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- //! This module contains the stateful DiffMachine and all methods to diff VNodes, their properties, and their children.
- //! The DiffMachine calculates the diffs between the old and new frames, updates the new nodes, and modifies the real dom.
- //!
- //! ## Notice:
- //! The inspiration and code for this module was originally taken from Dodrio (@fitzgen) and then modified to support
- //! Components, Fragments, Suspense, SubTree memoization, and additional batching operations.
- //!
- //! ## Implementation Details:
- //!
- //! ### IDs for elements
- //! --------------------
- //! All nodes are addressed by their IDs. The RealDom provides an imperative interface for making changes to these nodes.
- //! We don't necessarily require that DOM changes happen instnatly during the diffing process, so the implementor may choose
- //! to batch nodes if it is more performant for their application. The expectation is that renderers use a Slotmap for nodes
- //! whose keys can be converted to u64 on FFI boundaries.
- //!
- //! When new nodes are created through `render`, they won't know which real node they correspond to. During diffing, we
- //! always make sure to copy over the ID. If we don't do this properly, the realdomnode will be populated incorrectly and
- //! brick the user's page.
- //!
- //! ## Subtree Memoization
- //! -----------------------
- //! We also employ "subtree memoization" which saves us from having to check trees which take no dynamic content. We can
- //! detect if a subtree is "static" by checking if its children are "static". Since we dive into the tree depth-first, the
- //! calls to "create" propogate this information upwards. Structures like the one below are entirely static:
- //! ```rust
- //! rsx!( div { class: "hello world", "this node is entirely static" } )
- //! ```
- //! Because the subtrees won't be diffed, their "real node" data will be stale (invalid), so its up to the reconciler to
- //! track nodes created in a scope and clean up all relevant data. Support for this is currently WIP
- //!
- //! ## Bloom Filter and Heuristics
- //! ------------------------------
- //! For all components, we employ some basic heuristics to speed up allocations and pre-size bump arenas. The heuristics are
- //! currently very rough, but will get better as time goes on. For FFI, we recommend using a bloom filter to cache strings.
- //!
- //! ## Garbage Collection
- //! ---------------------
- //! We roughly place the role of garbage collection onto the reconciler. Dioxus needs to manage the lifecycle of components
- //! but will not spend any time cleaning up old elements. It's the Reconciler's duty to understand which elements need to
- //! be cleaned up *after* the diffing is completed. The reconciler should schedule this garbage collection as the absolute
- //! lowest priority task, after all edits have been applied.
- //!
- //!
- //! Further Reading and Thoughts
- //! ----------------------------
- //! There are more ways of increasing diff performance here that are currently not implemented.
- //! More info on how to improve this diffing algorithm:
- //! - https://hacks.mozilla.org/2019/03/fast-bump-allocated-virtual-doms-with-rust-and-wasm/
- use crate::{arena::SharedArena, innerlude::*, tasks::TaskQueue};
- use fxhash::FxHashSet;
- use std::any::Any;
- /// The accompanying "real dom" exposes an imperative API for controlling the UI layout
- ///
- /// Instead of having handles directly over nodes, Dioxus uses simple u64s as node IDs.
- /// The expectation is that the underlying renderer will mainain their Nodes in something like slotmap or an ECS memory
- /// where indexing is very fast. For reference, the slotmap in the WebSys renderer takes about 3ns to randomly access any
- /// node.
- ///
- /// The "RealDom" abstracts over the... real dom. The RealDom trait assumes that the renderer maintains a stack of real
- /// nodes as the diffing algorithm descenes through the tree. This means that whatever is on top of the stack will receive
- /// any modifications that follow. This technique enables the diffing algorithm to avoid directly handling or storing any
- /// target-specific Node type as well as easily serializing the edits to be sent over a network or IPC connection.
- pub trait RealDom<'a> {
- fn request_available_node(&mut self) -> RealDomNode;
- // node ref
- fn raw_node_as_any_mut(&self) -> &mut dyn Any;
- }
- pub struct DomEditor<'real, 'bump> {
- edits: &'real mut Vec<DomEdit<'bump>>,
- }
- use DomEdit::*;
- impl<'real, 'bump> DomEditor<'real, 'bump> {
- // Navigation
- pub(crate) fn push(&mut self, root: RealDomNode) {
- self.edits.push(PushRoot { root: root.0 });
- }
- pub(crate) fn pop(&mut self) {
- self.edits.push(PopRoot {});
- }
- // Add Nodes to the dom
- // add m nodes from the stack
- pub(crate) fn append_children(&mut self, many: u32) {
- self.edits.push(AppendChildren { many });
- }
- // replace the n-m node on the stack with the m nodes
- // ends with the last element of the chain on the top of the stack
- pub(crate) fn replace_with(&mut self, many: u32) {
- self.edits.push(ReplaceWith { many });
- }
- // Remove Nodesfrom the dom
- pub(crate) fn remove(&mut self) {
- self.edits.push(Remove);
- }
- pub(crate) fn remove_all_children(&mut self) {
- self.edits.push(RemoveAllChildren);
- }
- // Create
- pub(crate) fn create_text_node(&mut self, text: &'bump str, id: RealDomNode) {
- self.edits.push(CreateTextNode { text, id: id.0 });
- }
- pub(crate) fn create_element(
- &mut self,
- tag: &'static str,
- ns: Option<&'static str>,
- id: RealDomNode,
- ) {
- match ns {
- Some(ns) => self.edits.push(CreateElementNs { id: id.0, ns, tag }),
- None => self.edits.push(CreateElement { id: id.0, tag }),
- }
- }
- // placeholders are nodes that don't get rendered but still exist as an "anchor" in the real dom
- pub(crate) fn create_placeholder(&mut self, id: RealDomNode) {
- self.edits.push(CreatePlaceholder { id: id.0 });
- }
- // events
- pub(crate) fn new_event_listener(
- &mut self,
- event: &'static str,
- scope: ScopeIdx,
- element_id: usize,
- realnode: RealDomNode,
- ) {
- self.edits.push(NewEventListener {
- scope,
- event,
- idx: element_id,
- node: realnode.0,
- });
- }
- pub(crate) fn remove_event_listener(&mut self, event: &'static str) {
- self.edits.push(RemoveEventListener { event });
- }
- // modify
- pub(crate) fn set_text(&mut self, text: &'bump str) {
- self.edits.push(SetText { text });
- }
- pub(crate) fn set_attribute(
- &mut self,
- field: &'static str,
- value: &'bump str,
- ns: Option<&'static str>,
- ) {
- self.edits.push(SetAttribute { field, value, ns });
- }
- pub(crate) fn remove_attribute(&mut self, name: &'static str) {
- self.edits.push(RemoveAttribute { name });
- }
- }
- pub struct DiffMachine<'real, 'bump, Dom: RealDom<'bump>> {
- pub dom: &'real mut Dom,
- pub edits: DomEditor<'real, 'bump>,
- pub components: &'bump SharedArena,
- pub task_queue: &'bump TaskQueue,
- pub cur_idx: ScopeIdx,
- pub diffed: FxHashSet<ScopeIdx>,
- pub event_queue: EventQueue,
- pub seen_nodes: FxHashSet<ScopeIdx>,
- }
- impl<'real, 'bump, Dom> DiffMachine<'real, 'bump, Dom>
- where
- Dom: RealDom<'bump>,
- {
- pub fn new(
- edits: &'real mut Vec<DomEdit<'bump>>,
- dom: &'real mut Dom,
- components: &'bump SharedArena,
- cur_idx: ScopeIdx,
- event_queue: EventQueue,
- task_queue: &'bump TaskQueue,
- ) -> Self {
- Self {
- edits: DomEditor { edits },
- components,
- dom,
- cur_idx,
- event_queue,
- task_queue,
- diffed: FxHashSet::default(),
- seen_nodes: FxHashSet::default(),
- }
- }
- // Diff the `old` node with the `new` node. Emits instructions to modify a
- // physical DOM node that reflects `old` into something that reflects `new`.
- //
- // the real stack should be what it is coming in and out of this function (ideally empty)
- //
- // each function call assumes the stack is fresh (empty).
- pub fn diff_node(&mut self, old_node: &'bump VNode<'bump>, new_node: &'bump VNode<'bump>) {
- match (&old_node.kind, &new_node.kind) {
- // Handle the "sane" cases first.
- // The rsx and html macros strongly discourage dynamic lists not encapsulated by a "Fragment".
- // So the sane (and fast!) cases are where the virtual structure stays the same and is easily diffable.
- (VNodeKind::Text(old), VNodeKind::Text(new)) => {
- let root = old_node.dom_id.get();
- if old.text != new.text {
- self.edits.push(root);
- log::debug!("Text has changed {}, {}", old.text, new.text);
- self.edits.set_text(new.text);
- self.edits.pop();
- }
- new_node.dom_id.set(root);
- }
- (VNodeKind::Element(old), VNodeKind::Element(new)) => {
- // If the element type is completely different, the element needs to be re-rendered completely
- // This is an optimization React makes due to how users structure their code
- //
- // In Dioxus, this is less likely to occur unless through a fragment
- let root = old_node.dom_id.get();
- if new.tag_name != old.tag_name || new.namespace != old.namespace {
- self.edits.push(root);
- let meta = self.create(new_node);
- self.edits.replace_with(meta.added_to_stack);
- self.edits.pop();
- return;
- }
- new_node.dom_id.set(root);
- // push it just in case
- // TODO: remove this - it clogs up things and is inefficient
- self.edits.push(root);
- self.diff_listeners(old.listeners, new.listeners);
- self.diff_attr(old.attributes, new.attributes, new.namespace);
- self.diff_children(old.children, new.children);
- self.edits.pop();
- }
- (VNodeKind::Component(old), VNodeKind::Component(new)) => {
- log::warn!("diffing components? {:#?}", new.user_fc);
- if old.user_fc == new.user_fc {
- // Make sure we're dealing with the same component (by function pointer)
- // Make sure the new component vnode is referencing the right scope id
- let scope_id = old.ass_scope.get();
- new.ass_scope.set(scope_id);
- // make sure the component's caller function is up to date
- let scope = self.components.try_get_mut(scope_id.unwrap()).unwrap();
- scope.caller = new.caller.clone();
- // ack - this doesn't work on its own!
- scope.update_children(new.children);
- // React doesn't automatically memoize, but we do.
- let should_render = match old.comparator {
- Some(comparator) => comparator(new),
- None => true,
- };
- if should_render {
- scope.run_scope().unwrap();
- self.diff_node(scope.old_frame(), scope.next_frame());
- } else {
- //
- }
- self.seen_nodes.insert(scope_id.unwrap());
- } else {
- // this seems to be a fairy common code path that we could
- let mut old_iter = RealChildIterator::new(old_node, &self.components);
- let first = old_iter
- .next()
- .expect("Components should generate a placeholder root");
- // remove any leftovers
- for to_remove in old_iter {
- self.edits.push(to_remove);
- self.edits.remove();
- }
- // seems like we could combine this into a single instruction....
- self.edits.push(first);
- let meta = self.create(new_node);
- self.edits.replace_with(meta.added_to_stack);
- self.edits.pop();
- // Wipe the old one and plant the new one
- let old_scope = old.ass_scope.get().unwrap();
- self.destroy_scopes(old_scope);
- }
- }
- (VNodeKind::Fragment(old), VNodeKind::Fragment(new)) => {
- // This is the case where options or direct vnodes might be used.
- // In this case, it's faster to just skip ahead to their diff
- if old.children.len() == 1 && new.children.len() == 1 {
- self.diff_node(&old.children[0], &new.children[0]);
- return;
- }
- // Diff using the approach where we're looking for added or removed nodes.
- if old.children.len() != new.children.len() {}
- // Diff where we think the elements are the same
- if old.children.len() == new.children.len() {}
- self.diff_children(old.children, new.children);
- }
- // The strategy here is to pick the first possible node from the previous set and use that as our replace with root
- // We also walk the "real node" list to make sure all latent roots are claened up
- // This covers the case any time a fragment or component shows up with pretty much anything else
- (
- VNodeKind::Component(_)
- | VNodeKind::Fragment(_)
- | VNodeKind::Text(_)
- | VNodeKind::Element(_),
- VNodeKind::Component(_)
- | VNodeKind::Fragment(_)
- | VNodeKind::Text(_)
- | VNodeKind::Element(_),
- ) => {
- // Choose the node to use as the placeholder for replacewith
- let back_node = match old_node.kind {
- // We special case these two types to avoid allocating the small-vecs
- VNodeKind::Element(_) | VNodeKind::Text(_) => old_node.dom_id.get(),
- _ => {
- let mut old_iter = RealChildIterator::new(old_node, &self.components);
- let back_node = old_iter
- .next()
- .expect("Empty fragments should generate a placeholder.");
- // remove any leftovers
- for to_remove in old_iter {
- self.edits.push(to_remove);
- self.edits.remove();
- }
- back_node
- }
- };
- // replace the placeholder or first node with the nodes generated from the "new"
- self.edits.push(back_node);
- let meta = self.create(new_node);
- self.edits.replace_with(meta.added_to_stack);
- // todo use the is_static metadata to update this subtree
- }
- // TODO
- (VNodeKind::Suspended { .. }, _) => todo!(),
- (_, VNodeKind::Suspended { .. }) => todo!(),
- }
- }
- }
- // When we create new nodes, we need to propagate some information back up the call chain.
- // This gives the caller some information on how to handle things like insertins, appending, and subtree discarding.
- pub struct CreateMeta {
- pub is_static: bool,
- pub added_to_stack: u32,
- }
- impl CreateMeta {
- fn new(is_static: bool, added_to_tack: u32) -> Self {
- Self {
- is_static,
- added_to_stack: added_to_tack,
- }
- }
- }
- impl<'real, 'bump, Dom> DiffMachine<'real, 'bump, Dom>
- where
- Dom: RealDom<'bump>,
- {
- // Emit instructions to create the given virtual node.
- //
- // The change list stack may have any shape upon entering this function:
- //
- // [...]
- //
- // When this function returns, the new node is on top of the change list stack:
- //
- // [... node]
- pub fn create(&mut self, node: &'bump VNode<'bump>) -> CreateMeta {
- log::warn!("Creating node! ... {:#?}", node);
- match &node.kind {
- VNodeKind::Text(text) => {
- let real_id = self.dom.request_available_node();
- self.edits.create_text_node(text.text, real_id);
- node.dom_id.set(real_id);
- CreateMeta::new(text.is_static, 1)
- }
- VNodeKind::Element(el) => {
- // we have the potential to completely eliminate working on this node in the future(!)
- //
- // This can only be done if all of the elements properties (attrs, children, listeners, etc) are static
- // While creating these things, keep track if we can memoize this element.
- // At the end, we'll set this flag on the element to skip it
- let mut is_static: bool = true;
- let VElement {
- tag_name,
- listeners,
- attributes,
- children,
- namespace,
- static_attrs: _,
- static_children: _,
- static_listeners: _,
- } = el;
- let real_id = self.dom.request_available_node();
- if let Some(namespace) = namespace {
- self.edits
- .create_element(tag_name, Some(namespace), real_id)
- } else {
- self.edits.create_element(tag_name, None, real_id)
- };
- node.dom_id.set(real_id);
- listeners.iter().enumerate().for_each(|(idx, listener)| {
- log::info!("setting listener id to {:#?}", real_id);
- listener.mounted_node.set(real_id);
- self.edits
- .new_event_listener(listener.event, listener.scope, idx, real_id);
- // if the node has an event listener, then it must be visited ?
- is_static = false;
- });
- for attr in *attributes {
- is_static = is_static && attr.is_static;
- self.edits
- .set_attribute(&attr.name, &attr.value, *namespace);
- }
- // Fast path: if there is a single text child, it is faster to
- // create-and-append the text node all at once via setting the
- // parent's `textContent` in a single change list instruction than
- // to emit three instructions to (1) create a text node, (2) set its
- // text content, and finally (3) append the text node to this
- // parent.
- //
- // Notice: this is a web-specific optimization and may be changed in the future
- //
- // TODO move over
- // if children.len() == 1 {
- // if let VNodeKind::Text(text) = &children[0].kind {
- // self.edits.set_text(text.text);
- // return CreateMeta::new(is_static, 1);
- // }
- // }
- for child in *children {
- let child_meta = self.create(child);
- is_static = is_static && child_meta.is_static;
- // append whatever children were generated by this call
- self.edits.append_children(child_meta.added_to_stack);
- }
- // if is_static {
- // log::debug!("created a static node {:#?}", node);
- // } else {
- // log::debug!("created a dynamic node {:#?}", node);
- // }
- // el_is_static.set(is_static);
- CreateMeta::new(is_static, 1)
- }
- VNodeKind::Component(vcomponent) => {
- log::debug!("Mounting a new component");
- let caller = vcomponent.caller.clone();
- let parent_idx = self.cur_idx;
- // Insert a new scope into our component list
- let idx = self
- .components
- .with(|components| {
- components.insert_with_key(|new_idx| {
- let parent_scope = self.components.try_get(parent_idx).unwrap();
- let height = parent_scope.height + 1;
- Scope::new(
- caller,
- new_idx,
- Some(parent_idx),
- height,
- self.event_queue.new_channel(height, new_idx),
- self.components.clone(),
- vcomponent.children,
- self.task_queue.new_submitter(),
- )
- })
- })
- .unwrap();
- // This code is supposed to insert the new idx into the parent's descendent list, but it doesn't really work.
- // This is mostly used for cleanup - to remove old scopes when components are destroyed.
- // TODO
- //
- // self.components
- // .try_get_mut(idx)
- // .unwrap()
- // .descendents
- // .borrow_mut()
- // .insert(idx);
- // TODO: abstract this unsafe into the arena abstraction
- let inner: &'bump mut _ = unsafe { &mut *self.components.components.get() };
- let new_component = inner.get_mut(idx).unwrap();
- // Actually initialize the caller's slot with the right address
- vcomponent.ass_scope.set(Some(idx));
- // Run the scope for one iteration to initialize it
- new_component.run_scope().unwrap();
- // TODO: we need to delete (IE relcaim this node, otherwise the arena will grow infinitely)
- let nextnode = new_component.next_frame();
- let meta = self.create(nextnode);
- // Finally, insert this node as a seen node.
- self.seen_nodes.insert(idx);
- CreateMeta::new(vcomponent.is_static, meta.added_to_stack)
- }
- // Fragments are the only nodes that can contain dynamic content (IE through curlies or iterators).
- // We can never ignore their contents, so the prescence of a fragment indicates that we need always diff them.
- // Fragments will just put all their nodes onto the stack after creation
- VNodeKind::Fragment(frag) => {
- let mut nodes_added = 0;
- for child in frag.children.iter().rev() {
- // different types of nodes will generate different amounts on the stack
- // nested fragments will spew a ton of nodes onto the stack
- // TODO: make sure that our order (.rev) makes sense in a nested situation
- let new_meta = self.create(child);
- nodes_added += new_meta.added_to_stack;
- }
- log::info!("This fragment added {} nodes to the stack", nodes_added);
- // Never ignore
- CreateMeta::new(false, nodes_added)
- }
- VNodeKind::Suspended => {
- let id = self.dom.request_available_node();
- self.edits.create_placeholder(id);
- node.dom_id.set(id);
- CreateMeta::new(false, 1)
- }
- }
- }
- }
- impl<'a, 'bump, Dom: RealDom<'bump>> DiffMachine<'a, 'bump, Dom> {
- /// Destroy a scope and all of its descendents.
- ///
- /// Calling this will run the destuctors on all hooks in the tree.
- /// It will also add the destroyed nodes to the `seen_nodes` cache to prevent them from being renderered.
- fn destroy_scopes(&mut self, old_scope: ScopeIdx) {
- let mut nodes_to_delete = vec![old_scope];
- let mut scopes_to_explore = vec![old_scope];
- // explore the scope tree breadth first
- while let Some(scope_id) = scopes_to_explore.pop() {
- // If we're planning on deleting this node, then we don't need to both rendering it
- self.seen_nodes.insert(scope_id);
- let scope = self.components.try_get(scope_id).unwrap();
- for child in scope.descendents.borrow().iter() {
- // Add this node to be explored
- scopes_to_explore.push(child.clone());
- // Also add it for deletion
- nodes_to_delete.push(child.clone());
- }
- }
- // Delete all scopes that we found as part of this subtree
- for node in nodes_to_delete {
- log::debug!("Removing scope {:#?}", node);
- let _scope = self.components.try_remove(node).unwrap();
- // do anything we need to do to delete the scope
- // I think we need to run the destructors on the hooks
- // TODO
- }
- }
- // Diff event listeners between `old` and `new`.
- //
- // The listeners' node must be on top of the change list stack:
- //
- // [... node]
- //
- // The change list stack is left unchanged.
- fn diff_listeners(&mut self, old: &[Listener<'_>], new: &[Listener<'_>]) {
- if !old.is_empty() || !new.is_empty() {
- // self.edits.commit_traversal();
- }
- // TODO
- // what does "diffing listeners" even mean?
- 'outer1: for (_l_idx, new_l) in new.iter().enumerate() {
- // go through each new listener
- // find its corresponding partner in the old list
- // if any characteristics changed, remove and then re-add
- // if nothing changed, then just move on
- let _event_type = new_l.event;
- for old_l in old {
- if new_l.event == old_l.event {
- new_l.mounted_node.set(old_l.mounted_node.get());
- // if new_l.id != old_l.id {
- // self.edits.remove_event_listener(event_type);
- // // TODO! we need to mess with events and assign them by RealDomNode
- // // self.edits
- // // .update_event_listener(event_type, new_l.scope, new_l.id)
- // }
- continue 'outer1;
- }
- }
- // self.edits
- // .new_event_listener(event_type, new_l.scope, new_l.id);
- }
- // 'outer2: for old_l in old {
- // for new_l in new {
- // if new_l.event == old_l.event {
- // continue 'outer2;
- // }
- // }
- // self.edits.remove_event_listener(old_l.event);
- // }
- }
- // Diff a node's attributes.
- //
- // The attributes' node must be on top of the change list stack:
- //
- // [... node]
- //
- // The change list stack is left unchanged.
- fn diff_attr(
- &mut self,
- old: &'bump [Attribute<'bump>],
- new: &'bump [Attribute<'bump>],
- namespace: Option<&'static str>,
- ) {
- // Do O(n^2) passes to add/update and remove attributes, since
- // there are almost always very few attributes.
- //
- // The "fast" path is when the list of attributes name is identical and in the same order
- // With the Rsx and Html macros, this will almost always be the case
- 'outer: for new_attr in new {
- if new_attr.is_volatile {
- // self.edits.commit_traversal();
- self.edits
- .set_attribute(new_attr.name, new_attr.value, namespace);
- } else {
- for old_attr in old {
- if old_attr.name == new_attr.name {
- if old_attr.value != new_attr.value {
- // self.edits.commit_traversal();
- self.edits
- .set_attribute(new_attr.name, new_attr.value, namespace);
- }
- continue 'outer;
- } else {
- // names are different, a varying order of attributes has arrived
- }
- }
- // self.edits.commit_traversal();
- self.edits
- .set_attribute(new_attr.name, new_attr.value, namespace);
- }
- }
- 'outer2: for old_attr in old {
- for new_attr in new {
- if old_attr.name == new_attr.name {
- continue 'outer2;
- }
- }
- // self.edits.commit_traversal();
- self.edits.remove_attribute(old_attr.name);
- }
- }
- // Diff the given set of old and new children.
- //
- // The parent must be on top of the change list stack when this function is
- // entered:
- //
- // [... parent]
- //
- // the change list stack is in the same state when this function returns.
- fn diff_children(&mut self, old: &'bump [VNode<'bump>], new: &'bump [VNode<'bump>]) {
- if new.is_empty() {
- if !old.is_empty() {
- // self.edits.commit_traversal();
- self.remove_all_children(old);
- }
- return;
- }
- if new.len() == 1 {
- match (&old.first(), &new[0]) {
- // (Some(VNodeKind::Text(old_vtext)), VNodeKind::Text(new_vtext))
- // if old_vtext.text == new_vtext.text =>
- // {
- // // Don't take this fast path...
- // }
- // (_, VNodeKind::Text(text)) => {
- // // self.edits.commit_traversal();
- // log::debug!("using optimized text set");
- // self.edits.set_text(text.text);
- // return;
- // }
- // todo: any more optimizations
- (_, _) => {}
- }
- }
- if old.is_empty() {
- if !new.is_empty() {
- // self.edits.commit_traversal();
- self.create_and_append_children(new);
- }
- return;
- }
- let new_is_keyed = new[0].key.is_some();
- let old_is_keyed = old[0].key.is_some();
- debug_assert!(
- new.iter().all(|n| n.key.is_some() == new_is_keyed),
- "all siblings must be keyed or all siblings must be non-keyed"
- );
- debug_assert!(
- old.iter().all(|o| o.key.is_some() == old_is_keyed),
- "all siblings must be keyed or all siblings must be non-keyed"
- );
- if new_is_keyed && old_is_keyed {
- log::warn!("using the wrong approach");
- self.diff_non_keyed_children(old, new);
- // todo!("Not yet implemented a migration away from temporaries");
- // let t = self.edits.next_temporary();
- // self.diff_keyed_children(old, new);
- // self.edits.set_next_temporary(t);
- } else {
- // log::debug!("diffing non keyed children");
- self.diff_non_keyed_children(old, new);
- }
- }
- // Diffing "keyed" children.
- //
- // With keyed children, we care about whether we delete, move, or create nodes
- // versus mutate existing nodes in place. Presumably there is some sort of CSS
- // transition animation that makes the virtual DOM diffing algorithm
- // observable. By specifying keys for nodes, we know which virtual DOM nodes
- // must reuse (or not reuse) the same physical DOM nodes.
- //
- // This is loosely based on Inferno's keyed patching implementation. However, we
- // have to modify the algorithm since we are compiling the diff down into change
- // list instructions that will be executed later, rather than applying the
- // changes to the DOM directly as we compare virtual DOMs.
- //
- // https://github.com/infernojs/inferno/blob/36fd96/packages/inferno/src/DOM/patching.ts#L530-L739
- //
- // When entering this function, the parent must be on top of the change list
- // stack:
- //
- // [... parent]
- //
- // Upon exiting, the change list stack is in the same state.
- fn diff_keyed_children(&self, old: &'bump [VNode<'bump>], new: &'bump [VNode<'bump>]) {
- // todo!();
- if cfg!(debug_assertions) {
- let mut keys = fxhash::FxHashSet::default();
- let mut assert_unique_keys = |children: &'bump [VNode<'bump>]| {
- keys.clear();
- for child in children {
- let key = child.key;
- debug_assert!(
- key.is_some(),
- "if any sibling is keyed, all siblings must be keyed"
- );
- keys.insert(key);
- }
- debug_assert_eq!(
- children.len(),
- keys.len(),
- "keyed siblings must each have a unique key"
- );
- };
- assert_unique_keys(old);
- assert_unique_keys(new);
- }
- // First up, we diff all the nodes with the same key at the beginning of the
- // children.
- //
- // `shared_prefix_count` is the count of how many nodes at the start of
- // `new` and `old` share the same keys.
- let shared_prefix_count = match self.diff_keyed_prefix(old, new) {
- KeyedPrefixResult::Finished => return,
- KeyedPrefixResult::MoreWorkToDo(count) => count,
- };
- match self.diff_keyed_prefix(old, new) {
- KeyedPrefixResult::Finished => return,
- KeyedPrefixResult::MoreWorkToDo(count) => count,
- };
- // Next, we find out how many of the nodes at the end of the children have
- // the same key. We do _not_ diff them yet, since we want to emit the change
- // list instructions such that they can be applied in a single pass over the
- // DOM. Instead, we just save this information for later.
- //
- // `shared_suffix_count` is the count of how many nodes at the end of `new`
- // and `old` share the same keys.
- let shared_suffix_count = old[shared_prefix_count..]
- .iter()
- .rev()
- .zip(new[shared_prefix_count..].iter().rev())
- .take_while(|&(old, new)| old.key == new.key)
- .count();
- let old_shared_suffix_start = old.len() - shared_suffix_count;
- let new_shared_suffix_start = new.len() - shared_suffix_count;
- // Ok, we now hopefully have a smaller range of children in the middle
- // within which to re-order nodes with the same keys, remove old nodes with
- // now-unused keys, and create new nodes with fresh keys.
- self.diff_keyed_middle(
- &old[shared_prefix_count..old_shared_suffix_start],
- &new[shared_prefix_count..new_shared_suffix_start],
- shared_prefix_count,
- shared_suffix_count,
- old_shared_suffix_start,
- );
- // Finally, diff the nodes at the end of `old` and `new` that share keys.
- let old_suffix = &old[old_shared_suffix_start..];
- let new_suffix = &new[new_shared_suffix_start..];
- debug_assert_eq!(old_suffix.len(), new_suffix.len());
- if !old_suffix.is_empty() {
- self.diff_keyed_suffix(old_suffix, new_suffix, new_shared_suffix_start)
- }
- }
- // Diff the prefix of children in `new` and `old` that share the same keys in
- // the same order.
- //
- // Upon entry of this function, the change list stack must be:
- //
- // [... parent]
- //
- // Upon exit, the change list stack is the same.
- fn diff_keyed_prefix(
- &self,
- _old: &'bump [VNode<'bump>],
- _new: &'bump [VNode<'bump>],
- ) -> KeyedPrefixResult {
- todo!()
- // self.edits.go_down();
- // let mut shared_prefix_count = 0;
- // for (i, (old, new)) in old.iter().zip(new.iter()).enumerate() {
- // if old.key() != new.key() {
- // break;
- // }
- // self.edits.go_to_sibling(i);
- // self.diff_node(old, new);
- // shared_prefix_count += 1;
- // }
- // // If that was all of the old children, then create and append the remaining
- // // new children and we're finished.
- // if shared_prefix_count == old.len() {
- // self.edits.go_up();
- // // self.edits.commit_traversal();
- // self.create_and_append_children(&new[shared_prefix_count..]);
- // return KeyedPrefixResult::Finished;
- // }
- // // And if that was all of the new children, then remove all of the remaining
- // // old children and we're finished.
- // if shared_prefix_count == new.len() {
- // self.edits.go_to_sibling(shared_prefix_count);
- // // self.edits.commit_traversal();
- // self.remove_self_and_next_siblings(&old[shared_prefix_count..]);
- // return KeyedPrefixResult::Finished;
- // }
- // self.edits.go_up();
- // KeyedPrefixResult::MoreWorkToDo(shared_prefix_count)
- }
- // Remove all of a node's children.
- //
- // The change list stack must have this shape upon entry to this function:
- //
- // [... parent]
- //
- // When this function returns, the change list stack is in the same state.
- pub fn remove_all_children(&mut self, old: &'bump [VNode<'bump>]) {
- // debug_assert!(self.edits.traversal_is_committed());
- log::debug!("REMOVING CHILDREN");
- for _child in old {
- // registry.remove_subtree(child);
- }
- // Fast way to remove all children: set the node's textContent to an empty
- // string.
- todo!()
- // self.edits.set_inner_text("");
- }
- // Create the given children and append them to the parent node.
- //
- // The parent node must currently be on top of the change list stack:
- //
- // [... parent]
- //
- // When this function returns, the change list stack is in the same state.
- pub fn create_and_append_children(&mut self, new: &'bump [VNode<'bump>]) {
- for child in new {
- let meta = self.create(child);
- self.edits.append_children(meta.added_to_stack);
- }
- }
- // The most-general, expensive code path for keyed children diffing.
- //
- // We find the longest subsequence within `old` of children that are relatively
- // ordered the same way in `new` (via finding a longest-increasing-subsequence
- // of the old child's index within `new`). The children that are elements of
- // this subsequence will remain in place, minimizing the number of DOM moves we
- // will have to do.
- //
- // Upon entry to this function, the change list stack must be:
- //
- // [... parent]
- //
- // Upon exit from this function, it will be restored to that same state.
- fn diff_keyed_middle(
- &self,
- _old: &[VNode<'bump>],
- _new: &[VNode<'bump>],
- _shared_prefix_count: usize,
- _shared_suffix_count: usize,
- _old_shared_suffix_start: usize,
- ) {
- todo!()
- // // Should have already diffed the shared-key prefixes and suffixes.
- // debug_assert_ne!(new.first().map(|n| n.key()), old.first().map(|o| o.key()));
- // debug_assert_ne!(new.last().map(|n| n.key()), old.last().map(|o| o.key()));
- // // The algorithm below relies upon using `u32::MAX` as a sentinel
- // // value, so if we have that many new nodes, it won't work. This
- // // check is a bit academic (hence only enabled in debug), since
- // // wasm32 doesn't have enough address space to hold that many nodes
- // // in memory.
- // debug_assert!(new.len() < u32::MAX as usize);
- // // Map from each `old` node's key to its index within `old`.
- // let mut old_key_to_old_index = FxHashMap::default();
- // old_key_to_old_index.reserve(old.len());
- // old_key_to_old_index.extend(old.iter().enumerate().map(|(i, o)| (o.key(), i)));
- // // The set of shared keys between `new` and `old`.
- // let mut shared_keys = FxHashSet::default();
- // // Map from each index in `new` to the index of the node in `old` that
- // // has the same key.
- // let mut new_index_to_old_index = Vec::with_capacity(new.len());
- // new_index_to_old_index.extend(new.iter().map(|n| {
- // let key = n.key();
- // if let Some(&i) = old_key_to_old_index.get(&key) {
- // shared_keys.insert(key);
- // i
- // } else {
- // u32::MAX as usize
- // }
- // }));
- // // If none of the old keys are reused by the new children, then we
- // // remove all the remaining old children and create the new children
- // // afresh.
- // if shared_suffix_count == 0 && shared_keys.is_empty() {
- // if shared_prefix_count == 0 {
- // // self.edits.commit_traversal();
- // self.remove_all_children(old);
- // } else {
- // self.edits.go_down_to_child(shared_prefix_count);
- // // self.edits.commit_traversal();
- // self.remove_self_and_next_siblings(&old[shared_prefix_count..]);
- // }
- // self.create_and_append_children(new);
- // return;
- // }
- // // Save each of the old children whose keys are reused in the new
- // // children.
- // let mut old_index_to_temp = vec![u32::MAX; old.len()];
- // let mut start = 0;
- // loop {
- // let end = (start..old.len())
- // .find(|&i| {
- // let key = old[i].key();
- // !shared_keys.contains(&key)
- // })
- // .unwrap_or(old.len());
- // if end - start > 0 {
- // // self.edits.commit_traversal();
- // let mut t = self.edits.save_children_to_temporaries(
- // shared_prefix_count + start,
- // shared_prefix_count + end,
- // );
- // for i in start..end {
- // old_index_to_temp[i] = t;
- // t += 1;
- // }
- // }
- // debug_assert!(end <= old.len());
- // if end == old.len() {
- // break;
- // } else {
- // start = end + 1;
- // }
- // }
- // // Remove any old children whose keys were not reused in the new
- // // children. Remove from the end first so that we don't mess up indices.
- // let mut removed_count = 0;
- // for (i, old_child) in old.iter().enumerate().rev() {
- // if !shared_keys.contains(&old_child.key()) {
- // // registry.remove_subtree(old_child);
- // // todo
- // // self.edits.commit_traversal();
- // self.edits.remove_child(i + shared_prefix_count);
- // removed_count += 1;
- // }
- // }
- // // If there aren't any more new children, then we are done!
- // if new.is_empty() {
- // return;
- // }
- // // The longest increasing subsequence within `new_index_to_old_index`. This
- // // is the longest sequence on DOM nodes in `old` that are relatively ordered
- // // correctly within `new`. We will leave these nodes in place in the DOM,
- // // and only move nodes that are not part of the LIS. This results in the
- // // maximum number of DOM nodes left in place, AKA the minimum number of DOM
- // // nodes moved.
- // let mut new_index_is_in_lis = FxHashSet::default();
- // new_index_is_in_lis.reserve(new_index_to_old_index.len());
- // let mut predecessors = vec![0; new_index_to_old_index.len()];
- // let mut starts = vec![0; new_index_to_old_index.len()];
- // longest_increasing_subsequence::lis_with(
- // &new_index_to_old_index,
- // &mut new_index_is_in_lis,
- // |a, b| a < b,
- // &mut predecessors,
- // &mut starts,
- // );
- // // Now we will iterate from the end of the new children back to the
- // // beginning, diffing old children we are reusing and if they aren't in the
- // // LIS moving them to their new destination, or creating new children. Note
- // // that iterating in reverse order lets us use `Node.prototype.insertBefore`
- // // to move/insert children.
- // //
- // // But first, we ensure that we have a child on the change list stack that
- // // we can `insertBefore`. We handle this once before looping over `new`
- // // children, so that we don't have to keep checking on every loop iteration.
- // if shared_suffix_count > 0 {
- // // There is a shared suffix after these middle children. We will be
- // // inserting before that shared suffix, so add the first child of that
- // // shared suffix to the change list stack.
- // //
- // // [... parent]
- // self.edits
- // .go_down_to_child(old_shared_suffix_start - removed_count);
- // // [... parent first_child_of_shared_suffix]
- // } else {
- // // There is no shared suffix coming after these middle children.
- // // Therefore we have to process the last child in `new` and move it to
- // // the end of the parent's children if it isn't already there.
- // let last_index = new.len() - 1;
- // // uhhhh why an unwrap?
- // let last = new.last().unwrap();
- // // let last = new.last().unwrap_throw();
- // new = &new[..new.len() - 1];
- // if shared_keys.contains(&last.key()) {
- // let old_index = new_index_to_old_index[last_index];
- // let temp = old_index_to_temp[old_index];
- // // [... parent]
- // self.edits.go_down_to_temp_child(temp);
- // // [... parent last]
- // self.diff_node(&old[old_index], last);
- // if new_index_is_in_lis.contains(&last_index) {
- // // Don't move it, since it is already where it needs to be.
- // } else {
- // // self.edits.commit_traversal();
- // // [... parent last]
- // self.edits.append_child();
- // // [... parent]
- // self.edits.go_down_to_temp_child(temp);
- // // [... parent last]
- // }
- // } else {
- // // self.edits.commit_traversal();
- // // [... parent]
- // self.create(last);
- // // [... parent last]
- // self.edits.append_child();
- // // [... parent]
- // self.edits.go_down_to_reverse_child(0);
- // // [... parent last]
- // }
- // }
- // for (new_index, new_child) in new.iter().enumerate().rev() {
- // let old_index = new_index_to_old_index[new_index];
- // if old_index == u32::MAX as usize {
- // debug_assert!(!shared_keys.contains(&new_child.key()));
- // // self.edits.commit_traversal();
- // // [... parent successor]
- // self.create(new_child);
- // // [... parent successor new_child]
- // self.edits.insert_before();
- // // [... parent new_child]
- // } else {
- // debug_assert!(shared_keys.contains(&new_child.key()));
- // let temp = old_index_to_temp[old_index];
- // debug_assert_ne!(temp, u32::MAX);
- // if new_index_is_in_lis.contains(&new_index) {
- // // [... parent successor]
- // self.edits.go_to_temp_sibling(temp);
- // // [... parent new_child]
- // } else {
- // // self.edits.commit_traversal();
- // // [... parent successor]
- // self.edits.push_temporary(temp);
- // // [... parent successor new_child]
- // self.edits.insert_before();
- // // [... parent new_child]
- // }
- // self.diff_node(&old[old_index], new_child);
- // }
- // }
- // // [... parent child]
- // self.edits.go_up();
- // [... parent]
- }
- // Diff the suffix of keyed children that share the same keys in the same order.
- //
- // The parent must be on the change list stack when we enter this function:
- //
- // [... parent]
- //
- // When this function exits, the change list stack remains the same.
- fn diff_keyed_suffix(
- &self,
- _old: &[VNode<'bump>],
- _new: &[VNode<'bump>],
- _new_shared_suffix_start: usize,
- ) {
- todo!()
- // debug_assert_eq!(old.len(), new.len());
- // debug_assert!(!old.is_empty());
- // // [... parent]
- // self.edits.go_down();
- // // [... parent new_child]
- // for (i, (old_child, new_child)) in old.iter().zip(new.iter()).enumerate() {
- // self.edits.go_to_sibling(new_shared_suffix_start + i);
- // self.diff_node(old_child, new_child);
- // }
- // // [... parent]
- // self.edits.go_up();
- }
- // Diff children that are not keyed.
- //
- // The parent must be on the top of the change list stack when entering this
- // function:
- //
- // [... parent]
- //
- // the change list stack is in the same state when this function returns.
- fn diff_non_keyed_children(&mut self, old: &'bump [VNode<'bump>], new: &'bump [VNode<'bump>]) {
- // Handled these cases in `diff_children` before calling this function.
- debug_assert!(!new.is_empty());
- debug_assert!(!old.is_empty());
- // [... parent]
- // self.edits.go_down();
- // self.edits.push_root()
- // [... parent child]
- // todo!()
- for (_i, (new_child, old_child)) in new.iter().zip(old.iter()).enumerate() {
- // [... parent prev_child]
- // self.edits.go_to_sibling(i);
- // [... parent this_child]
- // let did = old_child.get_mounted_id(self.components).unwrap();
- // if did.0 == 0 {
- // log::debug!("Root is bad: {:#?}", old_child);
- // }
- // self.edits.push_root(did);
- self.diff_node(old_child, new_child);
- // let old_id = old_child.get_mounted_id(self.components).unwrap();
- // let new_id = new_child.get_mounted_id(self.components).unwrap();
- // log::debug!(
- // "pushed root. {:?}, {:?}",
- // old_child.get_mounted_id(self.components).unwrap(),
- // new_child.get_mounted_id(self.components).unwrap()
- // );
- // if old_id != new_id {
- // log::debug!("Mismatch: {:?}", new_child);
- // }
- }
- // match old.len().cmp(&new.len()) {
- // // old.len > new.len -> removing some nodes
- // Ordering::Greater => {
- // // [... parent prev_child]
- // self.edits.go_to_sibling(new.len());
- // // [... parent first_child_to_remove]
- // // self.edits.commit_traversal();
- // // support::remove_self_and_next_siblings(state, &old[new.len()..]);
- // self.remove_self_and_next_siblings(&old[new.len()..]);
- // // [... parent]
- // }
- // // old.len < new.len -> adding some nodes
- // Ordering::Less => {
- // // [... parent last_child]
- // self.edits.go_up();
- // // [... parent]
- // // self.edits.commit_traversal();
- // self.create_and_append_children(&new[old.len()..]);
- // }
- // // old.len == new.len -> no nodes added/removed, but πerhaps changed
- // Ordering::Equal => {
- // // [... parent child]
- // self.edits.go_up();
- // // [... parent]
- // }
- // }
- }
- // ======================
- // Support methods
- // ======================
- // Remove the current child and all of its following siblings.
- //
- // The change list stack must have this shape upon entry to this function:
- //
- // [... parent child]
- //
- // After the function returns, the child is no longer on the change list stack:
- //
- // [... parent]
- pub fn remove_self_and_next_siblings(&self, old: &[VNode<'bump>]) {
- // debug_assert!(self.edits.traversal_is_committed());
- for child in old {
- if let VNodeKind::Component(_vcomp) = child.kind {
- // dom
- // .create_text_node("placeholder for vcomponent");
- todo!()
- // let root_id = vcomp.stable_addr.as_ref().borrow().unwrap();
- // self.lifecycle_events.push_back(LifeCycleEvent::Remove {
- // root_id,
- // stable_scope_addr: Rc::downgrade(&vcomp.ass_scope),
- // })
- // let id = get_id();
- // *component.stable_addr.as_ref().borrow_mut() = Some(id);
- // self.edits.save_known_root(id);
- // let scope = Rc::downgrade(&component.ass_scope);
- // self.lifecycle_events.push_back(LifeCycleEvent::Mount {
- // caller: Rc::downgrade(&component.caller),
- // root_id: id,
- // stable_scope_addr: scope,
- // });
- }
- // registry.remove_subtree(child);
- }
- todo!()
- // self.edits.remove_self_and_next_siblings();
- }
- }
- enum KeyedPrefixResult {
- // Fast path: we finished diffing all the children just by looking at the
- // prefix of shared keys!
- Finished,
- // There is more diffing work to do. Here is a count of how many children at
- // the beginning of `new` and `old` we already processed.
- MoreWorkToDo(usize),
- }
- /// This iterator iterates through a list of virtual children and only returns real children (Elements or Text).
- ///
- /// This iterator is useful when it's important to load the next real root onto the top of the stack for operations like
- /// "InsertBefore".
- struct RealChildIterator<'a> {
- scopes: &'a SharedArena,
- // Heuristcally we should never bleed into 4 completely nested fragments/components
- // Smallvec lets us stack allocate our little stack machine so the vast majority of cases are sane
- // TODO: use const generics instead of the 4 estimation
- stack: smallvec::SmallVec<[(u16, &'a VNode<'a>); 4]>,
- }
- impl<'a> RealChildIterator<'a> {
- fn new(starter: &'a VNode<'a>, scopes: &'a SharedArena) -> Self {
- Self {
- scopes,
- stack: smallvec::smallvec![(0, starter)],
- }
- }
- }
- impl<'a> Iterator for RealChildIterator<'a> {
- type Item = RealDomNode;
- fn next(&mut self) -> Option<RealDomNode> {
- let mut should_pop = false;
- let mut returned_node = None;
- let mut should_push = None;
- while returned_node.is_none() {
- if let Some((count, node)) = self.stack.last_mut() {
- match &node.kind {
- // We can only exit our looping when we get "real" nodes
- // This includes fragments and components when they're empty (have a single root)
- VNodeKind::Element(_) | VNodeKind::Text(_) => {
- // We've recursed INTO an element/text
- // We need to recurse *out* of it and move forward to the next
- should_pop = true;
- returned_node = Some(node.dom_id.get());
- }
- // If we get a fragment we push the next child
- VNodeKind::Fragment(frag) => {
- let subcount = *count as usize;
- if frag.children.len() == 0 {
- should_pop = true;
- returned_node = Some(node.dom_id.get());
- }
- if subcount >= frag.children.len() {
- should_pop = true;
- } else {
- should_push = Some(&frag.children[subcount]);
- }
- }
- // Immediately abort suspended nodes - can't do anything with them yet
- // VNodeKind::Suspended => should_pop = true,
- VNodeKind::Suspended => todo!(),
- // For components, we load their root and push them onto the stack
- VNodeKind::Component(sc) => {
- let scope = self.scopes.try_get(sc.ass_scope.get().unwrap()).unwrap();
- // Simply swap the current node on the stack with the root of the component
- *node = scope.root();
- }
- }
- } else {
- // If there's no more items on the stack, we're done!
- return None;
- }
- if should_pop {
- self.stack.pop();
- if let Some((id, _)) = self.stack.last_mut() {
- *id += 1;
- }
- should_pop = false;
- }
- if let Some(push) = should_push {
- self.stack.push((0, push));
- should_push = None;
- }
- }
- returned_node
- }
- }
- fn compare_strs(a: &str, b: &str) -> bool {
- // Check by pointer, optimizing for static strs
- if !std::ptr::eq(a, b) {
- // If the pointers are different then check by value
- a == b
- } else {
- true
- }
- }
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