Browse Source

Adding SDL_GetWindowSizeInPixels for window size in pixels (#6112)

Noel Berry 2 years ago
parent
commit
00452e47fa

+ 21 - 0
include/SDL_video.h

@@ -1046,6 +1046,27 @@ extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window * window,
                                                      int *top, int *left,
                                                      int *bottom, int *right);
 
+/**
+ * Get the size of a window in pixels.
+ *
+ * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
+ * drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a
+ * platform with high-DPI support (Apple calls this "Retina"), and not
+ * disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint.
+ *
+ * \param window the window from which the drawable size should be queried
+ * \param w a pointer to variable for storing the width in pixels, may be NULL
+ * \param h a pointer to variable for storing the height in pixels, may be
+ *          NULL
+ *
+ * \since This function is available since SDL 2.26.0.
+ *
+ * \sa SDL_CreateWindow
+ * \sa SDL_GetWindowSize
+ */
+extern DECLSPEC void SDLCALL SDL_GetWindowSizeInPixels(SDL_Window * window, 
+                                                       int *w, int *h);
+
 /**
  * Set the minimum size of a window's client area.
  *

+ 1 - 0
src/dynapi/SDL2.exports

@@ -858,3 +858,4 @@
 ++'_SDL_GetRectDisplayIndex'.'SDL2.dll'.'SDL_GetRectDisplayIndex'
 ++'_SDL_ResetHint'.'SDL2.dll'.'SDL_ResetHint'
 ++'_SDL_crc16'.'SDL2.dll'.'SDL_crc16'
+++'_SDL_GetWindowSizeInPixels'.'SDL2.dll'.'SDL_GetWindowSizeInPixels'

+ 1 - 0
src/dynapi/SDL_dynapi_overrides.h

@@ -884,3 +884,4 @@
 #define SDL_GetRectDisplayIndex SDL_GetRectDisplayIndex_REAL
 #define SDL_ResetHint SDL_ResetHint_REAL
 #define SDL_crc16 SDL_crc16_REAL
+#define SDL_GetWindowSizeInPixels SDL_GetWindowSizeInPixels_REAL

+ 1 - 0
src/dynapi/SDL_dynapi_procs.h

@@ -967,3 +967,4 @@ SDL_DYNAPI_PROC(int,SDL_GetPointDisplayIndex,(const SDL_Point *a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_GetRectDisplayIndex,(const SDL_Rect *a),(a),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_ResetHint,(const char *a),(a),return)
 SDL_DYNAPI_PROC(Uint16,SDL_crc16,(Uint16 a, const void *b, size_t c),(a,b,c),return)
+SDL_DYNAPI_PROC(void,SDL_GetWindowSizeInPixels,(SDL_Window *a, int *b, int *c),(a,b,c),)

+ 3 - 3
src/render/direct3d/SDL_render_d3d.c

@@ -308,7 +308,7 @@ D3D_ActivateRenderer(SDL_Renderer * renderer)
         int w, h;
         Uint32 window_flags = SDL_GetWindowFlags(window);
 
-        WIN_GetDrawableSize(window, &w, &h);
+        SDL_GetWindowSizeInPixels(window, &w, &h);
         data->pparams.BackBufferWidth = w;
         data->pparams.BackBufferHeight = h;
         if (window_flags & SDL_WINDOW_FULLSCREEN && (window_flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP) {
@@ -357,7 +357,7 @@ D3D_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
 static int
 D3D_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
 {
-    WIN_GetDrawableSize(renderer->window, w, h);
+    SDL_GetWindowSizeInPixels(renderer->window, w, h);
     return 0;
 }
 
@@ -1653,7 +1653,7 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
     SDL_GetWindowWMInfo(window, &windowinfo);
 
     window_flags = SDL_GetWindowFlags(window);
-    WIN_GetDrawableSize(window, &w, &h);
+    SDL_GetWindowSizeInPixels(window, &w, &h);
     SDL_GetWindowDisplayMode(window, &fullscreen_mode);
 
     SDL_zero(pparams);

+ 2 - 2
src/render/direct3d11/SDL_render_d3d11.c

@@ -916,7 +916,7 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
 #if defined(__WINRT__)
     SDL_GetWindowSize(renderer->window, &w, &h);
 #else
-    WIN_GetDrawableSize(renderer->window, &w, &h);
+    SDL_GetWindowSizeInPixels(renderer->window, &w, &h);
 #endif
     data->rotation = D3D11_GetCurrentRotation();
     /* SDL_Log("%s: windowSize={%d,%d}, orientation=%d\n", __FUNCTION__, w, h, (int)data->rotation); */
@@ -1062,7 +1062,7 @@ D3D11_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
 static int
 D3D11_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
 {
-    WIN_GetDrawableSize(renderer->window, w, h);
+    SDL_GetWindowSizeInPixels(renderer->window, w, h);
     return 0;
 }
 #endif

+ 2 - 2
src/render/direct3d12/SDL_render_d3d12.c

@@ -513,7 +513,7 @@ D3D12_DestroyRenderer(SDL_Renderer * renderer)
 static int
 D3D12_GetOutputSize(SDL_Renderer *renderer, int *w, int *h)
 {
-    WIN_GetDrawableSize(renderer->window, w, h);
+    SDL_GetWindowSizeInPixels(renderer->window, w, h);
     return 0;
 }
 
@@ -1267,7 +1267,7 @@ D3D12_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
     /* The width and height of the swap chain must be based on the display's
      * non-rotated size.
      */
-    WIN_GetDrawableSize(renderer->window, &w, &h);
+    SDL_GetWindowSizeInPixels(renderer->window, &w, &h);
     data->rotation = D3D12_GetCurrentRotation();
     if (D3D12_IsDisplayRotated90Degrees(data->rotation)) {
         int tmp = w;

+ 1 - 0
src/video/SDL_sysvideo.h

@@ -227,6 +227,7 @@ struct SDL_VideoDevice
     void (*SetWindowMinimumSize) (_THIS, SDL_Window * window);
     void (*SetWindowMaximumSize) (_THIS, SDL_Window * window);
     int (*GetWindowBordersSize) (_THIS, SDL_Window * window, int *top, int *left, int *bottom, int *right);
+    void (*GetWindowSizeInPixels)(_THIS, SDL_Window *window, int *w, int *h);
     int (*SetWindowOpacity) (_THIS, SDL_Window * window, float opacity);
     int (*SetWindowModalFor) (_THIS, SDL_Window * modal_window, SDL_Window * parent_window);
     int (*SetWindowInputFocus) (_THIS, SDL_Window * window);

+ 25 - 3
src/video/SDL_video.c

@@ -2366,6 +2366,28 @@ SDL_GetWindowBordersSize(SDL_Window * window, int *top, int *left, int *bottom,
     return _this->GetWindowBordersSize(_this, window, top, left, bottom, right);
 }
 
+void
+SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h)
+{
+    int filter;
+
+    CHECK_WINDOW_MAGIC(window,);
+
+    if (w == NULL) {
+        w = &filter;
+    }
+
+    if (h == NULL) {
+        h = &filter;
+    }
+
+    if (_this->GetWindowSizeInPixels) {
+        _this->GetWindowSizeInPixels(_this, window, w, h);
+    } else {
+        SDL_GetWindowSize(window, w, h);
+    }
+}
+
 void
 SDL_SetWindowMinimumSize(SDL_Window * window, int min_w, int min_h)
 {
@@ -4096,7 +4118,7 @@ void SDL_GL_GetDrawableSize(SDL_Window * window, int *w, int *h)
     if (_this->GL_GetDrawableSize) {
         _this->GL_GetDrawableSize(_this, window, w, h);
     } else {
-        SDL_GetWindowSize(window, w, h);
+        SDL_GetWindowSizeInPixels(window, w, h);
     }
 }
 
@@ -4791,7 +4813,7 @@ void SDL_Vulkan_GetDrawableSize(SDL_Window * window, int *w, int *h)
     if (_this->Vulkan_GetDrawableSize) {
         _this->Vulkan_GetDrawableSize(_this, window, w, h);
     } else {
-        SDL_GetWindowSize(window, w, h);
+        SDL_GetWindowSizeInPixels(window, w, h);
     }
 }
 
@@ -4844,7 +4866,7 @@ void SDL_Metal_GetDrawableSize(SDL_Window * window, int *w, int *h)
     if (_this->Metal_GetDrawableSize) {
         _this->Metal_GetDrawableSize(_this, window, w, h);
     } else {
-        SDL_GetWindowSize(window, w, h);
+        SDL_GetWindowSizeInPixels(window, w, h);
     }
 }
 

+ 1 - 11
src/video/cocoa/SDL_cocoametalview.m

@@ -185,17 +185,7 @@ Cocoa_Metal_GetDrawableSize(_THIS, SDL_Window * window, int * w, int * h)
         }
     } else {
         /* Fall back to the viewport size. */
-        NSRect viewport = [contentView bounds];
-        if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
-            /* This gives us the correct viewport for a Retina-enabled view. */
-            viewport = [contentView convertRectToBacking:viewport];
-        }
-        if (w) {
-            *w = viewport.size.width;
-        }
-        if (h) {
-            *h = viewport.size.height;
-        }
+        SDL_GetWindowSizeInPixels(window, w, h);
     }
 }}
 

+ 0 - 2
src/video/cocoa/SDL_cocoaopengl.h

@@ -61,8 +61,6 @@ extern void Cocoa_GL_UnloadLibrary(_THIS);
 extern SDL_GLContext Cocoa_GL_CreateContext(_THIS, SDL_Window * window);
 extern int Cocoa_GL_MakeCurrent(_THIS, SDL_Window * window,
                                 SDL_GLContext context);
-extern void Cocoa_GL_GetDrawableSize(_THIS, SDL_Window * window,
-                                     int * w, int * h);
 extern int Cocoa_GL_SetSwapInterval(_THIS, int interval);
 extern int Cocoa_GL_GetSwapInterval(_THIS);
 extern int Cocoa_GL_SwapWindow(_THIS, SDL_Window * window);

+ 0 - 22
src/video/cocoa/SDL_cocoaopengl.m

@@ -385,28 +385,6 @@ Cocoa_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
     return 0;
 }}
 
-void
-Cocoa_GL_GetDrawableSize(_THIS, SDL_Window * window, int * w, int * h)
-{ @autoreleasepool
-{
-    SDL_WindowData *windata = (__bridge SDL_WindowData *) window->driverdata;
-    NSView *contentView = windata.sdlContentView;
-    NSRect viewport = [contentView bounds];
-
-    if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
-        /* This gives us the correct viewport for a Retina-enabled view. */
-        viewport = [contentView convertRectToBacking:viewport];
-    }
-
-    if (w) {
-        *w = viewport.size.width;
-    }
-
-    if (h) {
-        *h = viewport.size.height;
-    }
-}}
-
 int
 Cocoa_GL_SetSwapInterval(_THIS, int interval)
 { @autoreleasepool

+ 1 - 1
src/video/cocoa/SDL_cocoavideo.m

@@ -100,6 +100,7 @@ Cocoa_CreateDevice(void)
     device->SetWindowMinimumSize = Cocoa_SetWindowMinimumSize;
     device->SetWindowMaximumSize = Cocoa_SetWindowMaximumSize;
     device->SetWindowOpacity = Cocoa_SetWindowOpacity;
+    device->GetWindowSizeInPixels = Cocoa_GetWindowSizeInPixels;
     device->ShowWindow = Cocoa_ShowWindow;
     device->HideWindow = Cocoa_HideWindow;
     device->RaiseWindow = Cocoa_RaiseWindow;
@@ -133,7 +134,6 @@ Cocoa_CreateDevice(void)
     device->GL_UnloadLibrary = Cocoa_GL_UnloadLibrary;
     device->GL_CreateContext = Cocoa_GL_CreateContext;
     device->GL_MakeCurrent = Cocoa_GL_MakeCurrent;
-    device->GL_GetDrawableSize = Cocoa_GL_GetDrawableSize;
     device->GL_SetSwapInterval = Cocoa_GL_SetSwapInterval;
     device->GL_GetSwapInterval = Cocoa_GL_GetSwapInterval;
     device->GL_SwapWindow = Cocoa_GL_SwapWindow;

+ 1 - 0
src/video/cocoa/SDL_cocoawindow.h

@@ -145,6 +145,7 @@ extern void Cocoa_SetWindowPosition(_THIS, SDL_Window * window);
 extern void Cocoa_SetWindowSize(_THIS, SDL_Window * window);
 extern void Cocoa_SetWindowMinimumSize(_THIS, SDL_Window * window);
 extern void Cocoa_SetWindowMaximumSize(_THIS, SDL_Window * window);
+extern void Cocoa_GetWindowSizeInPixels(_THIS, SDL_Window * window, int *w, int *h);
 extern int Cocoa_SetWindowOpacity(_THIS, SDL_Window * window, float opacity);
 extern void Cocoa_ShowWindow(_THIS, SDL_Window * window);
 extern void Cocoa_HideWindow(_THIS, SDL_Window * window);

+ 18 - 0
src/video/cocoa/SDL_cocoawindow.m

@@ -1941,6 +1941,24 @@ Cocoa_SetWindowMaximumSize(_THIS, SDL_Window * window)
     [windata.nswindow setContentMaxSize:maxSize];
 }}
 
+void
+Cocoa_GetWindowSizeInPixels(_THIS, SDL_Window * window, int *w, int *h)
+{ @autoreleasepool
+{
+    SDL_WindowData *windata = (__bridge SDL_WindowData *) window->driverdata;
+    NSView *contentView = windata.sdlContentView;
+    NSRect viewport = [contentView bounds];
+
+    if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
+        /* This gives us the correct viewport for a Retina-enabled view. */
+        viewport = [contentView convertRectToBacking:viewport];
+    }
+
+    *w = viewport.size.width;
+    *h = viewport.size.height;
+}}
+
+
 void
 Cocoa_ShowWindow(_THIS, SDL_Window * window)
 { @autoreleasepool

+ 0 - 17
src/video/emscripten/SDL_emscriptenopengles.c

@@ -96,23 +96,6 @@ Emscripten_GLES_SwapWindow(_THIS, SDL_Window * window)
     return ret;
 }
 
-void
-Emscripten_GLES_GetDrawableSize(_THIS, SDL_Window * window, int * w, int * h)
-{
-    SDL_WindowData *data;
-    if (window->driverdata) {
-        data = (SDL_WindowData *) window->driverdata;
-
-        if (w) {
-            *w = window->w * data->pixel_ratio;
-        }
-
-        if (h) {
-            *h = window->h * data->pixel_ratio;
-        }
-    }
-}
-
 #endif /* SDL_VIDEO_DRIVER_EMSCRIPTEN && SDL_VIDEO_OPENGL_EGL */
 
 /* vi: set ts=4 sw=4 expandtab: */

+ 0 - 1
src/video/emscripten/SDL_emscriptenopengles.h

@@ -40,7 +40,6 @@ extern int Emscripten_GLES_LoadLibrary(_THIS, const char *path);
 extern SDL_GLContext Emscripten_GLES_CreateContext(_THIS, SDL_Window * window);
 extern int Emscripten_GLES_SwapWindow(_THIS, SDL_Window * window);
 extern int Emscripten_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
-extern void Emscripten_GLES_GetDrawableSize(_THIS, SDL_Window * window, int * w, int * h);
 
 #endif /* SDL_VIDEO_DRIVER_EMSCRIPTEN && SDL_VIDEO_OPENGL_EGL */
 

+ 14 - 1
src/video/emscripten/SDL_emscriptenvideo.c

@@ -47,6 +47,7 @@ static int Emscripten_GetDisplayDPI(_THIS, SDL_VideoDisplay * display, float * d
 
 static int Emscripten_CreateWindow(_THIS, SDL_Window * window);
 static void Emscripten_SetWindowSize(_THIS, SDL_Window * window);
+static void Emscripten_GetWindowSizeInPixels(_THIS, SDL_Window * window, int *w, int *h);
 static void Emscripten_DestroyWindow(_THIS, SDL_Window * window);
 static void Emscripten_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
 static void Emscripten_PumpEvents(_THIS);
@@ -101,6 +102,7 @@ Emscripten_CreateDevice(void)
     device->MinimizeWindow = Emscripten_MinimizeWindow;
     device->RestoreWindow = Emscripten_RestoreWindow;
     device->SetWindowMouseGrab = Emscripten_SetWindowMouseGrab;*/
+    device->GetWindowSizeInPixels = Emscripten_GetWindowSizeInPixels;
     device->DestroyWindow = Emscripten_DestroyWindow;
     device->SetWindowFullscreen = Emscripten_SetWindowFullscreen;
 
@@ -118,7 +120,6 @@ Emscripten_CreateDevice(void)
     device->GL_GetSwapInterval = Emscripten_GLES_GetSwapInterval;
     device->GL_SwapWindow = Emscripten_GLES_SwapWindow;
     device->GL_DeleteContext = Emscripten_GLES_DeleteContext;
-    device->GL_GetDrawableSize = Emscripten_GLES_GetDrawableSize;
 #endif
 
     device->free = Emscripten_DeleteDevice;
@@ -307,6 +308,18 @@ static void Emscripten_SetWindowSize(_THIS, SDL_Window * window)
     }
 }
 
+
+static void
+Emscripten_GetWindowSizeInPixels(_THIS, SDL_Window * window, int *w, int *h)
+{
+    SDL_WindowData *data;
+    if (window->driverdata) {
+        data = (SDL_WindowData *) window->driverdata;
+        *w = window->w * data->pixel_ratio;
+        *h = window->h * data->pixel_ratio;
+    }
+}
+
 static void
 Emscripten_DestroyWindow(_THIS, SDL_Window * window)
 {

+ 0 - 17
src/video/wayland/SDL_waylandopengles.c

@@ -197,23 +197,6 @@ Wayland_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
     return ret;
 }
 
-void
-Wayland_GLES_GetDrawableSize(_THIS, SDL_Window * window, int * w, int * h)
-{
-    SDL_WindowData *data;
-    if (window->driverdata) {
-        data = (SDL_WindowData *) window->driverdata;
-
-        if (w) {
-            *w = data->drawable_width;
-        }
-
-        if (h) {
-            *h = data->drawable_height;
-        }
-    }
-}
-
 void
 Wayland_GLES_DeleteContext(_THIS, SDL_GLContext context)
 {

+ 0 - 1
src/video/wayland/SDL_waylandopengles.h

@@ -42,7 +42,6 @@ extern int Wayland_GLES_SetSwapInterval(_THIS, int interval);
 extern int Wayland_GLES_GetSwapInterval(_THIS);
 extern int Wayland_GLES_SwapWindow(_THIS, SDL_Window * window);
 extern int Wayland_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
-extern void Wayland_GLES_GetDrawableSize(_THIS, SDL_Window * window, int * w, int * h);
 extern void Wayland_GLES_DeleteContext(_THIS, SDL_GLContext context);
 
 #endif /* SDL_waylandopengles_h_ */

+ 1 - 2
src/video/wayland/SDL_waylandvideo.c

@@ -230,7 +230,6 @@ Wayland_CreateDevice(void)
     device->GL_SwapWindow = Wayland_GLES_SwapWindow;
     device->GL_GetSwapInterval = Wayland_GLES_GetSwapInterval;
     device->GL_SetSwapInterval = Wayland_GLES_SetSwapInterval;
-    device->GL_GetDrawableSize = Wayland_GLES_GetDrawableSize;
     device->GL_MakeCurrent = Wayland_GLES_MakeCurrent;
     device->GL_CreateContext = Wayland_GLES_CreateContext;
     device->GL_LoadLibrary = Wayland_GLES_LoadLibrary;
@@ -257,6 +256,7 @@ Wayland_CreateDevice(void)
     device->SetWindowMaximumSize = Wayland_SetWindowMaximumSize;
     device->SetWindowModalFor = Wayland_SetWindowModalFor;
     device->SetWindowTitle = Wayland_SetWindowTitle;
+    device->GetWindowSizeInPixels = Wayland_GetWindowSizeInPixels;
     device->DestroyWindow = Wayland_DestroyWindow;
     device->SetWindowHitTest = Wayland_SetWindowHitTest;
     device->FlashWindow = Wayland_FlashWindow;
@@ -274,7 +274,6 @@ Wayland_CreateDevice(void)
     device->Vulkan_UnloadLibrary = Wayland_Vulkan_UnloadLibrary;
     device->Vulkan_GetInstanceExtensions = Wayland_Vulkan_GetInstanceExtensions;
     device->Vulkan_CreateSurface = Wayland_Vulkan_CreateSurface;
-    device->Vulkan_GetDrawableSize = Wayland_Vulkan_GetDrawableSize;
 #endif
 
     device->free = Wayland_DeleteDevice;

+ 0 - 16
src/video/wayland/SDL_waylandvulkan.c

@@ -132,22 +132,6 @@ SDL_bool Wayland_Vulkan_GetInstanceExtensions(_THIS,
             extensionsForWayland);
 }
 
-void Wayland_Vulkan_GetDrawableSize(_THIS, SDL_Window *window, int *w, int *h)
-{
-    SDL_WindowData *data;
-    if (window->driverdata) {
-        data = (SDL_WindowData *) window->driverdata;
-
-        if (w) {
-            *w = data->drawable_width;
-        }
-
-        if (h) {
-            *h = data->drawable_height;
-        }
-    }
-}
-
 SDL_bool Wayland_Vulkan_CreateSurface(_THIS,
                                   SDL_Window *window,
                                   VkInstance instance,

+ 0 - 1
src/video/wayland/SDL_waylandvulkan.h

@@ -40,7 +40,6 @@ SDL_bool Wayland_Vulkan_GetInstanceExtensions(_THIS,
                                           SDL_Window *window,
                                           unsigned *count,
                                           const char **names);
-void Wayland_Vulkan_GetDrawableSize(_THIS, SDL_Window *window, int *w, int *h);
 SDL_bool Wayland_Vulkan_CreateSurface(_THIS,
                                   SDL_Window *window,
                                   VkInstance instance,

+ 10 - 0
src/video/wayland/SDL_waylandwindow.c

@@ -2067,6 +2067,16 @@ void Wayland_SetWindowSize(_THIS, SDL_Window * window)
     }
 }
 
+void Wayland_GetWindowSizeInPixels(_THIS, SDL_Window * window, int *w, int *h)
+{
+    SDL_WindowData *data;
+    if (window->driverdata) {
+        data = (SDL_WindowData *) window->driverdata;
+        *w = data->drawable_width;
+        *h = data->drawable_height;
+    }
+}
+
 void Wayland_SetWindowTitle(_THIS, SDL_Window * window)
 {
     SDL_WindowData *wind = window->driverdata;

+ 1 - 0
src/video/wayland/SDL_waylandwindow.h

@@ -127,6 +127,7 @@ extern int Wayland_CreateWindow(_THIS, SDL_Window *window);
 extern void Wayland_SetWindowSize(_THIS, SDL_Window * window);
 extern void Wayland_SetWindowMinimumSize(_THIS, SDL_Window * window);
 extern void Wayland_SetWindowMaximumSize(_THIS, SDL_Window * window);
+extern void Wayland_GetWindowSizeInPixels(_THIS, SDL_Window * window, int *w, int *h);
 extern int Wayland_SetWindowModalFor(_THIS, SDL_Window * modal_window, SDL_Window * parent_window);
 extern void Wayland_SetWindowTitle(_THIS, SDL_Window * window);
 extern void Wayland_DestroyWindow(_THIS, SDL_Window *window);

+ 0 - 7
src/video/windows/SDL_windowsopengl.c

@@ -685,7 +685,6 @@ WIN_GL_CreateContext(_THIS, SDL_Window * window)
         _this->GL_UnloadLibrary = WIN_GLES_UnloadLibrary;
         _this->GL_CreateContext = WIN_GLES_CreateContext;
         _this->GL_MakeCurrent = WIN_GLES_MakeCurrent;
-        _this->GL_GetDrawableSize = WIN_GLES_GetDrawableSize;
         _this->GL_SetSwapInterval = WIN_GLES_SetSwapInterval;
         _this->GL_GetSwapInterval = WIN_GLES_GetSwapInterval;
         _this->GL_SwapWindow = WIN_GLES_SwapWindow;
@@ -832,12 +831,6 @@ WIN_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
     return 0;
 }
 
-void
-WIN_GL_GetDrawableSize(_THIS, SDL_Window *window, int *w, int *h)
-{
-    WIN_GetDrawableSize(window, w, h);
-}
-
 int
 WIN_GL_SetSwapInterval(_THIS, int interval)
 {

+ 0 - 1
src/video/windows/SDL_windowsopengl.h

@@ -71,7 +71,6 @@ extern int WIN_GL_SetupWindow(_THIS, SDL_Window * window);
 extern SDL_GLContext WIN_GL_CreateContext(_THIS, SDL_Window * window);
 extern int WIN_GL_MakeCurrent(_THIS, SDL_Window * window,
                               SDL_GLContext context);
-extern void WIN_GL_GetDrawableSize(_THIS, SDL_Window *window, int *w, int *h);
 extern int WIN_GL_SetSwapInterval(_THIS, int interval);
 extern int WIN_GL_GetSwapInterval(_THIS);
 extern int WIN_GL_SwapWindow(_THIS, SDL_Window * window);

+ 0 - 8
src/video/windows/SDL_windowsopengles.c

@@ -41,7 +41,6 @@ WIN_GLES_LoadLibrary(_THIS, const char *path) {
         _this->GL_UnloadLibrary = WIN_GL_UnloadLibrary;
         _this->GL_CreateContext = WIN_GL_CreateContext;
         _this->GL_MakeCurrent = WIN_GL_MakeCurrent;
-        _this->GL_GetDrawableSize = WIN_GL_GetDrawableSize;
         _this->GL_SetSwapInterval = WIN_GL_SetSwapInterval;
         _this->GL_GetSwapInterval = WIN_GL_GetSwapInterval;
         _this->GL_SwapWindow = WIN_GL_SwapWindow;
@@ -74,7 +73,6 @@ WIN_GLES_CreateContext(_THIS, SDL_Window * window)
         _this->GL_UnloadLibrary = WIN_GL_UnloadLibrary;
         _this->GL_CreateContext = WIN_GL_CreateContext;
         _this->GL_MakeCurrent = WIN_GL_MakeCurrent;
-        _this->GL_GetDrawableSize = WIN_GL_GetDrawableSize;
         _this->GL_SetSwapInterval = WIN_GL_SetSwapInterval;
         _this->GL_GetSwapInterval = WIN_GL_GetSwapInterval;
         _this->GL_SwapWindow = WIN_GL_SwapWindow;
@@ -102,12 +100,6 @@ WIN_GLES_DeleteContext(_THIS, SDL_GLContext context)
 SDL_EGL_SwapWindow_impl(WIN)
 SDL_EGL_MakeCurrent_impl(WIN)
 
-void
-WIN_GLES_GetDrawableSize(_THIS, SDL_Window* window, int* w, int* h)
-{
-    WIN_GetDrawableSize(window, w, h);
-}
-
 int
 WIN_GLES_SetupWindow(_THIS, SDL_Window * window)
 {

+ 0 - 1
src/video/windows/SDL_windowsopengles.h

@@ -39,7 +39,6 @@ extern int WIN_GLES_LoadLibrary(_THIS, const char *path);
 extern SDL_GLContext WIN_GLES_CreateContext(_THIS, SDL_Window * window);
 extern int WIN_GLES_SwapWindow(_THIS, SDL_Window * window);
 extern int WIN_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
-extern void WIN_GLES_GetDrawableSize(_THIS, SDL_Window* window, int* w, int* h);
 extern void WIN_GLES_DeleteContext(_THIS, SDL_GLContext context);
 extern int WIN_GLES_SetupWindow(_THIS, SDL_Window * window);
 

+ 1 - 3
src/video/windows/SDL_windowsvideo.c

@@ -180,6 +180,7 @@ WIN_CreateDevice(void)
     device->SetWindowPosition = WIN_SetWindowPosition;
     device->SetWindowSize = WIN_SetWindowSize;
     device->GetWindowBordersSize = WIN_GetWindowBordersSize;
+    device->GetWindowSizeInPixels = WIN_GetWindowSizeInPixels;
     device->SetWindowOpacity = WIN_SetWindowOpacity;
     device->ShowWindow = WIN_ShowWindow;
     device->HideWindow = WIN_HideWindow;
@@ -221,7 +222,6 @@ WIN_CreateDevice(void)
     device->GL_UnloadLibrary = WIN_GL_UnloadLibrary;
     device->GL_CreateContext = WIN_GL_CreateContext;
     device->GL_MakeCurrent = WIN_GL_MakeCurrent;
-    device->GL_GetDrawableSize = WIN_GL_GetDrawableSize;
     device->GL_SetSwapInterval = WIN_GL_SetSwapInterval;
     device->GL_GetSwapInterval = WIN_GL_GetSwapInterval;
     device->GL_SwapWindow = WIN_GL_SwapWindow;
@@ -233,7 +233,6 @@ WIN_CreateDevice(void)
     device->GL_UnloadLibrary = WIN_GLES_UnloadLibrary;
     device->GL_CreateContext = WIN_GLES_CreateContext;
     device->GL_MakeCurrent = WIN_GLES_MakeCurrent;
-    device->GL_GetDrawableSize = WIN_GLES_GetDrawableSize;
     device->GL_SetSwapInterval = WIN_GLES_SetSwapInterval;
     device->GL_GetSwapInterval = WIN_GLES_GetSwapInterval;
     device->GL_SwapWindow = WIN_GLES_SwapWindow;
@@ -244,7 +243,6 @@ WIN_CreateDevice(void)
     device->Vulkan_UnloadLibrary = WIN_Vulkan_UnloadLibrary;
     device->Vulkan_GetInstanceExtensions = WIN_Vulkan_GetInstanceExtensions;
     device->Vulkan_CreateSurface = WIN_Vulkan_CreateSurface;
-    device->Vulkan_GetDrawableSize = WIN_GL_GetDrawableSize;
 #endif
 
 #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)

+ 16 - 19
src/video/windows/SDL_windowswindow.c

@@ -773,6 +773,22 @@ WIN_GetWindowBordersSize(_THIS, SDL_Window * window, int *top, int *left, int *b
 #endif /*!defined(__XBOXONE__) && !defined(__XBOXSERIES__)*/
 }
 
+void
+WIN_GetWindowSizeInPixels(_THIS, SDL_Window * window, int *w, int *h)
+{
+    const SDL_WindowData *data = ((SDL_WindowData *)window->driverdata);
+    HWND hwnd = data->hwnd;
+    RECT rect;
+
+    if (GetClientRect(hwnd, &rect)) {
+        *w = rect.right;
+        *h = rect.bottom;
+    } else {
+        *w = 0;
+        *h = 0;
+    }
+}
+
 void
 WIN_ShowWindow(_THIS, SDL_Window * window)
 {
@@ -1402,25 +1418,6 @@ WIN_SetWindowOpacity(_THIS, SDL_Window * window, float opacity)
 #endif /*!defined(__XBOXONE__) && !defined(__XBOXSERIES__)*/
 }
 
-/**
- * Returns the drawable size in pixels (GetClientRect).
- */
-void
-WIN_GetDrawableSize(const SDL_Window *window, int *w, int *h)
-{
-    const SDL_WindowData *data = ((SDL_WindowData *)window->driverdata);
-    HWND hwnd = data->hwnd;
-    RECT rect;
-
-    if (GetClientRect(hwnd, &rect)) {
-        *w = rect.right;
-        *h = rect.bottom;
-    } else {
-        *w = 0;
-        *h = 0;
-    }
-}
-
 /**
  * Convert a point in the client area from pixels to DPI-scaled points.
  * 

+ 1 - 1
src/video/windows/SDL_windowswindow.h

@@ -81,6 +81,7 @@ extern void WIN_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon);
 extern void WIN_SetWindowPosition(_THIS, SDL_Window * window);
 extern void WIN_SetWindowSize(_THIS, SDL_Window * window);
 extern int WIN_GetWindowBordersSize(_THIS, SDL_Window * window, int *top, int *left, int *bottom, int *right);
+extern void WIN_GetWindowSizeInPixels(_THIS, SDL_Window * window, int *width, int *height);
 extern int WIN_SetWindowOpacity(_THIS, SDL_Window * window, float opacity);
 extern void WIN_ShowWindow(_THIS, SDL_Window * window);
 extern void WIN_HideWindow(_THIS, SDL_Window * window);
@@ -105,7 +106,6 @@ extern SDL_bool WIN_GetWindowWMInfo(_THIS, SDL_Window * window,
 extern void WIN_OnWindowEnter(_THIS, SDL_Window * window);
 extern void WIN_UpdateClipCursor(SDL_Window *window);
 extern int WIN_SetWindowHitTest(SDL_Window *window, SDL_bool enabled);
-extern void WIN_GetDrawableSize(const SDL_Window *window, int *w, int *h);
 extern void WIN_ClientPointToSDL(const SDL_Window *window, int *w, int *h);
 extern void WIN_ClientPointFromSDL(const SDL_Window *window, int *w, int *h);
 extern void WIN_AcceptDragAndDrop(SDL_Window * window, SDL_bool accept);