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- /* Copyright Joyent, Inc. and other Node contributors. All rights reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to
- * deal in the Software without restriction, including without limitation the
- * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- * sell copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- */
- #include "uv.h"
- #include "task.h"
- TEST_IMPL(loop_update_time) {
- uint64_t start;
- start = uv_now(uv_default_loop());
- while (uv_now(uv_default_loop()) - start < 1000)
- ASSERT(0 == uv_run(uv_default_loop(), UV_RUN_NOWAIT));
- MAKE_VALGRIND_HAPPY();
- return 0;
- }
- static void cb(uv_timer_t* timer) {
- uv_close((uv_handle_t*)timer, NULL);
- }
- TEST_IMPL(loop_backend_timeout) {
- uv_loop_t *loop = uv_default_loop();
- uv_timer_t timer;
- int r;
- r = uv_timer_init(loop, &timer);
- ASSERT(r == 0);
- ASSERT(!uv_loop_alive(loop));
- ASSERT(uv_backend_timeout(loop) == 0);
- r = uv_timer_start(&timer, cb, 1000, 0); /* 1 sec */
- ASSERT(r == 0);
- ASSERT(uv_backend_timeout(loop) > 100); /* 0.1 sec */
- ASSERT(uv_backend_timeout(loop) <= 1000); /* 1 sec */
- r = uv_run(loop, UV_RUN_DEFAULT);
- ASSERT(r == 0);
- ASSERT(uv_backend_timeout(loop) == 0);
- MAKE_VALGRIND_HAPPY();
- return 0;
- }
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