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- #region Copyright notice and license
- // Copyright 2019 The gRPC Authors
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- #endregion
- using UnityEngine;
- using System.Threading.Tasks;
- using System;
- using Grpc.Core;
- using Helloworld;
- class HelloWorldTest
- {
- // Can be run from commandline.
- // Example command:
- // "/Applications/Unity/Unity.app/Contents/MacOS/Unity -quit -batchmode -nographics -executeMethod HelloWorldTest.RunHelloWorld -logfile"
- public static void RunHelloWorld()
- {
- Application.SetStackTraceLogType(LogType.Log, StackTraceLogType.None);
- Debug.Log("==============================================================");
- Debug.Log("Starting tests");
- Debug.Log("==============================================================");
- Debug.Log("Application.platform: " + Application.platform);
- Debug.Log("Environment.OSVersion: " + Environment.OSVersion);
- var reply = Greet("Unity");
- Debug.Log("Greeting: " + reply.Message);
- Debug.Log("==============================================================");
- Debug.Log("Tests finished successfully.");
- Debug.Log("==============================================================");
- }
- public static HelloReply Greet(string greeting)
- {
- const int Port = 30051;
- Server server = new Server
- {
- Services = { Greeter.BindService(new GreeterImpl()) },
- Ports = { new ServerPort("localhost", Port, ServerCredentials.Insecure) }
- };
- server.Start();
- Channel channel = new Channel("127.0.0.1:30051", ChannelCredentials.Insecure);
- var client = new Greeter.GreeterClient(channel);
- var reply = client.SayHello(new HelloRequest { Name = greeting });
- channel.ShutdownAsync().Wait();
- server.ShutdownAsync().Wait();
- return reply;
- }
- class GreeterImpl : Greeter.GreeterBase
- {
- // Server side handler of the SayHello RPC
- public override Task<HelloReply> SayHello(HelloRequest request, ServerCallContext context)
- {
- return Task.FromResult(new HelloReply { Message = "Hello " + request.Name });
- }
- }
- }
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