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- // Copyright 2017 The Abseil Authors.
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // https://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- #include "absl/base/internal/low_level_alloc.h"
- #include <stdint.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <thread> // NOLINT(build/c++11)
- #include <unordered_map>
- #include <utility>
- #ifdef __EMSCRIPTEN__
- #include <emscripten.h>
- #endif
- #include "absl/container/node_hash_map.h"
- namespace absl {
- ABSL_NAMESPACE_BEGIN
- namespace base_internal {
- namespace {
- // This test doesn't use gtest since it needs to test that everything
- // works before main().
- #define TEST_ASSERT(x) \
- if (!(x)) { \
- printf("TEST_ASSERT(%s) FAILED ON LINE %d\n", #x, __LINE__); \
- abort(); \
- }
- // a block of memory obtained from the allocator
- struct BlockDesc {
- char *ptr; // pointer to memory
- int len; // number of bytes
- int fill; // filled with data starting with this
- };
- // Check that the pattern placed in the block d
- // by RandomizeBlockDesc is still there.
- static void CheckBlockDesc(const BlockDesc &d) {
- for (int i = 0; i != d.len; i++) {
- TEST_ASSERT((d.ptr[i] & 0xff) == ((d.fill + i) & 0xff));
- }
- }
- // Fill the block "*d" with a pattern
- // starting with a random byte.
- static void RandomizeBlockDesc(BlockDesc *d) {
- d->fill = rand() & 0xff;
- for (int i = 0; i != d->len; i++) {
- d->ptr[i] = (d->fill + i) & 0xff;
- }
- }
- // Use to indicate to the malloc hooks that
- // this calls is from LowLevelAlloc.
- static bool using_low_level_alloc = false;
- // n times, toss a coin, and based on the outcome
- // either allocate a new block or deallocate an old block.
- // New blocks are placed in a std::unordered_map with a random key
- // and initialized with RandomizeBlockDesc().
- // If keys conflict, the older block is freed.
- // Old blocks are always checked with CheckBlockDesc()
- // before being freed. At the end of the run,
- // all remaining allocated blocks are freed.
- // If use_new_arena is true, use a fresh arena, and then delete it.
- // If call_malloc_hook is true and user_arena is true,
- // allocations and deallocations are reported via the MallocHook
- // interface.
- static void Test(bool use_new_arena, bool call_malloc_hook, int n) {
- typedef absl::node_hash_map<int, BlockDesc> AllocMap;
- AllocMap allocated;
- AllocMap::iterator it;
- BlockDesc block_desc;
- int rnd;
- LowLevelAlloc::Arena *arena = 0;
- if (use_new_arena) {
- int32_t flags = call_malloc_hook ? LowLevelAlloc::kCallMallocHook : 0;
- arena = LowLevelAlloc::NewArena(flags);
- }
- for (int i = 0; i != n; i++) {
- if (i != 0 && i % 10000 == 0) {
- printf(".");
- fflush(stdout);
- }
- switch (rand() & 1) { // toss a coin
- case 0: // coin came up heads: add a block
- using_low_level_alloc = true;
- block_desc.len = rand() & 0x3fff;
- block_desc.ptr =
- reinterpret_cast<char *>(
- arena == 0
- ? LowLevelAlloc::Alloc(block_desc.len)
- : LowLevelAlloc::AllocWithArena(block_desc.len, arena));
- using_low_level_alloc = false;
- RandomizeBlockDesc(&block_desc);
- rnd = rand();
- it = allocated.find(rnd);
- if (it != allocated.end()) {
- CheckBlockDesc(it->second);
- using_low_level_alloc = true;
- LowLevelAlloc::Free(it->second.ptr);
- using_low_level_alloc = false;
- it->second = block_desc;
- } else {
- allocated[rnd] = block_desc;
- }
- break;
- case 1: // coin came up tails: remove a block
- it = allocated.begin();
- if (it != allocated.end()) {
- CheckBlockDesc(it->second);
- using_low_level_alloc = true;
- LowLevelAlloc::Free(it->second.ptr);
- using_low_level_alloc = false;
- allocated.erase(it);
- }
- break;
- }
- }
- // remove all remaining blocks
- while ((it = allocated.begin()) != allocated.end()) {
- CheckBlockDesc(it->second);
- using_low_level_alloc = true;
- LowLevelAlloc::Free(it->second.ptr);
- using_low_level_alloc = false;
- allocated.erase(it);
- }
- if (use_new_arena) {
- TEST_ASSERT(LowLevelAlloc::DeleteArena(arena));
- }
- }
- // LowLevelAlloc is designed to be safe to call before main().
- static struct BeforeMain {
- BeforeMain() {
- Test(false, false, 50000);
- Test(true, false, 50000);
- Test(true, true, 50000);
- }
- } before_main;
- } // namespace
- } // namespace base_internal
- ABSL_NAMESPACE_END
- } // namespace absl
- int main(int argc, char *argv[]) {
- // The actual test runs in the global constructor of `before_main`.
- printf("PASS\n");
- #ifdef __EMSCRIPTEN__
- // clang-format off
- // This is JS here. Don't try to format it.
- MAIN_THREAD_EM_ASM({
- if (ENVIRONMENT_IS_WEB) {
- if (typeof TEST_FINISH === 'function') {
- TEST_FINISH($0);
- } else {
- console.error('Attempted to exit with status ' + $0);
- console.error('But TEST_FINSIHED is not a function.');
- }
- }
- }, 0);
- // clang-format on
- #endif
- return 0;
- }
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