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- /*
- *
- * Copyright 2016 gRPC authors.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- */
- /* Benchmark gRPC end2end in various configurations */
- #ifndef TEST_CPP_MICROBENCHMARKS_FULLSTACK_STREAMING_PING_PONG_H
- #define TEST_CPP_MICROBENCHMARKS_FULLSTACK_STREAMING_PING_PONG_H
- #include <sstream>
- #include <benchmark/benchmark.h>
- #include "src/core/lib/profiling/timers.h"
- #include "src/proto/grpc/testing/echo.grpc.pb.h"
- #include "test/cpp/microbenchmarks/fullstack_context_mutators.h"
- #include "test/cpp/microbenchmarks/fullstack_fixtures.h"
- namespace grpc {
- namespace testing {
- /*******************************************************************************
- * BENCHMARKING KERNELS
- */
- static void* tag(intptr_t x) { return reinterpret_cast<void*>(x); }
- // Repeatedly makes Streaming Bidi calls (exchanging a configurable number of
- // messages in each call) in a loop on a single channel
- //
- // First parmeter (i.e state.range(0)): Message size (in bytes) to use
- // Second parameter (i.e state.range(1)): Number of ping pong messages.
- // Note: One ping-pong means two messages (one from client to server and
- // the other from server to client):
- template <class Fixture, class ClientContextMutator, class ServerContextMutator>
- static void BM_StreamingPingPong(benchmark::State& state) {
- const int msg_size = state.range(0);
- const int max_ping_pongs = state.range(1);
- EchoTestService::AsyncService service;
- std::unique_ptr<Fixture> fixture(new Fixture(&service));
- {
- EchoResponse send_response;
- EchoResponse recv_response;
- EchoRequest send_request;
- EchoRequest recv_request;
- if (msg_size > 0) {
- send_request.set_message(std::string(msg_size, 'a'));
- send_response.set_message(std::string(msg_size, 'b'));
- }
- std::unique_ptr<EchoTestService::Stub> stub(
- EchoTestService::NewStub(fixture->channel()));
- for (auto _ : state) {
- ServerContext svr_ctx;
- ServerContextMutator svr_ctx_mut(&svr_ctx);
- ServerAsyncReaderWriter<EchoResponse, EchoRequest> response_rw(&svr_ctx);
- service.RequestBidiStream(&svr_ctx, &response_rw, fixture->cq(),
- fixture->cq(), tag(0));
- ClientContext cli_ctx;
- ClientContextMutator cli_ctx_mut(&cli_ctx);
- auto request_rw = stub->AsyncBidiStream(&cli_ctx, fixture->cq(), tag(1));
- // Establish async stream between client side and server side
- void* t;
- bool ok;
- int need_tags = (1 << 0) | (1 << 1);
- while (need_tags) {
- GPR_ASSERT(fixture->cq()->Next(&t, &ok));
- GPR_ASSERT(ok);
- int i = static_cast<int>(reinterpret_cast<intptr_t>(t));
- GPR_ASSERT(need_tags & (1 << i));
- need_tags &= ~(1 << i);
- }
- // Send 'max_ping_pongs' number of ping pong messages
- int ping_pong_cnt = 0;
- while (ping_pong_cnt < max_ping_pongs) {
- request_rw->Write(send_request, tag(0)); // Start client send
- response_rw.Read(&recv_request, tag(1)); // Start server recv
- request_rw->Read(&recv_response, tag(2)); // Start client recv
- need_tags = (1 << 0) | (1 << 1) | (1 << 2) | (1 << 3);
- while (need_tags) {
- GPR_ASSERT(fixture->cq()->Next(&t, &ok));
- GPR_ASSERT(ok);
- int i = static_cast<int>(reinterpret_cast<intptr_t>(t));
- // If server recv is complete, start the server send operation
- if (i == 1) {
- response_rw.Write(send_response, tag(3));
- }
- GPR_ASSERT(need_tags & (1 << i));
- need_tags &= ~(1 << i);
- }
- ping_pong_cnt++;
- }
- request_rw->WritesDone(tag(0));
- response_rw.Finish(Status::OK, tag(1));
- Status recv_status;
- request_rw->Finish(&recv_status, tag(2));
- need_tags = (1 << 0) | (1 << 1) | (1 << 2);
- while (need_tags) {
- GPR_ASSERT(fixture->cq()->Next(&t, &ok));
- int i = static_cast<int>(reinterpret_cast<intptr_t>(t));
- GPR_ASSERT(need_tags & (1 << i));
- need_tags &= ~(1 << i);
- }
- GPR_ASSERT(recv_status.ok());
- }
- }
- fixture->Finish(state);
- fixture.reset();
- state.SetBytesProcessed(msg_size * state.iterations() * max_ping_pongs * 2);
- }
- // Repeatedly sends ping pong messages in a single streaming Bidi call in a loop
- // First parmeter (i.e state.range(0)): Message size (in bytes) to use
- template <class Fixture, class ClientContextMutator, class ServerContextMutator>
- static void BM_StreamingPingPongMsgs(benchmark::State& state) {
- const int msg_size = state.range(0);
- EchoTestService::AsyncService service;
- std::unique_ptr<Fixture> fixture(new Fixture(&service));
- {
- EchoResponse send_response;
- EchoResponse recv_response;
- EchoRequest send_request;
- EchoRequest recv_request;
- if (msg_size > 0) {
- send_request.set_message(std::string(msg_size, 'a'));
- send_response.set_message(std::string(msg_size, 'b'));
- }
- std::unique_ptr<EchoTestService::Stub> stub(
- EchoTestService::NewStub(fixture->channel()));
- ServerContext svr_ctx;
- ServerContextMutator svr_ctx_mut(&svr_ctx);
- ServerAsyncReaderWriter<EchoResponse, EchoRequest> response_rw(&svr_ctx);
- service.RequestBidiStream(&svr_ctx, &response_rw, fixture->cq(),
- fixture->cq(), tag(0));
- ClientContext cli_ctx;
- ClientContextMutator cli_ctx_mut(&cli_ctx);
- auto request_rw = stub->AsyncBidiStream(&cli_ctx, fixture->cq(), tag(1));
- // Establish async stream between client side and server side
- void* t;
- bool ok;
- int need_tags = (1 << 0) | (1 << 1);
- while (need_tags) {
- GPR_ASSERT(fixture->cq()->Next(&t, &ok));
- GPR_ASSERT(ok);
- int i = static_cast<int>(reinterpret_cast<intptr_t>(t));
- GPR_ASSERT(need_tags & (1 << i));
- need_tags &= ~(1 << i);
- }
- for (auto _ : state) {
- GPR_TIMER_SCOPE("BenchmarkCycle", 0);
- request_rw->Write(send_request, tag(0)); // Start client send
- response_rw.Read(&recv_request, tag(1)); // Start server recv
- request_rw->Read(&recv_response, tag(2)); // Start client recv
- need_tags = (1 << 0) | (1 << 1) | (1 << 2) | (1 << 3);
- while (need_tags) {
- GPR_ASSERT(fixture->cq()->Next(&t, &ok));
- GPR_ASSERT(ok);
- int i = static_cast<int>(reinterpret_cast<intptr_t>(t));
- // If server recv is complete, start the server send operation
- if (i == 1) {
- response_rw.Write(send_response, tag(3));
- }
- GPR_ASSERT(need_tags & (1 << i));
- need_tags &= ~(1 << i);
- }
- }
- request_rw->WritesDone(tag(0));
- response_rw.Finish(Status::OK, tag(1));
- Status recv_status;
- request_rw->Finish(&recv_status, tag(2));
- need_tags = (1 << 0) | (1 << 1) | (1 << 2);
- while (need_tags) {
- GPR_ASSERT(fixture->cq()->Next(&t, &ok));
- int i = static_cast<int>(reinterpret_cast<intptr_t>(t));
- GPR_ASSERT(need_tags & (1 << i));
- need_tags &= ~(1 << i);
- }
- GPR_ASSERT(recv_status.ok());
- }
- fixture->Finish(state);
- fixture.reset();
- state.SetBytesProcessed(msg_size * state.iterations() * 2);
- }
- // Repeatedly makes Streaming Bidi calls (exchanging a configurable number of
- // messages in each call) in a loop on a single channel. Different from
- // BM_StreamingPingPong we are using stream coalescing api, e.g. WriteLast,
- // WriteAndFinish, set_initial_metadata_corked. These apis aim at saving
- // sendmsg syscalls for streaming by coalescing 1. initial metadata with first
- // message; 2. final streaming message with trailing metadata.
- //
- // First parmeter (i.e state.range(0)): Message size (in bytes) to use
- // Second parameter (i.e state.range(1)): Number of ping pong messages.
- // Note: One ping-pong means two messages (one from client to server and
- // the other from server to client):
- // Third parameter (i.e state.range(2)): Switch between using WriteAndFinish
- // API and WriteLast API for server.
- template <class Fixture, class ClientContextMutator, class ServerContextMutator>
- static void BM_StreamingPingPongWithCoalescingApi(benchmark::State& state) {
- const int msg_size = state.range(0);
- const int max_ping_pongs = state.range(1);
- // This options is used to test out server API: WriteLast and WriteAndFinish
- // respectively, since we can not use both of them on server side at the same
- // time. Value 1 means we are testing out the WriteAndFinish API, and
- // otherwise we are testing out the WriteLast API.
- const int write_and_finish = state.range(2);
- EchoTestService::AsyncService service;
- std::unique_ptr<Fixture> fixture(new Fixture(&service));
- {
- EchoResponse send_response;
- EchoResponse recv_response;
- EchoRequest send_request;
- EchoRequest recv_request;
- if (msg_size > 0) {
- send_request.set_message(std::string(msg_size, 'a'));
- send_response.set_message(std::string(msg_size, 'b'));
- }
- std::unique_ptr<EchoTestService::Stub> stub(
- EchoTestService::NewStub(fixture->channel()));
- for (auto _ : state) {
- ServerContext svr_ctx;
- ServerContextMutator svr_ctx_mut(&svr_ctx);
- ServerAsyncReaderWriter<EchoResponse, EchoRequest> response_rw(&svr_ctx);
- service.RequestBidiStream(&svr_ctx, &response_rw, fixture->cq(),
- fixture->cq(), tag(0));
- ClientContext cli_ctx;
- ClientContextMutator cli_ctx_mut(&cli_ctx);
- cli_ctx.set_initial_metadata_corked(true);
- // tag:1 here will never comes up, since we are not performing any op due
- // to initial metadata coalescing.
- auto request_rw = stub->AsyncBidiStream(&cli_ctx, fixture->cq(), tag(1));
- void* t;
- bool ok;
- int expect_tags = 0;
- // Send 'max_ping_pongs' number of ping pong messages
- int ping_pong_cnt = 0;
- while (ping_pong_cnt < max_ping_pongs) {
- if (ping_pong_cnt == max_ping_pongs - 1) {
- request_rw->WriteLast(send_request, WriteOptions(), tag(2));
- } else {
- request_rw->Write(send_request, tag(2)); // Start client send
- }
- int await_tags = (1 << 2);
- if (ping_pong_cnt == 0) {
- // wait for the server call structure (call_hook, etc.) to be
- // initialized (async stream between client side and server side
- // established). It is necessary when client init metadata is
- // coalesced
- GPR_ASSERT(fixture->cq()->Next(&t, &ok));
- while (static_cast<int>(reinterpret_cast<intptr_t>(t)) != 0) {
- // In some cases tag:2 comes before tag:0 (write tag comes out
- // first), this while loop is to make sure get tag:0.
- int i = static_cast<int>(reinterpret_cast<intptr_t>(t));
- GPR_ASSERT(await_tags & (1 << i));
- await_tags &= ~(1 << i);
- GPR_ASSERT(fixture->cq()->Next(&t, &ok));
- }
- }
- response_rw.Read(&recv_request, tag(3)); // Start server recv
- request_rw->Read(&recv_response, tag(4)); // Start client recv
- await_tags |= (1 << 3) | (1 << 4);
- expect_tags = await_tags;
- await_tags |= (1 << 5);
- while (await_tags != 0) {
- GPR_ASSERT(fixture->cq()->Next(&t, &ok));
- GPR_ASSERT(ok);
- int i = static_cast<int>(reinterpret_cast<intptr_t>(t));
- // If server recv is complete, start the server send operation
- if (i == 3) {
- if (ping_pong_cnt == max_ping_pongs - 1) {
- if (write_and_finish == 1) {
- response_rw.WriteAndFinish(send_response, WriteOptions(),
- Status::OK, tag(5));
- expect_tags |= (1 << 5);
- } else {
- response_rw.WriteLast(send_response, WriteOptions(), tag(5));
- // WriteLast buffers the write, so it's possible neither server
- // write op nor client read op will finish inside the while
- // loop.
- await_tags &= ~(1 << 4);
- await_tags &= ~(1 << 5);
- expect_tags |= (1 << 5);
- }
- } else {
- response_rw.Write(send_response, tag(5));
- expect_tags |= (1 << 5);
- }
- }
- GPR_ASSERT(expect_tags & (1 << i));
- expect_tags &= ~(1 << i);
- await_tags &= ~(1 << i);
- }
- ping_pong_cnt++;
- }
- if (max_ping_pongs == 0) {
- expect_tags |= (1 << 6) | (1 << 7) | (1 << 8);
- } else {
- if (write_and_finish == 1) {
- expect_tags |= (1 << 8);
- } else {
- // server's buffered write and the client's read of the buffered write
- // tags should come up.
- expect_tags |= (1 << 7) | (1 << 8);
- }
- }
- // No message write or initial metadata write happened yet.
- if (max_ping_pongs == 0) {
- request_rw->WritesDone(tag(6));
- // wait for server call data structure(call_hook, etc.) to be
- // initialized, since initial metadata is corked.
- GPR_ASSERT(fixture->cq()->Next(&t, &ok));
- while (static_cast<int>(reinterpret_cast<intptr_t>(t)) != 0) {
- int i = static_cast<int>(reinterpret_cast<intptr_t>(t));
- GPR_ASSERT(expect_tags & (1 << i));
- expect_tags &= ~(1 << i);
- GPR_ASSERT(fixture->cq()->Next(&t, &ok));
- }
- response_rw.Finish(Status::OK, tag(7));
- } else {
- if (write_and_finish != 1) {
- response_rw.Finish(Status::OK, tag(7));
- }
- }
- Status recv_status;
- request_rw->Finish(&recv_status, tag(8));
- while (expect_tags) {
- GPR_ASSERT(fixture->cq()->Next(&t, &ok));
- int i = static_cast<int>(reinterpret_cast<intptr_t>(t));
- GPR_ASSERT(expect_tags & (1 << i));
- expect_tags &= ~(1 << i);
- }
- GPR_ASSERT(recv_status.ok());
- }
- }
- fixture->Finish(state);
- fixture.reset();
- state.SetBytesProcessed(msg_size * state.iterations() * max_ping_pongs * 2);
- }
- } // namespace testing
- } // namespace grpc
- #endif // TEST_CPP_MICROBENCHMARKS_FULLSTACK_STREAMING_PING_PONG_H
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