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- //! A simple counters example that stores a list of items in a vec and then iterates over them.
- use dioxus::prelude::*;
- const STYLE: Asset = asset!("/examples/assets/counter.css");
- fn main() {
- dioxus::launch(app);
- }
- fn app() -> Element {
- // Store the counters in a signal
- let mut counters = use_signal(|| vec![0, 0, 0]);
- // Whenever the counters change, sum them up
- let sum = use_memo(move || counters.read().iter().copied().sum::<i32>());
- rsx! {
- document::Link { rel: "stylesheet", href: STYLE }
- div { id: "controls",
- button { onclick: move |_| counters.write().push(0), "Add counter" }
- button { onclick: move |_| { counters.write().pop(); }, "Remove counter" }
- }
- h3 { "Total: {sum}" }
- // Calling `iter` on a Signal<Vec<>> gives you a GenerationalRef to each entry in the vec
- // We enumerate to get the idx of each counter, which we use later to modify the vec
- for (i, counter) in counters.iter().enumerate() {
- // We need a key to uniquely identify each counter. You really shouldn't be using the index, so we're using
- // the counter value itself.
- //
- // If we used the index, and a counter is removed, dioxus would need to re-write the contents of all following
- // counters instead of simply removing the one that was removed
- //
- // You should use a stable identifier for the key, like a unique id or the value of the counter itself
- li { key: "{i}",
- button { onclick: move |_| counters.write()[i] -= 1, "-1" }
- input {
- r#type: "number",
- value: "{counter}",
- oninput: move |e| {
- if let Ok(value) = e.parsed() {
- counters.write()[i] = value;
- }
- }
- }
- button { onclick: move |_| counters.write()[i] += 1, "+1" }
- button { onclick: move |_| { counters.write().remove(i); }, "x" }
- }
- }
- }
- }
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