file_explorer.rs 3.8 KB

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  1. //! Example: File Explorer
  2. //! -------------------------
  3. //!
  4. //! This is a fun little desktop application that lets you explore the file system.
  5. //!
  6. //! This example is interesting because it's mixing filesystem operations and GUI, which is typically hard for UI to do.
  7. //!
  8. //! It also uses `use_ref` to maintain a model, rather than `use_state`. That way,
  9. //! we dont need to clutter our code with `read` commands.
  10. use dioxus::prelude::*;
  11. use dioxus_desktop::{Config, WindowBuilder};
  12. fn main() {
  13. dioxus_desktop::launch_cfg(
  14. app,
  15. Config::new().with_window(WindowBuilder::new().with_resizable(true)),
  16. );
  17. }
  18. const _STYLE: &str = manganis::mg!(file("./examples/assets/fileexplorer.css"));
  19. fn app(cx: Scope) -> Element {
  20. let files = use_ref(cx, Files::new);
  21. cx.render(rsx! {
  22. div {
  23. link { href:"https://fonts.googleapis.com/icon?family=Material+Icons", rel:"stylesheet", }
  24. header {
  25. i { class: "material-icons icon-menu", "menu" }
  26. h1 { "Files: ", {files.read().current()} }
  27. span { }
  28. i { class: "material-icons", onclick: move |_| files.write().go_up(), "logout" }
  29. }
  30. main {
  31. {files.read().path_names.iter().enumerate().map(|(dir_id, path)| {
  32. let path_end = path.split('/').last().unwrap_or(path.as_str());
  33. let icon_type = if path_end.contains('.') {
  34. "description"
  35. } else {
  36. "folder"
  37. };
  38. rsx! (
  39. div {
  40. class: "folder",
  41. key: "{path}",
  42. i { class: "material-icons",
  43. onclick: move |_| files.write().enter_dir(dir_id),
  44. "{icon_type}"
  45. p { class: "cooltip", "0 folders / 0 files" }
  46. }
  47. h1 { "{path_end}" }
  48. }
  49. )
  50. })},
  51. if let Some(err) = files.read().err.as_ref() {
  52. div {
  53. code { "{err}" }
  54. button { onclick: move |_| files.write().clear_err(), "x" }
  55. }
  56. }
  57. }
  58. }
  59. })
  60. }
  61. struct Files {
  62. path_stack: Vec<String>,
  63. path_names: Vec<String>,
  64. err: Option<String>,
  65. }
  66. impl Files {
  67. fn new() -> Self {
  68. let mut files = Self {
  69. path_stack: vec!["./".to_string()],
  70. path_names: vec![],
  71. err: None,
  72. };
  73. files.reload_path_list();
  74. files
  75. }
  76. fn reload_path_list(&mut self) {
  77. let cur_path = self.path_stack.last().unwrap();
  78. let paths = match std::fs::read_dir(cur_path) {
  79. Ok(e) => e,
  80. Err(err) => {
  81. let err = format!("An error occured: {err:?}");
  82. self.err = Some(err);
  83. self.path_stack.pop();
  84. return;
  85. }
  86. };
  87. let collected = paths.collect::<Vec<_>>();
  88. // clear the current state
  89. self.clear_err();
  90. self.path_names.clear();
  91. for path in collected {
  92. self.path_names
  93. .push(path.unwrap().path().display().to_string());
  94. }
  95. }
  96. fn go_up(&mut self) {
  97. if self.path_stack.len() > 1 {
  98. self.path_stack.pop();
  99. }
  100. self.reload_path_list();
  101. }
  102. fn enter_dir(&mut self, dir_id: usize) {
  103. let path = &self.path_names[dir_id];
  104. self.path_stack.push(path.clone());
  105. self.reload_path_list();
  106. }
  107. fn current(&self) -> &str {
  108. self.path_stack.last().unwrap()
  109. }
  110. fn clear_err(&mut self) {
  111. self.err = None;
  112. }
  113. }