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- //! Example: File Explorer
- //! -------------------------
- //!
- //! This is a fun little desktop application that lets you explore the file system.
- //!
- //! This example is interesting because it's mixing filesystem operations and GUI, which is typically hard for UI to do.
- //!
- //! It also uses `use_ref` to maintain a model, rather than `use_state`. That way,
- //! we dont need to clutter our code with `read` commands.
- use dioxus::prelude::*;
- fn main() {
- dioxus::desktop::launch_cfg(app, |c| c.with_window(|w| w.with_resizable(true)));
- }
- fn app(cx: Scope) -> Element {
- let files = use_ref(&cx, Files::new);
- rsx!(cx, div {
- link { href:"https://fonts.googleapis.com/icon?family=Material+Icons", rel:"stylesheet", }
- style { [include_str!("./assets/fileexplorer.css")] }
- header {
- i { class: "material-icons icon-menu", "menu" }
- h1 { "Files: " [files.read().current()] }
- span { }
- i { class: "material-icons", onclick: move |_| files.write().go_up(), "logout" }
- }
- main {
- files.read().path_names.iter().enumerate().map(|(dir_id, path)| {
- let path_end = path.split('/').last().unwrap_or_else(|| path.as_str());
- let icon_type = if path_end.contains('.') {
- "description"
- } else {
- "folder"
- };
- rsx! (
- div {
- class: "folder",
- key: "{path}",
- i { class: "material-icons",
- onclick: move |_| files.write().enter_dir(dir_id),
- "{icon_type}"
- p { class: "cooltip", "0 folders / 0 files" }
- }
- h1 { "{path_end}" }
- }
- )
- }),
- files.read().err.as_ref().map(|err| {
- rsx! (
- div {
- code { "{err}" }
- button { onclick: move |_| files.write().clear_err(), "x" }
- }
- )
- })
- }
- })
- }
- struct Files {
- path_stack: Vec<String>,
- path_names: Vec<String>,
- err: Option<String>,
- }
- impl Files {
- fn new() -> Self {
- let mut files = Self {
- path_stack: vec!["./".to_string()],
- path_names: vec![],
- err: None,
- };
- files.reload_path_list();
- files
- }
- fn reload_path_list(&mut self) {
- let cur_path = self.path_stack.last().unwrap();
- let paths = match std::fs::read_dir(cur_path) {
- Ok(e) => e,
- Err(err) => {
- let err = format!("An error occured: {:?}", err);
- self.err = Some(err);
- self.path_stack.pop();
- return;
- }
- };
- let collected = paths.collect::<Vec<_>>();
- // clear the current state
- self.clear_err();
- self.path_names.clear();
- for path in collected {
- self.path_names
- .push(path.unwrap().path().display().to_string());
- }
- }
- fn go_up(&mut self) {
- if self.path_stack.len() > 1 {
- self.path_stack.pop();
- }
- self.reload_path_list();
- }
- fn enter_dir(&mut self, dir_id: usize) {
- let path = &self.path_names[dir_id];
- self.path_stack.push(path.clone());
- self.reload_path_list();
- }
- fn current(&self) -> &str {
- self.path_stack.last().unwrap()
- }
- fn clear_err(&mut self) {
- self.err = None;
- }
- }
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