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- //! Example: Reducer Pattern
- //! -----------------
- //!
- //! This example shows how to encapsulate state in dioxus components with the reducer pattern.
- //! This pattern is very useful when a single component can handle many types of input that can
- //! be represented by an enum.
- use dioxus::prelude::*;
- fn main() {
- env_logger::init();
- dioxus::desktop::launch(App, |c| c);
- }
- pub static App: FC<()> = |(cx, _)| {
- let state = use_state(cx, PlayerState::new);
- let is_playing = state.is_playing();
- rsx!(cx, div {
- h1 {"Select an option"}
- h3 {"The radio is... {is_playing}!"}
- button {
- "Pause"
- onclick: move |_| state.modify().reduce(PlayerAction::Pause)
- }
- button {
- "Play"
- onclick: move |_| state.modify().reduce(PlayerAction::Play)
- }
- })
- };
- enum PlayerAction {
- Pause,
- Play,
- }
- #[derive(Clone)]
- struct PlayerState {
- is_playing: bool,
- }
- impl PlayerState {
- fn new() -> Self {
- Self { is_playing: false }
- }
- fn reduce(&mut self, action: PlayerAction) {
- match action {
- PlayerAction::Pause => self.is_playing = false,
- PlayerAction::Play => self.is_playing = true,
- }
- }
- fn is_playing(&self) -> &'static str {
- match self.is_playing {
- true => "currently playing!",
- false => "not currently playing",
- }
- }
- }
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