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- use dioxus_core::prelude::*;
- use dioxus_web::WebsysRenderer;
- use recoil::{use_recoil_callback, RecoilContext};
- use uuid::Uuid;
- static TODOS: AtomFamily<Uuid, TodoItem> = atom_family(|_| {});
- fn main() {
- wasm_bindgen_futures::spawn_local(WebsysRenderer::start(|ctx, props| {
- let global_reducer = use_recoil_callback(|| ());
- let todos = use_atom(TODOS).iter().map(|(order, item)| {
- rsx!(TodoItem {
- key: "{order}",
- id: item.id,
- })
- });
- ctx.render(rsx! {
- div {
- {todos}
- Footer {}
- }
- })
- }))
- }
- #[derive(Debug, PartialEq, Clone)]
- pub struct TodoItem {
- pub id: Uuid,
- pub checked: bool,
- pub contents: String,
- }
- // build a global context for the app
- // as we scale the app, we can create separate, stateful impls
- impl RecoilContext<()> {
- fn add_todo(&self) {}
- fn remove_todo(&self) {}
- fn select_all_todos(&self) {}
- }
- mod hooks {
- use super::*;
- fn use_keyboard_shortcuts(ctx: &Context) {}
- }
- // The data model that the todo mvc uses
- mod model {
- use std::{borrow::BorrowMut, future::Future};
- use super::*;
- #[derive(Debug, PartialEq, Clone)]
- pub struct TodoItem {
- pub id: Uuid,
- pub checked: bool,
- pub contents: String,
- }
- fn atom() {}
- // struct Dispatcher {}
- struct AppContext<T: Clone> {
- _t: std::rc::Rc<T>,
- }
- // pub fn use_appcontext<T: Clone>(ctx: &Context, f: impl FnOnce() -> T) -> AppContext<T> {
- // todo!()
- // }
- // static TodoList: ContextFamily = context_family();
- // struct TodoBoss<'a> {}
- // fn use_recoil_todos() -> TodoBoss {}
- // pub fn use_context_family(ctx: &Context) {}
- impl<T: Clone> AppContext<T> {
- fn dispatch(&self, f: impl FnOnce(&mut T)) {}
- fn async_dispatch(&self, f: impl Future<Output = ()>) {}
- fn get<G>(&self, f: impl Fn(&T) -> &G) -> &G {
- f(&self._t)
- }
- fn set(&self, orig: &mut std::borrow::Cow<T>) {
- let r = orig.to_mut();
- }
- }
- // // use im-rc if your contexts are too large to clone!
- // // or, dangerously mutate and update subscriptions manually
- // #[derive(Clone, Debug, PartialEq)]
- // pub struct TodoManager {
- // items: Vec<u32>,
- // }
- // // App context is an ergonomic way of sharing data models through a tall tree
- // // Because it holds onto the source data with Rc, it's cheap to clone through props and allows advanced memoization
- // // It's particularly useful when moving through tall trees, or iterating through complex data models.
- // // By wrapping the source type, we can forward any mutation through "dispatch", making it clear when clones occur.
- // // This also enables traditional method-style
- // impl AppContext<TodoManager> {
- // fn get_todos(&self, ctx: &Context) {}
- // fn remove_todo(&self, id: Uuid) {
- // self.dispatch(|f| {
- // // todos... remove
- // })
- // }
- // async fn push_todo(&self, todo: TodoItem) {
- // self.dispatch(|f| {
- // //
- // f.items.push(10);
- // });
- // }
- // fn add_todo(&self) {
- // // self.dispatch(|f| {});
- // // let items = self.get(|f| &f.items);
- // }
- // }
- // pub enum TodoActions {}
- // impl TodoManager {
- // pub fn reduce(s: &mut Rc<Self>, action: TodoActions) {
- // match action {
- // _ => {}
- // }
- // }
- // pub fn new() -> Rc<Self> {
- // todo!()
- // }
- // pub fn get_todo(&self, id: Uuid) -> &TodoItem {
- // todo!()
- // }
- // pub fn get_todos(&self) -> &BTreeMap<String, TodoItem> {
- // todo!()
- // }
- // }
- // pub struct TodoHandle {}
- // impl TodoHandle {
- // fn get_todo(&self, id: Uuid) -> &TodoItem {
- // todo!()
- // }
- // fn add_todo(&self, todo: TodoItem) {}
- // }
- // // use_reducer, but exposes the reducer and context to children
- // fn use_reducer_context() {}
- // fn use_context_selector() {}
- // fn use_context<'b, 'c, Root: 'static, Item: 'c>(
- // ctx: &'b Context<'c>,
- // f: impl Fn(Root) -> &'c Item,
- // ) -> &'c Item {
- // todo!()
- // }
- // pub fn use_todo_item<'b, 'c>(ctx: &'b Context<'c>, item: Uuid) -> &'c TodoItem {
- // todo!()
- // // ctx.use_hook(|| TodoManager::new(), |hook| {}, cleanup)
- // }
- // fn use_todos(ctx: &Context) -> TodoHandle {
- // todo!()
- // }
- // fn use_todo_context(ctx: &Context) -> AppContext<TodoManager> {
- // todo!()
- // }
- // fn test(ctx: Context) {
- // let todos = use_todos(&ctx);
- // let todo = todos.get_todo(Uuid::new_v4());
- // let c = use_todo_context(&ctx);
- // // todos.add_todo();
- // }
- }
- mod recoil {
- pub struct RecoilContext<T: 'static> {
- _inner: T,
- }
- impl<T: 'static> RecoilContext<T> {
- /// Get the value of an atom. Returns a reference to the underlying data.
- pub fn get(&self) {}
- /// Replace an existing value with a new value
- ///
- /// This does not replace the value instantly, and all calls to "get" within the current scope will return
- pub fn set(&self) {}
- // Modify lets you modify the value in place. However, because there's no previous value around to compare
- // the new one with, we are unable to memoize the change. As such, all downsteam users of this Atom will
- // be updated, causing all subsrcibed components to re-render.
- //
- // This is fine for most values, but might not be performant when dealing with collections. For collections,
- // use the "Family" variants as these will stay memoized for inserts, removals, and modifications.
- //
- // Note - like "set" this won't propogate instantly. Once all "gets" are dropped, only then will we run the
- pub fn modify(&self) {}
- }
- pub fn use_recoil_callback<G>(f: impl Fn() -> G) -> RecoilContext<G> {
- todo!()
- }
- }
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