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- /*
- *
- * Copyright 2015 gRPC authors.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- */
- #include <iostream>
- #include <memory>
- #include <string>
- #include <grpc/support/log.h>
- #include <grpcpp/grpcpp.h>
- #ifdef BAZEL_BUILD
- #include "examples/protos/helloworld.grpc.pb.h"
- #else
- #include "helloworld.grpc.pb.h"
- #endif
- using grpc::Channel;
- using grpc::ClientAsyncResponseReader;
- using grpc::ClientContext;
- using grpc::CompletionQueue;
- using grpc::Status;
- using helloworld::Greeter;
- using helloworld::HelloReply;
- using helloworld::HelloRequest;
- class GreeterClient {
- public:
- explicit GreeterClient(std::shared_ptr<Channel> channel)
- : stub_(Greeter::NewStub(channel)) {}
- // Assembles the client's payload, sends it and presents the response back
- // from the server.
- std::string SayHello(const std::string& user) {
- // Data we are sending to the server.
- HelloRequest request;
- request.set_name(user);
- // Container for the data we expect from the server.
- HelloReply reply;
- // Context for the client. It could be used to convey extra information to
- // the server and/or tweak certain RPC behaviors.
- ClientContext context;
- // The producer-consumer queue we use to communicate asynchronously with the
- // gRPC runtime.
- CompletionQueue cq;
- // Storage for the status of the RPC upon completion.
- Status status;
- // stub_->PrepareAsyncSayHello() creates an RPC object, returning
- // an instance to store in "call" but does not actually start the RPC
- // Because we are using the asynchronous API, we need to hold on to
- // the "call" instance in order to get updates on the ongoing RPC.
- std::unique_ptr<ClientAsyncResponseReader<HelloReply> > rpc(
- stub_->PrepareAsyncSayHello(&context, request, &cq));
- // StartCall initiates the RPC call
- rpc->StartCall();
- // Request that, upon completion of the RPC, "reply" be updated with the
- // server's response; "status" with the indication of whether the operation
- // was successful. Tag the request with the integer 1.
- rpc->Finish(&reply, &status, (void*)1);
- void* got_tag;
- bool ok = false;
- // Block until the next result is available in the completion queue "cq".
- // The return value of Next should always be checked. This return value
- // tells us whether there is any kind of event or the cq_ is shutting down.
- GPR_ASSERT(cq.Next(&got_tag, &ok));
- // Verify that the result from "cq" corresponds, by its tag, our previous
- // request.
- GPR_ASSERT(got_tag == (void*)1);
- // ... and that the request was completed successfully. Note that "ok"
- // corresponds solely to the request for updates introduced by Finish().
- GPR_ASSERT(ok);
- // Act upon the status of the actual RPC.
- if (status.ok()) {
- return reply.message();
- } else {
- return "RPC failed";
- }
- }
- private:
- // Out of the passed in Channel comes the stub, stored here, our view of the
- // server's exposed services.
- std::unique_ptr<Greeter::Stub> stub_;
- };
- int main(int argc, char** argv) {
- // Instantiate the client. It requires a channel, out of which the actual RPCs
- // are created. This channel models a connection to an endpoint (in this case,
- // localhost at port 50051). We indicate that the channel isn't authenticated
- // (use of InsecureChannelCredentials()).
- GreeterClient greeter(grpc::CreateChannel(
- "localhost:50051", grpc::InsecureChannelCredentials()));
- std::string user("world");
- std::string reply = greeter.SayHello(user); // The actual RPC call!
- std::cout << "Greeter received: " << reply << std::endl;
- return 0;
- }
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