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- //! Example: File Explorer
- //!
- //! This is a fun little desktop application that lets you explore the file system.
- //!
- //! This example is interesting because it's mixing filesystem operations and GUI, which is typically hard for UI to do.
- //! We store the state entirely in a single signal, making the explorer logic fairly easy to reason about.
- use std::env::current_dir;
- use std::path::PathBuf;
- use dioxus::desktop::{Config, WindowBuilder};
- use dioxus::prelude::*;
- fn main() {
- dioxus::LaunchBuilder::desktop()
- .with_cfg(Config::new().with_window(WindowBuilder::new().with_resizable(true)))
- .launch(app)
- }
- fn app() -> Element {
- let mut files = use_signal(Files::new);
- rsx! {
- document::Link {
- rel: "stylesheet",
- href: asset!("/assets/fileexplorer.css")
- }
- div {
- document::Link { href: "https://fonts.googleapis.com/icon?family=Material+Icons", rel: "stylesheet" }
- header {
- i { class: "material-icons icon-menu", "menu" }
- h1 { "Files: " {files.read().current()} }
- span { }
- i { class: "material-icons", onclick: move |_| files.write().go_up(), "logout" }
- }
- main {
- for (dir_id, path) in files.read().path_names.iter().enumerate() {
- {
- let path_end = path.components().next_back().map(|p|p.as_os_str()).unwrap_or(path.as_os_str()).to_string_lossy();
- let path = path.display();
- rsx! {
- div { class: "folder", key: "{path}",
- i { class: "material-icons",
- onclick: move |_| files.write().enter_dir(dir_id),
- if path_end.contains('.') {
- "description"
- } else {
- "folder"
- }
- p { class: "cooltip", "0 folders / 0 files" }
- }
- h1 { "{path_end}" }
- }
- }
- }
- }
- if let Some(err) = files.read().err.as_ref() {
- div {
- code { "{err}" }
- button { onclick: move |_| files.write().clear_err(), "x" }
- }
- }
- }
- }
- }
- }
- /// A simple little struct to hold the file explorer state
- ///
- /// We don't use any fancy signals or memoization here - Dioxus is so fast that even a file explorer can be done with a
- /// single signal.
- struct Files {
- current_path: PathBuf,
- path_names: Vec<PathBuf>,
- err: Option<String>,
- }
- impl Files {
- fn new() -> Self {
- let mut files = Self {
- current_path: std::path::absolute(current_dir().unwrap()).unwrap(),
- path_names: vec![],
- err: None,
- };
- files.reload_path_list();
- files
- }
- fn reload_path_list(&mut self) {
- let paths = match std::fs::read_dir(&self.current_path) {
- Ok(e) => e,
- Err(err) => {
- let err = format!("An error occurred: {err:?}");
- self.err = Some(err);
- return;
- }
- };
- let collected = paths.collect::<Vec<_>>();
- // clear the current state
- self.clear_err();
- self.path_names.clear();
- for path in collected {
- self.path_names.push(path.unwrap().path().to_path_buf());
- }
- }
- fn go_up(&mut self) {
- self.current_path = match self.current_path.parent() {
- Some(path) => path.to_path_buf(),
- None => {
- self.err = Some("Cannot go up from the root directory".to_string());
- return;
- }
- };
- self.reload_path_list();
- }
- fn enter_dir(&mut self, dir_id: usize) {
- let path = &self.path_names[dir_id];
- self.current_path.clone_from(path);
- self.reload_path_list();
- }
- fn current(&self) -> String {
- self.current_path.display().to_string()
- }
- fn clear_err(&mut self) {
- self.err = None;
- }
- }
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