@@ -3924,6 +3924,10 @@ SDL_GL_MakeCurrent(SDL_Window * window, SDL_GLContext ctx)
{
int retval;
+ if (!_this) {
+ return SDL_UninitializedVideo();
+ }
+
if (window == SDL_GL_GetCurrentWindow() &&
ctx == SDL_GL_GetCurrentContext()) {
/* We're already current. */