123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990 |
- //! A simple example demonstrating how to use signals to modify state from several different places.
- //!
- //! This simple example implements a counter that can be incremented, decremented, and paused. It also demonstrates
- //! that background tasks in use_futures can modify the value as well.
- //!
- //! Most signals implement Into<ReadOnlySignal<T>>, making ReadOnlySignal a good default type when building new
- //! library components that don't need to modify their values.
- use async_std::task::sleep;
- use dioxus::prelude::*;
- fn main() {
- dioxus::launch(app);
- }
- fn app() -> Element {
- let mut running = use_signal(|| true);
- let mut count = use_signal(|| 0);
- let mut saved_values = use_signal(|| vec![0.to_string()]);
- // use_memo will recompute the value of the signal whenever the captured signals change
- let doubled_count = use_memo(move || count() * 2);
- // use_effect will subscribe to any changes in the signal values it captures
- // effects will always run after first mount and then whenever the signal values change
- use_effect(move || println!("Count changed to {count}"));
- // We can do early returns and conditional rendering which will pause all futures that haven't been polled
- if count() > 30 {
- return rsx! {
- h1 { "Count is too high!" }
- button { onclick: move |_| count.set(0), "Press to reset" }
- };
- }
- // use_future will spawn an infinitely running future that can be started and stopped
- use_future(move || async move {
- loop {
- if running() {
- count += 1;
- }
- sleep(std::time::Duration::from_millis(400)).await;
- }
- });
- // use_resource will spawn a future that resolves to a value
- let _slow_count = use_resource(move || async move {
- sleep(std::time::Duration::from_millis(200)).await;
- count() * 2
- });
- rsx! {
- h1 { "High-Five counter: {count}" }
- button { onclick: move |_| count += 1, "Up high!" }
- button { onclick: move |_| count -= 1, "Down low!" }
- button { onclick: move |_| running.toggle(), "Toggle counter" }
- button { onclick: move |_| saved_values.push(count.to_string()), "Save this value" }
- button { onclick: move |_| saved_values.clear(), "Clear saved values" }
- // We can do boolean operations on the current signal value
- if count() > 5 {
- h2 { "High five!" }
- }
- // We can cleanly map signals with iterators
- for value in saved_values.iter() {
- h3 { "Saved value: {value}" }
- }
- // We can also use the signal value as a slice
- if let [ref first, .., ref last] = saved_values.read().as_slice() {
- li { "First and last: {first}, {last}" }
- } else {
- "No saved values"
- }
- // You can pass a value directly to any prop that accepts a signal
- Child { count: doubled_count() }
- Child { count: doubled_count }
- }
- }
- #[component]
- fn Child(mut count: ReadOnlySignal<i32>) -> Element {
- println!("rendering child with count {count}");
- rsx! {
- h1 { "{count}" }
- }
- }
|