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- use std::process::Command;
- fn main() {
- // If any TS changes, re-run the build script
- println!("cargo:rerun-if-changed=src/ts/*.ts");
- // Compute the hash of the ts files
- let hash = hash_ts_files();
- // If the hash matches the one on disk, we're good and don't need to update bindings
- let expected = include_str!("./src/js/hash.txt").trim();
- if expected == hash.to_string() {
- return;
- }
- panic!("Hashes match, no need to update bindings. {expected} != {hash}",);
- // Otherwise, generate the bindings and write the new hash to disk
- // Generate the bindings for both native and web
- gen_bindings("common", "common");
- gen_bindings("native", "native");
- gen_bindings("core", "core");
- std::fs::write("src/js/hash.txt", hash).unwrap();
- }
- /// Hashes the contents of a directory
- fn hash_ts_files() -> String {
- let mut out = "".to_string();
- let files = &[
- include_str!("./src/ts/common.ts"),
- include_str!("./src/ts/native.ts"),
- include_str!("./src/ts/core.ts"),
- ];
- for file in files {
- out = format!("{out}{file}");
- }
- out
- }
- // okay...... so tsc might fail if the user doesn't have it installed
- // we don't really want to fail if that's the case
- // but if you started *editing* the .ts files, you're gonna have a bad time
- // so.....
- // we need to hash each of the .ts files and add that hash to the JS files
- // if the hashes don't match, we need to fail the build
- // that way we also don't need
- fn gen_bindings(input_name: &str, output_name: &str) {
- // If the file is generated, and the hash is different, we need to generate it
- let status = Command::new("bun")
- .arg("build")
- .arg(format!("src/ts/{input_name}.ts"))
- .arg("--outfile")
- .arg(format!("src/js/{output_name}.js"))
- .arg("--minify-whitespace")
- .arg("--minify-syntax")
- .status()
- .unwrap();
- if !status.success() {
- panic!(
- "Failed to generate bindings for {}. Make sure you have tsc installed",
- input_name
- );
- }
- }
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