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- use std::{
- cell::{Ref, RefCell},
- rc::Rc,
- sync::{Arc, Mutex, MutexGuard},
- };
- use dioxus_native_core::{real_dom::NodeImmutable, NodeId, RealDom};
- use taffy::{
- geometry::Point,
- prelude::{Layout, Size},
- Taffy,
- };
- use crate::{layout::TaffyLayout, layout_to_screen_space};
- /// Allows querying the layout of nodes after rendering. It will only provide a correct value after a node is rendered.
- /// Provided as a root context for all tui applictions.
- /// # Example
- /// ```rust, ignore
- /// use dioxus::prelude::*;
- /// use dioxus_tui::query::Query;
- /// use dioxus_tui::Size;
- ///
- /// fn main() {
- /// dioxus_tui::launch(app);
- /// }
- ///
- /// fn app(cx: Scope) -> Element {
- /// let hue = use_state(cx, || 0.0);
- /// let brightness = use_state(cx, || 0.0);
- /// let tui_query: Query = cx.consume_context().unwrap();
- /// cx.render(rsx! {
- /// div{
- /// width: "100%",
- /// background_color: "hsl({hue}, 70%, {brightness}%)",
- /// onmousemove: move |evt| {
- /// let node = tui_query.get(cx.root_node().mounted_id());
- /// let Size{width, height} = node.size().unwrap();
- /// hue.set((evt.data.offset_x as f32/width as f32)*255.0);
- /// brightness.set((evt.data.offset_y as f32/height as f32)*100.0);
- /// },
- /// "hsl({hue}, 70%, {brightness}%)",
- /// }
- /// })
- /// }
- /// ```
- #[derive(Clone)]
- pub struct Query {
- pub(crate) rdom: Rc<RefCell<RealDom>>,
- pub(crate) stretch: Arc<Mutex<Taffy>>,
- }
- impl Query {
- pub fn get(&self, id: NodeId) -> ElementRef {
- ElementRef::new(
- self.rdom.borrow(),
- self.stretch.lock().expect("taffy lock poisoned"),
- id,
- )
- }
- }
- pub struct ElementRef<'a> {
- inner: Ref<'a, RealDom>,
- stretch: MutexGuard<'a, Taffy>,
- id: NodeId,
- }
- impl<'a> ElementRef<'a> {
- fn new(inner: Ref<'a, RealDom>, stretch: MutexGuard<'a, Taffy>, id: NodeId) -> Self {
- Self { inner, stretch, id }
- }
- pub fn size(&self) -> Option<Size<u32>> {
- self.layout().map(|l| l.size.map(|v| v.round() as u32))
- }
- pub fn pos(&self) -> Option<Point<u32>> {
- self.layout().map(|l| Point {
- x: l.location.x.round() as u32,
- y: l.location.y.round() as u32,
- })
- }
- pub fn layout(&self) -> Option<Layout> {
- let layout = self
- .stretch
- .layout(
- self.inner
- .get(self.id)
- .unwrap()
- .get::<TaffyLayout>()
- .unwrap()
- .node
- .ok()?,
- )
- .ok();
- layout.map(|layout| Layout {
- order: layout.order,
- size: layout.size.map(layout_to_screen_space),
- location: Point {
- x: layout_to_screen_space(layout.location.x),
- y: layout_to_screen_space(layout.location.y),
- },
- })
- }
- }
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