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Sync SDL3 wiki -> header

SDL Wiki Bot 7 months ago
parent
commit
026d3c2306

+ 3 - 4
include/SDL3/SDL_atomic.h

@@ -88,8 +88,7 @@ typedef int SDL_SpinLock;
  * doing. Please be careful using any sort of spinlock!***
  *
  * \param lock a pointer to a lock variable.
- * \returns true if the lock succeeded, false if the lock is already
- *          held.
+ * \returns true if the lock succeeded, false if the lock is already held.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -431,8 +430,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_AddAtomicInt(SDL_AtomicInt *a, int v);
  * ***Note: If you don't know what this macro is for, you shouldn't use it!***
  *
  * \param a a pointer to an SDL_AtomicInt to increment.
- * \returns true if the variable reached zero after decrementing,
- *          false otherwise.
+ * \returns true if the variable reached zero after decrementing, false
+ *          otherwise.
  *
  * \since This macro is available since SDL 3.0.0.
  *

+ 58 - 58
include/SDL3/SDL_audio.h

@@ -532,8 +532,8 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetAudioDeviceName(SDL_AudioDeviceI
  * \param spec on return, will be filled with device details.
  * \param sample_frames pointer to store device buffer size, in sample frames.
  *                      Can be NULL.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety It is safe to call this function from any thread.
  *
@@ -659,8 +659,8 @@ extern SDL_DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(SDL_AudioDevic
  * created through SDL_OpenAudioDevice() can be.
  *
  * \param dev a device opened by SDL_OpenAudioDevice().
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety It is safe to call this function from any thread.
  *
@@ -687,8 +687,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev);
  * created through SDL_OpenAudioDevice() can be.
  *
  * \param dev a device opened by SDL_OpenAudioDevice().
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety It is safe to call this function from any thread.
  *
@@ -753,10 +753,10 @@ extern SDL_DECLSPEC float SDLCALL SDL_GetAudioDeviceGain(SDL_AudioDeviceID devid
  * Audio devices default to a gain of 1.0f (no change in output).
  *
  * Physical devices may not have their gain changed, only logical devices, and
- * this function will always return false when used on physical devices.
- * While it might seem attractive to adjust several logical devices at once in
- * this way, it would allow an app or library to interfere with another
- * portion of the program's otherwise-isolated devices.
+ * this function will always return false when used on physical devices. While
+ * it might seem attractive to adjust several logical devices at once in this
+ * way, it would allow an app or library to interfere with another portion of
+ * the program's otherwise-isolated devices.
  *
  * This is applied, along with any per-audiostream gain, during playback to
  * the hardware, and can be continuously changed to create various effects. On
@@ -767,8 +767,8 @@ extern SDL_DECLSPEC float SDLCALL SDL_GetAudioDeviceGain(SDL_AudioDeviceID devid
  *
  * \param devid the audio device on which to change gain.
  * \param gain the gain. 1.0f is no change, 0.0f is silence.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety It is safe to call this function from any thread, as it holds
  *               a stream-specific mutex while running.
@@ -824,8 +824,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID devid);
  * \param devid an audio device to bind a stream to.
  * \param streams an array of audio streams to bind.
  * \param num_streams number streams listed in the `streams` array.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety It is safe to call this function from any thread.
  *
@@ -845,8 +845,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_BindAudioStreams(SDL_AudioDeviceID devid, S
  *
  * \param devid an audio device to bind a stream to.
  * \param stream an audio stream to bind to a device.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety It is safe to call this function from any thread.
  *
@@ -953,8 +953,8 @@ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetAudioStreamProperties(SDL_Au
  * \param stream the SDL_AudioStream to query.
  * \param src_spec where to store the input audio format; ignored if NULL.
  * \param dst_spec where to store the output audio format; ignored if NULL.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety It is safe to call this function from any thread, as it holds
  *               a stream-specific mutex while running.
@@ -983,8 +983,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetAudioStreamFormat(SDL_AudioStream *strea
  *                 changed.
  * \param dst_spec the new format of the audio output; if NULL, it is not
  *                 changed.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety It is safe to call this function from any thread, as it holds
  *               a stream-specific mutex while running.
@@ -1027,8 +1027,8 @@ extern SDL_DECLSPEC float SDLCALL SDL_GetAudioStreamFrequencyRatio(SDL_AudioStre
  * \param stream the stream the frequency ratio is being changed.
  * \param ratio the frequency ratio. 1.0 is normal speed. Must be between 0.01
  *              and 100.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety It is safe to call this function from any thread, as it holds
  *               a stream-specific mutex while running.
@@ -1074,8 +1074,8 @@ extern SDL_DECLSPEC float SDLCALL SDL_GetAudioStreamGain(SDL_AudioStream *stream
  *
  * \param stream the stream on which the gain is being changed.
  * \param gain the gain. 1.0f is no change, 0.0f is silence.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety It is safe to call this function from any thread, as it holds
  *               a stream-specific mutex while running.
@@ -1171,8 +1171,8 @@ extern SDL_DECLSPEC int * SDLCALL SDL_GetAudioStreamOutputChannelMap(SDL_AudioSt
  * \param stream the SDL_AudioStream to change.
  * \param chmap the new channel map, NULL to reset to default.
  * \param count The number of channels in the map.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety It is safe to call this function from any thread, as it holds
  *               a stream-specific mutex while running. Don't change the
@@ -1218,8 +1218,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamInputChannelMap(SDL_AudioStre
  * \param stream the SDL_AudioStream to change.
  * \param chmap the new channel map, NULL to reset to default.
  * \param count The number of channels in the map.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety It is safe to call this function from any thread, as it holds
  *               a stream-specific mutex while running. Don't change the
@@ -1246,8 +1246,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamOutputChannelMap(SDL_AudioStr
  * \param stream the stream the audio data is being added to.
  * \param buf a pointer to the audio data to add.
  * \param len the number of bytes to write to the stream.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety It is safe to call this function from any thread, but if the
  *               stream has a callback set, the caller might need to manage
@@ -1361,8 +1361,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetAudioStreamQueued(SDL_AudioStream *stream
  * input, so the complete output becomes available.
  *
  * \param stream the audio stream to flush.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety It is safe to call this function from any thread.
  *
@@ -1379,8 +1379,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_FlushAudioStream(SDL_AudioStream *stream);
  * stream until more is added.
  *
  * \param stream the audio stream to clear.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety It is safe to call this function from any thread.
  *
@@ -1406,8 +1406,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ClearAudioStream(SDL_AudioStream *stream);
  * loading, etc.
  *
  * \param stream the audio stream associated with the audio device to pause.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety It is safe to call this function from any thread.
  *
@@ -1426,8 +1426,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PauseAudioStreamDevice(SDL_AudioStream *str
  * to progress again, and audio can be generated.
  *
  * \param stream the audio stream associated with the audio device to resume.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety It is safe to call this function from any thread.
  *
@@ -1454,8 +1454,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ResumeAudioStreamDevice(SDL_AudioStream *st
  * all the same attributes (recursive locks are allowed, etc).
  *
  * \param stream the audio stream to lock.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety It is safe to call this function from any thread.
  *
@@ -1472,8 +1472,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_LockAudioStream(SDL_AudioStream *stream);
  * This unlocks an audio stream after a call to SDL_LockAudioStream.
  *
  * \param stream the audio stream to unlock.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety You should only call this from the same thread that
  *               previously called SDL_LockAudioStream.
@@ -1561,8 +1561,8 @@ typedef void (SDLCALL *SDL_AudioStreamCallback)(void *userdata, SDL_AudioStream
  *                 from the stream.
  * \param userdata an opaque pointer provided to the callback for its own
  *                 personal use.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information. This only fails if `stream` is NULL.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information. This only fails if `stream` is NULL.
  *
  * \threadsafety It is safe to call this function from any thread.
  *
@@ -1610,8 +1610,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamGetCallback(SDL_AudioStream *
  *                 stream.
  * \param userdata an opaque pointer provided to the callback for its own
  *                 personal use.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information. This only fails if `stream` is NULL.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information. This only fails if `stream` is NULL.
  *
  * \threadsafety It is safe to call this function from any thread.
  *
@@ -1788,8 +1788,8 @@ typedef void (SDLCALL *SDL_AudioPostmixCallback)(void *userdata, const SDL_Audio
  * \param devid the ID of an opened audio device.
  * \param callback a callback function to be called. Can be NULL.
  * \param userdata app-controlled pointer passed to callback. Can be NULL.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety It is safe to call this function from any thread.
  *
@@ -1850,16 +1850,16 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioPostmixCallback(SDL_AudioDeviceID d
  * ```
  *
  * \param src the data source for the WAVE data.
- * \param closeio if true, calls SDL_CloseIO() on `src` before returning,
- *                even in the case of an error.
+ * \param closeio if true, calls SDL_CloseIO() on `src` before returning, even
+ *                in the case of an error.
  * \param spec a pointer to an SDL_AudioSpec that will be set to the WAVE
  *             data's format details on successful return.
  * \param audio_buf a pointer filled with the audio data, allocated by the
  *                  function.
  * \param audio_len a pointer filled with the length of the audio data buffer
  *                  in bytes.
- * \returns true on success. `audio_buf` will be filled with a pointer to
- *          an allocated buffer containing the audio data, and `audio_len` is
+ * \returns true on success. `audio_buf` will be filled with a pointer to an
+ *          allocated buffer containing the audio data, and `audio_len` is
  *          filled with the length of that audio buffer in bytes.
  *
  *          This function returns false if the .WAV file cannot be opened,
@@ -1894,8 +1894,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_LoadWAV_IO(SDL_IOStream *src, bool closeio,
  *                  function.
  * \param audio_len a pointer filled with the length of the audio data buffer
  *                  in bytes.
- * \returns true on success. `audio_buf` will be filled with a pointer to
- *          an allocated buffer containing the audio data, and `audio_len` is
+ * \returns true on success. `audio_buf` will be filled with a pointer to an
+ *          allocated buffer containing the audio data, and `audio_len` is
  *          filled with the length of that audio buffer in bytes.
  *
  *          This function returns false if the .WAV file cannot be opened,
@@ -1941,8 +1941,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_LoadWAV(const char *path, SDL_AudioSpec *sp
  * \param len the length of the audio buffer in bytes.
  * \param volume ranges from 0.0 - 1.0, and should be set to 1.0 for full
  *               audio volume.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety It is safe to call this function from any thread.
  *
@@ -1971,8 +1971,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, SDL_
  *                 which should be freed with SDL_free(). On error, it will be
  *                 NULL.
  * \param dst_len will be filled with the len of dst_data.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety It is safe to call this function from any thread.
  *

+ 1 - 2
include/SDL3/SDL_bits.h

@@ -120,8 +120,7 @@ SDL_FORCE_INLINE int SDL_MostSignificantBitIndex32(Uint32 x)
  * Determine if a unsigned 32-bit value has exactly one bit set.
  *
  * If there are no bits set (`x` is zero), or more than one bit set, this
- * returns false. If any one bit is exclusively set, this returns
- * true.
+ * returns false. If any one bit is exclusively set, this returns true.
  *
  * Note that this is a forced-inline function in a header, and not a public
  * API function available in the SDL library (which is to say, the code is

+ 4 - 4
include/SDL3/SDL_camera.h

@@ -369,15 +369,15 @@ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetCameraProperties(SDL_Camera
  * be converting to this format behind the scenes.
  *
  * If the system is waiting for the user to approve access to the camera, as
- * some platforms require, this will return false, but this isn't
- * necessarily a fatal error; you should either wait for an
+ * some platforms require, this will return false, but this isn't necessarily
+ * a fatal error; you should either wait for an
  * SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event,
  * or poll SDL_IsCameraApproved() occasionally until it returns non-zero.
  *
  * \param camera opened camera device.
  * \param spec the SDL_CameraSpec to be initialized by this function.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety It is safe to call this function from any thread.
  *

+ 11 - 12
include/SDL3/SDL_clipboard.h

@@ -46,8 +46,8 @@ extern "C" {
  * Put UTF-8 text into the clipboard.
  *
  * \param text the text to store in the clipboard.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -89,8 +89,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_HasClipboardText(void);
  * Put UTF-8 text into the primary selection.
  *
  * \param text the text to store in the primary selection.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -120,8 +120,7 @@ extern SDL_DECLSPEC char * SDLCALL SDL_GetPrimarySelectionText(void);
  * Query whether the primary selection exists and contains a non-empty text
  * string.
  *
- * \returns true if the primary selection has text, or false if it
- *          does not.
+ * \returns true if the primary selection has text, or false if it does not.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -185,8 +184,8 @@ typedef void (SDLCALL *SDL_ClipboardCleanupCallback)(void *userdata);
  * \param userdata an opaque pointer that will be forwarded to the callbacks.
  * \param mime_types a list of mime-types that are being offered.
  * \param num_mime_types the number of mime-types in the mime_types list.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -199,8 +198,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetClipboardData(SDL_ClipboardDataCallback
 /**
  * Clear the clipboard data.
  *
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -231,8 +230,8 @@ extern SDL_DECLSPEC void * SDLCALL SDL_GetClipboardData(const char *mime_type, s
  * Query whether there is data in the clipboard for the provided mime type.
  *
  * \param mime_type the mime type to check for data for.
- * \returns true if there exists data in clipboard for the provided mime
- *          type, false if it does not.
+ * \returns true if there exists data in clipboard for the provided mime type,
+ *          false if it does not.
  *
  * \since This function is available since SDL 3.0.0.
  *

+ 2 - 4
include/SDL3/SDL_cpuinfo.h

@@ -253,8 +253,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_HasNEON(void);
  * This always returns false on CPUs that aren't using LOONGARCH instruction
  * sets.
  *
- * \returns true if the CPU has LOONGARCH LSX features or false if
- *          not.
+ * \returns true if the CPU has LOONGARCH LSX features or false if not.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -266,8 +265,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_HasLSX(void);
  * This always returns false on CPUs that aren't using LOONGARCH instruction
  * sets.
  *
- * \returns true if the CPU has LOONGARCH LASX features or false if
- *          not.
+ * \returns true if the CPU has LOONGARCH LASX features or false if not.
  *
  * \since This function is available since SDL 3.0.0.
  */

+ 2 - 2
include/SDL3/SDL_error.h

@@ -44,8 +44,8 @@ extern "C" {
  *
  * Calling this function will replace any previous error message that was set.
  *
- * This function always returns false, since SDL frequently uses false
- * to signify a failing result, leading to this idiom:
+ * This function always returns false, since SDL frequently uses false to
+ * signify a failing result, leading to this idiom:
  *
  * ```c
  * if (error_code) {

+ 18 - 19
include/SDL3/SDL_events.h

@@ -1052,8 +1052,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents,
  * instead.
  *
  * \param type the type of event to be queried; see SDL_EventType for details.
- * \returns true if events matching `type` are present, or false if
- *          events matching `type` are not present.
+ * \returns true if events matching `type` are present, or false if events
+ *          matching `type` are not present.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1165,8 +1165,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType)
  *
  * \param event the SDL_Event structure to be filled with the next event from
  *              the queue, or NULL.
- * \returns true if this got an event or false if there are none
- *          available.
+ * \returns true if this got an event or false if there are none available.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1187,8 +1186,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PollEvent(SDL_Event *event);
  *
  * \param event the SDL_Event structure to be filled in with the next event
  *              from the queue, or NULL.
- * \returns true on success or false if there was an error while
- *          waiting for events; call SDL_GetError() for more information.
+ * \returns true on success or false if there was an error while waiting for
+ *          events; call SDL_GetError() for more information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1215,8 +1214,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WaitEvent(SDL_Event *event);
  *              from the queue, or NULL.
  * \param timeoutMS the maximum number of milliseconds to wait for the next
  *                  available event.
- * \returns true if this got an event or false if the timeout elapsed
- *          without any events available.
+ * \returns true if this got an event or false if the timeout elapsed without
+ *          any events available.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1248,9 +1247,9 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WaitEventTimeout(SDL_Event *event, Sint32 t
  * its own custom event types.
  *
  * \param event the SDL_Event to be added to the queue.
- * \returns true on success, false if the event was filtered or on
- *          failure; call SDL_GetError() for more information. A common reason
- *          for error is the event queue being full.
+ * \returns true on success, false if the event was filtered or on failure;
+ *          call SDL_GetError() for more information. A common reason for
+ *          error is the event queue being full.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1266,9 +1265,9 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PushEvent(SDL_Event *event);
  * \param userdata what was passed as `userdata` to SDL_SetEventFilter() or
  *                 SDL_AddEventWatch, etc.
  * \param event the event that triggered the callback.
- * \returns true to permit event to be added to the queue, and false
- *          to disallow it. When used with SDL_AddEventWatch, the return value
- *          is ignored.
+ * \returns true to permit event to be added to the queue, and false to
+ *          disallow it. When used with SDL_AddEventWatch, the return value is
+ *          ignored.
  *
  * \threadsafety SDL may call this callback at any time from any thread; the
  *               application is responsible for locking resources the callback
@@ -1286,9 +1285,9 @@ typedef bool (SDLCALL *SDL_EventFilter)(void *userdata, SDL_Event *event);
  * are posted to the internal event queue.
  *
  * If the filter function returns true when called, then the event will be
- * added to the internal queue. If it returns false, then the event will
- * be dropped from the queue, but the internal state will still be updated.
- * This allows selective filtering of dynamically arriving events.
+ * added to the internal queue. If it returns false, then the event will be
+ * dropped from the queue, but the internal state will still be updated. This
+ * allows selective filtering of dynamically arriving events.
  *
  * **WARNING**: Be very careful of what you do in the event filter function,
  * as it may run in a different thread!
@@ -1366,8 +1365,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetEventFilter(SDL_EventFilter *filter, voi
  *
  * \param filter an SDL_EventFilter function to call when an event happens.
  * \param userdata a pointer that is passed to `filter`.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety It is safe to call this function from any thread.
  *

+ 12 - 12
include/SDL3/SDL_filesystem.h

@@ -252,8 +252,8 @@ typedef Uint32 SDL_GlobFlags;
  * Create a directory.
  *
  * \param path the path of the directory to create.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -275,8 +275,8 @@ typedef int (SDLCALL *SDL_EnumerateDirectoryCallback)(void *userdata, const char
  * \param path the path of the directory to enumerate.
  * \param callback a function that is called for each entry in the directory.
  * \param userdata a pointer that is passed to `callback`.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -286,8 +286,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_EnumerateDirectory(const char *path, SDL_En
  * Remove a file or an empty directory.
  *
  * \param path the path of the directory to enumerate.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -298,8 +298,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RemovePath(const char *path);
  *
  * \param oldpath the old path.
  * \param newpath the new path.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -310,8 +310,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenamePath(const char *oldpath, const char
  *
  * \param oldpath the old path.
  * \param newpath the new path.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -323,8 +323,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_CopyFile(const char *oldpath, const char *n
  * \param path the path to query.
  * \param info a pointer filled in with information about the path, or NULL to
  *             check for the existence of a file.
- * \returns true on success or false if the file doesn't exist, or
- *          another failure; call SDL_GetError() for more information.
+ * \returns true on success or false if the file doesn't exist, or another
+ *          failure; call SDL_GetError() for more information.
  *
  * \since This function is available since SDL 3.0.0.
  */

+ 27 - 28
include/SDL3/SDL_gamepad.h

@@ -332,8 +332,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_AddGamepadMapping(const char *mapping);
  * constrained environment.
  *
  * \param src the data stream for the mappings to be added.
- * \param closeio if true, calls SDL_CloseIO() on `src` before returning,
- *                even in the case of an error.
+ * \param closeio if true, calls SDL_CloseIO() on `src` before returning, even
+ *                in the case of an error.
  * \returns the number of mappings added or -1 on failure; call SDL_GetError()
  *          for more information.
  *
@@ -381,8 +381,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_AddGamepadMappingsFromFile(const char *file)
  *
  * This will generate gamepad events as needed if device mappings change.
  *
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -444,8 +444,8 @@ extern SDL_DECLSPEC char * SDLCALL SDL_GetGamepadMapping(SDL_Gamepad *gamepad);
  * \param instance_id the joystick instance ID.
  * \param mapping the mapping to use for this device, or NULL to clear the
  *                mapping.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -485,8 +485,8 @@ extern SDL_DECLSPEC SDL_JoystickID * SDLCALL SDL_GetGamepads(int *count);
  * Check if the given joystick is supported by the gamepad interface.
  *
  * \param instance_id the joystick instance ID.
- * \returns true if the given joystick is supported by the gamepad
- *          interface, false if it isn't or it's an invalid index.
+ * \returns true if the given joystick is supported by the gamepad interface,
+ *          false if it isn't or it's an invalid index.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -815,8 +815,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetGamepadPlayerIndex(SDL_Gamepad *gamepad);
  * \param gamepad the gamepad object to adjust.
  * \param player_index player index to assign to this gamepad, or -1 to clear
  *                     the player index and turn off player LEDs.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -940,8 +940,8 @@ extern SDL_DECLSPEC SDL_PowerState SDLCALL SDL_GetGamepadPowerInfo(SDL_Gamepad *
  *
  * \param gamepad a gamepad identifier previously returned by
  *                SDL_OpenGamepad().
- * \returns true if the gamepad has been opened and is currently
- *          connected, or false if not.
+ * \returns true if the gamepad has been opened and is currently connected, or
+ *          false if not.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -988,8 +988,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_SetGamepadEventsEnabled(bool enabled);
  * If gamepad events are disabled, you must call SDL_UpdateGamepads() yourself
  * and check the state of the gamepad when you want gamepad information.
  *
- * \returns true if gamepad events are being processed, false
- *          otherwise.
+ * \returns true if gamepad events are being processed, false otherwise.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1259,8 +1258,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetNumGamepadTouchpadFingers(SDL_Gamepad *ga
  * \param y a pointer filled with the y position, normalized 0 to 1, with the
  *          origin in the upper left, may be NULL.
  * \param pressure a pointer filled with pressure value, may be NULL.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1289,8 +1288,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GamepadHasSensor(SDL_Gamepad *gamepad, SDL_
  * \param gamepad the gamepad to update.
  * \param type the type of sensor to enable/disable.
  * \param enabled whether data reporting should be enabled.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1333,8 +1332,8 @@ extern SDL_DECLSPEC float SDLCALL SDL_GetGamepadSensorDataRate(SDL_Gamepad *game
  * \param type the type of sensor to query.
  * \param data a pointer filled with the current sensor state.
  * \param num_values the number of values to write to data.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -1355,8 +1354,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetGamepadSensorData(SDL_Gamepad *gamepad,
  * \param high_frequency_rumble the intensity of the high frequency (right)
  *                              rumble motor, from 0 to 0xFFFF.
  * \param duration_ms the duration of the rumble effect, in milliseconds.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -1381,8 +1380,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RumbleGamepad(SDL_Gamepad *gamepad, Uint16
  * \param right_rumble the intensity of the right trigger rumble motor, from 0
  *                     to 0xFFFF.
  * \param duration_ms the duration of the rumble effect, in milliseconds.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1403,8 +1402,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RumbleGamepadTriggers(SDL_Gamepad *gamepad,
  * \param red the intensity of the red LED.
  * \param green the intensity of the green LED.
  * \param blue the intensity of the blue LED.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -1416,8 +1415,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetGamepadLED(SDL_Gamepad *gamepad, Uint8 r
  * \param gamepad the gamepad to affect.
  * \param data the data to send to the gamepad.
  * \param size the size of the data to send to the gamepad.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */

+ 7 - 8
include/SDL3/SDL_gpu.h

@@ -2966,8 +2966,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_EndGPUComputePass(
  *
  * \param device a GPU context.
  * \param transfer_buffer a transfer buffer.
- * \param cycle if true, cycles the transfer buffer if it is already
- *              bound.
+ * \param cycle if true, cycles the transfer buffer if it is already bound.
  * \returns the address of the mapped transfer buffer memory.
  *
  * \since This function is available since SDL 3.0.0.
@@ -3018,8 +3017,8 @@ extern SDL_DECLSPEC SDL_GPUCopyPass *SDLCALL SDL_BeginGPUCopyPass(
  * \param copy_pass a copy pass handle.
  * \param source the source transfer buffer with image layout information.
  * \param destination the destination texture region.
- * \param cycle if true, cycles the texture if the texture is bound,
- *              otherwise overwrites the data.
+ * \param cycle if true, cycles the texture if the texture is bound, otherwise
+ *              overwrites the data.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -3040,8 +3039,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_UploadToGPUTexture(
  * \param copy_pass a copy pass handle.
  * \param source the source transfer buffer with offset.
  * \param destination the destination buffer with offset and size.
- * \param cycle if true, cycles the buffer if it is already bound,
- *              otherwise overwrites the data.
+ * \param cycle if true, cycles the buffer if it is already bound, otherwise
+ *              overwrites the data.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -3089,8 +3088,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_CopyGPUTextureToTexture(
  * \param source the buffer and offset to copy from.
  * \param destination the buffer and offset to copy to.
  * \param size the length of the buffer to copy.
- * \param cycle if true, cycles the destination buffer if it is already
- *              bound, otherwise overwrites the data.
+ * \param cycle if true, cycles the destination buffer if it is already bound,
+ *              otherwise overwrites the data.
  *
  * \since This function is available since SDL 3.0.0.
  */

+ 24 - 24
include/SDL3/SDL_haptic.h

@@ -1195,8 +1195,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_CreateHapticEffect(SDL_Haptic *haptic, const
  * \param effect the identifier of the effect to update.
  * \param data an SDL_HapticEffect structure containing the new effect
  *             properties to use.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1218,8 +1218,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_UpdateHapticEffect(SDL_Haptic *haptic, int
  * \param effect the ID of the haptic effect to run.
  * \param iterations the number of iterations to run the effect; use
  *                   `SDL_HAPTIC_INFINITY` to repeat forever.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1234,8 +1234,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RunHapticEffect(SDL_Haptic *haptic, int eff
  *
  * \param haptic the SDL_Haptic device to stop the effect on.
  * \param effect the ID of the haptic effect to stop.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1266,8 +1266,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroyHapticEffect(SDL_Haptic *haptic, int
  *
  * \param haptic the SDL_Haptic device to query for the effect status on.
  * \param effect the ID of the haptic effect to query its status.
- * \returns true if it is playing, false if it isn't playing or haptic
- *          status isn't supported.
+ * \returns true if it is playing, false if it isn't playing or haptic status
+ *          isn't supported.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1288,8 +1288,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetHapticEffectStatus(SDL_Haptic *haptic, i
  * \param haptic the SDL_Haptic device to set the gain on.
  * \param gain value to set the gain to, should be between 0 and 100 (0 -
  *             100).
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1307,8 +1307,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetHapticGain(SDL_Haptic *haptic, int gain)
  *
  * \param haptic the SDL_Haptic device to set autocentering on.
  * \param autocenter value to set autocenter to (0-100).
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1326,8 +1326,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetHapticAutocenter(SDL_Haptic *haptic, int
  * can cause all sorts of weird errors.
  *
  * \param haptic the SDL_Haptic device to pause.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1341,8 +1341,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PauseHaptic(SDL_Haptic *haptic);
  * Call to unpause after SDL_PauseHaptic().
  *
  * \param haptic the SDL_Haptic device to unpause.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1354,8 +1354,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ResumeHaptic(SDL_Haptic *haptic);
  * Stop all the currently playing effects on a haptic device.
  *
  * \param haptic the SDL_Haptic device to stop.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1380,8 +1380,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_HapticRumbleSupported(SDL_Haptic *haptic);
  * Initialize a haptic device for simple rumble playback.
  *
  * \param haptic the haptic device to initialize for simple rumble playback.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1397,8 +1397,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_InitHapticRumble(SDL_Haptic *haptic);
  * \param haptic the haptic device to play the rumble effect on.
  * \param strength strength of the rumble to play as a 0-1 float value.
  * \param length length of the rumble to play in milliseconds.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1411,8 +1411,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PlayHapticRumble(SDL_Haptic *haptic, float
  * Stop the simple rumble on a haptic device.
  *
  * \param haptic the haptic device to stop the rumble effect on.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *

+ 10 - 10
include/SDL3/SDL_hints.h

@@ -1730,8 +1730,8 @@ extern "C" {
  * - "0": HIDAPI driver is not used.
  * - "1": HIDAPI driver is used.
  *
- * This driver doesn't work with the dolphinbar, so the default is false
- * for now.
+ * This driver doesn't work with the dolphinbar, so the default is false for
+ * now.
  *
  * This hint should be set before enumerating controllers.
  *
@@ -4049,8 +4049,8 @@ typedef enum SDL_HintPriority
  * \param name the hint to set.
  * \param value the value of the hint variable.
  * \param priority the SDL_HintPriority level for the hint.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety It is safe to call this function from any thread.
  *
@@ -4071,8 +4071,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetHintWithPriority(const char *name, const
  *
  * \param name the hint to set.
  * \param value the value of the hint variable.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety It is safe to call this function from any thread.
  *
@@ -4092,8 +4092,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetHint(const char *name, const char *value
  * change.
  *
  * \param name the hint to set.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety It is safe to call this function from any thread.
  *
@@ -4187,8 +4187,8 @@ typedef void(SDLCALL *SDL_HintCallback)(void *userdata, const char *name, const
  * \param callback An SDL_HintCallback function that will be called when the
  *                 hint value changes.
  * \param userdata a pointer to pass to the callback function.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety It is safe to call this function from any thread.
  *

+ 8 - 8
include/SDL3/SDL_init.h

@@ -141,8 +141,8 @@ typedef void (SDLCALL *SDL_AppQuit_func)(void *appstate);
  * SDL_SetAppMetadataProperty().
  *
  * \param flags subsystem initialization flags.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -161,8 +161,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_Init(SDL_InitFlags flags);
  * This function and SDL_Init() are interchangeable.
  *
  * \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -246,8 +246,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_Quit(void);
  *                   hash, or whatever makes sense).
  * \param appidentifier A unique string in reverse-domain format that
  *                      identifies this app ("com.example.mygame2").
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety It is safe to call this function from any thread.
  *
@@ -308,8 +308,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetAppMetadata(const char *appname, const c
  *
  * \param name the name of the metadata property to set.
  * \param value the value of the property, or NULL to remove that property.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety It is safe to call this function from any thread.
  *

+ 64 - 64
include/SDL3/SDL_iostream.h

@@ -403,15 +403,15 @@ extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_OpenIO(const SDL_IOStreamInterfac
  *
  * SDL_CloseIO() closes and cleans up the SDL_IOStream stream. It releases any
  * resources used by the stream and frees the SDL_IOStream itself. This
- * returns true on success, or false if the stream failed to flush to
- * its output (e.g. to disk).
+ * returns true on success, or false if the stream failed to flush to its
+ * output (e.g. to disk).
  *
  * Note that if this fails to flush the stream to disk, this function reports
  * an error, but the SDL_IOStream is still invalid once this function returns.
  *
  * \param context SDL_IOStream structure to close.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -605,8 +605,8 @@ extern SDL_DECLSPEC size_t SDLCALL SDL_IOvprintf(SDL_IOStream *context, SDL_PRIN
  * guarantees that any pending data is sent.
  *
  * \param context SDL_IOStream structure to flush.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -627,8 +627,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_FlushIO(SDL_IOStream *context);
  * \param src the SDL_IOStream to read all available data from.
  * \param datasize a pointer filled in with the number of bytes read, may be
  *                 NULL.
- * \param closeio if true, calls SDL_CloseIO() on `src` before returning,
- *                even in the case of an error.
+ * \param closeio if true, calls SDL_CloseIO() on `src` before returning, even
+ *                in the case of an error.
  * \returns the data or NULL on failure; call SDL_GetError() for more
  *          information.
  *
@@ -670,8 +670,8 @@ extern SDL_DECLSPEC void * SDLCALL SDL_LoadFile(const char *file, size_t *datasi
  *
  * \param src the SDL_IOStream to read from.
  * \param value a pointer filled in with the data read.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -682,8 +682,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ReadU8(SDL_IOStream *src, Uint8 *value);
  *
  * \param src the SDL_IOStream to read from.
  * \param value a pointer filled in with the data read.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -698,8 +698,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ReadS8(SDL_IOStream *src, Sint8 *value);
  *
  * \param src the stream from which to read data.
  * \param value a pointer filled in with the data read.
- * \returns true on successful write or false on failure; call
- *          SDL_GetError() for more information.
+ * \returns true on successful write or false on failure; call SDL_GetError()
+ *          for more information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -714,8 +714,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ReadU16LE(SDL_IOStream *src, Uint16 *value)
  *
  * \param src the stream from which to read data.
  * \param value a pointer filled in with the data read.
- * \returns true on successful write or false on failure; call
- *          SDL_GetError() for more information.
+ * \returns true on successful write or false on failure; call SDL_GetError()
+ *          for more information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -730,8 +730,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ReadS16LE(SDL_IOStream *src, Sint16 *value)
  *
  * \param src the stream from which to read data.
  * \param value a pointer filled in with the data read.
- * \returns true on successful write or false on failure; call
- *          SDL_GetError() for more information.
+ * \returns true on successful write or false on failure; call SDL_GetError()
+ *          for more information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -746,8 +746,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ReadU16BE(SDL_IOStream *src, Uint16 *value)
  *
  * \param src the stream from which to read data.
  * \param value a pointer filled in with the data read.
- * \returns true on successful write or false on failure; call
- *          SDL_GetError() for more information.
+ * \returns true on successful write or false on failure; call SDL_GetError()
+ *          for more information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -762,8 +762,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ReadS16BE(SDL_IOStream *src, Sint16 *value)
  *
  * \param src the stream from which to read data.
  * \param value a pointer filled in with the data read.
- * \returns true on successful write or false on failure; call
- *          SDL_GetError() for more information.
+ * \returns true on successful write or false on failure; call SDL_GetError()
+ *          for more information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -778,8 +778,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ReadU32LE(SDL_IOStream *src, Uint32 *value)
  *
  * \param src the stream from which to read data.
  * \param value a pointer filled in with the data read.
- * \returns true on successful write or false on failure; call
- *          SDL_GetError() for more information.
+ * \returns true on successful write or false on failure; call SDL_GetError()
+ *          for more information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -794,8 +794,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ReadS32LE(SDL_IOStream *src, Sint32 *value)
  *
  * \param src the stream from which to read data.
  * \param value a pointer filled in with the data read.
- * \returns true on successful write or false on failure; call
- *          SDL_GetError() for more information.
+ * \returns true on successful write or false on failure; call SDL_GetError()
+ *          for more information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -810,8 +810,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ReadU32BE(SDL_IOStream *src, Uint32 *value)
  *
  * \param src the stream from which to read data.
  * \param value a pointer filled in with the data read.
- * \returns true on successful write or false on failure; call
- *          SDL_GetError() for more information.
+ * \returns true on successful write or false on failure; call SDL_GetError()
+ *          for more information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -826,8 +826,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ReadS32BE(SDL_IOStream *src, Sint32 *value)
  *
  * \param src the stream from which to read data.
  * \param value a pointer filled in with the data read.
- * \returns true on successful write or false on failure; call
- *          SDL_GetError() for more information.
+ * \returns true on successful write or false on failure; call SDL_GetError()
+ *          for more information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -842,8 +842,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ReadU64LE(SDL_IOStream *src, Uint64 *value)
  *
  * \param src the stream from which to read data.
  * \param value a pointer filled in with the data read.
- * \returns true on successful write or false on failure; call
- *          SDL_GetError() for more information.
+ * \returns true on successful write or false on failure; call SDL_GetError()
+ *          for more information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -858,8 +858,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ReadS64LE(SDL_IOStream *src, Sint64 *value)
  *
  * \param src the stream from which to read data.
  * \param value a pointer filled in with the data read.
- * \returns true on successful write or false on failure; call
- *          SDL_GetError() for more information.
+ * \returns true on successful write or false on failure; call SDL_GetError()
+ *          for more information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -874,8 +874,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ReadU64BE(SDL_IOStream *src, Uint64 *value)
  *
  * \param src the stream from which to read data.
  * \param value a pointer filled in with the data read.
- * \returns true on successful write or false on failure; call
- *          SDL_GetError() for more information.
+ * \returns true on successful write or false on failure; call SDL_GetError()
+ *          for more information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -894,8 +894,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ReadS64BE(SDL_IOStream *src, Sint64 *value)
  *
  * \param dst the SDL_IOStream to write to.
  * \param value the byte value to write.
- * \returns true on successful write or false on failure; call
- *          SDL_GetError() for more information.
+ * \returns true on successful write or false on failure; call SDL_GetError()
+ *          for more information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -906,8 +906,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WriteU8(SDL_IOStream *dst, Uint8 value);
  *
  * \param dst the SDL_IOStream to write to.
  * \param value the byte value to write.
- * \returns true on successful write or false on failure; call
- *          SDL_GetError() for more information.
+ * \returns true on successful write or false on failure; call SDL_GetError()
+ *          for more information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -923,8 +923,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WriteS8(SDL_IOStream *dst, Sint8 value);
  *
  * \param dst the stream to which data will be written.
  * \param value the data to be written, in native format.
- * \returns true on successful write or false on failure; call
- *          SDL_GetError() for more information.
+ * \returns true on successful write or false on failure; call SDL_GetError()
+ *          for more information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -940,8 +940,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WriteU16LE(SDL_IOStream *dst, Uint16 value)
  *
  * \param dst the stream to which data will be written.
  * \param value the data to be written, in native format.
- * \returns true on successful write or false on failure; call
- *          SDL_GetError() for more information.
+ * \returns true on successful write or false on failure; call SDL_GetError()
+ *          for more information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -956,8 +956,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WriteS16LE(SDL_IOStream *dst, Sint16 value)
  *
  * \param dst the stream to which data will be written.
  * \param value the data to be written, in native format.
- * \returns true on successful write or false on failure; call
- *          SDL_GetError() for more information.
+ * \returns true on successful write or false on failure; call SDL_GetError()
+ *          for more information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -972,8 +972,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WriteU16BE(SDL_IOStream *dst, Uint16 value)
  *
  * \param dst the stream to which data will be written.
  * \param value the data to be written, in native format.
- * \returns true on successful write or false on failure; call
- *          SDL_GetError() for more information.
+ * \returns true on successful write or false on failure; call SDL_GetError()
+ *          for more information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -989,8 +989,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WriteS16BE(SDL_IOStream *dst, Sint16 value)
  *
  * \param dst the stream to which data will be written.
  * \param value the data to be written, in native format.
- * \returns true on successful write or false on failure; call
- *          SDL_GetError() for more information.
+ * \returns true on successful write or false on failure; call SDL_GetError()
+ *          for more information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -1006,8 +1006,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WriteU32LE(SDL_IOStream *dst, Uint32 value)
  *
  * \param dst the stream to which data will be written.
  * \param value the data to be written, in native format.
- * \returns true on successful write or false on failure; call
- *          SDL_GetError() for more information.
+ * \returns true on successful write or false on failure; call SDL_GetError()
+ *          for more information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -1022,8 +1022,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WriteS32LE(SDL_IOStream *dst, Sint32 value)
  *
  * \param dst the stream to which data will be written.
  * \param value the data to be written, in native format.
- * \returns true on successful write or false on failure; call
- *          SDL_GetError() for more information.
+ * \returns true on successful write or false on failure; call SDL_GetError()
+ *          for more information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -1038,8 +1038,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WriteU32BE(SDL_IOStream *dst, Uint32 value)
  *
  * \param dst the stream to which data will be written.
  * \param value the data to be written, in native format.
- * \returns true on successful write or false on failure; call
- *          SDL_GetError() for more information.
+ * \returns true on successful write or false on failure; call SDL_GetError()
+ *          for more information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -1055,8 +1055,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WriteS32BE(SDL_IOStream *dst, Sint32 value)
  *
  * \param dst the stream to which data will be written.
  * \param value the data to be written, in native format.
- * \returns true on successful write or false on failure; call
- *          SDL_GetError() for more information.
+ * \returns true on successful write or false on failure; call SDL_GetError()
+ *          for more information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -1072,8 +1072,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WriteU64LE(SDL_IOStream *dst, Uint64 value)
  *
  * \param dst the stream to which data will be written.
  * \param value the data to be written, in native format.
- * \returns true on successful write or false on failure; call
- *          SDL_GetError() for more information.
+ * \returns true on successful write or false on failure; call SDL_GetError()
+ *          for more information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -1088,8 +1088,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WriteS64LE(SDL_IOStream *dst, Sint64 value)
  *
  * \param dst the stream to which data will be written.
  * \param value the data to be written, in native format.
- * \returns true on successful write or false on failure; call
- *          SDL_GetError() for more information.
+ * \returns true on successful write or false on failure; call SDL_GetError()
+ *          for more information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -1104,8 +1104,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WriteU64BE(SDL_IOStream *dst, Uint64 value)
  *
  * \param dst the stream to which data will be written.
  * \param value the data to be written, in native format.
- * \returns true on successful write or false on failure; call
- *          SDL_GetError() for more information.
+ * \returns true on successful write or false on failure; call SDL_GetError()
+ *          for more information.
  *
  * \since This function is available since SDL 3.0.0.
  */

+ 28 - 30
include/SDL3/SDL_joystick.h

@@ -486,8 +486,8 @@ extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_AttachVirtualJoystick(const SDL_V
  *
  * \param instance_id the joystick instance ID, previously returned from
  *                    SDL_AttachVirtualJoystick().
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -521,8 +521,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_IsJoystickVirtual(SDL_JoystickID instance_i
  * \param joystick the virtual joystick on which to set state.
  * \param axis the index of the axis on the virtual joystick to update.
  * \param value the new value for the specified axis.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -541,8 +541,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualAxis(SDL_Joystick *joysti
  * \param ball the index of the ball on the virtual joystick to update.
  * \param xrel the relative motion on the X axis.
  * \param yrel the relative motion on the Y axis.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -560,8 +560,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualBall(SDL_Joystick *joysti
  * \param joystick the virtual joystick on which to set state.
  * \param button the index of the button on the virtual joystick to update.
  * \param down true if the button is pressed, false otherwise.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -579,8 +579,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualButton(SDL_Joystick *joys
  * \param joystick the virtual joystick on which to set state.
  * \param hat the index of the hat on the virtual joystick to update.
  * \param value the new value for the specified hat.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -599,15 +599,14 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualHat(SDL_Joystick *joystic
  * \param touchpad the index of the touchpad on the virtual joystick to
  *                 update.
  * \param finger the index of the finger on the touchpad to set.
- * \param down true if the finger is pressed, false if the finger is
- *             released.
+ * \param down true if the finger is pressed, false if the finger is released.
  * \param x the x coordinate of the finger on the touchpad, normalized 0 to 1,
  *          with the origin in the upper left.
  * \param y the y coordinate of the finger on the touchpad, normalized 0 to 1,
  *          with the origin in the upper left.
  * \param pressure the pressure of the finger.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -628,8 +627,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualTouchpad(SDL_Joystick *jo
  *                         the sensor reading.
  * \param data the data associated with the sensor reading.
  * \param num_values the number of values pointed to by `data`.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -712,8 +711,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetJoystickPlayerIndex(SDL_Joystick *joystic
  * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick().
  * \param player_index player index to assign to this joystick, or -1 to clear
  *                     the player index and turn off player LEDs.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -841,8 +840,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_GetJoystickGUIDInfo(SDL_GUID guid, Uint16 *
  * Get the status of a specified joystick.
  *
  * \param joystick the joystick to query.
- * \returns true if the joystick has been opened, false if it has not;
- *          call SDL_GetError() for more information.
+ * \returns true if the joystick has been opened, false if it has not; call
+ *          SDL_GetError() for more information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -955,8 +954,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_SetJoystickEventsEnabled(bool enabled);
  * yourself and check the state of the joystick when you want joystick
  * information.
  *
- * \returns true if joystick events are being processed, false
- *          otherwise.
+ * \returns true if joystick events are being processed, false otherwise.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1026,8 +1024,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetJoystickAxisInitialState(SDL_Joystick *j
  * \param ball the ball index to query; ball indices start at index 0.
  * \param dx stores the difference in the x axis position since the last poll.
  * \param dy stores the difference in the y axis position since the last poll.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1115,8 +1113,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RumbleJoystick(SDL_Joystick *joystick, Uint
  * \param right_rumble the intensity of the right trigger rumble motor, from 0
  *                     to 0xFFFF.
  * \param duration_ms the duration of the rumble effect, in milliseconds.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1137,8 +1135,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RumbleJoystickTriggers(SDL_Joystick *joysti
  * \param red the intensity of the red LED.
  * \param green the intensity of the green LED.
  * \param blue the intensity of the blue LED.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -1150,8 +1148,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickLED(SDL_Joystick *joystick, Uint
  * \param joystick the joystick to affect.
  * \param data the data to send to the joystick.
  * \param size the size of the data to send to the joystick.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */

+ 22 - 22
include/SDL3/SDL_keyboard.h

@@ -119,9 +119,9 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void);
  * valid for the whole lifetime of the application and should not be freed by
  * the caller.
  *
- * A array element with a value of true means that the key is pressed and
- * a value of false means that it is not. Indexes into this array are
- * obtained by using SDL_Scancode values.
+ * A array element with a value of true means that the key is pressed and a
+ * value of false means that it is not. Indexes into this array are obtained
+ * by using SDL_Scancode values.
  *
  * Use SDL_PumpEvents() to update the state array.
  *
@@ -234,8 +234,8 @@ extern SDL_DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key,
  * \param name the name to use for the scancode, encoded as UTF-8. The string
  *             is not copied, so the pointer given to this function must stay
  *             valid while SDL is being used.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -325,8 +325,8 @@ extern SDL_DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name);
  * On some platforms using this function shows the screen keyboard.
  *
  * \param window the window to enable text input.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -405,9 +405,9 @@ typedef enum SDL_Capitalization
  * - `SDL_PROP_TEXTINPUT_AUTOCORRECT_BOOLEAN` - true to enable auto completion
  *   and auto correction, defaults to true.
  * - `SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN` - true if multiple lines of text
- *   are allowed. This defaults to true if SDL_HINT_RETURN_KEY_HIDES_IME
- *   is "0" or is not set, and defaults to false if
- *   SDL_HINT_RETURN_KEY_HIDES_IME is "1".
+ *   are allowed. This defaults to true if SDL_HINT_RETURN_KEY_HIDES_IME is
+ *   "0" or is not set, and defaults to false if SDL_HINT_RETURN_KEY_HIDES_IME
+ *   is "1".
  *
  * On Android you can directly specify the input type:
  *
@@ -417,8 +417,8 @@ typedef enum SDL_Capitalization
  *
  * \param window the window to enable text input.
  * \param props the properties to use.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -454,8 +454,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_TextInputActive(SDL_Window *window);
  * it.
  *
  * \param window the window to disable text input.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -467,8 +467,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_StopTextInput(SDL_Window *window);
  * Dismiss the composition window/IME without disabling the subsystem.
  *
  * \param window the window to affect.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -488,8 +488,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ClearComposition(SDL_Window *window);
  *             coordinates, or NULL to clear it.
  * \param cursor the offset of the current cursor location relative to
  *               `rect->x`, in window coordinates.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -508,8 +508,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetTextInputArea(SDL_Window *window, const
  *             may be NULL.
  * \param cursor a pointer to the offset of the current cursor location
  *               relative to `rect->x`, may be NULL.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -520,8 +520,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetTextInputArea(SDL_Window *window, SDL_Re
 /**
  * Check whether the platform has screen keyboard support.
  *
- * \returns true if the platform has some screen keyboard support or
- *          false if not.
+ * \returns true if the platform has some screen keyboard support or false if
+ *          not.
  *
  * \since This function is available since SDL 3.0.0.
  *

+ 2 - 2
include/SDL3/SDL_log.h

@@ -200,8 +200,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_ResetLogPriorities(void);
  * \param priority the SDL_LogPriority to modify.
  * \param prefix the prefix to use for that log priority, or NULL to use no
  *               prefix.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety It is safe to call this function from any thread.
  *

+ 2 - 2
include/SDL3/SDL_main.h

@@ -524,8 +524,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_EnterAppMainCallbacks(int argc, char *argv[]
  *              what is specified here.
  * \param hInst the HINSTANCE to use in WNDCLASSEX::hInstance. If zero, SDL
  *              will use `GetModuleHandle(NULL)` instead.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */

+ 4 - 4
include/SDL3/SDL_messagebox.h

@@ -154,8 +154,8 @@ typedef struct SDL_MessageBoxData
  *                       other options.
  * \param buttonid the pointer to which user id of hit button should be
  *                 copied.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -196,8 +196,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *me
  * \param title uTF-8 title text.
  * \param message uTF-8 message text.
  * \param window the parent window, or NULL for no parent.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *

+ 2 - 2
include/SDL3/SDL_misc.h

@@ -62,8 +62,8 @@ extern "C" {
  *
  * \param url a valid URL/URI to open. Use `file:///full/path/to/file` for
  *            local files, if supported.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */

+ 15 - 16
include/SDL3/SDL_mouse.h

@@ -296,8 +296,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window,
  *
  * \param x the x coordinate.
  * \param y the y coordinate.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -317,8 +317,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WarpMouseGlobal(float x, float y);
  *
  * \param window the window to change.
  * \param enabled true to enable relative mode, false to disable.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -330,8 +330,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowRelativeMouseMode(SDL_Window *wind
  * Query whether relative mouse mode is enabled for a window.
  *
  * \param window the window to query.
- * \returns true if relative mode is enabled for a window or false
- *          otherwise.
+ * \returns true if relative mode is enabled for a window or false otherwise.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -376,8 +375,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowRelativeMouseMode(SDL_Window *wind
  * `SDL_HINT_MOUSE_AUTO_CAPTURE` hint to zero.
  *
  * \param enabled true to enable capturing, false to disable.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -484,8 +483,8 @@ extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor
  * this is desired for any reason.
  *
  * \param cursor a cursor to make active.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -539,8 +538,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroyCursor(SDL_Cursor *cursor);
 /**
  * Show the cursor.
  *
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -552,8 +551,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ShowCursor(void);
 /**
  * Hide the cursor.
  *
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -565,8 +564,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_HideCursor(void);
 /**
  * Return whether the cursor is currently being shown.
  *
- * \returns `true` if the cursor is being shown, or `false` if the
- *          cursor is hidden.
+ * \returns `true` if the cursor is being shown, or `false` if the cursor is
+ *          hidden.
  *
  * \since This function is available since SDL 3.0.0.
  *

+ 2 - 2
include/SDL3/SDL_mutex.h

@@ -741,8 +741,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_WaitCondition(SDL_Condition *cond, SDL_Mute
  * \param mutex the mutex used to coordinate thread access.
  * \param timeoutMS the maximum time to wait, in milliseconds, or -1 to wait
  *                  indefinitely.
- * \returns true if the condition variable is signaled, false if the
- *          condition is not signaled in the allotted time.
+ * \returns true if the condition variable is signaled, false if the condition
+ *          is not signaled in the allotted time.
  *
  * \threadsafety It is safe to call this function from any thread.
  *

+ 4 - 4
include/SDL3/SDL_pixels.h

@@ -780,8 +780,8 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetPixelFormatName(SDL_PixelFormat
  * \param Gmask a pointer filled in with the green mask for the format.
  * \param Bmask a pointer filled in with the blue mask for the format.
  * \param Amask a pointer filled in with the alpha mask for the format.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety It is safe to call this function from any thread.
  *
@@ -857,8 +857,8 @@ extern SDL_DECLSPEC SDL_Palette * SDLCALL SDL_CreatePalette(int ncolors);
  * \param colors an array of SDL_Color structures to copy into the palette.
  * \param firstcolor the index of the first palette entry to modify.
  * \param ncolors the number of entries to modify.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety It is safe to call this function from any thread, as long as
  *               the palette is not modified or destroyed in another thread.

+ 10 - 10
include/SDL3/SDL_process.h

@@ -76,10 +76,10 @@ typedef struct SDL_Process SDL_Process;
  * See SDL_CreateProcessWithProperties() for more details.
  *
  * \param args the path and arguments for the new process.
- * \param pipe_stdio true to create pipes to the process's standard input
- *                   and from the process's standard output, false for the
- *                   process to have no input and inherit the application's
- *                   standard output.
+ * \param pipe_stdio true to create pipes to the process's standard input and
+ *                   from the process's standard output, false for the process
+ *                   to have no input and inherit the application's standard
+ *                   output.
  * \returns the newly created and running process, or NULL if the process
  *          couldn't be created.
  *
@@ -336,13 +336,13 @@ extern SDL_DECLSPEC SDL_IOStream *SDLCALL SDL_GetProcessOutput(SDL_Process *proc
  * Stop a process.
  *
  * \param process The process to stop.
- * \param force true to terminate the process immediately, false to
- *              try to stop the process gracefully. In general you should try
- *              to stop the process gracefully first as terminating a process
- *              may leave it with half-written data or in some other unstable
+ * \param force true to terminate the process immediately, false to try to
+ *              stop the process gracefully. In general you should try to stop
+ *              the process gracefully first as terminating a process may
+ *              leave it with half-written data or in some other unstable
  *              state.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety This function is not thread safe.
  *

+ 20 - 20
include/SDL3/SDL_properties.h

@@ -116,8 +116,8 @@ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_CreateProperties(void);
  *
  * \param src the properties to copy.
  * \param dst the destination properties.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety It is safe to call this function from any thread.
  *
@@ -138,8 +138,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_CopyProperties(SDL_PropertiesID src, SDL_Pr
  * thread.
  *
  * \param props the properties to lock.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety It is safe to call this function from any thread.
  *
@@ -204,8 +204,8 @@ typedef void (SDLCALL *SDL_CleanupPropertyCallback)(void *userdata, void *value)
  * \param cleanup the function to call when this property is deleted, or NULL
  *                if no cleanup is necessary.
  * \param userdata a pointer that is passed to the cleanup function.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety It is safe to call this function from any thread.
  *
@@ -223,8 +223,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetPointerPropertyWithCleanup(SDL_Propertie
  * \param props the properties to modify.
  * \param name the name of the property to modify.
  * \param value the new value of the property, or NULL to delete the property.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety It is safe to call this function from any thread.
  *
@@ -249,8 +249,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetPointerProperty(SDL_PropertiesID props,
  * \param props the properties to modify.
  * \param name the name of the property to modify.
  * \param value the new value of the property, or NULL to delete the property.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety It is safe to call this function from any thread.
  *
@@ -266,8 +266,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetStringProperty(SDL_PropertiesID props, c
  * \param props the properties to modify.
  * \param name the name of the property to modify.
  * \param value the new value of the property.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety It is safe to call this function from any thread.
  *
@@ -283,8 +283,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetNumberProperty(SDL_PropertiesID props, c
  * \param props the properties to modify.
  * \param name the name of the property to modify.
  * \param value the new value of the property.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety It is safe to call this function from any thread.
  *
@@ -300,8 +300,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetFloatProperty(SDL_PropertiesID props, co
  * \param props the properties to modify.
  * \param name the name of the property to modify.
  * \param value the new value of the property.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety It is safe to call this function from any thread.
  *
@@ -470,8 +470,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetBooleanProperty(SDL_PropertiesID props,
  *
  * \param props the properties to modify.
  * \param name the name of the property to clear.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety It is safe to call this function from any thread.
  *
@@ -507,8 +507,8 @@ typedef void (SDLCALL *SDL_EnumeratePropertiesCallback)(void *userdata, SDL_Prop
  * \param props the properties to query.
  * \param callback the function to call for each property.
  * \param userdata a pointer that is passed to `callback`.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety It is safe to call this function from any thread.
  *

+ 8 - 8
include/SDL3/SDL_rect.h

@@ -247,8 +247,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRectIntersection(const SDL_Rect *A, cons
  * \param B an SDL_Rect structure representing the second rectangle.
  * \param result an SDL_Rect structure filled in with the union of rectangles
  *               `A` and `B`.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -266,8 +266,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRectUnion(const SDL_Rect *A, const SDL_R
  * \param clip an SDL_Rect used for clipping or NULL to enclose all points.
  * \param result an SDL_Rect structure filled in with the minimal enclosing
  *               rectangle.
- * \returns true if any points were enclosed or false if all the
- *          points were outside of the clipping rectangle.
+ * \returns true if any points were enclosed or false if all the points were
+ *          outside of the clipping rectangle.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -450,8 +450,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRectIntersectionFloat(const SDL_FRect *A
  * \param B an SDL_FRect structure representing the second rectangle.
  * \param result an SDL_FRect structure filled in with the union of rectangles
  *               `A` and `B`.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -470,8 +470,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRectUnionFloat(const SDL_FRect *A, const
  * \param clip an SDL_FRect used for clipping or NULL to enclose all points.
  * \param result an SDL_FRect structure filled in with the minimal enclosing
  *               rectangle.
- * \returns true if any points were enclosed or false if all the
- *          points were outside of the clipping rectangle.
+ * \returns true if any points were enclosed or false if all the points were
+ *          outside of the clipping rectangle.
  *
  * \since This function is available since SDL 3.0.0.
  */

+ 131 - 131
include/SDL3/SDL_render.h

@@ -177,8 +177,8 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetRenderDriver(int index);
  *                     SDL_CreateWindow()).
  * \param window a pointer filled with the window, or NULL on error.
  * \param renderer a pointer filled with the renderer, or NULL on error.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -447,8 +447,8 @@ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetRendererProperties(SDL_Rende
  * \param renderer the rendering context.
  * \param w a pointer filled in with the width in pixels.
  * \param h a pointer filled in with the height in pixels.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -467,8 +467,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderOutputSize(SDL_Renderer *renderer,
  * \param renderer the rendering context.
  * \param w a pointer filled in with the current width.
  * \param h a pointer filled in with the current height.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -806,8 +806,8 @@ extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_GetRendererFromTexture(SDL_Textur
  *          argument can be NULL if you don't need this information.
  * \param h a pointer filled in with the height of the texture in pixels. This
  *          argument can be NULL if you don't need this information.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -829,8 +829,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureSize(SDL_Texture *texture, float
  * \param r the red color value multiplied into copy operations.
  * \param g the green color value multiplied into copy operations.
  * \param b the blue color value multiplied into copy operations.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -857,8 +857,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureColorMod(SDL_Texture *texture, Ui
  * \param r the red color value multiplied into copy operations.
  * \param g the green color value multiplied into copy operations.
  * \param b the blue color value multiplied into copy operations.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -876,8 +876,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureColorModFloat(SDL_Texture *textur
  * \param r a pointer filled in with the current red color value.
  * \param g a pointer filled in with the current green color value.
  * \param b a pointer filled in with the current blue color value.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -894,8 +894,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureColorMod(SDL_Texture *texture, Ui
  * \param r a pointer filled in with the current red color value.
  * \param g a pointer filled in with the current green color value.
  * \param b a pointer filled in with the current blue color value.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -918,8 +918,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureColorModFloat(SDL_Texture *textur
  *
  * \param texture the texture to update.
  * \param alpha the source alpha value multiplied into copy operations.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -942,8 +942,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureAlphaMod(SDL_Texture *texture, Ui
  *
  * \param texture the texture to update.
  * \param alpha the source alpha value multiplied into copy operations.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -958,8 +958,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureAlphaModFloat(SDL_Texture *textur
  *
  * \param texture the texture to query.
  * \param alpha a pointer filled in with the current alpha value.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -974,8 +974,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureAlphaMod(SDL_Texture *texture, Ui
  *
  * \param texture the texture to query.
  * \param alpha a pointer filled in with the current alpha value.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -993,8 +993,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureAlphaModFloat(SDL_Texture *textur
  *
  * \param texture the texture to update.
  * \param blendMode the SDL_BlendMode to use for texture blending.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1007,8 +1007,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureBlendMode(SDL_Texture *texture, S
  *
  * \param texture the texture to query.
  * \param blendMode a pointer filled in with the current SDL_BlendMode.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1025,8 +1025,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureBlendMode(SDL_Texture *texture, S
  *
  * \param texture the texture to update.
  * \param scaleMode the SDL_ScaleMode to use for texture scaling.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1039,8 +1039,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureScaleMode(SDL_Texture *texture, S
  *
  * \param texture the texture to query.
  * \param scaleMode a pointer filled in with the current scale mode.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1068,8 +1068,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureScaleMode(SDL_Texture *texture, S
  * \param pixels the raw pixel data in the format of the texture.
  * \param pitch the number of bytes in a row of pixel data, including padding
  *              between lines.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1100,8 +1100,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_UpdateTexture(SDL_Texture *texture, const S
  * \param Vplane the raw pixel data for the V plane.
  * \param Vpitch the number of bytes between rows of pixel data for the V
  *               plane.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1130,8 +1130,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_UpdateYUVTexture(SDL_Texture *texture,
  * \param UVplane the raw pixel data for the UV plane.
  * \param UVpitch the number of bytes between rows of pixel data for the UV
  *                plane.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1162,9 +1162,9 @@ extern SDL_DECLSPEC bool SDLCALL SDL_UpdateNVTexture(SDL_Texture *texture,
  *               appropriately offset by the locked area.
  * \param pitch this is filled in with the pitch of the locked pixels; the
  *              pitch is the length of one row in bytes.
- * \returns true on success or false if the texture is not valid or
- *          was not created with `SDL_TEXTUREACCESS_STREAMING`; call
- *          SDL_GetError() for more information.
+ * \returns true on success or false if the texture is not valid or was not
+ *          created with `SDL_TEXTUREACCESS_STREAMING`; call SDL_GetError()
+ *          for more information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1199,8 +1199,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_LockTexture(SDL_Texture *texture,
  *             NULL, the entire texture will be locked.
  * \param surface this is filled in with an SDL surface representing the
  *                locked area.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1239,8 +1239,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture *texture);
  * \param texture the targeted texture, which must be created with the
  *                `SDL_TEXTUREACCESS_TARGET` flag, or NULL to render to the
  *                window instead of a texture.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1282,8 +1282,8 @@ extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *rend
  * \param h the height of the logical resolution.
  * \param mode the presentation mode used.
  * \param scale_mode the scale mode used.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1304,8 +1304,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderLogicalPresentation(SDL_Renderer *
  * \param h an int to be filled with the height.
  * \param mode a pointer filled in with the presentation mode.
  * \param scale_mode a pointer filled in with the scale mode.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1324,8 +1324,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderLogicalPresentation(SDL_Renderer *
  * \param renderer the rendering context.
  * \param rect a pointer filled in with the final presentation rectangle, may
  *             be NULL.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1341,8 +1341,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderLogicalPresentationRect(SDL_Render
  * \param window_y the y coordinate in window coordinates.
  * \param x a pointer filled with the x coordinate in render coordinates.
  * \param y a pointer filled with the y coordinate in render coordinates.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1361,8 +1361,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderCoordinatesFromWindow(SDL_Renderer *r
  *                 coordinates.
  * \param window_y a pointer filled with the y coordinate in window
  *                 coordinates.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1381,8 +1381,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderCoordinatesToWindow(SDL_Renderer *ren
  *
  * \param renderer the rendering context.
  * \param event the event to modify.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1396,8 +1396,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ConvertEventToRenderCoordinates(SDL_Rendere
  * \param renderer the rendering context.
  * \param rect the SDL_Rect structure representing the drawing area, or NULL
  *             to set the viewport to the entire target.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1411,8 +1411,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderViewport(SDL_Renderer *renderer, c
  *
  * \param renderer the rendering context.
  * \param rect an SDL_Rect structure filled in with the current drawing area.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1429,8 +1429,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderViewport(SDL_Renderer *renderer, S
  * viewport is always reset when changing rendering targets.
  *
  * \param renderer the rendering context.
- * \returns true if the viewport was set to a specific rectangle, or
- *          false if it was set to NULL (the entire target).
+ * \returns true if the viewport was set to a specific rectangle, or false if
+ *          it was set to NULL (the entire target).
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1452,8 +1452,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderViewportSet(SDL_Renderer *renderer);
  * \param renderer the rendering context.
  * \param rect a pointer filled in with the area that is safe for interactive
  *             content.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -1465,8 +1465,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderSafeArea(SDL_Renderer *renderer, S
  * \param renderer the rendering context.
  * \param rect an SDL_Rect structure representing the clip area, relative to
  *             the viewport, or NULL to disable clipping.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1481,8 +1481,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderClipRect(SDL_Renderer *renderer, c
  * \param renderer the rendering context.
  * \param rect an SDL_Rect structure filled in with the current clipping area
  *             or an empty rectangle if clipping is disabled.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1495,8 +1495,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderClipRect(SDL_Renderer *renderer, S
  * Get whether clipping is enabled on the given renderer.
  *
  * \param renderer the rendering context.
- * \returns true if clipping is enabled or false if not; call
- *          SDL_GetError() for more information.
+ * \returns true if clipping is enabled or false if not; call SDL_GetError()
+ *          for more information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1519,8 +1519,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderClipEnabled(SDL_Renderer *renderer);
  * \param renderer the rendering context.
  * \param scaleX the horizontal scaling factor.
  * \param scaleY the vertical scaling factor.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1534,8 +1534,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderScale(SDL_Renderer *renderer, floa
  * \param renderer the rendering context.
  * \param scaleX a pointer filled in with the horizontal scaling factor.
  * \param scaleY a pointer filled in with the vertical scaling factor.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1556,8 +1556,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderScale(SDL_Renderer *renderer, floa
  * \param a the alpha value used to draw on the rendering target; usually
  *          `SDL_ALPHA_OPAQUE` (255). Use SDL_SetRenderDrawBlendMode to
  *          specify how the alpha channel is used.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1579,8 +1579,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderDrawColor(SDL_Renderer *renderer,
  * \param a the alpha value used to draw on the rendering target. Use
  *          SDL_SetRenderDrawBlendMode to specify how the alpha channel is
  *          used.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1601,8 +1601,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderDrawColorFloat(SDL_Renderer *rende
  *          rendering target.
  * \param a a pointer filled in with the alpha value used to draw on the
  *          rendering target; usually `SDL_ALPHA_OPAQUE` (255).
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1623,8 +1623,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderDrawColor(SDL_Renderer *renderer,
  *          rendering target.
  * \param a a pointer filled in with the alpha value used to draw on the
  *          rendering target.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1646,8 +1646,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderDrawColorFloat(SDL_Renderer *rende
  *
  * \param renderer the rendering context.
  * \param scale the color scale value.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1660,8 +1660,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderColorScale(SDL_Renderer *renderer,
  *
  * \param renderer the rendering context.
  * \param scale a pointer filled in with the current color scale value.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1676,8 +1676,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderColorScale(SDL_Renderer *renderer,
  *
  * \param renderer the rendering context.
  * \param blendMode the SDL_BlendMode to use for blending.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1690,8 +1690,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer *render
  *
  * \param renderer the rendering context.
  * \param blendMode a pointer filled in with the current SDL_BlendMode.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1708,8 +1708,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer *render
  * SDL_SetRenderDrawColor() when needed.
  *
  * \param renderer the rendering context.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1723,8 +1723,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderClear(SDL_Renderer *renderer);
  * \param renderer the renderer which should draw a point.
  * \param x the x coordinate of the point.
  * \param y the y coordinate of the point.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1738,8 +1738,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderPoint(SDL_Renderer *renderer, float x
  * \param renderer the renderer which should draw multiple points.
  * \param points the points to draw.
  * \param count the number of points to draw.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1755,8 +1755,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderPoints(SDL_Renderer *renderer, const
  * \param y1 the y coordinate of the start point.
  * \param x2 the x coordinate of the end point.
  * \param y2 the y coordinate of the end point.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1771,8 +1771,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderLine(SDL_Renderer *renderer, float x1
  * \param renderer the renderer which should draw multiple lines.
  * \param points the points along the lines.
  * \param count the number of points, drawing count-1 lines.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1786,8 +1786,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderLines(SDL_Renderer *renderer, const S
  * \param renderer the renderer which should draw a rectangle.
  * \param rect a pointer to the destination rectangle, or NULL to outline the
  *             entire rendering target.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1802,8 +1802,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderRect(SDL_Renderer *renderer, const SD
  * \param renderer the renderer which should draw multiple rectangles.
  * \param rects a pointer to an array of destination rectangles.
  * \param count the number of rectangles.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1818,8 +1818,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderRects(SDL_Renderer *renderer, const S
  * \param renderer the renderer which should fill a rectangle.
  * \param rect a pointer to the destination rectangle, or NULL for the entire
  *             rendering target.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1834,8 +1834,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderFillRect(SDL_Renderer *renderer, cons
  * \param renderer the renderer which should fill multiple rectangles.
  * \param rects a pointer to an array of destination rectangles.
  * \param count the number of rectangles.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1853,8 +1853,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderFillRects(SDL_Renderer *renderer, con
  *                texture.
  * \param dstrect a pointer to the destination rectangle, or NULL for the
  *                entire rendering target.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1880,8 +1880,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderTexture(SDL_Renderer *renderer, SDL_T
  *               around dstrect.w/2, dstrect.h/2).
  * \param flip an SDL_FlipMode value stating which flipping actions should be
  *             performed on the texture.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1908,8 +1908,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderTextureRotated(SDL_Renderer *renderer
  *              64x64 tiles.
  * \param dstrect a pointer to the destination rectangle, or NULL for the
  *                entire rendering target.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1940,8 +1940,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderTextureTiled(SDL_Renderer *renderer,
  *              corner of `dstrect`, or 0.0f for an unscaled copy.
  * \param dstrect a pointer to the destination rectangle, or NULL for the
  *                entire rendering target.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1962,8 +1962,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderTexture9Grid(SDL_Renderer *renderer,
  *                array, if NULL all vertices will be rendered in sequential
  *                order.
  * \param num_indices number of indices.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1992,8 +1992,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer,
  *                if NULL all vertices will be rendered in sequential order.
  * \param num_indices number of indices.
  * \param size_indices index size: 1 (byte), 2 (short), 4 (int).
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -2052,8 +2052,8 @@ extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_RenderReadPixels(SDL_Renderer *ren
  * do not have a concept of backbuffers.
  *
  * \param renderer the rendering context.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety You may only call this function on the main thread.
  *
@@ -2127,8 +2127,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer *renderer);
  * be prepared to make changes if specific state needs to be protected.
  *
  * \param renderer the rendering context.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -2192,8 +2192,8 @@ extern SDL_DECLSPEC void * SDLCALL SDL_GetRenderMetalCommandEncoder(SDL_Renderer
  * \param signal_semaphore a VkSempahore that SDL will signal when rendering
  *                         for the current frame is complete, or 0 if not
  *                         needed.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety It is **NOT** safe to call this function from two threads at
  *               once.
@@ -2216,8 +2216,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_AddVulkanRenderSemaphores(SDL_Renderer *ren
  *
  * \param renderer the renderer to toggle.
  * \param vsync the vertical refresh sync interval.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -2234,8 +2234,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderVSync(SDL_Renderer *renderer, int
  * \param renderer the renderer to toggle.
  * \param vsync an int filled with the current vertical refresh sync interval.
  *              See SDL_SetRenderVSync() for the meaning of the value.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *

+ 2 - 2
include/SDL3/SDL_sensor.h

@@ -272,8 +272,8 @@ extern SDL_DECLSPEC SDL_SensorID SDLCALL SDL_GetSensorID(SDL_Sensor *sensor);
  * \param sensor the SDL_Sensor object to query.
  * \param data a pointer filled with the current sensor state.
  * \param num_values the number of values to write to data.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */

+ 11 - 13
include/SDL3/SDL_stdinc.h

@@ -880,8 +880,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_GetMemoryFunctions(SDL_malloc_func *malloc_
  * \param calloc_func custom calloc function.
  * \param realloc_func custom realloc function.
  * \param free_func custom free function.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety It is safe to call this function from any thread, but one
  *               should not replace the memory functions once any allocations
@@ -1057,11 +1057,11 @@ extern SDL_DECLSPEC char ** SDLCALL SDL_GetEnvironmentVariables(SDL_Environment
  * \param env the environment to modify.
  * \param name the name of the variable to set.
  * \param value the value of the variable to set.
- * \param overwrite true to overwrite the variable if it exists, false
- *                  to return success without setting the variable if it
- *                  already exists.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \param overwrite true to overwrite the variable if it exists, false to
+ *                  return success without setting the variable if it already
+ *                  exists.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety It is safe to call this function from any thread.
  *
@@ -1080,8 +1080,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetEnvironmentVariable(SDL_Environment *env
  *
  * \param env the environment to modify.
  * \param name the name of the variable to unset.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety It is safe to call this function from any thread.
  *
@@ -4013,8 +4013,7 @@ size_t wcslcat(wchar_t *dst, const wchar_t *src, size_t size);
  * \param b the multiplier.
  * \param ret on non-overflow output, stores the multiplication result. May
  *            not be NULL.
- * \returns false on overflow, true if result is multiplied without
- *          overflow.
+ * \returns false on overflow, true if result is multiplied without overflow.
  *
  * \threadsafety It is safe to call this function from any thread.
  *
@@ -4053,8 +4052,7 @@ SDL_FORCE_INLINE bool SDL_size_mul_check_overflow_builtin(size_t a, size_t b, si
  * \param b the second addend.
  * \param ret on non-overflow output, stores the addition result. May not be
  *            NULL.
- * \returns false on overflow, true if result is added without
- *          overflow.
+ * \returns false on overflow, true if result is added without overflow.
  *
  * \threadsafety It is safe to call this function from any thread.
  *

+ 23 - 23
include/SDL3/SDL_storage.h

@@ -218,10 +218,10 @@ extern SDL_DECLSPEC SDL_Storage * SDLCALL SDL_OpenStorage(const SDL_StorageInter
  * Closes and frees a storage container.
  *
  * \param storage a storage container to close.
- * \returns true if the container was freed with no errors, false
- *          otherwise; call SDL_GetError() for more information. Even if the
- *          function returns an error, the container data will be freed; the
- *          error is only for informational purposes.
+ * \returns true if the container was freed with no errors, false otherwise;
+ *          call SDL_GetError() for more information. Even if the function
+ *          returns an error, the container data will be freed; the error is
+ *          only for informational purposes.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -235,9 +235,9 @@ extern SDL_DECLSPEC bool SDLCALL SDL_CloseStorage(SDL_Storage *storage);
 /**
  * Checks if the storage container is ready to use.
  *
- * This function should be called in regular intervals until it returns
- * true - however, it is not recommended to spinwait on this call, as the
- * backend may depend on a synchronous message loop.
+ * This function should be called in regular intervals until it returns true -
+ * however, it is not recommended to spinwait on this call, as the backend may
+ * depend on a synchronous message loop.
  *
  * \param storage a storage container to query.
  * \returns true if the container is ready, false otherwise.
@@ -252,8 +252,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_StorageReady(SDL_Storage *storage);
  * \param storage a storage container to query.
  * \param path the relative path of the file to query.
  * \param length a pointer to be filled with the file's length.
- * \returns true if the file could be queried or false on failure;
- *          call SDL_GetError() for more information.
+ * \returns true if the file could be queried or false on failure; call
+ *          SDL_GetError() for more information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -270,8 +270,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetStorageFileSize(SDL_Storage *storage, co
  * \param path the relative path of the file to read.
  * \param destination a client-provided buffer to read the file into.
  * \param length the length of the destination buffer.
- * \returns true if the file was read or false on failure; call
- *          SDL_GetError() for more information.
+ * \returns true if the file was read or false on failure; call SDL_GetError()
+ *          for more information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -304,8 +304,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WriteStorageFile(SDL_Storage *storage, cons
  *
  * \param storage a storage container.
  * \param path the path of the directory to create.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -324,8 +324,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_CreateStorageDirectory(SDL_Storage *storage
  * \param path the path of the directory to enumerate.
  * \param callback a function that is called for each entry in the directory.
  * \param userdata a pointer that is passed to `callback`.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -338,8 +338,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_EnumerateStorageDirectory(SDL_Storage *stor
  *
  * \param storage a storage container.
  * \param path the path of the directory to enumerate.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -353,8 +353,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RemoveStoragePath(SDL_Storage *storage, con
  * \param storage a storage container.
  * \param oldpath the old path.
  * \param newpath the new path.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -368,8 +368,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenameStoragePath(SDL_Storage *storage, con
  * \param storage a storage container.
  * \param oldpath the old path.
  * \param newpath the new path.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -384,8 +384,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_CopyStorageFile(SDL_Storage *storage, const
  * \param path the path to query.
  * \param info a pointer filled in with information about the path, or NULL to
  *             check for the existence of a file.
- * \returns true on success or false if the file doesn't exist, or
- *          another failure; call SDL_GetError() for more information.
+ * \returns true on success or false if the file doesn't exist, or another
+ *          failure; call SDL_GetError() for more information.
  *
  * \since This function is available since SDL 3.0.0.
  *

+ 80 - 84
include/SDL3/SDL_surface.h

@@ -223,8 +223,8 @@ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetSurfaceProperties(SDL_Surfac
  * \param surface the SDL_Surface structure to update.
  * \param colorspace an SDL_ColorSpace value describing the surface
  *                   colorspace.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -284,8 +284,8 @@ extern SDL_DECLSPEC SDL_Palette * SDLCALL SDL_CreateSurfacePalette(SDL_Surface *
  *
  * \param surface the SDL_Surface structure to update.
  * \param palette the SDL_Palette structure to use.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -321,8 +321,8 @@ extern SDL_DECLSPEC SDL_Palette * SDLCALL SDL_GetSurfacePalette(SDL_Surface *sur
  * \param surface the SDL_Surface structure to update.
  * \param image a pointer to an alternate SDL_Surface to associate with this
  *              surface.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -336,8 +336,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_AddSurfaceAlternateImage(SDL_Surface *surfa
  * Return whether a surface has alternate versions available.
  *
  * \param surface the SDL_Surface structure to query.
- * \returns true if alternate versions are available or true
- *          otherwise.
+ * \returns true if alternate versions are available or true otherwise.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -401,8 +400,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_RemoveSurfaceAlternateImages(SDL_Surface *s
  * format of the surface will not change.
  *
  * \param surface the SDL_Surface structure to be locked.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -429,8 +428,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface);
  * will result in a memory leak.
  *
  * \param src the data stream for the surface.
- * \param closeio if true, calls SDL_CloseIO() on `src` before returning,
- *                even in the case of an error.
+ * \param closeio if true, calls SDL_CloseIO() on `src` before returning, even
+ *                in the case of an error.
  * \returns a pointer to a new SDL_Surface structure or NULL on failure; call
  *          SDL_GetError() for more information.
  *
@@ -471,10 +470,10 @@ extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP(const char *file);
  *
  * \param surface the SDL_Surface structure containing the image to be saved.
  * \param dst a data stream to save to.
- * \param closeio if true, calls SDL_CloseIO() on `dst` before returning,
- *                even in the case of an error.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \param closeio if true, calls SDL_CloseIO() on `dst` before returning, even
+ *                in the case of an error.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -494,8 +493,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SaveBMP_IO(SDL_Surface *surface, SDL_IOStre
  *
  * \param surface the SDL_Surface structure containing the image to be saved.
  * \param file a file to save to.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -511,10 +510,9 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SaveBMP(SDL_Surface *surface, const char *f
  * the surface must be locked before directly accessing the pixels.
  *
  * \param surface the SDL_Surface structure to optimize.
- * \param enabled true to enable RLE acceleration, false to disable
- *                it.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \param enabled true to enable RLE acceleration, false to disable it.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -549,11 +547,10 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SurfaceHasRLE(SDL_Surface *surface);
  * SDL_MapRGB().
  *
  * \param surface the SDL_Surface structure to update.
- * \param enabled true to enable color key, false to disable color
- *                key.
+ * \param enabled true to enable color key, false to disable color key.
  * \param key the transparent pixel.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -584,13 +581,12 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SurfaceHasColorKey(SDL_Surface *surface);
  * The color key is a pixel of the format used by the surface, as generated by
  * SDL_MapRGB().
  *
- * If the surface doesn't have color key enabled this function returns
- * false.
+ * If the surface doesn't have color key enabled this function returns false.
  *
  * \param surface the SDL_Surface structure to query.
  * \param key a pointer filled in with the transparent pixel.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -612,8 +608,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceColorKey(SDL_Surface *surface, Ui
  * \param r the red color value multiplied into blit operations.
  * \param g the green color value multiplied into blit operations.
  * \param b the blue color value multiplied into blit operations.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -630,8 +626,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceColorMod(SDL_Surface *surface, Ui
  * \param r a pointer filled in with the current red color value.
  * \param g a pointer filled in with the current green color value.
  * \param b a pointer filled in with the current blue color value.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -650,8 +646,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceColorMod(SDL_Surface *surface, Ui
  *
  * \param surface the SDL_Surface structure to update.
  * \param alpha the alpha value multiplied into blit operations.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -665,8 +661,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface *surface, Ui
  *
  * \param surface the SDL_Surface structure to query.
  * \param alpha a pointer filled in with the current alpha value.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -684,8 +680,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface *surface, Ui
  *
  * \param surface the SDL_Surface structure to update.
  * \param blendMode the SDL_BlendMode to use for blit blending.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -698,8 +694,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface *surface, S
  *
  * \param surface the SDL_Surface structure to query.
  * \param blendMode a pointer filled in with the current SDL_BlendMode.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -719,8 +715,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface *surface, S
  * \param surface the SDL_Surface structure to be clipped.
  * \param rect the SDL_Rect structure representing the clipping rectangle, or
  *             NULL to disable clipping.
- * \returns true if the rectangle intersects the surface, otherwise
- *          false and blits will be completely clipped.
+ * \returns true if the rectangle intersects the surface, otherwise false and
+ *          blits will be completely clipped.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -738,8 +734,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceClipRect(SDL_Surface *surface, co
  *                clipped.
  * \param rect an SDL_Rect structure filled in with the clipping rectangle for
  *             the surface.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -752,8 +748,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceClipRect(SDL_Surface *surface, SD
  *
  * \param surface the surface to flip.
  * \param flip the direction to flip.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -860,8 +856,8 @@ extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurfaceAndColorspace(SDL_Su
  * \param dst_format an SDL_PixelFormat value of the `dst` pixels format.
  * \param dst a pointer to be filled in with new pixel data.
  * \param dst_pitch the pitch of the destination pixels, in bytes.
- * \returns false on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns false on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -889,8 +885,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ConvertPixels(int width, int height, SDL_Pi
  *                       properties, or 0.
  * \param dst a pointer to be filled in with new pixel data.
  * \param dst_pitch the pitch of the destination pixels, in bytes.
- * \returns false on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns false on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -913,8 +909,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ConvertPixelsAndColorspace(int width, int h
  * \param dst_pitch the pitch of the destination pixels, in bytes.
  * \param linear true to convert from sRGB to linear space for the alpha
  *               multiplication, false to do multiplication in sRGB space.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -928,8 +924,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PremultiplyAlpha(int width, int height, SDL
  * \param surface the surface to modify.
  * \param linear true to convert from sRGB to linear space for the alpha
  *               multiplication, false to do multiplication in sRGB space.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -948,8 +944,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PremultiplySurfaceAlpha(SDL_Surface *surfac
  * \param g the green component of the pixel, normally in the range 0-1.
  * \param b the blue component of the pixel, normally in the range 0-1.
  * \param a the alpha component of the pixel, normally in the range 0-1.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -971,8 +967,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ClearSurface(SDL_Surface *surface, float r,
  * \param rect the SDL_Rect structure representing the rectangle to fill, or
  *             NULL to fill the entire surface.
  * \param color the color to fill with.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -996,8 +992,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_FillSurfaceRect(SDL_Surface *dst, const SDL
  * \param rects an array of SDL_Rects representing the rectangles to fill.
  * \param count the number of rectangles in the array.
  * \param color the color to fill with.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1067,8 +1063,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_FillSurfaceRects(SDL_Surface *dst, const SD
  *                height are ignored, and are copied from `srcrect`. If you
  *                want a specific width and height, you should use
  *                SDL_BlitSurfaceScaled().
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety The same destination surface should not be used from two
  *               threads at once. It is safe to use the same source surface
@@ -1092,8 +1088,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurface(SDL_Surface *src, const SDL_Rec
  * \param dst the SDL_Surface structure that is the blit target.
  * \param dstrect the SDL_Rect structure representing the target rectangle in
  *                the destination surface, may not be NULL.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety The same destination surface should not be used from two
  *               threads at once. It is safe to use the same source surface
@@ -1117,8 +1113,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceUnchecked(SDL_Surface *src, cons
  *                the destination surface, or NULL to fill the entire
  *                destination surface.
  * \param scaleMode the SDL_ScaleMode to be used.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety The same destination surface should not be used from two
  *               threads at once. It is safe to use the same source surface
@@ -1143,8 +1139,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceScaled(SDL_Surface *src, const S
  * \param dstrect the SDL_Rect structure representing the target rectangle in
  *                the destination surface, may not be NULL.
  * \param scaleMode the SDL_ScaleMode to be used.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety The same destination surface should not be used from two
  *               threads at once. It is safe to use the same source surface
@@ -1169,8 +1165,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceUncheckedScaled(SDL_Surface *src
  * \param dst the SDL_Surface structure that is the blit target.
  * \param dstrect the SDL_Rect structure representing the target rectangle in
  *                the destination surface, or NULL to fill the entire surface.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety The same destination surface should not be used from two
  *               threads at once. It is safe to use the same source surface
@@ -1199,8 +1195,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceTiled(SDL_Surface *src, const SD
  * \param dst the SDL_Surface structure that is the blit target.
  * \param dstrect the SDL_Rect structure representing the target rectangle in
  *                the destination surface, or NULL to fill the entire surface.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety The same destination surface should not be used from two
  *               threads at once. It is safe to use the same source surface
@@ -1236,8 +1232,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceTiledWithScale(SDL_Surface *src,
  * \param dst the SDL_Surface structure that is the blit target.
  * \param dstrect the SDL_Rect structure representing the target rectangle in
  *                the destination surface, or NULL to fill the entire surface.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety The same destination surface should not be used from two
  *               threads at once. It is safe to use the same source surface
@@ -1330,8 +1326,8 @@ extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapSurfaceRGBA(SDL_Surface *surface, Uint
  *          ignore this channel.
  * \param a a pointer filled in with the alpha channel, 0-255, or NULL to
  *          ignore this channel.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -1354,8 +1350,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ReadSurfacePixel(SDL_Surface *surface, int
  *          0-1, or NULL to ignore this channel.
  * \param a a pointer filled in with the alpha channel, normally in the range
  *          0-1, or NULL to ignore this channel.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -1377,8 +1373,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ReadSurfacePixelFloat(SDL_Surface *surface,
  * \param g the green channel value, 0-255.
  * \param b the blue channel value, 0-255.
  * \param a the alpha channel value, 0-255.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -1397,8 +1393,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WriteSurfacePixel(SDL_Surface *surface, int
  * \param g the green channel value, normally in the range 0-1.
  * \param b the blue channel value, normally in the range 0-1.
  * \param a the alpha channel value, normally in the range 0-1.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */

+ 23 - 26
include/SDL3/SDL_system.h

@@ -50,9 +50,8 @@ typedef struct tagMSG MSG;
 /**
  * A callback to be used with SDL_SetWindowsMessageHook.
  *
- * This callback may modify the message, and should return true if the
- * message should continue to be processed, or false to prevent further
- * processing.
+ * This callback may modify the message, and should return true if the message
+ * should continue to be processed, or false to prevent further processing.
  *
  * As this is processing a message directly from the Windows event loop, this
  * callback should do the minimum required work and return quickly.
@@ -75,9 +74,8 @@ typedef bool (SDLCALL *SDL_WindowsMessageHook)(void *userdata, MSG *msg);
 /**
  * Set a callback for every Windows message, run before TranslateMessage().
  *
- * The callback may modify the message, and should return true if the
- * message should continue to be processed, or false to prevent further
- * processing.
+ * The callback may modify the message, and should return true if the message
+ * should continue to be processed, or false to prevent further processing.
  *
  * \param callback the SDL_WindowsMessageHook function to call.
  * \param userdata a pointer to pass to every iteration of `callback`.
@@ -117,8 +115,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetDirect3D9AdapterIndex(SDL_DisplayID displ
  * \param displayID the instance of the display to query.
  * \param adapterIndex a pointer to be filled in with the adapter index.
  * \param outputIndex a pointer to be filled in with the output index.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -138,8 +136,7 @@ typedef bool (SDLCALL *SDL_X11EventHook)(void *userdata, XEvent *xevent);
  * Set a callback for every X11 event.
  *
  * The callback may modify the event, and should return true if the event
- * should continue to be processed, or false to prevent further
- * processing.
+ * should continue to be processed, or false to prevent further processing.
  *
  * \param callback the SDL_X11EventHook function to call.
  * \param userdata a pointer to pass to every iteration of `callback`.
@@ -158,8 +155,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_SetX11EventHook(SDL_X11EventHook callback,
  *
  * \param threadID the Unix thread ID to change priority of.
  * \param priority the new, Unix-specific, priority value.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -174,8 +171,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetLinuxThreadPriority(Sint64 threadID, int
  * \param sdlPriority the new SDL_ThreadPriority value.
  * \param schedPolicy the new scheduling policy (SCHED_FIFO, SCHED_RR,
  *                    SCHED_OTHER, etc...).
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -236,8 +233,8 @@ typedef void (SDLCALL *SDL_iOSAnimationCallback)(void *userdata);
  *                 called.
  * \param callback the function to call for every frame.
  * \param callbackParam a pointer that is passed to `callback`.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -499,8 +496,8 @@ typedef void (SDLCALL *SDL_RequestAndroidPermissionCallback)(void *userdata, con
  * \param permission the permission to request.
  * \param cb the callback to trigger when the request has a response.
  * \param userdata an app-controlled pointer that is passed to the callback.
- * \returns true if the request was submitted, false if there was an
- *          error submitting. The result of the request is only ever reported
+ * \returns true if the request was submitted, false if there was an error
+ *          submitting. The result of the request is only ever reported
  *          through the callback, not this return value.
  *
  * \threadsafety It is safe to call this function from any thread.
@@ -528,8 +525,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RequestAndroidPermission(const char *permis
  * \param gravity where the notification should appear on the screen.
  * \param xoffset set this parameter only when gravity >=0.
  * \param yoffset set this parameter only when gravity >=0.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety It is safe to call this function from any thread.
  *
@@ -544,8 +541,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ShowAndroidToast(const char *message, int d
  *
  * \param command user command that must be greater or equal to 0x8000.
  * \param param user parameter.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety It is safe to call this function from any thread.
  *
@@ -706,8 +703,8 @@ typedef struct XUser *XUserHandle;
  * leak.
  *
  * \param outTaskQueue a pointer to be filled in with task queue handle.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -721,8 +718,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetGDKTaskQueue(XTaskQueueHandle *outTaskQu
  *
  * \param outUserHandle a pointer to be filled in with the default user
  *                      handle.
- * \returns true if success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true if success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */

+ 4 - 4
include/SDL3/SDL_thread.h

@@ -380,8 +380,8 @@ extern SDL_DECLSPEC SDL_ThreadID SDLCALL SDL_GetThreadID(SDL_Thread *thread);
  * an administrator account. Be prepared for this to fail.
  *
  * \param priority the SDL_ThreadPriority to set.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -503,8 +503,8 @@ typedef void (SDLCALL *SDL_TLSDestructorCallback)(void *value);
  * \param value the value to associate with the ID for the current thread.
  * \param destructor a function called when the thread exits, to free the
  *                   value, may be NULL.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \threadsafety It is safe to call this function from any thread.
  *

+ 8 - 8
include/SDL3/SDL_time.h

@@ -95,8 +95,8 @@ typedef enum SDL_TimeFormat
  *                   format, may be NULL.
  * \param timeFormat a pointer to the SDL_TimeFormat to hold the returned time
  *                   format, may be NULL.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -107,8 +107,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetDateTimeLocalePreferences(SDL_DateFormat
  * Jan 1, 1970 in Universal Coordinated Time (UTC).
  *
  * \param ticks the SDL_Time to hold the returned tick count.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -123,8 +123,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetCurrentTime(SDL_Time *ticks);
  * \param localTime the resulting SDL_DateTime will be expressed in local time
  *                  if true, otherwise it will be in Universal Coordinated
  *                  Time (UTC).
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -138,8 +138,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_TimeToDateTime(SDL_Time ticks, SDL_DateTime
  *
  * \param dt the source SDL_DateTime.
  * \param ticks the resulting SDL_Time.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */

+ 2 - 2
include/SDL3/SDL_timer.h

@@ -259,8 +259,8 @@ extern SDL_DECLSPEC SDL_TimerID SDLCALL SDL_AddTimerNS(Uint64 interval, SDL_NSTi
  * Remove a timer created with SDL_AddTimer().
  *
  * \param id the ID of the timer to remove.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *

+ 120 - 126
include/SDL3/SDL_video.h

@@ -475,8 +475,8 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetDisplayName(SDL_DisplayID displa
  *
  * \param displayID the instance ID of the display to query.
  * \param rect the SDL_Rect structure filled in with the display bounds.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -499,8 +499,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetDisplayBounds(SDL_DisplayID displayID, S
  *
  * \param displayID the instance ID of the display to query.
  * \param rect the SDL_Rect structure filled in with the display bounds.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -598,8 +598,8 @@ extern SDL_DECLSPEC SDL_DisplayMode ** SDLCALL SDL_GetFullscreenDisplayModes(SDL
  *                                   the search.
  * \param mode a pointer filled in with the closest display mode equal to or
  *             larger than the desired mode.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -751,8 +751,8 @@ extern SDL_DECLSPEC float SDLCALL SDL_GetWindowDisplayScale(SDL_Window *window);
  *             borderless fullscreen desktop mode, or one of the fullscreen
  *             modes returned by SDL_GetFullscreenDisplayModes() to set an
  *             exclusive fullscreen mode.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1321,8 +1321,8 @@ extern SDL_DECLSPEC SDL_WindowFlags SDLCALL SDL_GetWindowFlags(SDL_Window *windo
  *
  * \param window the window to change.
  * \param title the desired window title in UTF-8 format.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1358,8 +1358,8 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetWindowTitle(SDL_Window *window);
  *
  * \param window the window to change.
  * \param icon an SDL_Surface structure containing the icon for the window.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -1395,8 +1395,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowIcon(SDL_Window *window, SDL_Surfa
  *          `SDL_WINDOWPOS_UNDEFINED`.
  * \param y the y coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or
  *          `SDL_WINDOWPOS_UNDEFINED`.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1419,8 +1419,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowPosition(SDL_Window *window, int x
  *          NULL.
  * \param y a pointer filled in with the y position of the window, may be
  *          NULL.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1453,8 +1453,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowPosition(SDL_Window *window, int *
  * \param window the window to change.
  * \param w the width of the window, must be > 0.
  * \param h the height of the window, must be > 0.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1474,8 +1474,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowSize(SDL_Window *window, int w, in
  * \param window the window to query the width and height from.
  * \param w a pointer filled in with the width of the window, may be NULL.
  * \param h a pointer filled in with the height of the window, may be NULL.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1498,8 +1498,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSize(SDL_Window *window, int *w, i
  * \param window the window to query.
  * \param rect a pointer filled in with the client area that is safe for
  *             interactive content.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -1534,8 +1534,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSafeArea(SDL_Window *window, SDL_R
  *                   limit.
  * \param max_aspect the maximum aspect ratio of the window, or 0.0f for no
  *                   limit.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1552,8 +1552,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowAspectRatio(SDL_Window *window, fl
  *                   window, may be NULL.
  * \param max_aspect a pointer filled in with the maximum aspect ratio of the
  *                   window, may be NULL.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1587,8 +1587,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowAspectRatio(SDL_Window *window, fl
  *               border; NULL is permitted.
  * \param right pointer to variable for storing the size of the right border;
  *              NULL is permitted.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1604,8 +1604,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowBordersSize(SDL_Window *window, in
  *          NULL.
  * \param h a pointer to variable for storing the height in pixels, may be
  *          NULL.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1620,8 +1620,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSizeInPixels(SDL_Window *window, i
  * \param window the window to change.
  * \param min_w the minimum width of the window, or 0 for no limit.
  * \param min_h the minimum height of the window, or 0 for no limit.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1638,8 +1638,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMinimumSize(SDL_Window *window, in
  *          NULL.
  * \param h a pointer filled in with the minimum height of the window, may be
  *          NULL.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1654,8 +1654,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowMinimumSize(SDL_Window *window, in
  * \param window the window to change.
  * \param max_w the maximum width of the window, or 0 for no limit.
  * \param max_h the maximum height of the window, or 0 for no limit.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1672,8 +1672,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMaximumSize(SDL_Window *window, in
  *          NULL.
  * \param h a pointer filled in with the maximum height of the window, may be
  *          NULL.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1693,8 +1693,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowMaximumSize(SDL_Window *window, in
  *
  * \param window the window of which to change the border state.
  * \param bordered false to remove border, true to add border.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1713,8 +1713,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowBordered(SDL_Window *window, bool
  *
  * \param window the window of which to change the resizable state.
  * \param resizable true to allow resizing, false to disallow.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1729,10 +1729,9 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowResizable(SDL_Window *window, bool
  * will bring the window to the front and keep the window above the rest.
  *
  * \param window the window of which to change the always on top state.
- * \param on_top true to set the window always on top, false to
- *               disable.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \param on_top true to set the window always on top, false to disable.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1744,8 +1743,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window *window, bo
  * Show a window.
  *
  * \param window the window to show.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1758,8 +1757,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ShowWindow(SDL_Window *window);
  * Hide a window.
  *
  * \param window the window to hide.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1778,8 +1777,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_HideWindow(SDL_Window *window);
  * the window will have the SDL_WINDOW_INPUT_FOCUS flag set.
  *
  * \param window the window to raise.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -1806,8 +1805,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RaiseWindow(SDL_Window *window);
  * and Wayland window managers may vary.
  *
  * \param window the window to maximize.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1830,8 +1829,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_MaximizeWindow(SDL_Window *window);
  * deny the state change.
  *
  * \param window the window to minimize.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1855,8 +1854,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_MinimizeWindow(SDL_Window *window);
  * deny the state change.
  *
  * \param window the window to restore.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1883,10 +1882,9 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RestoreWindow(SDL_Window *window);
  * is just a request, it can be denied by the windowing system.
  *
  * \param window the window to change.
- * \param fullscreen true for fullscreen mode, false for windowed
- *                   mode.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \param fullscreen true for fullscreen mode, false for windowed mode.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1910,8 +1908,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowFullscreen(SDL_Window *window, boo
  *
  * \param window the window for which to wait for the pending state to be
  *               applied.
- * \returns true on success or false if the operation timed out before
- *          the window was in the requested state.
+ * \returns true on success or false if the operation timed out before the
+ *          window was in the requested state.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1929,8 +1927,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SyncWindow(SDL_Window *window);
  * Return whether the window has a surface associated with it.
  *
  * \param window the window to query.
- * \returns true if there is a surface associated with the window, or
- *          false otherwise.
+ * \returns true if there is a surface associated with the window, or false
+ *          otherwise.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1980,8 +1978,8 @@ extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window *windo
  *
  * \param window the window.
  * \param vsync the vertical refresh sync interval.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1998,8 +1996,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowSurfaceVSync(SDL_Window *window, i
  * \param window the window to query.
  * \param vsync an int filled with the current vertical refresh sync interval.
  *              See SDL_SetWindowSurfaceVSync() for the meaning of the value.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -2016,8 +2014,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSurfaceVSync(SDL_Window *window, i
  * This function is equivalent to the SDL 1.2 API SDL_Flip().
  *
  * \param window the window to update.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -2043,8 +2041,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_UpdateWindowSurface(SDL_Window *window);
  * \param rects an array of SDL_Rect structures representing areas of the
  *              surface to copy, in pixels.
  * \param numrects the number of rectangles.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -2057,8 +2055,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window *window
  * Destroy the surface associated with the window.
  *
  * \param window the window to update.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -2088,8 +2086,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_DestroyWindowSurface(SDL_Window *window);
  *
  * \param window the window for which the keyboard grab mode should be set.
  * \param grabbed this is true to grab keyboard, and false to release.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -2105,8 +2103,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window *window, b
  *
  * \param window the window for which the mouse grab mode should be set.
  * \param grabbed this is true to grab mouse, and false to release.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -2160,8 +2158,8 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void);
  * \param window the window that will be associated with the barrier.
  * \param rect a rectangle area in window-relative coordinates. If NULL the
  *             barrier for the specified window will be destroyed.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -2189,13 +2187,12 @@ extern SDL_DECLSPEC const SDL_Rect * SDLCALL SDL_GetWindowMouseRect(SDL_Window *
  * The parameter `opacity` will be clamped internally between 0.0f
  * (transparent) and 1.0f (opaque).
  *
- * This function also returns false if setting the opacity isn't
- * supported.
+ * This function also returns false if setting the opacity isn't supported.
  *
  * \param window the window which will be made transparent or opaque.
  * \param opacity the opacity value (0.0f - transparent, 1.0f - opaque).
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -2235,8 +2232,8 @@ extern SDL_DECLSPEC float SDLCALL SDL_GetWindowOpacity(SDL_Window *window);
  *
  * \param window the window that should become the child of a parent.
  * \param parent the new parent window for the child window.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -2251,10 +2248,9 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowParent(SDL_Window *window, SDL_Win
  * window of a parent, or toggling modal status on will fail.
  *
  * \param window the window on which to set the modal state.
- * \param modal true to toggle modal status on, false to toggle it
- *              off.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \param modal true to toggle modal status on, false to toggle it off.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -2266,10 +2262,9 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowModal(SDL_Window *window, bool mod
  * Set whether the window may have input focus.
  *
  * \param window the window to set focusable state.
- * \param focusable true to allow input focus, false to not allow
- *                  input focus.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \param focusable true to allow input focus, false to not allow input focus.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -2292,8 +2287,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowFocusable(SDL_Window *window, bool
  *          the client area.
  * \param y the y coordinate of the menu, relative to the origin (top-left) of
  *          the client area.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -2369,8 +2364,8 @@ typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
  * \param window the window to set hit-testing on.
  * \param callback the function to call when doing a hit-test.
  * \param callback_data an app-defined void pointer passed to **callback**.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -2393,8 +2388,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowHitTest(SDL_Window *window, SDL_Hi
  * \param window the window.
  * \param shape the surface representing the shape of the window, or NULL to
  *              remove any current shape.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -2405,8 +2400,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowShape(SDL_Window *window, SDL_Surf
  *
  * \param window the window to be flashed.
  * \param operation the operation to perform.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -2436,8 +2431,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window *window);
  *
  * The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`.
  *
- * \returns true if the screensaver is enabled, false if it is
- *          disabled.
+ * \returns true if the screensaver is enabled, false if it is disabled.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -2449,8 +2443,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ScreenSaverEnabled(void);
 /**
  * Allow the screen to be blanked by a screen saver.
  *
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -2468,8 +2462,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_EnableScreenSaver(void);
  * The screensaver is disabled by default, but this may by changed by
  * SDL_HINT_VIDEO_ALLOW_SCREENSAVER.
  *
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -2496,8 +2490,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_DisableScreenSaver(void);
  *
  * \param path the platform dependent OpenGL library name, or NULL to open the
  *             default OpenGL library.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -2627,8 +2621,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
  * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to
  *             set.
  * \param value the desired value for the attribute.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -2643,8 +2637,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value)
  * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to
  *             get.
  * \param value a pointer filled in with the current value of `attr`.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -2682,8 +2676,8 @@ extern SDL_DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *windo
  *
  * \param window the window to associate with the context.
  * \param context the OpenGL context to associate with the window.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -2790,8 +2784,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_EGL_SetAttributeCallbacks(SDL_EGLAttribArra
  *
  * \param interval 0 for immediate updates, 1 for updates synchronized with
  *                 the vertical retrace, -1 for adaptive vsync.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -2809,8 +2803,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GL_SetSwapInterval(int interval);
  *                 synchronization, 1 if the buffer swap is synchronized with
  *                 the vertical retrace, and -1 if late swaps happen
  *                 immediately instead of waiting for the next retrace.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -2829,8 +2823,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GL_GetSwapInterval(int *interval);
  * extra.
  *
  * \param window the window to change.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  */
@@ -2840,8 +2834,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GL_SwapWindow(SDL_Window *window);
  * Delete an OpenGL context.
  *
  * \param context the OpenGL context to be deleted.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *

+ 5 - 6
include/SDL3/SDL_vulkan.h

@@ -96,8 +96,8 @@ struct VkAllocationCallbacks;
  * library version.
  *
  * \param path the platform dependent Vulkan loader library name or NULL.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -176,8 +176,8 @@ extern SDL_DECLSPEC char const * const * SDLCALL SDL_Vulkan_GetInstanceExtension
  *                  allocator that creates the surface. Can be NULL.
  * \param surface a pointer to a VkSurfaceKHR handle to output the newly
  *                created surface.
- * \returns true on success or false on failure; call SDL_GetError()
- *          for more information.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -227,8 +227,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_Vulkan_DestroySurface(VkInstance instance,
  * \param physicalDevice a valid Vulkan physical device handle.
  * \param queueFamilyIndex a valid queue family index for the given physical
  *                         device.
- * \returns true if supported, false if unsupported or an error
- *          occurred.
+ * \returns true if supported, false if unsupported or an error occurred.
  *
  * \since This function is available since SDL 3.0.0.
  *