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@@ -180,6 +180,11 @@ static inline Sint32 Texture_GetBlockWidth(
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case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_INT:
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case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM_SRGB:
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case SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM_SRGB:
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+ case SDL_GPU_TEXTUREFORMAT_D16_UNORM:
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+ case SDL_GPU_TEXTUREFORMAT_D24_UNORM:
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+ case SDL_GPU_TEXTUREFORMAT_D32_FLOAT:
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+ case SDL_GPU_TEXTUREFORMAT_D24_UNORM_S8_UINT:
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+ case SDL_GPU_TEXTUREFORMAT_D32_FLOAT_S8_UINT:
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return 1;
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default:
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SDL_assert_release(!"Unrecognized TextureFormat!");
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@@ -289,6 +294,11 @@ static inline Sint32 Texture_GetBlockHeight(
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case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_INT:
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case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM_SRGB:
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case SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM_SRGB:
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+ case SDL_GPU_TEXTUREFORMAT_D16_UNORM:
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+ case SDL_GPU_TEXTUREFORMAT_D24_UNORM:
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+ case SDL_GPU_TEXTUREFORMAT_D32_FLOAT:
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+ case SDL_GPU_TEXTUREFORMAT_D24_UNORM_S8_UINT:
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+ case SDL_GPU_TEXTUREFORMAT_D32_FLOAT_S8_UINT:
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return 1;
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default:
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SDL_assert_release(!"Unrecognized TextureFormat!");
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