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Be explicit about mapping the new game controller paddle buttons

Sam Lantinga 4 år sedan
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009b62f1c2

+ 19 - 1
VisualC/tests/controllermap/controllermap.vcxproj

@@ -242,6 +242,24 @@
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
       <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\
+</Command>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
+    </CustomBuild>
+    <CustomBuild Include="..\..\..\test\controllermap_back.bmp">
+      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(ProjectDir)\
+</Command>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(ProjectDir)\
+</Command>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(ProjectDir)\
+</Command>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
     </CustomBuild>
@@ -252,4 +270,4 @@
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">
   </ImportGroup>
-</Project>
+</Project>

+ 19 - 1
VisualC/tests/testgamecontroller/testgamecontroller.vcxproj

@@ -242,6 +242,24 @@
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
       <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\
+</Command>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
+    </CustomBuild>
+    <CustomBuild Include="..\..\..\test\controllermap_back.bmp">
+      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(ProjectDir)\
+</Command>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(ProjectDir)\
+</Command>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(ProjectDir)\
+</Command>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
     </CustomBuild>
@@ -252,4 +270,4 @@
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">
   </ImportGroup>
-</Project>
+</Project>

+ 8 - 0
Xcode-iOS/Test/TestiPhoneOS.xcodeproj/project.pbxproj

@@ -161,6 +161,9 @@
 		F3A499CD255618AF00E92A8B /* UIKit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDA8A89C0E2D111A00EA573E /* UIKit.framework */; };
 		F3A499CF255618AF00E92A8B /* hidapi.framework in Embed Frameworks */ = {isa = PBXBuildFile; fileRef = F3A492F32555E1F100E92A8B /* hidapi.framework */; settings = {ATTRIBUTES = (CodeSignOnCopy, RemoveHeadersOnCopy, ); }; };
 		F3A49A822556190000E92A8B /* controllermap.c in Sources */ = {isa = PBXBuildFile; fileRef = F3A49A4C255618DD00E92A8B /* controllermap.c */; };
+		F3A49AFE2556A47500E92A8B /* controllermap_back.bmp in Resources */ = {isa = PBXBuildFile; fileRef = F3A49AFD2556A47500E92A8B /* controllermap_back.bmp */; };
+		F3A49AFF2556A47500E92A8B /* controllermap_back.bmp in Resources */ = {isa = PBXBuildFile; fileRef = F3A49AFD2556A47500E92A8B /* controllermap_back.bmp */; };
+		F3A49B002556A47500E92A8B /* controllermap_back.bmp in Resources */ = {isa = PBXBuildFile; fileRef = F3A49AFD2556A47500E92A8B /* controllermap_back.bmp */; };
 		F3F758D322AC561A001D97F2 /* libSDL2test.a in Frameworks */ = {isa = PBXBuildFile; fileRef = AA1EE452176059230029C7A5 /* libSDL2test.a */; };
 		F3F758D422AC575F001D97F2 /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = AA2F57A91FDB544800832AD7 /* Metal.framework */; };
 		F3F758D522AC57D8001D97F2 /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = AA2F57A91FDB544800832AD7 /* Metal.framework */; };
@@ -628,6 +631,7 @@
 		F3A499D3255618AF00E92A8B /* controllermap.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = controllermap.app; sourceTree = BUILT_PRODUCTS_DIR; };
 		F3A499D4255618AF00E92A8B /* testgamecontroller copy-Info.plist */ = {isa = PBXFileReference; lastKnownFileType = text.plist.xml; name = "testgamecontroller copy-Info.plist"; path = "/Users/valve/projects/SDL/Xcode-iOS/Test/testgamecontroller copy-Info.plist"; sourceTree = "<absolute>"; };
 		F3A49A4C255618DD00E92A8B /* controllermap.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; path = controllermap.c; sourceTree = "<group>"; };
+		F3A49AFD2556A47500E92A8B /* controllermap_back.bmp */ = {isa = PBXFileReference; lastKnownFileType = image.bmp; path = controllermap_back.bmp; sourceTree = "<group>"; };
 		FA0EF2221BAF43DE000E07A6 /* testgamecontroller.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testgamecontroller.c; sourceTree = "<group>"; };
 		FA0EF2281BAF4487000E07A6 /* axis.bmp */ = {isa = PBXFileReference; lastKnownFileType = image.bmp; path = axis.bmp; sourceTree = "<group>"; };
 		FA0EF2291BAF4487000E07A6 /* button.bmp */ = {isa = PBXFileReference; lastKnownFileType = image.bmp; path = button.bmp; sourceTree = "<group>"; };
@@ -1439,6 +1443,7 @@
 				FA0EF2281BAF4487000E07A6 /* axis.bmp */,
 				FA0EF2291BAF4487000E07A6 /* button.bmp */,
 				FA0EF22A1BAF4487000E07A6 /* controllermap.bmp */,
+				F3A49AFD2556A47500E92A8B /* controllermap_back.bmp */,
 				FDA8AAD90E2D33B000EA573E /* icon.bmp */,
 				FDA8AADA0E2D33BA00EA573E /* moose.dat */,
 				FDA8AADB0E2D33BA00EA573E /* picture.xbm */,
@@ -2278,6 +2283,7 @@
 			buildActionMask = 2147483647;
 			files = (
 				F3A499B9255618AF00E92A8B /* controllermap.bmp in Resources */,
+				F3A49AFE2556A47500E92A8B /* controllermap_back.bmp in Resources */,
 				F3A499BA255618AF00E92A8B /* icon.bmp in Resources */,
 				F3A499BB255618AF00E92A8B /* axis.bmp in Resources */,
 				F3A499BC255618AF00E92A8B /* button.bmp in Resources */,
@@ -2289,6 +2295,7 @@
 			buildActionMask = 2147483647;
 			files = (
 				FA3D99521BC4E70C002C96C8 /* controllermap.bmp in Resources */,
+				F3A49B002556A47500E92A8B /* controllermap_back.bmp in Resources */,
 				FA3D99541BC4E70F002C96C8 /* button.bmp in Resources */,
 				FA3D99531BC4E70E002C96C8 /* axis.bmp in Resources */,
 				FA3D99551BC4E712002C96C8 /* icon.bmp in Resources */,
@@ -2315,6 +2322,7 @@
 			buildActionMask = 2147483647;
 			files = (
 				FAE0E9961BAF9B650098DFA4 /* controllermap.bmp in Resources */,
+				F3A49AFF2556A47500E92A8B /* controllermap_back.bmp in Resources */,
 				FAE0E9821BAF9B230098DFA4 /* icon.bmp in Resources */,
 				FAE0E9981BAF9B6E0098DFA4 /* axis.bmp in Resources */,
 				FAE0E9971BAF9B6A0098DFA4 /* button.bmp in Resources */,

+ 1 - 1
include/SDL_config_iphoneos.h

@@ -137,7 +137,7 @@
 #define SDL_HAPTIC_DUMMY 1
 
 /* Enable MFi joystick support */
-/*#define SDL_JOYSTICK_HIDAPI 1*/
+#define SDL_JOYSTICK_HIDAPI 1
 #define SDL_JOYSTICK_MFI 1
 #define SDL_JOYSTICK_VIRTUAL    1
 

+ 5 - 4
include/SDL_gamecontroller.h

@@ -363,10 +363,11 @@ typedef enum
     SDL_CONTROLLER_BUTTON_DPAD_DOWN,
     SDL_CONTROLLER_BUTTON_DPAD_LEFT,
     SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
-    SDL_CONTROLLER_BUTTON_AUX1,	// Xbox Elite paddle upper left, PS4/PS5 touchpad button, Nintendo Switch Pro capture button
-    SDL_CONTROLLER_BUTTON_AUX2,	// Xbox Elite paddle upper right
-    SDL_CONTROLLER_BUTTON_AUX3,	// Xbox Elite paddle lower left
-    SDL_CONTROLLER_BUTTON_AUX4,	// Xbox Elite paddle lower right
+    SDL_CONTROLLER_BUTTON_MISC1,    // Xbox Series X share button, PS4/PS5 touchpad button, Nintendo Switch Pro capture button
+    SDL_CONTROLLER_BUTTON_PADDLE1,  // Xbox Elite paddle P1
+    SDL_CONTROLLER_BUTTON_PADDLE2,  // Xbox Elite paddle P3
+    SDL_CONTROLLER_BUTTON_PADDLE3,  // Xbox Elite paddle P2
+    SDL_CONTROLLER_BUTTON_PADDLE4,  // Xbox Elite paddle P4
     SDL_CONTROLLER_BUTTON_MAX
 } SDL_GameControllerButton;
 

+ 9 - 8
src/joystick/SDL_gamecontroller.c

@@ -570,20 +570,20 @@ static ControllerMapping_t *SDL_CreateMappingForHIDAPIController(SDL_JoystickGUI
 
         if (SDL_IsJoystickXboxOneElite(vendor, product)) {
             /* XBox One Elite Controllers have 4 back paddle buttons */
-            SDL_strlcat(mapping_string, "aux1:b15,aux2:b16,aux3:b17,aux4:b18,", sizeof(mapping_string));
+            SDL_strlcat(mapping_string, "paddle1:b15,paddle2:b17,paddle3:b16,paddle4:b18,", sizeof(mapping_string));
         } else if (SDL_IsJoystickSteamController(vendor, product)) {
             /* Steam controllers have 2 back paddle buttons */
-            SDL_strlcat(mapping_string, "aux1:b15,aux2:b16,", sizeof(mapping_string));
+            SDL_strlcat(mapping_string, "paddle1:b16,paddle2:b15,", sizeof(mapping_string));
         } else {
             switch (SDL_GetJoystickGameControllerTypeFromGUID(guid, NULL)) {
             case SDL_CONTROLLER_TYPE_PS4:
             case SDL_CONTROLLER_TYPE_PS5:
                 /* PS4/PS5 controllers have an additional touchpad button */
-                SDL_strlcat(mapping_string, "aux1:b15,", sizeof(mapping_string));
+                SDL_strlcat(mapping_string, "misc1:b15,", sizeof(mapping_string));
                 break;
             case SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO:
                 /* Nintendo Switch Pro controllers have a screenshot button */
-                SDL_strlcat(mapping_string, "aux1:b15,", sizeof(mapping_string));
+                SDL_strlcat(mapping_string, "misc1:b15,", sizeof(mapping_string));
                 break;
             default:
                 break;
@@ -705,10 +705,11 @@ static const char* map_StringForControllerButton[] = {
     "dpdown",
     "dpleft",
     "dpright",
-    "aux1",
-    "aux2",
-    "aux3",
-    "aux4",
+    "misc1",
+    "paddle1",
+    "paddle2",
+    "paddle3",
+    "paddle4",
     NULL
 };
 

+ 8 - 12
src/joystick/SDL_gamecontrollerdb.h

@@ -701,13 +701,13 @@ static const char *s_ControllerMappings [] =
     "030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
     "030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
     "03000000d11800000094000011010000,Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,",
-    "03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
-    "03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
-    "03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
+    "03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
+    "03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
+    "03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
     "03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
-    "05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
-    "05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
-    "05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
+    "05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
+    "05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
+    "05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
     "03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
     "0500000011010000311400001b010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b32,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
     "03000000ad1b000038f0000090040000,Street Fighter IV FightStick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
@@ -810,8 +810,6 @@ static const char *s_ControllerMappings [] =
     "050000003215000005070000ffff3f00,Razer Raiju Mobile,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
     "050000003215000007070000ffff3f00,Razer Raiju Mobile,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
     "050000003215000000090000bf7f3f00,Razer Serval,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,",
-    "05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
-    "05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
     "050000004f0400000ed00000fffe3f00,ThrustMaster eSwap PRO Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
     "050000005e040000fd020000ff7f3f00,Xbox One S Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
     "050000005e040000e00200000ffe3f00,Xbox One Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b17,y:b2,",
@@ -829,11 +827,9 @@ static const char *s_ControllerMappings [] =
     "05000000ac050000020000004f066d02,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b2,y:b3,",
     "050000004c050000cc090000df070000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,",
     "050000004c050000cc090000ff070000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,",
-    "050000004c050000cc090000ff876d01,PS4 Controller,a:b0,aux1:b11,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,",
+    "050000004c050000cc090000ff876d01,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,",
     "05000000ac0500000300000043006d03,Remote,a:b0,b:b2,leftx:a0,lefty:a1,",
-    "05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
-    "05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
-    "050000005e040000050b0000ff876d01,Xbox Elite Wireless Controller,a:b0,aux1:b11,aux2:b12,aux3:b13,aux4:b13,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,",
+    "050000005e040000050b0000ff876d01,Xbox Elite Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b13,paddle3:b12,paddle4:b13,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,",
     "050000005e040000e0020000df070000,Xbox Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,",
     "050000005e040000e0020000ff070000,Xbox Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,",
 #endif

+ 5 - 5
src/joystick/android/SDL_sysjoystick.c

@@ -138,16 +138,16 @@ keycode_to_SDL(int keycode)
             button = SDL_CONTROLLER_BUTTON_GUIDE;
             break;
         case AKEYCODE_BUTTON_L2:
-            button = SDL_CONTROLLER_BUTTON_AUX1;
+            button = 15;
             break;
         case AKEYCODE_BUTTON_R2:
-            button = SDL_CONTROLLER_BUTTON_AUX2;
+            button = 16;
             break;
         case AKEYCODE_BUTTON_C:
-            button = SDL_CONTROLLER_BUTTON_AUX3;
+            button = 17;
             break;
         case AKEYCODE_BUTTON_Z:
-            button = SDL_CONTROLLER_BUTTON_AUX4;
+            button = 18;
             break;
                         
         /* D-Pad key codes (API 1) */
@@ -165,7 +165,7 @@ keycode_to_SDL(int keycode)
             break;
         case AKEYCODE_DPAD_CENTER:
             /* This is handled better by applications as the A button */
-            /*button = 19;*/ /* Not supported by GameController */
+            /*button = 19;*/
             button = SDL_CONTROLLER_BUTTON_A;
             break;
 

+ 5 - 5
src/joystick/hidapi/SDL_hidapi_steam.c

@@ -137,8 +137,8 @@ typedef struct SteamControllerStateInternal_t
 #define STEAM_BUTTON_RIGHTPAD_CLICKED_MASK  0x00040000
 #define STEAM_LEFTPAD_FINGERDOWN_MASK       0x00080000
 #define STEAM_RIGHTPAD_FINGERDOWN_MASK      0x00100000
-#define STEAM_JOYSTICK_BUTTON_MASK            0x00400000
-#define STEAM_LEFTPAD_AND_JOYSTICK_MASK        0x00800000
+#define STEAM_JOYSTICK_BUTTON_MASK          0x00400000
+#define STEAM_LEFTPAD_AND_JOYSTICK_MASK     0x00800000
 
 
 // Look for report version 0x0001, type WIRELESS (3), length >= 1 byte
@@ -1111,9 +1111,9 @@ HIDAPI_DriverSteam_UpdateDevice(SDL_HIDAPI_Device *device)
 
                 SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK,
                     (ctx->m_state.ulButtons & STEAM_JOYSTICK_BUTTON_MASK) ? SDL_PRESSED : SDL_RELEASED);
-                SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_AUX1,
+                SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MISC1 + 0,
                     (ctx->m_state.ulButtons & STEAM_BUTTON_BACK_LEFT_MASK) ? SDL_PRESSED : SDL_RELEASED);
-                SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_AUX2,
+                SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MISC1 + 1,
                     (ctx->m_state.ulButtons & STEAM_BUTTON_BACK_RIGHT_MASK) ? SDL_PRESSED : SDL_RELEASED);
             }
             {
@@ -1186,7 +1186,7 @@ SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSteam =
     HIDAPI_DriverSteam_SetJoystickLED,
     HIDAPI_DriverSteam_CloseJoystick,
     HIDAPI_DriverSteam_FreeDevice,
-	NULL
+    NULL
 };
 
 #endif /* SDL_JOYSTICK_HIDAPI_STEAM */

+ 3 - 3
src/joystick/hidapi/SDL_hidapi_switch.c

@@ -964,7 +964,7 @@ static void HandleInputOnlyControllerState(SDL_Joystick *joystick, SDL_DriverSwi
         SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
         SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
         SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
-        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_AUX1, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
+        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MISC1, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
     }
 
     if (packet->ucStickHat != ctx->m_lastInputOnlyState.ucStickHat) {
@@ -1063,7 +1063,7 @@ static void HandleSimpleControllerState(SDL_Joystick *joystick, SDL_DriverSwitch
         SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
         SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
         SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
-        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_AUX1, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
+        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MISC1, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
     }
 
     if (packet->ucStickHat != ctx->m_lastSimpleState.ucStickHat) {
@@ -1148,7 +1148,7 @@ static void HandleFullControllerState(SDL_Joystick *joystick, SDL_DriverSwitch_C
         SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
 
         SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
-        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_AUX1, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
+        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MISC1, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
     }
 
     if (packet->controllerState.rgucButtons[2] != ctx->m_lastFullState.controllerState.rgucButtons[2]) {

+ 16 - 16
src/joystick/hidapi/SDL_hidapi_xboxone.c

@@ -383,12 +383,12 @@ HIDAPI_DriverXboxOne_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev,
     /* Xbox One S report is 18 bytes
        Xbox One Elite Series 1 report is 33 bytes, paddles in data[32], mode in data[32] & 0x10, both modes have mapped paddles by default
         Paddle bits:
-            UL: 0x01 (A)    UR: 0x02 (B)
-            LL: 0x04 (X)    LR: 0x08 (Y)
+            P3: 0x01 (A)    P1: 0x02 (B)
+            P4: 0x04 (X)    P2: 0x08 (Y)
        Xbox One Elite Series 2 report is 38 bytes, paddles in data[18], mode in data[19], mode 0 has no mapped paddles by default
         Paddle bits:
-            UL: 0x04 (A)    UR: 0x01 (B)
-            LL: 0x08 (X)    LR: 0x02 (Y)
+            P3: 0x04 (A)    P1: 0x01 (B)
+            P4: 0x08 (X)    P2: 0x02 (Y)
     */
     if (ctx->has_paddles && (size == 33 || size == 38)) {
         int paddle_index;
@@ -401,10 +401,10 @@ HIDAPI_DriverXboxOne_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev,
         if (size == 33) {
             /* XBox One Elite Series 1 */
             paddle_index = 32;
-            button1_bit = 0x01;
-            button2_bit = 0x02;
-            button3_bit = 0x04;
-            button4_bit = 0x08;
+            button1_bit = 0x02;
+            button2_bit = 0x08;
+            button3_bit = 0x01;
+            button4_bit = 0x04;
 
             /* The mapped controller state is at offset 4, the raw state is at offset 18, compare them to see if the paddles are mapped */
             paddles_mapped = (SDL_memcmp(&data[4], &data[18], 14) != 0);
@@ -412,10 +412,10 @@ HIDAPI_DriverXboxOne_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev,
         } else /* if (size == 38) */ {
             /* XBox One Elite Series 2 */
             paddle_index = 18;
-            button1_bit = 0x04;
-            button2_bit = 0x01;
-            button3_bit = 0x08;
-            button4_bit = 0x02;
+            button1_bit = 0x01;
+            button2_bit = 0x02;
+            button3_bit = 0x04;
+            button4_bit = 0x08;
             paddles_mapped = (data[19] != 0);
         }
 #ifdef DEBUG_XBOX_PROTOCOL
@@ -434,10 +434,10 @@ HIDAPI_DriverXboxOne_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev,
         }
 
         if (ctx->last_state[paddle_index] != data[paddle_index]) {
-            SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_AUX1, (data[paddle_index] & button1_bit) ? SDL_PRESSED : SDL_RELEASED);
-            SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_AUX2, (data[paddle_index] & button2_bit) ? SDL_PRESSED : SDL_RELEASED);
-            SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_AUX3, (data[paddle_index] & button3_bit) ? SDL_PRESSED : SDL_RELEASED);
-            SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_AUX4, (data[paddle_index] & button4_bit) ? SDL_PRESSED : SDL_RELEASED);
+            SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MISC1 + 0, (data[paddle_index] & button1_bit) ? SDL_PRESSED : SDL_RELEASED);
+            SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MISC1 + 1, (data[paddle_index] & button2_bit) ? SDL_PRESSED : SDL_RELEASED);
+            SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MISC1 + 2, (data[paddle_index] & button3_bit) ? SDL_PRESSED : SDL_RELEASED);
+            SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MISC1 + 3, (data[paddle_index] & button4_bit) ? SDL_PRESSED : SDL_RELEASED);
         }
     }
 

+ 10 - 12
src/joystick/iphoneos/SDL_sysjoystick.m

@@ -193,27 +193,27 @@ IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCController *controlle
         if ([controller respondsToSelector:@selector(physicalInputProfile)]) {
             if (controller.physicalInputProfile.buttons[GCInputDualShockTouchpadButton] != nil) {
                 device->has_dualshock_touchpad = SDL_TRUE;
-                device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_AUX1);
+                device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_MISC1);
                 ++nbuttons;
             }
             if (controller.physicalInputProfile.buttons[GCInputXboxPaddleOne] != nil) {
                 device->has_xbox_paddles = SDL_TRUE;
-                device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_AUX1);
+                device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_PADDLE1);
                 ++nbuttons;
             }
             if (controller.physicalInputProfile.buttons[GCInputXboxPaddleTwo] != nil) {
                 device->has_xbox_paddles = SDL_TRUE;
-                device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_AUX2);
+                device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_PADDLE2);
                 ++nbuttons;
             }
             if (controller.physicalInputProfile.buttons[GCInputXboxPaddleThree] != nil) {
                 device->has_xbox_paddles = SDL_TRUE;
-                device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_AUX3);
+                device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_PADDLE3);
                 ++nbuttons;
             }
             if (controller.physicalInputProfile.buttons[GCInputXboxPaddleFour] != nil) {
                 device->has_xbox_paddles = SDL_TRUE;
-                device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_AUX4);
+                device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_PADDLE4);
                 ++nbuttons;
             }
         }
@@ -747,22 +747,20 @@ IOS_MFIJoystickUpdate(SDL_Joystick * joystick)
 
 #ifdef ENABLE_PHYSICAL_INPUT_PROFILE
             if (joystick->hwdata->has_dualshock_touchpad) {
-                if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_AUX1)) {
-                    buttons[button_count++] = controller.physicalInputProfile.buttons[GCInputDualShockTouchpadButton].isPressed;
-                }
+                buttons[button_count++] = controller.physicalInputProfile.buttons[GCInputDualShockTouchpadButton].isPressed;
             }
 
             if (joystick->hwdata->has_xbox_paddles) {
-                if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_AUX1)) {
+                if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_PADDLE1)) {
                     buttons[button_count++] = controller.physicalInputProfile.buttons[GCInputXboxPaddleOne].isPressed;
                 }
-                if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_AUX2)) {
+                if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_PADDLE2)) {
                     buttons[button_count++] = controller.physicalInputProfile.buttons[GCInputXboxPaddleTwo].isPressed;
                 }
-                if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_AUX3)) {
+                if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_PADDLE3)) {
                     buttons[button_count++] = controller.physicalInputProfile.buttons[GCInputXboxPaddleThree].isPressed;
                 }
-                if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_AUX4)) {
+                if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_PADDLE4)) {
                     buttons[button_count++] = controller.physicalInputProfile.buttons[GCInputXboxPaddleFour].isPressed;
                 }
 

BIN
test/controllermap.bmp


+ 20 - 12
test/controllermap.c

@@ -59,7 +59,7 @@ static struct
     { 342, 132, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_X */
     { 389, 101, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_Y */
     { 174, 132, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_BACK */
-    { 233, 132, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_GUIDE */
+    { 232, 128, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_GUIDE */
     { 289, 132, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_START */
     {  75, 154, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_LEFTSTICK */
     { 305, 230, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_RIGHTSTICK */
@@ -69,10 +69,11 @@ static struct
     { 154, 249, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_DPAD_DOWN */
     { 116, 217, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_DPAD_LEFT */
     { 186, 217, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_DPAD_RIGHT */
-    { 158,   0, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_AUX1 */
-    { 208,   0, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_AUX2 */
-    { 258,   0, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_AUX3 */
-    { 308,   0, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_AUX4 */
+    { 232, 174, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_MISC1 */
+    { 132, 135, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_PADDLE1 */
+    { 330, 135, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_PADDLE2 */
+    { 132, 175, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_PADDLE3 */
+    { 330, 175, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_PADDLE4 */
     {  74, 153, 270.0, MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_LEFTX_NEGATIVE */
     {  74, 153, 90.0,  MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_LEFTX_POSITIVE */
     {  74, 153, 0.0,   MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_LEFTY_NEGATIVE */
@@ -111,10 +112,11 @@ static int s_arrBindingOrder[BINDING_COUNT] = {
     SDL_CONTROLLER_BUTTON_BACK,
     SDL_CONTROLLER_BUTTON_GUIDE,
     SDL_CONTROLLER_BUTTON_START,
-    SDL_CONTROLLER_BUTTON_AUX1,
-    SDL_CONTROLLER_BUTTON_AUX2,
-    SDL_CONTROLLER_BUTTON_AUX3,
-    SDL_CONTROLLER_BUTTON_AUX4,
+    SDL_CONTROLLER_BUTTON_MISC1,
+    SDL_CONTROLLER_BUTTON_PADDLE1,
+    SDL_CONTROLLER_BUTTON_PADDLE2,
+    SDL_CONTROLLER_BUTTON_PADDLE3,
+    SDL_CONTROLLER_BUTTON_PADDLE4,
 };
 
 typedef struct
@@ -364,7 +366,7 @@ static void
 WatchJoystick(SDL_Joystick * joystick)
 {
     SDL_Renderer *screen = NULL;
-    SDL_Texture *background, *button, *axis, *marker;
+    SDL_Texture *background_front, *background_back, *button, *axis, *marker;
     const char *name = NULL;
     SDL_Event event;
     SDL_Rect dst;
@@ -378,7 +380,8 @@ WatchJoystick(SDL_Joystick * joystick)
         return;
     }
     
-    background = LoadTexture(screen, "controllermap.bmp", SDL_FALSE);
+    background_front = LoadTexture(screen, "controllermap.bmp", SDL_FALSE);
+    background_back = LoadTexture(screen, "controllermap_back.bmp", SDL_FALSE);
     button = LoadTexture(screen, "button.bmp", SDL_TRUE);
     axis = LoadTexture(screen, "axis.bmp", SDL_TRUE);
     SDL_RaiseWindow(window);
@@ -445,7 +448,12 @@ WatchJoystick(SDL_Joystick * joystick)
 
         SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE);
         SDL_RenderClear(screen);
-        SDL_RenderCopy(screen, background, NULL, NULL);
+        if (s_arrBindingOrder[s_iCurrentBinding] >= SDL_CONTROLLER_BUTTON_PADDLE1 &&
+            s_arrBindingOrder[s_iCurrentBinding] <= SDL_CONTROLLER_BUTTON_PADDLE4) {
+            SDL_RenderCopy(screen, background_back, NULL, NULL);
+        } else {
+            SDL_RenderCopy(screen, background_front, NULL, NULL);
+        }
         SDL_SetTextureAlphaMod(marker, alpha);
         SDL_SetTextureColorMod(marker, 10, 255, 21);
         SDL_RenderCopyEx(screen, marker, NULL, &dst, s_arrBindingDisplay[iElement].angle, NULL, SDL_FLIP_NONE);

BIN
test/controllermap_back.bmp


+ 62 - 48
test/testgamecontroller.c

@@ -29,42 +29,43 @@
 
 /* This is indexed by SDL_GameControllerButton. */
 static const struct { int x; int y; } button_positions[] = {
-    {387, 167},  /* A */
-    {431, 132},  /* B */
-    {342, 132},  /* X */
-    {389, 101},  /* Y */
-    {174, 132},  /* BACK */
-    {233, 132},  /* GUIDE */
-    {289, 132},  /* START */
-    {75,  154},  /* LEFTSTICK */
-    {305, 230},  /* RIGHTSTICK */
-    {77,  40},   /* LEFTSHOULDER */
-    {396, 36},   /* RIGHTSHOULDER */
-    {154, 188},  /* DPAD_UP */
-    {154, 249},  /* DPAD_DOWN */
-    {116, 217},  /* DPAD_LEFT */
-    {186, 217},  /* DPAD_RIGHT */
-    {158, 0},    /* AUX1 */
-    {208, 0},    /* AUX2 */
-    {258, 0},    /* AUX3 */
-    {308, 0},    /* AUX4 */
+    {387, 167},  /* SDL_CONTROLLER_BUTTON_A */
+    {431, 132},  /* SDL_CONTROLLER_BUTTON_B */
+    {342, 132},  /* SDL_CONTROLLER_BUTTON_X */
+    {389, 101},  /* SDL_CONTROLLER_BUTTON_Y */
+    {174, 132},  /* SDL_CONTROLLER_BUTTON_BACK */
+    {232, 128},  /* SDL_CONTROLLER_BUTTON_GUIDE */
+    {289, 132},  /* SDL_CONTROLLER_BUTTON_START */
+    {75,  154},  /* SDL_CONTROLLER_BUTTON_LEFTSTICK */
+    {305, 230},  /* SDL_CONTROLLER_BUTTON_RIGHTSTICK */
+    {77,  40},   /* SDL_CONTROLLER_BUTTON_LEFTSHOULDER */
+    {396, 36},   /* SDL_CONTROLLER_BUTTON_RIGHTSHOULDER */
+    {154, 188},  /* SDL_CONTROLLER_BUTTON_DPAD_UP */
+    {154, 249},  /* SDL_CONTROLLER_BUTTON_DPAD_DOWN */
+    {116, 217},  /* SDL_CONTROLLER_BUTTON_DPAD_LEFT */
+    {186, 217},  /* SDL_CONTROLLER_BUTTON_DPAD_RIGHT */
+    {232, 174},  /* SDL_CONTROLLER_BUTTON_MISC1 */
+    {132, 135},  /* SDL_CONTROLLER_BUTTON_PADDLE1 */
+    {330, 135},  /* SDL_CONTROLLER_BUTTON_PADDLE2 */
+    {132, 175},  /* SDL_CONTROLLER_BUTTON_PADDLE3 */
+    {330, 175},  /* SDL_CONTROLLER_BUTTON_PADDLE4 */
 };
 
 /* This is indexed by SDL_GameControllerAxis. */
 static const struct { int x; int y; double angle; } axis_positions[] = {
     {74,  153, 270.0},  /* LEFTX */
-    {74,  153, 0.0},  /* LEFTY */
+    {74,  153,   0.0},  /* LEFTY */
     {306, 231, 270.0},  /* RIGHTX */
-    {306, 231, 0.0},  /* RIGHTY */
-    {91, -20, 0.0},     /* TRIGGERLEFT */
-    {375, -20, 0.0},    /* TRIGGERRIGHT */
+    {306, 231,   0.0},  /* RIGHTY */
+    {91,  -20,   0.0},  /* TRIGGERLEFT */
+    {375, -20,   0.0},  /* TRIGGERRIGHT */
 };
 
 SDL_Window *window = NULL;
 SDL_Renderer *screen = NULL;
 SDL_bool retval = SDL_FALSE;
 SDL_bool done = SDL_FALSE;
-SDL_Texture *background, *button, *axis;
+SDL_Texture *background_front, *background_back, *button, *axis;
 SDL_GameController *gamecontroller;
 
 static SDL_Texture *
@@ -118,11 +119,7 @@ loop(void *arg)
 {
     SDL_Event event;
     int i;
-
-    /* blank screen, set up for drawing this frame. */
-    SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE);
-    SDL_RenderClear(screen);
-    SDL_RenderCopy(screen, background, NULL, NULL);
+    SDL_bool showing_front = SDL_TRUE;
 
     while (SDL_PollEvent(&event)) {
         switch (event.type) {
@@ -169,26 +166,46 @@ loop(void *arg)
         }
     }
 
+    if (gamecontroller) {
+        /* Show the back of the controller if the paddles are being held */
+        for (i = SDL_CONTROLLER_BUTTON_PADDLE1; i <= SDL_CONTROLLER_BUTTON_PADDLE4; ++i) {
+            if (SDL_GameControllerGetButton(gamecontroller, (SDL_GameControllerButton)i) == SDL_PRESSED) {
+                showing_front = SDL_FALSE;
+                break;
+            }
+        }
+    }
+
+    /* blank screen, set up for drawing this frame. */
+    SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE);
+    SDL_RenderClear(screen);
+    SDL_RenderCopy(screen, showing_front ? background_front : background_back, NULL, NULL);
+
     if (gamecontroller) {
         /* Update visual controller state */
         for (i = 0; i < SDL_CONTROLLER_BUTTON_MAX; ++i) {
             if (SDL_GameControllerGetButton(gamecontroller, (SDL_GameControllerButton)i) == SDL_PRESSED) {
-                const SDL_Rect dst = { button_positions[i].x, button_positions[i].y, 50, 50 };
-                SDL_RenderCopyEx(screen, button, NULL, &dst, 0, NULL, SDL_FLIP_NONE);
+                SDL_bool on_front = (i < SDL_CONTROLLER_BUTTON_PADDLE1 || i > SDL_CONTROLLER_BUTTON_PADDLE4);
+                if (on_front == showing_front) {
+                    const SDL_Rect dst = { button_positions[i].x, button_positions[i].y, 50, 50 };
+                    SDL_RenderCopyEx(screen, button, NULL, &dst, 0, NULL, SDL_FLIP_NONE);
+                }
             }
         }
 
-        for (i = 0; i < SDL_CONTROLLER_AXIS_MAX; ++i) {
-            const Sint16 deadzone = 8000;  /* !!! FIXME: real deadzone */
-            const Sint16 value = SDL_GameControllerGetAxis(gamecontroller, (SDL_GameControllerAxis)(i));
-            if (value < -deadzone) {
-                const SDL_Rect dst = { axis_positions[i].x, axis_positions[i].y, 50, 50 };
-                const double angle = axis_positions[i].angle;
-                SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE);
-            } else if (value > deadzone) {
-                const SDL_Rect dst = { axis_positions[i].x, axis_positions[i].y, 50, 50 };
-                const double angle = axis_positions[i].angle + 180.0;
-                SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE);
+        if (showing_front) {
+            for (i = 0; i < SDL_CONTROLLER_AXIS_MAX; ++i) {
+                const Sint16 deadzone = 8000;  /* !!! FIXME: real deadzone */
+                const Sint16 value = SDL_GameControllerGetAxis(gamecontroller, (SDL_GameControllerAxis)(i));
+                if (value < -deadzone) {
+                    const SDL_Rect dst = { axis_positions[i].x, axis_positions[i].y, 50, 50 };
+                    const double angle = axis_positions[i].angle;
+                    SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE);
+                } else if (value > deadzone) {
+                    const SDL_Rect dst = { axis_positions[i].x, axis_positions[i].y, 50, 50 };
+                    const double angle = axis_positions[i].angle + 180.0;
+                    SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE);
+                }
             }
         }
 
@@ -321,11 +338,12 @@ main(int argc, char *argv[])
     /* scale for platforms that don't give you the window size you asked for. */
     SDL_RenderSetLogicalSize(screen, SCREEN_WIDTH, SCREEN_HEIGHT);
 
-    background = LoadTexture(screen, "controllermap.bmp", SDL_FALSE);
+    background_front = LoadTexture(screen, "controllermap.bmp", SDL_FALSE);
+    background_back = LoadTexture(screen, "controllermap_back.bmp", SDL_FALSE);
     button = LoadTexture(screen, "button.bmp", SDL_TRUE);
     axis = LoadTexture(screen, "axis.bmp", SDL_TRUE);
 
-    if (!background || !button || !axis) {
+    if (!background_front || !background_back || !button || !axis) {
         SDL_DestroyRenderer(screen);
         SDL_DestroyWindow(window);
         return 2;
@@ -346,10 +364,6 @@ main(int argc, char *argv[])
 #endif
 
     SDL_DestroyRenderer(screen);
-    screen = NULL;
-    background = NULL;
-    button = NULL;
-    axis = NULL;
     SDL_DestroyWindow(window);
     SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER);