNode;
- use crate::nodes::{DynamicNode, TemplateNode};
- use crate::virtual_dom::VirtualDom;
- use crate::{AttributeValue, ElementId, RenderReturn, ScopeId, Template};
- use std::cell::Cell;
- use std::iter::Peekable;
- use TemplateNode::*;
- #[cfg(debug_assertions)]
- fn sort_bfs(paths: &[&'static [u8]]) -> Vec<(usize, &'static [u8])> {
- let mut with_indecies = paths.iter().copied().enumerate().collect::<Vec<_>>();
- with_indecies.sort_unstable_by(|(_, a), (_, b)| {
- let mut a = a.iter();
- let mut b = b.iter();
- loop {
- match (a.next(), b.next()) {
- (Some(a), Some(b)) => {
- if a != b {
- return a.cmp(b);
- }
- }
- // The shorter path goes first
- (None, Some(_)) => return std::cmp::Ordering::Less,
- (Some(_), None) => return std::cmp::Ordering::Greater,
- (None, None) => return std::cmp::Ordering::Equal,
- }
- }
- });
- with_indecies
- }
- #[test]
- #[cfg(debug_assertions)]
- fn sorting() {
- let r: [(usize, &[u8]); 5] = [
- (0, &[0, 1]),
- (1, &[0, 2]),
- (2, &[1, 0]),
- (3, &[1, 0, 1]),
- (4, &[1, 2]),
- ];
- assert_eq!(
- sort_bfs(&[&[0, 1,], &[0, 2,], &[1, 0,], &[1, 0, 1,], &[1, 2,],]),
- r
- );
- let r: [(usize, &[u8]); 6] = [
- (0, &[0]),
- (1, &[0, 1]),
- (2, &[0, 1, 2]),
- (3, &[1]),
- (4, &[1, 2]),
- (5, &[2]),
- ];
- assert_eq!(
- sort_bfs(&[&[0], &[0, 1], &[0, 1, 2], &[1], &[1, 2], &[2],]),
- r
- );
- }
- impl<'b> VirtualDom {
- /// Create a new template [`VNode`] and write it to the [`Mutations`] buffer.
- ///
- /// This method pushes the ScopeID to the internal scopestack and returns the number of nodes created.
- pub(crate) fn create_scope(&mut self, scope: ScopeId, template: &'b VNode<'b>) -> usize {
- self.scope_stack.push(scope);
- let out = self.create(template);
- self.scope_stack.pop();
- out
- }
- /// Create this template and write its mutations
- pub(crate) fn create(&mut self, node: &'b VNode<'b>) -> usize {
- // check for a overriden template
- #[cfg(debug_assertions)]
- {
- let (path, byte_index) = node.template.get().name.rsplit_once(':').unwrap();
- if let Some(template) = self
- .templates
- .get(path)
- .and_then(|map| map.get(&byte_index.parse().unwrap()))
- {
- node.template.set(*template);
- }
- }
- // Intialize the root nodes slice
- *node.root_ids.borrow_mut() = vec![ElementId(0); node.template.get().roots.len()];
- // The best renderers will have templates prehydrated and registered
- // Just in case, let's create the template using instructions anyways
- self.register_template(node.template.get());
- // we know that this will generate at least one mutation per node
- self.mutations
- .edits
- .reserve(node.template.get().roots.len());
- // Walk the roots, creating nodes and assigning IDs
- // nodes in an iterator of ((dynamic_node_index, sorted_index), path)
- // todo: adjust dynamic nodes to be in the order of roots and then leaves (ie BFS)
- #[cfg(not(debug_assertions))]
- let (mut attrs, mut nodes) = (
- node.template
- .get()
- .attr_paths
- .iter()
- .copied()
- .enumerate()
- .peekable(),
- node.template
- .get()
- .node_paths
- .iter()
- .copied()
- .enumerate()
- .map(|(i, path)| ((i, i), path))
- .peekable(),
- );
- // If this is a debug build, we need to check that the paths are in the correct order because hot reloading can cause scrambled states
- #[cfg(debug_assertions)]
- let (attrs_sorted, nodes_sorted) = {
- (
- sort_bfs(node.template.get().attr_paths),
- sort_bfs(node.template.get().node_paths),
- )
- };
- #[cfg(debug_assertions)]
- let (mut attrs, mut nodes) = {
- (
- attrs_sorted.into_iter().peekable(),
- nodes_sorted
- .iter()
- .copied()
- .enumerate()
- .map(|(i, (id, path))| ((id, i), path))
- .peekable(),
- )
- };
- node.template
- .get()
- .roots
- .iter()
- .enumerate()
- .map(|(idx, root)| match root {
- DynamicText { id } | Dynamic { id } => {
- nodes.next().unwrap();
- self.write_dynamic_root(node, *id)
- }
- Element { .. } => {
- #[cfg(not(debug_assertions))]
- let id = self.write_element_root(node, idx, &mut attrs, &mut nodes, &[]);
- #[cfg(debug_assertions)]
- let id =
- self.write_element_root(node, idx, &mut attrs, &mut nodes, &nodes_sorted);
- id
- }
- Text { .. } => self.write_static_text_root(node, idx),
- })
- .sum()
- }
- fn write_static_text_root(&mut self, node: &VNode, idx: usize) -> usize {
- // Simply just load the template root, no modifications needed
- self.load_template_root(node, idx);
- // Text producs just one node on the stack
- 1
- }
- fn write_dynamic_root(&mut self, template: &'b VNode<'b>, idx: usize) -> usize {
- use DynamicNode::*;
- match &template.dynamic_nodes[idx] {
- node @ Component { .. } | node @ Fragment(_) => {
- self.create_dynamic_node(template, node, idx)
- }
- Placeholder(VPlaceholder { id }) => {
- let id = self.set_slot(template, id, idx);
- self.mutations.push(CreatePlaceholder { id });
- 1
- }
- Text(VText { id, value }) => {
- let id = self.set_slot(template, id, idx);
- self.create_static_text(value, id);
- 1
- }
- }
- }
- fn create_static_text(&mut self, value: &str, id: ElementId) {
- // Safety: we promise not to re-alias this text later on after committing it to the mutation
- let unbounded_text: &str = unsafe { std::mem::transmute(value) };
- self.mutations.push(CreateTextNode {
- value: unbounded_text,
- id,
- });
- }
- /// We write all the descndent data for this element
- ///
- /// Elements can contain other nodes - and those nodes can be dynamic or static
- ///
- /// We want to make sure we write these nodes while on top of the root
- fn write_element_root(
- &mut self,
- template: &'b VNode<'b>,
- root_idx: usize,
- dynamic_attrs: &mut Peekable<impl Iterator<Item = (usize, &'static [u8])>>,
- dynamic_nodes_iter: &mut Peekable<impl Iterator<Item = ((usize, usize), &'static [u8])>>,
- dynamic_nodes: &[(usize, &'static [u8])],
- ) -> usize {
- // Load the template root and get the ID for the node on the stack
- let root_on_stack = self.load_template_root(template, root_idx);
- // Write all the attributes below this root
- self.write_attrs_on_root(dynamic_attrs, root_idx as u8, root_on_stack, template);
- // Load in all of the placeholder or dynamic content under this root too
- self.load_placeholders(dynamic_nodes_iter, dynamic_nodes, root_idx as u8, template);
- 1
- }
- /// Load all of the placeholder nodes for descendents of this root node
- ///
- /// ```rust, ignore
- /// rsx! {
- /// div {
- /// // This is a placeholder
- /// some_value,
- ///
- /// // Load this too
- /// "{some_text}"
- /// }
- /// }
- /// ```
- #[allow(unused)]
- fn load_placeholders(
- &mut self,
- dynamic_nodes_iter: &mut Peekable<impl Iterator<Item = ((usize, usize), &'static [u8])>>,
- dynamic_nodes: &[(usize, &'static [u8])],
- root_idx: u8,
- template: &'b VNode<'b>,
- ) {
- let (start, end) = match collect_dyn_node_range(dynamic_nodes_iter, root_idx) {
- Some((a, b)) => (a, b),
- None => return,
- };
- // If hot reloading is enabled, we need to map the sorted index to the original index of the dynamic node. If it is disabled, we can just use the sorted index
- #[cfg(not(debug_assertions))]
- let reversed_iter = (start..=end).rev();
- #[cfg(debug_assertions)]
- let reversed_iter = (start..=end)
- .rev()
- .map(|sorted_index| dynamic_nodes[sorted_index].0);
- for idx in reversed_iter {
- let m = self.create_dynamic_node(template, &template.dynamic_nodes[idx], idx);
- if m > 0 {
- // The path is one shorter because the top node is the root
- let path = &template.template.get().node_paths[idx][1..];
- self.mutations.push(ReplacePlaceholder { m, path });
- }
- }
- }
- fn write_attrs_on_root(
- &mut self,
- attrs: &mut Peekable<impl Iterator<Item = (usize, &'static [u8])>>,
- root_idx: u8,
- root: ElementId,
- node: &VNode,
- ) {
- while let Some((mut attr_id, path)) =
- attrs.next_if(|(_, p)| p.first().copied() == Some(root_idx))
- {
- let id = self.assign_static_node_as_dynamic(path, root, node, attr_id);
- loop {
- self.write_attribute(&node.dynamic_attrs[attr_id], id);
- // Only push the dynamic attributes forward if they match the current path (same element)
- match attrs.next_if(|(_, p)| *p == path) {
- Some((next_attr_id, _)) => attr_id = next_attr_id,
- None => break,
- }
- }
- }
- }
- fn write_attribute(&mut self, attribute: &'b crate::Attribute<'b>, id: ElementId) {
- // Make sure we set the attribute's associated id
- attribute.mounted_element.set(id);
- // Safety: we promise not to re-alias this text later on after committing it to the mutation
- let unbounded_name: &str = unsafe { std::mem::transmute(attribute.name) };
- match &attribute.value {
- AttributeValue::Listener(_) => {
- self.mutations.push(NewEventListener {
- // all listeners start with "on"
- name: &unbounded_name[2..],
- id,
- })
- }
- _ => {
- // Safety: we promise not to re-alias this text later on after committing it to the mutation
- let value: BorrowedAttributeValue<'b> = (&attribute.value).into();
- let unbounded_value = unsafe { std::mem::transmute(value) };
- self.mutations.push(SetAttribute {
- name: unbounded_name,
- value: unbounded_value,
- ns: attribute.namespace,
- id,
- })
- }
- }
- }
- fn load_template_root(&mut self, template: &VNode, root_idx: usize) -> ElementId {
- // Get an ID for this root since it's a real root
- let this_id = self.next_root(template, root_idx);
- template.root_ids.borrow_mut()[root_idx] = this_id;
- self.mutations.push(LoadTemplate {
- name: template.template.get().name,
- index: root_idx,
- id: this_id,
- });
- this_id
- }
- /// We have some dynamic attributes attached to a some node
- ///
- /// That node needs to be loaded at runtime, so we need to give it an ID
- ///
- /// If the node in question is on the stack, we just return that ID
- ///
- /// If the node is not on the stack, we create a new ID for it and assign it
- fn assign_static_node_as_dynamic(
- &mut self,
- path: &'static [u8],
- this_id: ElementId,
- template: &VNode,
- attr_id: usize,
- ) -> ElementId {
- if path.len() == 1 {
- return this_id;
- }
- // if attribute is on a root node, then we've already created the element
- // Else, it's deep in the template and we should create a new id for it
- let id = self.next_element(template, template.template.get().attr_paths[attr_id]);
- self.mutations.push(Mutation::AssignId {
- path: &path[1..],
- id,
- });
- id
- }
- /// Insert a new template into the VirtualDom's template registry
- pub(crate) fn register_template_first_byte_index(&mut self, mut template: Template<'static>) {
- // First, make sure we mark the template as seen, regardless if we process it
- let (path, _) = template.name.rsplit_once(':').unwrap();
- if let Some((_, old_template)) = self
- .templates
- .entry(path)
- .or_default()
- .iter_mut()
- .min_by_key(|(byte_index, _)| **byte_index)
- {
- // the byte index of the hot reloaded template could be different
- template.name = old_template.name;
- *old_template = template;
- } else {
- // This is a template without any current instances
- self.templates
- .entry(path)
- .or_default()
- .insert(usize::MAX, template);
- }
- // If it's all dynamic nodes, then we don't need to register it
- if !template.is_completely_dynamic() {
- self.mutations.templates.push(template);
- }
- }
- /// Insert a new template into the VirtualDom's template registry
- // used in conditional compilation
- #[allow(unused_mut)]
- pub(crate) fn register_template(&mut self, mut template: Template<'static>) {
- let (path, byte_index) = template.name.rsplit_once(':').unwrap();
- let byte_index = byte_index.parse::<usize>().unwrap();
- // First, check if we've already seen this template
- if self
- .templates
- .get(&path)
- .filter(|set| set.contains_key(&byte_index))
- .is_none()
- {
- // if hot reloading is enabled, then we need to check for a template that has overriten this one
- #[cfg(debug_assertions)]
- if let Some(mut new_template) = self
- .templates
- .get_mut(path)
- .and_then(|map| map.remove(&usize::MAX))
- {
- // the byte index of the hot reloaded template could be different
- new_template.name = template.name;
- template = new_template;
- }
- self.templates
- .entry(path)
- .or_default()
- .insert(byte_index, template);
- // If it's all dynamic nodes, then we don't need to register it
- if !template.is_completely_dynamic() {
- self.mutations.templates.push(template);
- }
- }
- }
- pub(crate) fn create_dynamic_node(
- &mut self,
- template: &'b VNode<'b>,
- node: &'b DynamicNode<'b>,
- idx: usize,
- ) -> usize {
- use DynamicNode::*;
- match node {
- Text(text) => self.create_dynamic_text(template, text, idx),
- Placeholder(place) => self.create_placeholder(place, template, idx),
- Component(component) => self.create_component_node(template, component),
- Fragment(frag) => frag.iter().map(|child| self.create(child)).sum(),
- }
- }
- fn create_dynamic_text(
- &mut self,
- template: &'b VNode<'b>,
- text: &'b VText<'b>,
- idx: usize,
- ) -> usize {
- // Allocate a dynamic element reference for this text node
- let new_id = self.next_element(template, template.template.get().node_paths[idx]);
- // Make sure the text node is assigned to the correct element
- text.id.set(Some(new_id));
- // Safety: we promise not to re-alias this text later on after committing it to the mutation
- let value = unsafe { std::mem::transmute(text.value) };
- // Add the mutation to the list
- self.mutations.push(HydrateText {
- id: new_id,
- path: &template.template.get().node_paths[idx][1..],
- value,
- });
- // Since we're hydrating an existing node, we don't create any new nodes
- 0
- }
- pub(crate) fn create_placeholder(
- &mut self,
- placeholder: &VPlaceholder,
- template: &'b VNode<'b>,
- idx: usize,
- ) -> usize {
- // Allocate a dynamic element reference for this text node
- let id = self.next_element(template, template.template.get().node_paths[idx]);
- // Make sure the text node is assigned to the correct element
- placeholder.id.set(Some(id));
- // Assign the ID to the existing node in the template
- self.mutations.push(AssignId {
- path: &template.template.get().node_paths[idx][1..],
- id,
- });
- // Since the placeholder is already in the DOM, we don't create any new nodes
- 0
- }
- pub(super) fn create_component_node(
- &mut self,
- template: &'b VNode<'b>,
- component: &'b VComponent<'b>,
- ) -> usize {
- use RenderReturn::*;
- // Load up a ScopeId for this vcomponent
- let scope = self.load_scope_from_vcomponent(component);
- component.scope.set(Some(scope));
- match unsafe { self.run_scope(scope).extend_lifetime_ref() } {
- // Create the component's root element
- Ready(t) => self.create_scope(scope, t),
- Aborted(t) => self.mount_aborted(template, t),
- }
- }
- /// Load a scope from a vcomponent. If the props don't exist, that means the component is currently "live"
- fn load_scope_from_vcomponent(&mut self, component: &VComponent) -> ScopeId {
- component
- .props
- .take()
- .map(|props| {
- let unbounded_props: Box<dyn AnyProps> = unsafe { std::mem::transmute(props) };
- self.new_scope(unbounded_props, component.name).id
- })
- .unwrap_or_else(|| component.scope.get().unwrap())
- }
- fn mount_aborted(&mut self, parent: &'b VNode<'b>, placeholder: &VPlaceholder) -> usize {
- let id = self.next_element(parent, &[]);
- self.mutations.push(Mutation::CreatePlaceholder { id });
- placeholder.id.set(Some(id));
- 1
- }
- fn set_slot(
- &mut self,
- template: &'b VNode<'b>,
- slot: &'b Cell<Option<ElementId>>,
- id: usize,
- ) -> ElementId {
- let id = self.next_element(template, template.template.get().node_paths[id]);
- slot.set(Some(id));
- id
- }
- }
- fn collect_dyn_node_range(
- dynamic_nodes: &mut Peekable<impl Iterator<Item = ((usize, usize), &'static [u8])>>,
- root_idx: u8,
- ) -> Option<(usize, usize)> {
- let start = match dynamic_nodes.peek() {
- Some(((_, idx), [first, ..])) if *first == root_idx => *idx,
- _ => return None,
- };
- let mut end = start;
- while let Some(((_, idx), p)) =
- dynamic_nodes.next_if(|(_, p)| matches!(p, [idx, ..] if *idx == root_idx))
- {
- if p.len() == 1 {
- continue;
- }
- end = idx;
- }
- Some((start, end))
- }
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