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- use std::sync::{Arc, Mutex, MutexGuard, RwLock, RwLockReadGuard};
- use dioxus_native_core::prelude::*;
- use shipyard::Unique;
- use taffy::{
- geometry::Point,
- prelude::{Layout, Size},
- Taffy,
- };
- use crate::{get_abs_layout, layout_to_screen_space};
- /// Allows querying the layout of nodes after rendering. It will only provide a correct value after a node is rendered.
- /// Provided as a root context for all tui applictions.
- /// # Example
- /// ```rust, ignore
- /// use dioxus::prelude::*;
- /// use dioxus_tui::query::Query;
- /// use dioxus_tui::Size;
- ///
- /// fn main() {
- /// dioxus_tui::launch(app);
- /// }
- ///
- /// fn app(cx: Scope) -> Element {
- /// let hue = use_state(cx, || 0.0);
- /// let brightness = use_state(cx, || 0.0);
- /// let tui_query: Query = cx.consume_context().unwrap();
- /// cx.render(rsx! {
- /// div{
- /// width: "100%",
- /// background_color: "hsl({hue}, 70%, {brightness}%)",
- /// onmousemove: move |evt| {
- /// let node = tui_query.get(cx.root_node().mounted_id());
- /// let Size{width, height} = node.size().unwrap();
- /// hue.set((evt.data.offset_x as f32/width as f32)*255.0);
- /// brightness.set((evt.data.offset_y as f32/height as f32)*100.0);
- /// },
- /// "hsl({hue}, 70%, {brightness}%)",
- /// }
- /// })
- /// }
- /// ```
- #[derive(Clone, Unique)]
- pub struct Query {
- pub(crate) rdom: Arc<RwLock<RealDom>>,
- pub(crate) stretch: Arc<Mutex<Taffy>>,
- }
- impl Query {
- pub fn new(rdom: Arc<RwLock<RealDom>>, stretch: Arc<Mutex<Taffy>>) -> Self {
- Self { rdom, stretch }
- }
- pub fn get(&self, id: NodeId) -> ElementRef {
- let rdom = self.rdom.read();
- let stretch = self.stretch.lock();
- ElementRef::new(
- rdom.expect("rdom lock poisoned"),
- stretch.expect("taffy lock poisoned"),
- id,
- )
- }
- }
- pub struct ElementRef<'a> {
- inner: RwLockReadGuard<'a, RealDom>,
- stretch: MutexGuard<'a, Taffy>,
- id: NodeId,
- }
- impl<'a> ElementRef<'a> {
- pub(crate) fn new(
- inner: RwLockReadGuard<'a, RealDom>,
- stretch: MutexGuard<'a, Taffy>,
- id: NodeId,
- ) -> Self {
- Self { inner, stretch, id }
- }
- pub fn size(&self) -> Option<Size<u32>> {
- self.layout().map(|l| l.size.map(|v| v.round() as u32))
- }
- pub fn pos(&self) -> Option<Point<u32>> {
- self.layout().map(|l| Point {
- x: l.location.x.round() as u32,
- y: l.location.y.round() as u32,
- })
- }
- pub fn layout(&self) -> Option<Layout> {
- get_layout(self.inner.get(self.id).unwrap(), &self.stretch)
- }
- }
- pub(crate) fn get_layout(node: NodeRef, stretch: &Taffy) -> Option<Layout> {
- let layout = get_abs_layout(node, stretch);
- let pos = layout.location;
- Some(Layout {
- order: layout.order,
- size: layout.size.map(layout_to_screen_space),
- location: Point {
- x: layout_to_screen_space(pos.x).round(),
- y: layout_to_screen_space(pos.y).round(),
- },
- })
- }
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