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- //! This module contains the stateful DiffMachine and all methods to diff VNodes, their properties, and their children.
- //!
- //! The [`DiffMachine`] calculates the diffs between the old and new frames, updates the new nodes, and generates a set
- //! of mutations for the RealDom to apply.
- //!
- //! ## Notice:
- //!
- //! The inspiration and code for this module was originally taken from Dodrio (@fitzgen) and then modified to support
- //! Components, Fragments, Suspense, SubTree memoization, incremental diffing, cancellation, NodeRefs, pausing, priority
- //! scheduling, and additional batching operations.
- //!
- //! ## Implementation Details:
- //!
- //! ### IDs for elements
- //! --------------------
- //! All nodes are addressed by their IDs. The RealDom provides an imperative interface for making changes to these nodes.
- //! We don't necessarily require that DOM changes happen instantly during the diffing process, so the implementor may choose
- //! to batch nodes if it is more performant for their application. The element IDs are indices into the internal element
- //! array. The expectation is that implementors will use the ID as an index into a Vec of real nodes, allowing for passive
- //! garbage collection as the VirtualDOM replaces old nodes.
- //!
- //! When new vnodes are created through `cx.render`, they won't know which real node they correspond to. During diffing,
- //! we always make sure to copy over the ID. If we don't do this properly, the ElementId will be populated incorrectly
- //! and brick the user's page.
- //!
- //! ### Fragment Support
- //! --------------------
- //! Fragments (nodes without a parent) are supported through a combination of "replace with" and anchor vnodes. Fragments
- //! can be particularly challenging when they are empty, so the anchor node lets us "reserve" a spot for the empty
- //! fragment to be replaced with when it is no longer empty. This is guaranteed by logic in the NodeFactory - it is
- //! impossible to craft a fragment with 0 elements - they must always have at least a single placeholder element. Adding
- //! "dummy" nodes _is_ inefficient, but it makes our diffing algorithm faster and the implementation is completely up to
- //! the platform.
- //!
- //! Other implementations either don't support fragments or use a "child + sibling" pattern to represent them. Our code is
- //! vastly simpler and more performant when we can just create a placeholder element while the fragment has no children.
- //!
- //! ### Suspense
- //! ------------
- //! Dioxus implements Suspense slightly differently than React. In React, each fiber is manually progressed until it runs
- //! into a promise-like value. React will then work on the next "ready" fiber, checking back on the previous fiber once
- //! it has finished its new work. In Dioxus, we use a similar approach, but try to completely render the tree before
- //! switching sub-fibers. Instead, each future is submitted into a futures-queue and the node is manually loaded later on.
- //! Due to the frequent calls to "yield_now" we can get the pure "fetch-as-you-render" behavior of React Fiber.
- //!
- //! We're able to use this approach because we use placeholder nodes - futures that aren't ready still get submitted to
- //! DOM, but as a placeholder.
- //!
- //! Right now, the "suspense" queue is intertwined with hooks. In the future, we should allow any future to drive attributes
- //! and contents, without the need for the "use_suspense" hook. In the interim, this is the quickest way to get Suspense working.
- //!
- //! ## Subtree Memoization
- //! -----------------------
- //! We also employ "subtree memoization" which saves us from having to check trees which hold no dynamic content. We can
- //! detect if a subtree is "static" by checking if its children are "static". Since we dive into the tree depth-first, the
- //! calls to "create" propagate this information upwards. Structures like the one below are entirely static:
- //! ```rust, ignore
- //! rsx!( div { class: "hello world", "this node is entirely static" } )
- //! ```
- //! Because the subtrees won't be diffed, their "real node" data will be stale (invalid), so it's up to the reconciler to
- //! track nodes created in a scope and clean up all relevant data. Support for this is currently WIP and depends on comp-time
- //! hashing of the subtree from the rsx! macro. We do a very limited form of static analysis via static string pointers as
- //! a way of short-circuiting the most expensive checks.
- //!
- //! ## Bloom Filter and Heuristics
- //! ------------------------------
- //! For all components, we employ some basic heuristics to speed up allocations and pre-size bump arenas. The heuristics are
- //! currently very rough, but will get better as time goes on. The information currently tracked includes the size of a
- //! bump arena after first render, the number of hooks, and the number of nodes in the tree.
- //!
- //! ## Garbage Collection
- //! ---------------------
- //! Dioxus uses a passive garbage collection system to clean up old nodes once the work has been completed. This garbage
- //! collection is done internally once the main diffing work is complete. After the "garbage" is collected, Dioxus will then
- //! start to re-use old keys for new nodes. This results in a passive memory management system that is very efficient.
- //!
- //! The IDs used by the key/map are just an index into a Vec. This means that Dioxus will drive the key allocation strategy
- //! so the client only needs to maintain a simple list of nodes. By default, Dioxus will not manually clean up old nodes
- //! for the client. As new nodes are created, old nodes will be over-written.
- //!
- //! ## Further Reading and Thoughts
- //! ----------------------------
- //! There are more ways of increasing diff performance here that are currently not implemented.
- //! - Strong memoization of subtrees.
- //! - Guided diffing.
- //! - Certain web-dom-specific optimizations.
- //!
- //! More info on how to improve this diffing algorithm:
- //! - https://hacks.mozilla.org/2019/03/fast-bump-allocated-virtual-doms-with-rust-and-wasm/
- use std::borrow::BorrowMut;
- use crate::innerlude::*;
- use fxhash::{FxHashMap, FxHashSet};
- use smallvec::{smallvec, SmallVec};
- use DomEdit::*;
- /// Our DiffMachine is an iterative tree differ.
- ///
- /// It uses techniques of a stack machine to allow pausing and restarting of the diff algorithm. This
- /// was originally implemented using recursive techniques, but Rust lacks the ability to call async functions recursively,
- /// meaning we could not "pause" the original diffing algorithm.
- ///
- /// Instead, we use a traditional stack machine approach to diff and create new nodes. The diff algorithm periodically
- /// calls "yield_now" which allows the machine to pause and return control to the caller. The caller can then wait for
- /// the next period of idle time, preventing our diff algorithm from blocking the main thread.
- ///
- /// Funnily enough, this stack machine's entire job is to create instructions for another stack machine to execute. It's
- /// stack machines all the way down!
- pub(crate) struct DiffState<'bump> {
- pub(crate) scopes: &'bump ScopeArena,
- pub(crate) mutations: Mutations<'bump>,
- pub(crate) stack: DiffStack<'bump>,
- pub(crate) force_diff: bool,
- }
- impl<'bump> DiffState<'bump> {
- pub(crate) fn new(scopes: &'bump ScopeArena) -> Self {
- Self {
- scopes,
- mutations: Mutations::new(),
- stack: DiffStack::new(),
- force_diff: false,
- }
- }
- }
- /// The stack instructions we use to diff and create new nodes.
- #[derive(Debug)]
- pub(crate) enum DiffInstruction<'a> {
- Diff {
- old: &'a VNode<'a>,
- new: &'a VNode<'a>,
- },
- Create {
- node: &'a VNode<'a>,
- },
- /// pushes the node elements onto the stack for use in mount
- PrepareMove {
- node: &'a VNode<'a>,
- },
- Mount {
- and: MountType<'a>,
- },
- PopScope,
- PopElement,
- }
- #[derive(Debug, Clone, Copy)]
- pub(crate) enum MountType<'a> {
- Absorb,
- Append,
- Replace { old: &'a VNode<'a> },
- InsertAfter { other_node: &'a VNode<'a> },
- InsertBefore { other_node: &'a VNode<'a> },
- }
- pub(crate) struct DiffStack<'bump> {
- pub(crate) instructions: Vec<DiffInstruction<'bump>>,
- pub(crate) nodes_created_stack: SmallVec<[usize; 10]>,
- pub(crate) scope_stack: SmallVec<[ScopeId; 5]>,
- pub(crate) element_stack: SmallVec<[ElementId; 10]>,
- }
- impl<'bump> DiffStack<'bump> {
- fn new() -> Self {
- Self {
- instructions: Vec::with_capacity(1000),
- nodes_created_stack: smallvec![],
- scope_stack: smallvec![],
- element_stack: smallvec![],
- }
- }
- fn pop(&mut self) -> Option<DiffInstruction<'bump>> {
- self.instructions.pop()
- }
- fn pop_off_scope(&mut self) {
- self.scope_stack.pop();
- }
- pub(crate) fn push(&mut self, instruction: DiffInstruction<'bump>) {
- self.instructions.push(instruction)
- }
- fn create_children(&mut self, children: &'bump [VNode<'bump>], and: MountType<'bump>) {
- self.nodes_created_stack.push(0);
- self.instructions.push(DiffInstruction::Mount { and });
- for child in children.iter().rev() {
- self.instructions
- .push(DiffInstruction::Create { node: child });
- }
- }
- // todo: subtrees
- // fn push_subtree(&mut self) {
- // self.nodes_created_stack.push(0);
- // self.instructions.push(DiffInstruction::Mount {
- // and: MountType::Append,
- // });
- // }
- fn push_nodes_created(&mut self, count: usize) {
- self.nodes_created_stack.push(count);
- }
- pub(crate) fn create_node(&mut self, node: &'bump VNode<'bump>, and: MountType<'bump>) {
- self.nodes_created_stack.push(0);
- self.instructions.push(DiffInstruction::Mount { and });
- self.instructions.push(DiffInstruction::Create { node });
- }
- fn add_child_count(&mut self, count: usize) {
- *self.nodes_created_stack.last_mut().unwrap() += count;
- }
- fn pop_nodes_created(&mut self) -> usize {
- self.nodes_created_stack.pop().unwrap()
- }
- fn current_scope(&self) -> Option<ScopeId> {
- self.scope_stack.last().copied()
- }
- fn create_component(&mut self, idx: ScopeId, node: &'bump VNode<'bump>) {
- // Push the new scope onto the stack
- self.scope_stack.push(idx);
- self.instructions.push(DiffInstruction::PopScope);
- // Run the creation algorithm with this scope on the stack
- // ?? I think we treat components as fragments??
- self.instructions.push(DiffInstruction::Create { node });
- }
- }
- impl<'bump> DiffState<'bump> {
- /// Progress the diffing for this "fiber"
- ///
- /// This method implements a depth-first iterative tree traversal.
- ///
- /// We do depth-first to maintain high cache locality (nodes were originally generated recursively).
- ///
- /// Returns a `bool` indicating that the work completed properly.
- pub fn work(&mut self, mut deadline_expired: impl FnMut() -> bool) -> bool {
- while let Some(instruction) = self.stack.pop() {
- match instruction {
- DiffInstruction::Diff { old, new } => self.diff_node(old, new),
- DiffInstruction::Create { node } => self.create_node(node),
- DiffInstruction::Mount { and } => self.mount(and),
- DiffInstruction::PrepareMove { node } => {
- let num_on_stack = self.push_all_nodes(node);
- self.stack.add_child_count(num_on_stack);
- }
- DiffInstruction::PopScope => self.stack.pop_off_scope(),
- DiffInstruction::PopElement => {
- self.stack.element_stack.pop();
- }
- };
- if deadline_expired() {
- log::debug!("Deadline expired before we could finish!");
- return false;
- }
- }
- true
- }
- // recursively push all the nodes of a tree onto the stack and return how many are there
- fn push_all_nodes(&mut self, node: &'bump VNode<'bump>) -> usize {
- match node {
- VNode::Text(_) | VNode::Placeholder(_) => {
- self.mutations.push_root(node.mounted_id());
- 1
- }
- VNode::Fragment(_) | VNode::Component(_) => {
- //
- let mut added = 0;
- for child in node.children() {
- added += self.push_all_nodes(child);
- }
- added
- }
- VNode::Element(el) => {
- let mut num_on_stack = 0;
- for child in el.children.iter() {
- num_on_stack += self.push_all_nodes(child);
- }
- self.mutations.push_root(el.dom_id.get().unwrap());
- num_on_stack + 1
- }
- }
- }
- fn mount(&mut self, and: MountType<'bump>) {
- let nodes_created = self.stack.pop_nodes_created();
- match and {
- // add the nodes from this virtual list to the parent
- // used by fragments and components
- MountType::Absorb => {
- self.stack.add_child_count(nodes_created);
- }
- MountType::Replace { old } => {
- self.replace_node(old, nodes_created);
- }
- MountType::Append => {
- self.mutations.edits.push(AppendChildren {
- many: nodes_created as u32,
- });
- }
- MountType::InsertAfter { other_node } => {
- let root = self.find_last_element(other_node).unwrap();
- self.mutations.insert_after(root, nodes_created as u32);
- }
- MountType::InsertBefore { other_node } => {
- let root = self.find_first_element_id(other_node).unwrap();
- self.mutations.insert_before(root, nodes_created as u32);
- }
- }
- }
- // =================================
- // Tools for creating new nodes
- // =================================
- fn create_node(&mut self, node: &'bump VNode<'bump>) {
- match node {
- VNode::Text(vtext) => self.create_text_node(vtext, node),
- VNode::Placeholder(anchor) => self.create_anchor_node(anchor, node),
- VNode::Element(element) => self.create_element_node(element, node),
- VNode::Fragment(frag) => self.create_fragment_node(frag),
- VNode::Component(component) => self.create_component_node(*component),
- }
- }
- fn create_text_node(&mut self, vtext: &'bump VText<'bump>, node: &'bump VNode<'bump>) {
- let real_id = self.scopes.reserve_node(node);
- self.mutations.create_text_node(vtext.text, real_id);
- vtext.dom_id.set(Some(real_id));
- self.stack.add_child_count(1);
- }
- fn create_anchor_node(&mut self, anchor: &'bump VPlaceholder, node: &'bump VNode<'bump>) {
- let real_id = self.scopes.reserve_node(node);
- self.mutations.create_placeholder(real_id);
- anchor.dom_id.set(Some(real_id));
- self.stack.add_child_count(1);
- }
- fn create_element_node(&mut self, element: &'bump VElement<'bump>, node: &'bump VNode<'bump>) {
- let VElement {
- tag_name,
- listeners,
- attributes,
- children,
- namespace,
- dom_id,
- parent_id,
- ..
- } = element;
- // set the parent ID for event bubbling
- self.stack.instructions.push(DiffInstruction::PopElement);
- let parent = self.stack.element_stack.last().unwrap();
- parent_id.set(Some(*parent));
- // set the id of the element
- let real_id = self.scopes.reserve_node(node);
- self.stack.element_stack.push(real_id);
- dom_id.set(Some(real_id));
- self.mutations.create_element(tag_name, *namespace, real_id);
- self.stack.add_child_count(1);
- if let Some(cur_scope_id) = self.stack.current_scope() {
- let scope = self.scopes.get_scope(cur_scope_id).unwrap();
- for listener in *listeners {
- self.attach_listener_to_scope(listener, scope);
- listener.mounted_node.set(Some(real_id));
- self.mutations.new_event_listener(listener, cur_scope_id);
- }
- } else {
- log::warn!("create element called with no scope on the stack - this is an error for a live dom");
- }
- for attr in *attributes {
- self.mutations.set_attribute(attr, real_id.as_u64());
- }
- // todo: the settext optimization
- //
- // if children.len() == 1 {
- // if let VNode::Text(vtext) = children[0] {
- // self.mutations.set_text(vtext.text, real_id.as_u64());
- // return;
- // }
- // }
- if !children.is_empty() {
- self.stack.create_children(children, MountType::Append);
- }
- }
- fn create_fragment_node(&mut self, frag: &'bump VFragment<'bump>) {
- self.stack.create_children(frag.children, MountType::Absorb);
- }
- fn create_component_node(&mut self, vcomponent: &'bump VComponent<'bump>) {
- let parent_idx = self.stack.current_scope().unwrap();
- // Insert a new scope into our component list
- let props: Box<dyn AnyProps + 'bump> = vcomponent.props.borrow_mut().take().unwrap();
- let props: Box<dyn AnyProps + 'static> = unsafe { std::mem::transmute(props) };
- let new_idx = self.scopes.new_with_key(
- vcomponent.user_fc,
- props,
- Some(parent_idx),
- self.stack.element_stack.last().copied().unwrap(),
- 0,
- );
- // Actually initialize the caller's slot with the right address
- vcomponent.scope.set(Some(new_idx));
- match vcomponent.can_memoize {
- true => {
- // todo: implement promotion logic. save us from boxing props that we don't need
- }
- false => {
- // track this component internally so we know the right drop order
- let cur_scope = self.scopes.get_scope(parent_idx).unwrap();
- let extended = unsafe { std::mem::transmute(vcomponent) };
- cur_scope.items.borrow_mut().borrowed_props.push(extended);
- }
- }
- // Run the scope for one iteration to initialize it
- self.scopes.run_scope(new_idx);
- // Take the node that was just generated from running the component
- let nextnode = self.scopes.fin_head(new_idx);
- self.stack.create_component(new_idx, nextnode);
- // Finally, insert this scope as a seen node.
- self.mutations.dirty_scopes.insert(new_idx);
- }
- // =================================
- // Tools for diffing nodes
- // =================================
- pub fn diff_node(&mut self, old_node: &'bump VNode<'bump>, new_node: &'bump VNode<'bump>) {
- use VNode::*;
- match (old_node, new_node) {
- // Check the most common cases first
- // these are *actual* elements, not wrappers around lists
- (Text(old), Text(new)) => {
- self.diff_text_nodes(old, new, old_node, new_node);
- }
- (Element(old), Element(new)) => self.diff_element_nodes(old, new, old_node, new_node),
- (Placeholder(old), Placeholder(new)) => {
- if let Some(root) = old.dom_id.get() {
- self.scopes.update_node(new_node, root);
- new.dom_id.set(Some(root))
- }
- }
- // These two sets are pointers to nodes but are not actually nodes themselves
- (Component(old), Component(new)) => {
- self.diff_component_nodes(old_node, new_node, *old, *new)
- }
- (Fragment(old), Fragment(new)) => self.diff_fragment_nodes(old, new),
- // The normal pathway still works, but generates slightly weird instructions
- // This pathway just ensures we get create and replace
- (Placeholder(_), Fragment(new)) => {
- self.stack
- .create_children(new.children, MountType::Replace { old: old_node });
- }
- // Anything else is just a basic replace and create
- (
- Component(_) | Fragment(_) | Text(_) | Element(_) | Placeholder(_),
- Component(_) | Fragment(_) | Text(_) | Element(_) | Placeholder(_),
- ) => self
- .stack
- .create_node(new_node, MountType::Replace { old: old_node }),
- }
- }
- fn diff_text_nodes(
- &mut self,
- old: &'bump VText<'bump>,
- new: &'bump VText<'bump>,
- _old_node: &'bump VNode<'bump>,
- new_node: &'bump VNode<'bump>,
- ) {
- if let Some(root) = old.dom_id.get() {
- if old.text != new.text {
- self.mutations.set_text(new.text, root.as_u64());
- }
- self.scopes.update_node(new_node, root);
- new.dom_id.set(Some(root));
- }
- }
- fn diff_element_nodes(
- &mut self,
- old: &'bump VElement<'bump>,
- new: &'bump VElement<'bump>,
- old_node: &'bump VNode<'bump>,
- new_node: &'bump VNode<'bump>,
- ) {
- let root = old.dom_id.get().unwrap();
- // If the element type is completely different, the element needs to be re-rendered completely
- // This is an optimization React makes due to how users structure their code
- //
- // This case is rather rare (typically only in non-keyed lists)
- if new.tag_name != old.tag_name || new.namespace != old.namespace {
- // maybe make this an instruction?
- // issue is that we need the "vnode" but this method only has the velement
- self.stack.push_nodes_created(0);
- self.stack.push(DiffInstruction::Mount {
- and: MountType::Replace { old: old_node },
- });
- self.create_element_node(new, new_node);
- return;
- }
- self.scopes.update_node(new_node, root);
- new.dom_id.set(Some(root));
- new.parent_id.set(old.parent_id.get());
- // todo: attributes currently rely on the element on top of the stack, but in theory, we only need the id of the
- // element to modify its attributes.
- // it would result in fewer instructions if we just set the id directly.
- // it would also clean up this code some, but that's not very important anyways
- // Diff Attributes
- //
- // It's extraordinarily rare to have the number/order of attributes change
- // In these cases, we just completely erase the old set and make a new set
- //
- // TODO: take a more efficient path than this
- if old.attributes.len() == new.attributes.len() {
- for (old_attr, new_attr) in old.attributes.iter().zip(new.attributes.iter()) {
- if old_attr.value != new_attr.value || new_attr.is_volatile {
- self.mutations.set_attribute(new_attr, root.as_u64());
- }
- }
- } else {
- for attribute in old.attributes {
- self.mutations.remove_attribute(attribute, root.as_u64());
- }
- for attribute in new.attributes {
- self.mutations.set_attribute(attribute, root.as_u64())
- }
- }
- // Diff listeners
- //
- // It's extraordinarily rare to have the number/order of listeners change
- // In the cases where the listeners change, we completely wipe the data attributes and add new ones
- //
- // We also need to make sure that all listeners are properly attached to the parent scope (fix_listener)
- //
- // TODO: take a more efficient path than this
- if let Some(cur_scope_id) = self.stack.current_scope() {
- let scope = self.scopes.get_scope(cur_scope_id).unwrap();
- if old.listeners.len() == new.listeners.len() {
- for (old_l, new_l) in old.listeners.iter().zip(new.listeners.iter()) {
- if old_l.event != new_l.event {
- self.mutations
- .remove_event_listener(old_l.event, root.as_u64());
- self.mutations.new_event_listener(new_l, cur_scope_id);
- }
- new_l.mounted_node.set(old_l.mounted_node.get());
- self.attach_listener_to_scope(new_l, scope);
- }
- } else {
- for listener in old.listeners {
- self.mutations
- .remove_event_listener(listener.event, root.as_u64());
- }
- for listener in new.listeners {
- listener.mounted_node.set(Some(root));
- self.mutations.new_event_listener(listener, cur_scope_id);
- self.attach_listener_to_scope(listener, scope);
- }
- }
- }
- if old.children.is_empty() && !new.children.is_empty() {
- self.mutations.edits.push(PushRoot {
- root: root.as_u64(),
- });
- self.stack.element_stack.push(root);
- self.stack.instructions.push(DiffInstruction::PopElement);
- self.stack.create_children(new.children, MountType::Append);
- } else {
- self.stack.element_stack.push(root);
- self.stack.instructions.push(DiffInstruction::PopElement);
- self.diff_children(old.children, new.children);
- }
- // todo: this is for the "settext" optimization
- // it works, but i'm not sure if it's the direction we want to take right away
- // I haven't benchmarked the performance imporvemenet yet. Perhaps
- // we can make it a config?
- // match (old.children.len(), new.children.len()) {
- // (0, 0) => {}
- // (1, 1) => {
- // let old1 = &old.children[0];
- // let new1 = &new.children[0];
- // match (old1, new1) {
- // (VNode::Text(old_text), VNode::Text(new_text)) => {
- // if old_text.text != new_text.text {
- // self.mutations.set_text(new_text.text, root.as_u64());
- // }
- // }
- // (VNode::Text(_old_text), _) => {
- // self.stack.element_stack.push(root);
- // self.stack.instructions.push(DiffInstruction::PopElement);
- // self.stack.create_node(new1, MountType::Append);
- // }
- // (_, VNode::Text(new_text)) => {
- // self.remove_nodes([old1], false);
- // self.mutations.set_text(new_text.text, root.as_u64());
- // }
- // _ => {
- // self.stack.element_stack.push(root);
- // self.stack.instructions.push(DiffInstruction::PopElement);
- // self.diff_children(old.children, new.children);
- // }
- // }
- // }
- // (0, 1) => {
- // if let VNode::Text(text) = &new.children[0] {
- // self.mutations.set_text(text.text, root.as_u64());
- // } else {
- // self.stack.element_stack.push(root);
- // self.stack.instructions.push(DiffInstruction::PopElement);
- // }
- // }
- // (0, _) => {
- // self.mutations.edits.push(PushRoot {
- // root: root.as_u64(),
- // });
- // self.stack.element_stack.push(root);
- // self.stack.instructions.push(DiffInstruction::PopElement);
- // self.stack.create_children(new.children, MountType::Append);
- // }
- // (_, 0) => {
- // self.remove_nodes(old.children, false);
- // self.mutations.set_text("", root.as_u64());
- // }
- // (_, _) => {
- // self.stack.element_stack.push(root);
- // self.stack.instructions.push(DiffInstruction::PopElement);
- // self.diff_children(old.children, new.children);
- // }
- // }
- }
- fn diff_component_nodes(
- &mut self,
- old_node: &'bump VNode<'bump>,
- new_node: &'bump VNode<'bump>,
- old: &'bump VComponent<'bump>,
- new: &'bump VComponent<'bump>,
- ) {
- let scope_addr = old.scope.get().unwrap();
- // Make sure we're dealing with the same component (by function pointer)
- if old.user_fc == new.user_fc {
- self.stack.scope_stack.push(scope_addr);
- // Make sure the new component vnode is referencing the right scope id
- new.scope.set(Some(scope_addr));
- // make sure the component's caller function is up to date
- let scope = self
- .scopes
- .get_scope(scope_addr)
- .unwrap_or_else(|| panic!("could not find {:?}", scope_addr));
- // take the new props out regardless
- // when memoizing, push to the existing scope if memoization happens
- let new_props = new.props.borrow_mut().take().unwrap();
- let should_run = {
- if old.can_memoize {
- let props_are_the_same = unsafe {
- scope
- .props
- .borrow()
- .as_ref()
- .unwrap()
- .memoize(new_props.as_ref())
- };
- !props_are_the_same || self.force_diff
- } else {
- true
- }
- };
- if should_run {
- let _old_props = scope
- .props
- .replace(unsafe { std::mem::transmute(Some(new_props)) });
- // this should auto drop the previous props
- self.scopes.run_scope(scope_addr);
- self.diff_node(
- self.scopes.wip_head(scope_addr),
- self.scopes.fin_head(scope_addr),
- );
- } else {
- // memoization has taken place
- drop(new_props);
- };
- self.stack.scope_stack.pop();
- } else {
- self.stack
- .create_node(new_node, MountType::Replace { old: old_node });
- }
- }
- fn diff_fragment_nodes(&mut self, old: &'bump VFragment<'bump>, new: &'bump VFragment<'bump>) {
- // This is the case where options or direct vnodes might be used.
- // In this case, it's faster to just skip ahead to their diff
- if old.children.len() == 1 && new.children.len() == 1 {
- self.diff_node(&old.children[0], &new.children[0]);
- return;
- }
- debug_assert!(!old.children.is_empty());
- debug_assert!(!new.children.is_empty());
- self.diff_children(old.children, new.children);
- }
- // =============================================
- // Utilities for creating new diff instructions
- // =============================================
- // Diff the given set of old and new children.
- //
- // The parent must be on top of the change list stack when this function is
- // entered:
- //
- // [... parent]
- //
- // the change list stack is in the same state when this function returns.
- //
- // If old no anchors are provided, then it's assumed that we can freely append to the parent.
- //
- // Remember, non-empty lists does not mean that there are real elements, just that there are virtual elements.
- //
- // Fragment nodes cannot generate empty children lists, so we can assume that when a list is empty, it belongs only
- // to an element, and appending makes sense.
- fn diff_children(&mut self, old: &'bump [VNode<'bump>], new: &'bump [VNode<'bump>]) {
- // Remember, fragments can never be empty (they always have a single child)
- match (old, new) {
- ([], []) => {}
- ([], _) => self.stack.create_children(new, MountType::Append),
- (_, []) => self.remove_nodes(old, true),
- _ => {
- let new_is_keyed = new[0].key().is_some();
- let old_is_keyed = old[0].key().is_some();
- debug_assert!(
- new.iter().all(|n| n.key().is_some() == new_is_keyed),
- "all siblings must be keyed or all siblings must be non-keyed"
- );
- debug_assert!(
- old.iter().all(|o| o.key().is_some() == old_is_keyed),
- "all siblings must be keyed or all siblings must be non-keyed"
- );
- if new_is_keyed && old_is_keyed {
- self.diff_keyed_children(old, new);
- } else {
- self.diff_non_keyed_children(old, new);
- }
- }
- }
- }
- // Diff children that are not keyed.
- //
- // The parent must be on the top of the change list stack when entering this
- // function:
- //
- // [... parent]
- //
- // the change list stack is in the same state when this function returns.
- fn diff_non_keyed_children(&mut self, old: &'bump [VNode<'bump>], new: &'bump [VNode<'bump>]) {
- // Handled these cases in `diff_children` before calling this function.
- debug_assert!(!new.is_empty());
- debug_assert!(!old.is_empty());
- for (new, old) in new.iter().zip(old.iter()).rev() {
- self.stack.push(DiffInstruction::Diff { new, old });
- }
- use std::cmp::Ordering;
- match old.len().cmp(&new.len()) {
- Ordering::Greater => self.remove_nodes(&old[new.len()..], true),
- Ordering::Less => {
- self.stack.create_children(
- &new[old.len()..],
- MountType::InsertAfter {
- other_node: old.last().unwrap(),
- },
- );
- }
- Ordering::Equal => {
- // nothing - they're the same size
- }
- }
- }
- // Diffing "keyed" children.
- //
- // With keyed children, we care about whether we delete, move, or create nodes
- // versus mutate existing nodes in place. Presumably there is some sort of CSS
- // transition animation that makes the virtual DOM diffing algorithm
- // observable. By specifying keys for nodes, we know which virtual DOM nodes
- // must reuse (or not reuse) the same physical DOM nodes.
- //
- // This is loosely based on Inferno's keyed patching implementation. However, we
- // have to modify the algorithm since we are compiling the diff down into change
- // list instructions that will be executed later, rather than applying the
- // changes to the DOM directly as we compare virtual DOMs.
- //
- // https://github.com/infernojs/inferno/blob/36fd96/packages/inferno/src/DOM/patching.ts#L530-L739
- //
- // The stack is empty upon entry.
- fn diff_keyed_children(&mut self, old: &'bump [VNode<'bump>], new: &'bump [VNode<'bump>]) {
- if cfg!(debug_assertions) {
- let mut keys = fxhash::FxHashSet::default();
- let mut assert_unique_keys = |children: &'bump [VNode<'bump>]| {
- keys.clear();
- for child in children {
- let key = child.key();
- debug_assert!(
- key.is_some(),
- "if any sibling is keyed, all siblings must be keyed"
- );
- keys.insert(key);
- }
- debug_assert_eq!(
- children.len(),
- keys.len(),
- "keyed siblings must each have a unique key"
- );
- };
- assert_unique_keys(old);
- assert_unique_keys(new);
- }
- // First up, we diff all the nodes with the same key at the beginning of the
- // children.
- //
- // `shared_prefix_count` is the count of how many nodes at the start of
- // `new` and `old` share the same keys.
- let (left_offset, right_offset) = match self.diff_keyed_ends(old, new) {
- Some(count) => count,
- None => return,
- };
- // Ok, we now hopefully have a smaller range of children in the middle
- // within which to re-order nodes with the same keys, remove old nodes with
- // now-unused keys, and create new nodes with fresh keys.
- let old_middle = &old[left_offset..(old.len() - right_offset)];
- let new_middle = &new[left_offset..(new.len() - right_offset)];
- debug_assert!(
- !((old_middle.len() == new_middle.len()) && old_middle.is_empty()),
- "keyed children must have the same number of children"
- );
- if new_middle.is_empty() {
- // remove the old elements
- self.remove_nodes(old_middle, true);
- } else if old_middle.is_empty() {
- // there were no old elements, so just create the new elements
- // we need to find the right "foothold" though - we shouldn't use the "append" at all
- if left_offset == 0 {
- // insert at the beginning of the old list
- let foothold = &old[old.len() - right_offset];
- self.stack.create_children(
- new_middle,
- MountType::InsertBefore {
- other_node: foothold,
- },
- );
- } else if right_offset == 0 {
- // insert at the end the old list
- let foothold = old.last().unwrap();
- self.stack.create_children(
- new_middle,
- MountType::InsertAfter {
- other_node: foothold,
- },
- );
- } else {
- // inserting in the middle
- let foothold = &old[left_offset - 1];
- self.stack.create_children(
- new_middle,
- MountType::InsertAfter {
- other_node: foothold,
- },
- );
- }
- } else {
- self.diff_keyed_middle(old_middle, new_middle);
- }
- }
- /// Diff both ends of the children that share keys.
- ///
- /// Returns a left offset and right offset of that indicates a smaller section to pass onto the middle diffing.
- ///
- /// If there is no offset, then this function returns None and the diffing is complete.
- fn diff_keyed_ends(
- &mut self,
- old: &'bump [VNode<'bump>],
- new: &'bump [VNode<'bump>],
- ) -> Option<(usize, usize)> {
- let mut left_offset = 0;
- for (old, new) in old.iter().zip(new.iter()) {
- // abort early if we finally run into nodes with different keys
- if old.key() != new.key() {
- break;
- }
- self.stack.push(DiffInstruction::Diff { old, new });
- left_offset += 1;
- }
- // If that was all of the old children, then create and append the remaining
- // new children and we're finished.
- if left_offset == old.len() {
- self.stack.create_children(
- &new[left_offset..],
- MountType::InsertAfter {
- other_node: old.last().unwrap(),
- },
- );
- return None;
- }
- // And if that was all of the new children, then remove all of the remaining
- // old children and we're finished.
- if left_offset == new.len() {
- self.remove_nodes(&old[left_offset..], true);
- return None;
- }
- // if the shared prefix is less than either length, then we need to walk backwards
- let mut right_offset = 0;
- for (old, new) in old.iter().rev().zip(new.iter().rev()) {
- // abort early if we finally run into nodes with different keys
- if old.key() != new.key() {
- break;
- }
- self.diff_node(old, new);
- right_offset += 1;
- }
- Some((left_offset, right_offset))
- }
- // The most-general, expensive code path for keyed children diffing.
- //
- // We find the longest subsequence within `old` of children that are relatively
- // ordered the same way in `new` (via finding a longest-increasing-subsequence
- // of the old child's index within `new`). The children that are elements of
- // this subsequence will remain in place, minimizing the number of DOM moves we
- // will have to do.
- //
- // Upon entry to this function, the change list stack must be empty.
- //
- // This function will load the appropriate nodes onto the stack and do diffing in place.
- //
- // Upon exit from this function, it will be restored to that same self.
- fn diff_keyed_middle(&mut self, old: &'bump [VNode<'bump>], new: &'bump [VNode<'bump>]) {
- /*
- 1. Map the old keys into a numerical ordering based on indices.
- 2. Create a map of old key to its index
- 3. Map each new key to the old key, carrying over the old index.
- - IE if we have ABCD becomes BACD, our sequence would be 1,0,2,3
- - if we have ABCD to ABDE, our sequence would be 0,1,3,MAX because E doesn't exist
- now, we should have a list of integers that indicates where in the old list the new items map to.
- 4. Compute the LIS of this list
- - this indicates the longest list of new children that won't need to be moved.
- 5. Identify which nodes need to be removed
- 6. Identify which nodes will need to be diffed
- 7. Going along each item in the new list, create it and insert it before the next closest item in the LIS.
- - if the item already existed, just move it to the right place.
- 8. Finally, generate instructions to remove any old children.
- 9. Generate instructions to finally diff children that are the same between both
- */
- // 0. Debug sanity checks
- // Should have already diffed the shared-key prefixes and suffixes.
- debug_assert_ne!(new.first().map(|n| n.key()), old.first().map(|o| o.key()));
- debug_assert_ne!(new.last().map(|n| n.key()), old.last().map(|o| o.key()));
- // 1. Map the old keys into a numerical ordering based on indices.
- // 2. Create a map of old key to its index
- // IE if the keys were A B C, then we would have (A, 1) (B, 2) (C, 3).
- let old_key_to_old_index = old
- .iter()
- .enumerate()
- .map(|(i, o)| (o.key().unwrap(), i))
- .collect::<FxHashMap<_, _>>();
- let mut shared_keys = FxHashSet::default();
- // 3. Map each new key to the old key, carrying over the old index.
- let new_index_to_old_index = new
- .iter()
- .map(|node| {
- let key = node.key().unwrap();
- if let Some(&index) = old_key_to_old_index.get(&key) {
- shared_keys.insert(key);
- index
- } else {
- u32::MAX as usize
- }
- })
- .collect::<Vec<_>>();
- // If none of the old keys are reused by the new children, then we remove all the remaining old children and
- // create the new children afresh.
- if shared_keys.is_empty() {
- if let Some(first_old) = old.get(0) {
- self.remove_nodes(&old[1..], true);
- self.stack
- .create_children(new, MountType::Replace { old: first_old })
- } else {
- self.stack.create_children(new, MountType::Append {});
- }
- return;
- }
- // 4. Compute the LIS of this list
- let mut lis_sequence = Vec::default();
- lis_sequence.reserve(new_index_to_old_index.len());
- let mut predecessors = vec![0; new_index_to_old_index.len()];
- let mut starts = vec![0; new_index_to_old_index.len()];
- longest_increasing_subsequence::lis_with(
- &new_index_to_old_index,
- &mut lis_sequence,
- |a, b| a < b,
- &mut predecessors,
- &mut starts,
- );
- // the lis comes out backwards, I think. can't quite tell.
- lis_sequence.sort_unstable();
- // if a new node gets u32 max and is at the end, then it might be part of our LIS (because u32 max is a valid LIS)
- if lis_sequence.last().map(|f| new_index_to_old_index[*f]) == Some(u32::MAX as usize) {
- lis_sequence.pop();
- }
- let apply = |new_idx, new_node: &'bump VNode<'bump>, stack: &mut DiffStack<'bump>| {
- let old_index = new_index_to_old_index[new_idx];
- if old_index == u32::MAX as usize {
- stack.create_node(new_node, MountType::Absorb);
- } else {
- // this function should never take LIS indices
- stack.push(DiffInstruction::PrepareMove { node: new_node });
- stack.push(DiffInstruction::Diff {
- new: new_node,
- old: &old[old_index],
- });
- }
- };
- // add mount instruction for the last items not covered by the lis
- let first_lis = *lis_sequence.first().unwrap();
- if first_lis > 0 {
- self.stack.push_nodes_created(0);
- self.stack.push(DiffInstruction::Mount {
- and: MountType::InsertBefore {
- other_node: &new[first_lis],
- },
- });
- for (idx, new_node) in new[..first_lis].iter().enumerate().rev() {
- apply(idx, new_node, &mut self.stack);
- }
- }
- // for each spacing, generate a mount instruction
- let mut lis_iter = lis_sequence.iter().rev();
- let mut last = *lis_iter.next().unwrap();
- for next in lis_iter {
- if last - next > 1 {
- self.stack.push_nodes_created(0);
- self.stack.push(DiffInstruction::Mount {
- and: MountType::InsertBefore {
- other_node: &new[last],
- },
- });
- for (idx, new_node) in new[(next + 1)..last].iter().enumerate().rev() {
- apply(idx + next + 1, new_node, &mut self.stack);
- }
- }
- last = *next;
- }
- // add mount instruction for the first items not covered by the lis
- let last = *lis_sequence.last().unwrap();
- if last < (new.len() - 1) {
- self.stack.push_nodes_created(0);
- self.stack.push(DiffInstruction::Mount {
- and: MountType::InsertAfter {
- other_node: &new[last],
- },
- });
- for (idx, new_node) in new[(last + 1)..].iter().enumerate().rev() {
- apply(idx + last + 1, new_node, &mut self.stack);
- }
- }
- for idx in lis_sequence.iter().rev() {
- self.stack.push(DiffInstruction::Diff {
- new: &new[*idx],
- old: &old[new_index_to_old_index[*idx]],
- });
- }
- }
- // =====================
- // Utilities
- // =====================
- fn find_last_element(&mut self, vnode: &'bump VNode<'bump>) -> Option<ElementId> {
- let mut search_node = Some(vnode);
- loop {
- match &search_node.take().unwrap() {
- VNode::Text(t) => break t.dom_id.get(),
- VNode::Element(t) => break t.dom_id.get(),
- VNode::Placeholder(t) => break t.dom_id.get(),
- VNode::Fragment(frag) => {
- search_node = frag.children.last();
- }
- VNode::Component(el) => {
- let scope_id = el.scope.get().unwrap();
- search_node = Some(self.scopes.root_node(scope_id));
- }
- }
- }
- }
- fn find_first_element_id(&mut self, vnode: &'bump VNode<'bump>) -> Option<ElementId> {
- let mut search_node = Some(vnode);
- loop {
- match &search_node.take().unwrap() {
- // the ones that have a direct id
- VNode::Fragment(frag) => {
- search_node = Some(&frag.children[0]);
- }
- VNode::Component(el) => {
- let scope_id = el.scope.get().unwrap();
- search_node = Some(self.scopes.root_node(scope_id));
- }
- VNode::Text(t) => break t.dom_id.get(),
- VNode::Element(t) => break t.dom_id.get(),
- VNode::Placeholder(t) => break t.dom_id.get(),
- }
- }
- }
- fn replace_node(&mut self, old: &'bump VNode<'bump>, nodes_created: usize) {
- match old {
- VNode::Element(el) => {
- let id = old
- .try_mounted_id()
- .unwrap_or_else(|| panic!("broke on {:?}", old));
- self.mutations.replace_with(id, nodes_created as u32);
- self.remove_nodes(el.children, false);
- }
- VNode::Text(_) | VNode::Placeholder(_) => {
- let id = old
- .try_mounted_id()
- .unwrap_or_else(|| panic!("broke on {:?}", old));
- self.mutations.replace_with(id, nodes_created as u32);
- }
- VNode::Fragment(f) => {
- self.replace_node(&f.children[0], nodes_created);
- self.remove_nodes(f.children.iter().skip(1), true);
- }
- VNode::Component(c) => {
- let node = self.scopes.fin_head(c.scope.get().unwrap());
- self.replace_node(node, nodes_created);
- let scope_id = c.scope.get().unwrap();
- self.scopes.try_remove(scope_id).unwrap();
- }
- }
- }
- /// schedules nodes for garbage collection and pushes "remove" to the mutation stack
- /// remove can happen whenever
- pub(crate) fn remove_nodes(
- &mut self,
- nodes: impl IntoIterator<Item = &'bump VNode<'bump>>,
- gen_muts: bool,
- ) {
- // or cache the vec on the diff machine
- for node in nodes {
- match node {
- VNode::Text(t) => {
- // this check exists because our null node will be removed but does not have an ID
- if let Some(id) = t.dom_id.get() {
- self.scopes.collect_garbage(id);
- if gen_muts {
- self.mutations.remove(id.as_u64());
- }
- }
- }
- VNode::Placeholder(a) => {
- let id = a.dom_id.get().unwrap();
- self.scopes.collect_garbage(id);
- if gen_muts {
- self.mutations.remove(id.as_u64());
- }
- }
- VNode::Element(e) => {
- let id = e.dom_id.get().unwrap();
- if gen_muts {
- self.mutations.remove(id.as_u64());
- }
- self.remove_nodes(e.children, false);
- }
- VNode::Fragment(f) => {
- self.remove_nodes(f.children, gen_muts);
- }
- VNode::Component(c) => {
- let scope_id = c.scope.get().unwrap();
- let root = self.scopes.root_node(scope_id);
- self.remove_nodes(Some(root), gen_muts);
- log::debug!("Destroying scope {:?}", scope_id);
- self.scopes.try_remove(scope_id).unwrap();
- }
- }
- }
- }
- /// Adds a listener closure to a scope during diff.
- fn attach_listener_to_scope(&mut self, listener: &'bump Listener<'bump>, scope: &ScopeState) {
- let long_listener = unsafe { std::mem::transmute(listener) };
- scope.items.borrow_mut().listeners.push(long_listener)
- }
- }
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