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@@ -0,0 +1,446 @@
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+/*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+*/
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+#include "../../SDL_internal.h"
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+
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+#if SDL_AUDIO_DRIVER_JACK
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+
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+#include "SDL_timer.h"
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+#include "SDL_audio.h"
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+#include "../SDL_audio_c.h"
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+#include "SDL_jackaudio.h"
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+#include "SDL_loadso.h"
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+#include "../../thread/SDL_systhread.h"
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+
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+
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+static jack_client_t * (*JACK_jack_client_open) (const char *, jack_options_t, jack_status_t *, ...);
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+static int (*JACK_jack_client_close) (jack_client_t *);
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+static void (*JACK_jack_on_shutdown) (jack_client_t *, JackShutdownCallback, void *);
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+static int (*JACK_jack_activate) (jack_client_t *);
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+static int (*JACK_jack_deactivate) (jack_client_t *);
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+static void * (*JACK_jack_port_get_buffer) (jack_port_t *, jack_nframes_t);
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+static int (*JACK_jack_port_unregister) (jack_client_t *, jack_port_t *);
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+static void (*JACK_jack_free) (void *);
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+static const char ** (*JACK_jack_get_ports) (jack_client_t *, const char *, const char *, unsigned long);
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+static jack_nframes_t (*JACK_jack_get_sample_rate) (jack_client_t *);
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+static jack_nframes_t (*JACK_jack_get_buffer_size) (jack_client_t *);
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+static jack_port_t * (*JACK_jack_port_register) (jack_client_t *, const char *, const char *, unsigned long, unsigned long);
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+static jack_port_t * (*JACK_jack_port_by_name) (jack_client_t *, const char *);
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+static const char * (*JACK_jack_port_name) (const jack_port_t *);
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+static const char * (*JACK_jack_port_type) (const jack_port_t *);
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+static int (*JACK_jack_connect) (jack_client_t *, const char *, const char *);
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+static int (*JACK_jack_set_process_callback) (jack_client_t *, JackProcessCallback, void *);
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+
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+static int load_jack_syms(void);
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+
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+
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+#ifdef SDL_AUDIO_DRIVER_JACK_DYNAMIC
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+
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+static const char *jack_library = SDL_AUDIO_DRIVER_JACK_DYNAMIC;
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+static void *jack_handle = NULL;
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+
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+/* !!! FIXME: this is copy/pasted in several places now */
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+static int
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+load_jack_sym(const char *fn, void **addr)
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+{
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+ *addr = SDL_LoadFunction(jack_handle, fn);
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+ if (*addr == NULL) {
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+ /* Don't call SDL_SetError(): SDL_LoadFunction already did. */
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+ return 0;
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+ }
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+
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+ return 1;
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+}
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+
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+/* cast funcs to char* first, to please GCC's strict aliasing rules. */
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+#define SDL_JACK_SYM(x) \
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+ if (!load_jack_sym(#x, (void **) (char *) &JACK_##x)) return -1
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+
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+static void
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+UnloadJackLibrary(void)
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+{
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+ if (jack_handle != NULL) {
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+ SDL_UnloadObject(jack_handle);
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+ jack_handle = NULL;
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+ }
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+}
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+
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+static int
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+LoadJackLibrary(void)
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+{
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+ int retval = 0;
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+ if (jack_handle == NULL) {
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+ jack_handle = SDL_LoadObject(jack_library);
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+ if (jack_handle == NULL) {
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+ retval = -1;
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+ /* Don't call SDL_SetError(): SDL_LoadObject already did. */
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+ } else {
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+ retval = load_jack_syms();
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+ if (retval < 0) {
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+ UnloadJackLibrary();
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+ }
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+ }
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+ }
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+ return retval;
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+}
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+
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+#else
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+
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+#define SDL_JACK_SYM(x) JACK_##x = x
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+
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+static void
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+UnloadJackLibrary(void)
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+{
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+}
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+
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+static int
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+LoadJackLibrary(void)
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+{
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+ load_jack_syms();
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+ return 0;
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+}
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+
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+#endif /* SDL_AUDIO_DRIVER_JACK_DYNAMIC */
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+
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+
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+static int
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+load_jack_syms(void)
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+{
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+ SDL_JACK_SYM(jack_client_open);
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+ SDL_JACK_SYM(jack_client_close);
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+ SDL_JACK_SYM(jack_on_shutdown);
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+ SDL_JACK_SYM(jack_activate);
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+ SDL_JACK_SYM(jack_deactivate);
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+ SDL_JACK_SYM(jack_port_get_buffer);
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+ SDL_JACK_SYM(jack_port_unregister);
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+ SDL_JACK_SYM(jack_free);
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+ SDL_JACK_SYM(jack_get_ports);
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+ SDL_JACK_SYM(jack_get_sample_rate);
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+ SDL_JACK_SYM(jack_get_buffer_size);
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+ SDL_JACK_SYM(jack_port_register);
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+ SDL_JACK_SYM(jack_port_by_name);
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+ SDL_JACK_SYM(jack_port_name);
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+ SDL_JACK_SYM(jack_port_type);
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+ SDL_JACK_SYM(jack_connect);
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+ SDL_JACK_SYM(jack_set_process_callback);
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+ return 0;
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+}
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+
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+
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+static void
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+jackShutdownCallback(void *arg) /* JACK went away; device is lost. */
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+{
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+ SDL_AudioDevice *this = (SDL_AudioDevice *) arg;
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+ SDL_OpenedAudioDeviceDisconnected(this);
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+ SDL_SemPost(this->hidden->iosem); /* unblock the SDL thread. */
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+}
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+
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+// !!! FIXME: implement and register these!
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+//typedef int(* JackSampleRateCallback)(jack_nframes_t nframes, void *arg)
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+//typedef int(* JackBufferSizeCallback)(jack_nframes_t nframes, void *arg)
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+
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+static int
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+jackProcessPlaybackCallback(jack_nframes_t nframes, void *arg)
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+{
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+ SDL_AudioDevice *this = (SDL_AudioDevice *) arg;
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+ jack_port_t **ports = this->hidden->sdlports;
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+ const int total_channels = this->spec.channels;
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+ const int total_frames = this->spec.samples;
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+ int channelsi;
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+
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+ if (!SDL_AtomicGet(&this->enabled)) {
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+ /* silence the buffer to avoid repeats and corruption. */
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+ SDL_memset(this->hidden->iobuffer, '\0', this->spec.size);
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+ }
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+
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+ for (channelsi = 0; channelsi < total_channels; channelsi++) {
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+ float *dst = (float *) JACK_jack_port_get_buffer(ports[channelsi], nframes);
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+ if (dst) {
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+ const float *src = ((float *) this->hidden->iobuffer) + channelsi;
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+ int framesi;
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+ for (framesi = 0; framesi < total_frames; framesi++) {
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+ *(dst++) = *src;
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+ src += total_channels;
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+ }
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+ }
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+ }
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+
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+ SDL_SemPost(this->hidden->iosem); /* tell SDL thread we're done; refill the buffer. */
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+ return 0; /* success */
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+}
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+
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+
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+/* This function waits until it is possible to write a full sound buffer */
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+static void
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+JACK_WaitDevice(_THIS)
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+{
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+ if (SDL_AtomicGet(&this->enabled)) {
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+ if (SDL_SemWait(this->hidden->iosem) == -1) {
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+ SDL_OpenedAudioDeviceDisconnected(this);
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+ }
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+ }
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+}
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+
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+static Uint8 *
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+JACK_GetDeviceBuf(_THIS)
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+{
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+ return (Uint8 *) this->hidden->iobuffer;
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+}
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+
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+
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+static int
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+jackProcessCaptureCallback(jack_nframes_t nframes, void *arg)
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+{
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+ SDL_AudioDevice *this = (SDL_AudioDevice *) arg;
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+ if (SDL_AtomicGet(&this->enabled)) {
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+ jack_port_t **ports = this->hidden->sdlports;
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+ const int total_channels = this->spec.channels;
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+ const int total_frames = this->spec.samples;
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+ int channelsi;
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+
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+ for (channelsi = 0; channelsi < total_channels; channelsi++) {
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+ const float *src = (const float *) JACK_jack_port_get_buffer(ports[channelsi], nframes);
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+ if (src) {
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+ float *dst = ((float *) this->hidden->iobuffer) + channelsi;
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+ int framesi;
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+ for (framesi = 0; framesi < total_frames; framesi++) {
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+ *dst = *(src++);
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+ dst += total_channels;
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+ }
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+ }
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+ }
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+ }
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+
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+ SDL_SemPost(this->hidden->iosem); /* tell SDL thread we're done; new buffer is ready! */
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+ return 0; /* success */
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+}
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+
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+static int
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+JACK_CaptureFromDevice(_THIS, void *buffer, int buflen)
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+{
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+ SDL_assert(buflen == this->spec.size); /* we always fill a full buffer. */
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+
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+ /* Wait for JACK to fill the iobuffer */
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+ if (SDL_SemWait(this->hidden->iosem) == -1) {
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+ return -1;
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+ }
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+
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+ SDL_memcpy(buffer, this->hidden->iobuffer, buflen);
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+ return buflen;
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+}
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+
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+static void
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+JACK_FlushCapture(_THIS)
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+{
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+ SDL_SemWait(this->hidden->iosem);
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+}
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+
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+
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+static void
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+JACK_CloseDevice(_THIS)
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+{
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+ if (this->hidden->client) {
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+ JACK_jack_deactivate(this->hidden->client);
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+
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+ if (this->hidden->sdlports) {
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+ const int channels = this->spec.channels;
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+ int i;
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+ for (i = 0; i < channels; i++) {
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+ JACK_jack_port_unregister(this->hidden->client, this->hidden->sdlports[i]);
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+ }
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+ SDL_free(this->hidden->sdlports);
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+ }
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+
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+ JACK_jack_client_close(this->hidden->client);
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+ }
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+
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+ if (this->hidden->iosem) {
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+ SDL_DestroySemaphore(this->hidden->iosem);
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+ }
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+
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+ SDL_free(this->hidden->iobuffer);
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+ SDL_free(this->hidden);
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+}
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+
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+static int
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+JACK_OpenDevice(_THIS, const char *devname)
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+{
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+ /* Note that JACK uses "output" for capture devices (they output audio
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+ data to us) and "input" for playback (we input audio data to them).
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+ Likewise, SDL's playback port will be "output" (we write data out)
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+ and capture will be "input" (we read data in). */
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+ SDL_bool iscapture = this->iscapture;
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+ const unsigned long sysportflags = iscapture ? JackPortIsOutput : JackPortIsInput;
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+ const unsigned long sdlportflags = iscapture ? JackPortIsInput : JackPortIsOutput;
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+ const JackProcessCallback callback = iscapture ? jackProcessCaptureCallback : jackProcessPlaybackCallback;
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+ const char *sdlportstr = iscapture ? "input" : "output";
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+ const char **devports = NULL;
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+ int *audio_ports;
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+ jack_client_t *client = NULL;
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+ jack_status_t status;
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+ int channels = 0;
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+ int ports = 0;
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+ int i;
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+
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+ /* Initialize all variables that we clean on shutdown */
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+ this->hidden = (struct SDL_PrivateAudioData *) SDL_calloc(1, sizeof (*this->hidden));
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+ if (this->hidden == NULL) {
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+ return SDL_OutOfMemory();
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+ }
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+
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+ /* !!! FIXME: we _still_ need an API to specify an app name */
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+ client = JACK_jack_client_open("SDL", JackNoStartServer, &status, NULL);
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+ this->hidden->client = client;
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+ if (client == NULL) {
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+ return SDL_SetError("Can't open JACK client");
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+ }
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+
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+ devports = JACK_jack_get_ports(client, NULL, NULL, JackPortIsPhysical | sysportflags);
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+ if (!devports || !devports[0]) {
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+ return SDL_SetError("No physical JACK ports available");
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+ }
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+
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+ while (devports[++ports]) {
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+ /* spin to count devports */
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+ }
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+
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+ /* Filter out non-audio ports */
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+ audio_ports = SDL_calloc(ports, sizeof *audio_ports);
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+ for (i = 0; i < ports; i++) {
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+ const jack_port_t *dport = JACK_jack_port_by_name(client, devports[i]);
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+ const char *type = JACK_jack_port_type(dport);
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+ const int len = SDL_strlen(type);
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+ /* See if type ends with "audio" */
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+ if (len >= 5 && !SDL_memcmp(type+len-5, "audio", 5)) {
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+ audio_ports[channels++] = i;
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+ }
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+ }
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+ if (channels == 0) {
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+ return SDL_SetError("No physical JACK ports available");
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+ }
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+
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+
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+ /* !!! FIXME: docs say about buffer size: "This size may change, clients that depend on it must register a bufsize_callback so they will be notified if it does." */
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+
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+ /* Jack pretty much demands what it wants. */
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+ this->spec.format = AUDIO_F32SYS;
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+ this->spec.freq = JACK_jack_get_sample_rate(client);
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+ this->spec.channels = channels;
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+ this->spec.samples = JACK_jack_get_buffer_size(client);
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+
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+ SDL_CalculateAudioSpec(&this->spec);
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+
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+ this->hidden->iosem = SDL_CreateSemaphore(0);
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+ if (!this->hidden->iosem) {
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+ return -1; /* error was set by SDL_CreateSemaphore */
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+ }
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+
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+ this->hidden->iobuffer = (float *) SDL_calloc(1, this->spec.size);
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+ if (!this->hidden->iobuffer) {
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+ return SDL_OutOfMemory();
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+ }
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+
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+ /* Build SDL's ports, which we will connect to the device ports. */
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+ this->hidden->sdlports = (jack_port_t **) SDL_calloc(channels, sizeof (jack_port_t *));
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+ if (this->hidden->sdlports == NULL) {
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+ return SDL_OutOfMemory();
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+ }
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+
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+ for (i = 0; i < channels; i++) {
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+ char portname[32];
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+ SDL_snprintf(portname, sizeof (portname), "sdl_jack_%s_%d", sdlportstr, i);
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+ this->hidden->sdlports[i] = JACK_jack_port_register(client, portname, JACK_DEFAULT_AUDIO_TYPE, sdlportflags, 0);
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+ if (this->hidden->sdlports[i] == NULL) {
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+ return SDL_SetError("jack_port_register failed");
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+ }
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+ }
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+
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+ if (JACK_jack_set_process_callback(client, callback, this) != 0) {
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+ return SDL_SetError("JACK: Couldn't set process callback");
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+ }
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+
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+ JACK_jack_on_shutdown(client, jackShutdownCallback, this);
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+
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+ if (JACK_jack_activate(client) != 0) {
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+ return SDL_SetError("Failed to activate JACK client");
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+ }
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+
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+ /* once activated, we can connect all the ports. */
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+ for (i = 0; i < channels; i++) {
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+ const char *sdlport = JACK_jack_port_name(this->hidden->sdlports[i]);
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+ const char *srcport = iscapture ? devports[audio_ports[i]] : sdlport;
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+ const char *dstport = iscapture ? sdlport : devports[audio_ports[i]];
|
|
|
+ if (JACK_jack_connect(client, srcport, dstport) != 0) {
|
|
|
+ return SDL_SetError("Couldn't connect JACK ports: %s => %s", srcport, dstport);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /* don't need these anymore. */
|
|
|
+ JACK_jack_free(devports);
|
|
|
+ SDL_free(audio_ports);
|
|
|
+
|
|
|
+ /* We're ready to rock and roll. :-) */
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static void
|
|
|
+JACK_Deinitialize(void)
|
|
|
+{
|
|
|
+ UnloadJackLibrary();
|
|
|
+}
|
|
|
+
|
|
|
+static SDL_bool
|
|
|
+JACK_Init(SDL_AudioDriverImpl * impl)
|
|
|
+{
|
|
|
+ if (LoadJackLibrary() < 0) {
|
|
|
+ return SDL_FALSE;
|
|
|
+ } else {
|
|
|
+ /* Make sure a JACK server is running and available. */
|
|
|
+ jack_status_t status;
|
|
|
+ jack_client_t *client = JACK_jack_client_open("SDL", JackNoStartServer, &status, NULL);
|
|
|
+ if (client == NULL) {
|
|
|
+ UnloadJackLibrary();
|
|
|
+ return SDL_FALSE;
|
|
|
+ }
|
|
|
+ JACK_jack_client_close(client);
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Set the function pointers */
|
|
|
+ impl->OpenDevice = JACK_OpenDevice;
|
|
|
+ impl->WaitDevice = JACK_WaitDevice;
|
|
|
+ impl->GetDeviceBuf = JACK_GetDeviceBuf;
|
|
|
+ impl->CloseDevice = JACK_CloseDevice;
|
|
|
+ impl->Deinitialize = JACK_Deinitialize;
|
|
|
+ impl->CaptureFromDevice = JACK_CaptureFromDevice;
|
|
|
+ impl->FlushCapture = JACK_FlushCapture;
|
|
|
+ impl->OnlyHasDefaultOutputDevice = SDL_TRUE;
|
|
|
+ impl->OnlyHasDefaultCaptureDevice = SDL_TRUE;
|
|
|
+ impl->HasCaptureSupport = SDL_TRUE;
|
|
|
+
|
|
|
+ return SDL_TRUE; /* this audio target is available. */
|
|
|
+}
|
|
|
+
|
|
|
+AudioBootStrap JACK_bootstrap = {
|
|
|
+ "jack", "JACK Audio Connection Kit", JACK_Init, SDL_FALSE
|
|
|
+};
|
|
|
+
|
|
|
+#endif /* SDL_AUDIO_DRIVER_JACK */
|
|
|
+
|
|
|
+/* vi: set ts=4 sw=4 expandtab: */
|