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- //! Example: Reducer Pattern
- //! -----------------
- //!
- //! This example shows how to encapsulate state in dioxus components with the reducer pattern.
- //! This pattern is very useful when a single component can handle many types of input that can
- //! be represented by an enum.
- use dioxus::prelude::*;
- fn main() {
- launch(app);
- }
- fn app() -> Element {
- let mut state = use_signal(|| PlayerState { is_playing: false });
- rsx!(
- style { {include_str!("./assets/radio.css")} }
- h1 {"Select an option"}
- // Add some cute animations if the radio is playing!
- div { class: if state.read().is_playing { "bounce" },
- "The radio is... ", {state.read().is_playing()}, "!"
- }
- button { id: "play", onclick: move |_| state.write().reduce(PlayerAction::Pause), "Pause" }
- button { id: "pause", onclick: move |_| state.write().reduce(PlayerAction::Play), "Play" }
- )
- }
- enum PlayerAction {
- Pause,
- Play,
- }
- #[derive(Clone)]
- struct PlayerState {
- is_playing: bool,
- }
- impl PlayerState {
- fn reduce(&mut self, action: PlayerAction) {
- match action {
- PlayerAction::Pause => self.is_playing = false,
- PlayerAction::Play => self.is_playing = true,
- }
- }
- fn is_playing(&self) -> &'static str {
- match self.is_playing {
- true => "currently playing!",
- false => "not currently playing",
- }
- }
- }
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