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- use crate::any_props::AnyProps;
- use crate::innerlude::{VComponent, VPlaceholder, VText};
- use crate::mutations::Mutation;
- use crate::mutations::Mutation::*;
- use crate::nodes::VNode;
- use crate::nodes::{DynamicNode, TemplateNode};
- use crate::virtual_dom::VirtualDom;
- use crate::{AttributeValue, ElementId, RenderReturn, ScopeId, SuspenseContext};
- use std::cell::Cell;
- use std::iter::{Enumerate, Peekable};
- use std::rc::Rc;
- use std::slice;
- use TemplateNode::*;
- impl<'b> VirtualDom {
- /// Create a new template [`VNode`] and write it to the [`Mutations`] buffer.
- ///
- /// This method pushes the ScopeID to the internal scopestack and returns the number of nodes created.
- pub(crate) fn create_scope(&mut self, scope: ScopeId, template: &'b VNode<'b>) -> usize {
- self.scope_stack.push(scope);
- let out = self.create(template);
- self.scope_stack.pop();
- out
- }
- /// Create this template and write its mutations
- pub(crate) fn create(&mut self, node: &'b VNode<'b>) -> usize {
- // The best renderers will have templates prehydrated and registered
- // Just in case, let's create the template using instructions anyways
- if !self.templates.contains_key(&node.template.name) {
- self.register_template(node);
- }
- // we know that this will generate at least one mutation per node
- self.mutations.edits.reserve(node.template.roots.len());
- // Walk the roots, creating nodes and assigning IDs
- // todo: adjust dynamic nodes to be in the order of roots and then leaves (ie BFS)
- let mut attrs = node.template.attr_paths.iter().enumerate().peekable();
- let mut nodes = node.template.node_paths.iter().enumerate().peekable();
- node.template
- .roots
- .iter()
- .enumerate()
- .map(|(idx, root)| match root {
- DynamicText { id } | Dynamic { id } => {
- nodes.next().unwrap();
- self.write_dynamic_root(node, *id)
- }
- Element { .. } => self.write_element_root(node, idx, &mut attrs, &mut nodes),
- Text { .. } => self.write_static_text_root(node, idx),
- })
- .sum()
- }
- fn write_static_text_root(&mut self, node: &VNode, idx: usize) -> usize {
- // Simply just load the template root, no modifications needed
- self.load_template_root(node, idx);
- // Text producs just one node on the stack
- 1
- }
- fn write_dynamic_root(&mut self, template: &'b VNode<'b>, idx: usize) -> usize {
- use DynamicNode::*;
- match &template.dynamic_nodes[idx] {
- node @ Fragment(_) => self.create_dynamic_node(template, node, idx),
- node @ Component { .. } => dbg!(self.create_dynamic_node(template, node, idx)),
- Placeholder(VPlaceholder { id }) => {
- let id = self.set_slot(template, id, idx);
- self.mutations.push(CreatePlaceholder { id });
- 1
- }
- Text(VText { id, value }) => {
- let id = self.set_slot(template, id, idx);
- self.create_static_text(value, id);
- 1
- }
- }
- }
- fn create_static_text(&mut self, value: &str, id: ElementId) {
- // Safety: we promise not to re-alias this text later on after committing it to the mutation
- let unbounded_text: &str = unsafe { std::mem::transmute(value) };
- self.mutations.push(CreateTextNode {
- value: unbounded_text,
- id,
- });
- }
- /// We write all the descndent data for this element
- ///
- /// Elements can contain other nodes - and those nodes can be dynamic or static
- ///
- /// We want to make sure we write these nodes while on top of the root
- fn write_element_root(
- &mut self,
- template: &'b VNode<'b>,
- root_idx: usize,
- dynamic_attrs: &mut Peekable<Enumerate<slice::Iter<&'static [u8]>>>,
- dynamic_nodes: &mut Peekable<Enumerate<slice::Iter<&'static [u8]>>>,
- ) -> usize {
- // Load the template root and get the ID for the node on the stack
- let root_on_stack = self.load_template_root(template, root_idx);
- // Write all the attributes below this root
- self.write_attrs_on_root(dynamic_attrs, root_idx, root_on_stack, template);
- // Load in all of the placeholder or dynamic content under this root too
- self.load_placeholders(dynamic_nodes, root_idx, template);
- 1
- }
- /// Load all of the placeholder nodes for descendents of this root node
- ///
- /// ```rust, ignore
- /// rsx! {
- /// div {
- /// // This is a placeholder
- /// some_value,
- ///
- /// // Load this too
- /// "{some_text}"
- /// }
- /// }
- /// ```
- fn load_placeholders(
- &mut self,
- dynamic_nodes: &mut Peekable<Enumerate<slice::Iter<&'static [u8]>>>,
- root_idx: usize,
- template: &'b VNode<'b>,
- ) {
- let (start, end) = match collect_dyn_node_range(dynamic_nodes, root_idx) {
- Some((a, b)) => (a, b),
- None => {
- println!("No dynamic nodes found for root {}", root_idx);
- return;
- }
- };
- for idx in (start..=end).rev() {
- let m = self.create_dynamic_node(template, &template.dynamic_nodes[idx], idx);
- if m > 0 {
- // The path is one shorter because the top node is the root
- let path = &template.template.node_paths[idx][1..];
- self.mutations.push(ReplacePlaceholder { m, path });
- }
- }
- }
- fn write_attrs_on_root(
- &mut self,
- attrs: &mut Peekable<Enumerate<slice::Iter<&'static [u8]>>>,
- root_idx: usize,
- root: ElementId,
- node: &VNode,
- ) {
- while let Some((mut attr_id, path)) = attrs.next_if(|(_, p)| p[0] == root_idx as u8) {
- let id = self.assign_static_node_as_dynamic(path, root, node, attr_id);
- loop {
- self.write_attribute(&node.dynamic_attrs[attr_id], id);
- // Only push the dynamic attributes forward if they match the current path (same element)
- match attrs.next_if(|(_, p)| *p == path) {
- Some((next_attr_id, _)) => attr_id = next_attr_id,
- None => break,
- }
- }
- }
- }
- fn write_attribute(&mut self, attribute: &crate::Attribute, id: ElementId) {
- // Make sure we set the attribute's associated id
- attribute.mounted_element.set(id);
- // Safety: we promise not to re-alias this text later on after committing it to the mutation
- let unbounded_name: &str = unsafe { std::mem::transmute(attribute.name) };
- match &attribute.value {
- AttributeValue::Text(value) => {
- // Safety: we promise not to re-alias this text later on after committing it to the mutation
- let unbounded_value: &str = unsafe { std::mem::transmute(*value) };
- self.mutations.push(SetAttribute {
- name: unbounded_name,
- value: unbounded_value,
- ns: attribute.namespace,
- id,
- })
- }
- AttributeValue::Bool(value) => self.mutations.push(SetBoolAttribute {
- name: unbounded_name,
- value: *value,
- id,
- }),
- AttributeValue::Listener(_) => {
- self.mutations.push(NewEventListener {
- // all listeners start with "on"
- name: &unbounded_name[2..],
- id,
- })
- }
- AttributeValue::Float(_) => todo!(),
- AttributeValue::Int(_) => todo!(),
- AttributeValue::Any(_) => todo!(),
- AttributeValue::None => todo!(),
- }
- }
- fn load_template_root(&mut self, template: &VNode, root_idx: usize) -> ElementId {
- // Get an ID for this root since it's a real root
- let this_id = self.next_root(template, root_idx);
- template.root_ids[root_idx].set(Some(this_id));
- self.mutations.push(LoadTemplate {
- name: template.template.name,
- index: root_idx,
- id: this_id,
- });
- this_id
- }
- /// We have some dynamic attributes attached to a some node
- ///
- /// That node needs to be loaded at runtime, so we need to give it an ID
- ///
- /// If the node in question is on the stack, we just return that ID
- ///
- /// If the node is not on the stack, we create a new ID for it and assign it
- fn assign_static_node_as_dynamic(
- &mut self,
- path: &'static [u8],
- this_id: ElementId,
- template: &VNode,
- attr_id: usize,
- ) -> ElementId {
- if path.len() == 1 {
- return this_id;
- }
- // if attribute is on a root node, then we've already created the element
- // Else, it's deep in the template and we should create a new id for it
- let id = self.next_element(template, template.template.attr_paths[attr_id]);
- self.mutations.push(Mutation::AssignId {
- path: &path[1..],
- id,
- });
- id
- }
- /// Insert a new template into the VirtualDom's template registry
- fn register_template(&mut self, template: &'b VNode<'b>) {
- // First, make sure we mark the template as seen, regardless if we process it
- self.templates
- .insert(template.template.name, template.template);
- // If it's all dynamic nodes, then we don't need to register it
- if !template.template.is_completely_dynamic() {
- self.mutations.templates.push(template.template);
- }
- }
- pub(crate) fn create_dynamic_node(
- &mut self,
- template: &'b VNode<'b>,
- node: &'b DynamicNode<'b>,
- idx: usize,
- ) -> usize {
- use DynamicNode::*;
- match node {
- Text(text) => self.create_dynamic_text(template, text, idx),
- Fragment(frag) => self.create_fragment(frag),
- Placeholder(frag) => self.create_placeholder(frag, template, idx),
- Component(component) => self.create_component_node(template, component, idx),
- }
- }
- fn create_dynamic_text(
- &mut self,
- template: &'b VNode<'b>,
- text: &'b VText<'b>,
- idx: usize,
- ) -> usize {
- // Allocate a dynamic element reference for this text node
- let new_id = self.next_element(template, template.template.node_paths[idx]);
- // Make sure the text node is assigned to the correct element
- text.id.set(Some(new_id));
- // Safety: we promise not to re-alias this text later on after committing it to the mutation
- let value = unsafe { std::mem::transmute(text.value) };
- // Add the mutation to the list
- self.mutations.push(HydrateText {
- id: new_id,
- path: &template.template.node_paths[idx][1..],
- value,
- });
- // Since we're hydrating an existing node, we don't create any new nodes
- 0
- }
- pub(crate) fn create_placeholder(
- &mut self,
- placeholder: &VPlaceholder,
- template: &'b VNode<'b>,
- idx: usize,
- ) -> usize {
- // Allocate a dynamic element reference for this text node
- let id = self.next_element(template, template.template.node_paths[idx]);
- // Make sure the text node is assigned to the correct element
- placeholder.id.set(Some(id));
- // Assign the ID to the existing node in the template
- self.mutations.push(AssignId {
- path: &template.template.node_paths[idx][1..],
- id,
- });
- // Since the placeholder is already in the DOM, we don't create any new nodes
- 0
- }
- pub(crate) fn create_fragment(&mut self, nodes: &'b [VNode<'b>]) -> usize {
- nodes.iter().map(|child| self.create(child)).sum()
- }
- pub(super) fn create_component_node(
- &mut self,
- template: &'b VNode<'b>,
- component: &'b VComponent<'b>,
- idx: usize,
- ) -> usize {
- let scope = match component.props.take() {
- Some(props) => {
- let unbounded_props: Box<dyn AnyProps> = unsafe { std::mem::transmute(props) };
- let scope = self.new_scope(unbounded_props, component.name);
- scope.id
- }
- // Component is coming back, it probably still exists, right?
- None => component.scope.get().unwrap(),
- };
- component.scope.set(Some(scope));
- let return_nodes = unsafe { self.run_scope(scope).extend_lifetime_ref() };
- use RenderReturn::*;
- match return_nodes {
- Sync(Ok(t)) => self.mount_component(scope, template, t, idx),
- Sync(Err(_e)) => todo!("Propogate error upwards"),
- Async(_) => self.mount_component_placeholder(template, idx, scope),
- }
- }
- fn mount_component(
- &mut self,
- scope: ScopeId,
- parent: &'b VNode<'b>,
- new: &'b VNode<'b>,
- idx: usize,
- ) -> usize {
- // Keep track of how many mutations are in the buffer in case we need to split them out if a suspense boundary
- // is encountered
- let mutations_to_this_point = self.mutations.edits.len();
- // Create the component's root element
- let created = self.create_scope(scope, new);
- // If there are no suspense leaves below us, then just don't bother checking anything suspense related
- if self.collected_leaves.is_empty() {
- return created;
- }
- // If running the scope has collected some leaves and *this* component is a boundary, then handle the suspense
- let boundary = match self.scopes[scope.0].has_context::<Rc<SuspenseContext>>() {
- Some(boundary) => boundary,
- _ => return created,
- };
- // Since this is a boundary, use its placeholder within the template as the placeholder for the suspense tree
- let new_id = self.next_element(new, parent.template.node_paths[idx]);
- // Now connect everything to the boundary
- self.scopes[scope.0].placeholder.set(Some(new_id));
- // This involves breaking off the mutations to this point, and then creating a new placeholder for the boundary
- // Note that we break off dynamic mutations only - since static mutations aren't rendered immediately
- let split_off = unsafe {
- std::mem::transmute::<Vec<Mutation>, Vec<Mutation>>(
- self.mutations.edits.split_off(mutations_to_this_point),
- )
- };
- boundary.mutations.borrow_mut().edits.extend(split_off);
- boundary.created_on_stack.set(created);
- boundary
- .waiting_on
- .borrow_mut()
- .extend(self.collected_leaves.drain(..));
- // Now assign the placeholder in the DOM
- self.mutations.push(AssignId {
- id: new_id,
- path: &parent.template.node_paths[idx][1..],
- });
- 0
- }
- /// Take the rendered nodes from a component and handle them if they were async
- ///
- /// IE simply assign an ID to the placeholder
- fn mount_component_placeholder(
- &mut self,
- template: &VNode,
- idx: usize,
- scope: ScopeId,
- ) -> usize {
- let new_id = self.next_element(template, template.template.node_paths[idx]);
- // Set the placeholder of the scope
- self.scopes[scope.0].placeholder.set(Some(new_id));
- // Since the placeholder is already in the DOM, we don't create any new nodes
- self.mutations.push(AssignId {
- id: new_id,
- path: &template.template.node_paths[idx][1..],
- });
- 0
- }
- fn set_slot(
- &mut self,
- template: &'b VNode<'b>,
- slot: &'b Cell<Option<ElementId>>,
- id: usize,
- ) -> ElementId {
- let id = self.next_element(template, template.template.node_paths[id]);
- slot.set(Some(id));
- id
- }
- }
- fn collect_dyn_node_range(
- dynamic_nodes: &mut Peekable<Enumerate<slice::Iter<&[u8]>>>,
- root_idx: usize,
- ) -> Option<(usize, usize)> {
- let start = match dynamic_nodes.peek() {
- Some((idx, p)) if p[0] == root_idx as u8 => *idx,
- _ => return None,
- };
- let mut end = start;
- while let Some((idx, p)) = dynamic_nodes.next_if(|(_, p)| p[0] == root_idx as u8) {
- if p.len() == 1 {
- continue;
- }
- end = idx;
- }
- Some((start, end))
- }
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