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- //! This example shows that you can place heavy work on the main thread, and then
- //!
- //! You *should* be using `tokio::spawn_blocking` instead.
- //!
- //! Your app runs in an async runtime (Tokio), so you should avoid blocking
- //! the rendering of the VirtualDom.
- //!
- //!
- use dioxus::prelude::*;
- fn main() {
- dioxus::desktop::launch(app);
- }
- fn app(cx: Scope) -> Element {
- // This is discouraged
- std::thread::sleep(std::time::Duration::from_millis(2_000));
- // This is suggested
- tokio::task::spawn_blocking(move || {
- std::thread::sleep(std::time::Duration::from_millis(2_000));
- });
- cx.render(rsx! {
- div { "Hello, world!" }
- })
- }
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