123456789101112131415161718192021222324252627282930313233343536373839404142434445 |
- //! This example shows how you can chain memos together to create a tree of memoized values.
- //!
- //! Memos will also pause when their parent component pauses, so if you have a memo that depends on a signal, and the
- //! signal pauses, the memo will pause too.
- use dioxus::prelude::*;
- fn main() {
- dioxus::launch(app);
- }
- fn app() -> Element {
- let mut value = use_signal(|| 0);
- let mut depth = use_signal(|| 0_usize);
- let items = use_memo(move || (0..depth()).map(|f| f as _).collect::<Vec<isize>>());
- let state = use_memo(move || value() + 1);
- println!("rendering app");
- rsx! {
- button { onclick: move |_| value += 1, "Increment" }
- button { onclick: move |_| depth += 1, "Add depth" }
- button { onclick: move |_| depth -= 1, "Remove depth" }
- if depth() > 0 {
- Child { depth, items, state }
- }
- }
- }
- #[component]
- fn Child(state: Memo<isize>, items: Memo<Vec<isize>>, depth: ReadOnlySignal<usize>) -> Element {
- // These memos don't get re-computed when early returns happen
- let state = use_memo(move || state() + 1);
- let item = use_memo(move || items()[depth() - 1]);
- let depth = use_memo(move || depth() - 1);
- println!("rendering child: {}", depth());
- rsx! {
- h3 { "Depth({depth})-Item({item}): {state}"}
- if depth() > 0 {
- Child { depth, state, items }
- }
- }
- }
|