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- //! Demonstrate how to use dioxus as a child window for use in alternative renderers like wgpu.
- //!
- //! The code here is borrowed from wry's example:
- //! https://github.com/tauri-apps/wry/blob/dev/examples/wgpu.rs
- //!
- //! To use this feature set `with_as_child_window()` on your desktop config which will then let you
- use dioxus::desktop::{
- tao::{event::Event as WryEvent, window::WindowBuilder},
- use_wry_event_handler, window, Config, DesktopContext,
- };
- use dioxus::prelude::*;
- fn main() {
- let config = Config::new()
- .with_window(WindowBuilder::new().with_transparent(true))
- .with_as_child_window();
- dioxus::LaunchBuilder::desktop()
- .with_cfg(config)
- .launch(app);
- }
- fn app() -> Element {
- let graphics_resources = use_resource(move || async {
- GraphicsContextAsyncBuilder {
- desktop: window(),
- resources_builder: |ctx| Box::pin(GraphicsResources::new(ctx)),
- }
- .build()
- .await
- });
- // on first render request a redraw
- use_effect(|| {
- window().window.request_redraw();
- });
- use_wry_event_handler(move |event, _| {
- use dioxus::desktop::tao::event::WindowEvent;
- if let WryEvent::RedrawRequested(_id) = event {
- let resources = graphics_resources.read();
- if let Some(resources) = resources.as_ref() {
- resources.with_resources(|resources| resources.render());
- }
- }
- if let WryEvent::WindowEvent {
- event: WindowEvent::Resized(new_size),
- ..
- } = event
- {
- let ctx = graphics_resources.value();
- if let Some(ctx_ref) = ctx.as_ref() {
- ctx_ref.with_resources(|srcs| {
- let mut cfg = srcs.config.clone();
- cfg.width = new_size.width;
- cfg.height = new_size.height;
- srcs.surface.configure(&srcs.device, &cfg);
- });
- }
- window().window.request_redraw();
- }
- });
- rsx! {
- div {
- color: "blue",
- width: "100vw",
- height: "100vh",
- display: "flex",
- justify_content: "center",
- align_items: "center",
- font_size: "20px",
- div { "text overlaid on a wgpu surface!" }
- }
- }
- }
- /// This borrows from the `window` which is contained within an `Arc` so we need to wrap it in a self-borrowing struct
- /// to be able to borrow the window for the wgpu::Surface
- #[ouroboros::self_referencing]
- struct GraphicsContext {
- desktop: DesktopContext,
- #[borrows(desktop)]
- #[not_covariant]
- resources: GraphicsResources<'this>,
- }
- struct GraphicsResources<'a> {
- surface: wgpu::Surface<'a>,
- device: wgpu::Device,
- pipeline: wgpu::RenderPipeline,
- queue: wgpu::Queue,
- config: wgpu::SurfaceConfiguration,
- }
- impl<'a> GraphicsResources<'a> {
- async fn new(context: &'a DesktopContext) -> Self {
- let window = &context.window;
- let size = window.inner_size();
- let instance = wgpu::Instance::default();
- let surface: wgpu::Surface<'a> = instance.create_surface(window).unwrap();
- let adapter = instance
- .request_adapter(&wgpu::RequestAdapterOptions {
- power_preference: wgpu::PowerPreference::default(),
- force_fallback_adapter: false,
- // Request an adapter which can render to our surface
- compatible_surface: Some(&surface),
- })
- .await
- .expect("Failed to find an appropriate adapter");
- // Create the logical device and command queue
- let (device, queue) = adapter
- .request_device(
- &wgpu::DeviceDescriptor {
- label: None,
- required_features: wgpu::Features::empty(),
- // Make sure we use the texture resolution limits from the adapter, so we can support images the size of the swapchain.
- required_limits: wgpu::Limits::downlevel_webgl2_defaults()
- .using_resolution(adapter.limits()),
- },
- None,
- )
- .await
- .expect("Failed to create device");
- // Load the shaders from disk
- let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
- label: None,
- source: wgpu::ShaderSource::Wgsl(
- r#"
- @vertex
- fn vs_main(@builtin(vertex_index) in_vertex_index: u32) -> @builtin(position) vec4<f32> {
- let x = f32(i32(in_vertex_index) - 1);
- let y = f32(i32(in_vertex_index & 1u) * 2 - 1);
- return vec4<f32>(x, y, 0.0, 1.0);
- }
- @fragment
- fn fs_main() -> @location(0) vec4<f32> {
- return vec4<f32>(1.0, 0.0, 0.0, 1.0);
- }
- "#
- .into(),
- ),
- });
- let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
- label: None,
- bind_group_layouts: &[],
- push_constant_ranges: &[],
- });
- let swapchain_capabilities = surface.get_capabilities(&adapter);
- let swapchain_format = swapchain_capabilities.formats[0];
- let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
- label: None,
- layout: Some(&pipeline_layout),
- vertex: wgpu::VertexState {
- module: &shader,
- entry_point: "vs_main",
- buffers: &[],
- },
- fragment: Some(wgpu::FragmentState {
- module: &shader,
- entry_point: "fs_main",
- targets: &[Some(swapchain_format.into())],
- }),
- primitive: wgpu::PrimitiveState::default(),
- depth_stencil: None,
- multisample: wgpu::MultisampleState::default(),
- multiview: None,
- });
- let config = wgpu::SurfaceConfiguration {
- usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
- format: swapchain_format,
- width: size.width,
- height: size.height,
- present_mode: wgpu::PresentMode::Fifo,
- desired_maximum_frame_latency: 2,
- alpha_mode: wgpu::CompositeAlphaMode::PostMultiplied,
- view_formats: vec![],
- };
- surface.configure(&device, &config);
- GraphicsResources {
- surface,
- device,
- pipeline,
- queue,
- config,
- }
- }
- fn render(&self) {
- let GraphicsResources {
- surface,
- device,
- pipeline,
- queue,
- ..
- } = self;
- let frame = surface
- .get_current_texture()
- .expect("Failed to acquire next swap chain texture");
- let view = frame
- .texture
- .create_view(&wgpu::TextureViewDescriptor::default());
- let mut encoder =
- device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
- {
- let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
- label: None,
- color_attachments: &[Some(wgpu::RenderPassColorAttachment {
- view: &view,
- resolve_target: None,
- ops: wgpu::Operations {
- load: wgpu::LoadOp::Clear(wgpu::Color::TRANSPARENT),
- store: wgpu::StoreOp::Store,
- },
- })],
- depth_stencil_attachment: None,
- timestamp_writes: None,
- occlusion_query_set: None,
- });
- rpass.set_pipeline(pipeline);
- rpass.draw(0..3, 0..1);
- }
- queue.submit(Some(encoder.finish()));
- frame.present();
- }
- }
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