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- //! This example shows how to listen to all events on a div and log them to the console.
- //!
- //! The primary demonstration here is the properties on the events themselves, hoping to give you some inspiration
- //! on adding interactivity to your own application.
- use dioxus::prelude::*;
- use std::{collections::VecDeque, fmt::Debug, rc::Rc};
- const STYLE: &str = asset!("./examples/assets/events.css");
- fn main() {
- dioxus::launch(app);
- }
- fn app() -> Element {
- // Using a VecDeque so its cheap to pop old events off the front
- let mut events = use_signal(VecDeque::new);
- // All events and their data implement Debug, so we can re-cast them as Rc<dyn Debug> instead of their specific type
- let mut log_event = move |event: Rc<dyn Debug>| {
- // Only store the last 20 events
- if events.read().len() >= 20 {
- events.write().pop_front();
- }
- events.write().push_back(event);
- };
- rsx! {
- document::Link { rel: "stylesheet", href: STYLE }
- div { id: "container",
- // focusing is necessary to catch keyboard events
- div { id: "receiver", tabindex: 0,
- onmousemove: move |event| log_event(event.data()),
- onclick: move |event| log_event(event.data()),
- ondoubleclick: move |event| log_event(event.data()),
- onmousedown: move |event| log_event(event.data()),
- onmouseup: move |event| log_event(event.data()),
- onwheel: move |event| log_event(event.data()),
- onkeydown: move |event| log_event(event.data()),
- onkeyup: move |event| log_event(event.data()),
- onkeypress: move |event| log_event(event.data()),
- onfocusin: move |event| log_event(event.data()),
- onfocusout: move |event| log_event(event.data()),
- "Hover, click, type or scroll to see the info down below"
- }
- div { id: "log",
- for event in events.read().iter() {
- div { "{event:?}" }
- }
- }
- }
- }
- }
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