@@ -1601,7 +1601,8 @@ int D3D_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, Uint32 flags)
if (!SDL_GetWindowWMInfo(window, &windowinfo) ||
windowinfo.subsystem != SDL_SYSWM_WINDOWS) {
SDL_free(data);
- return SDL_SetError("Couldn't get window handle");
+ SDL_SetError("Couldn't get window handle");
+ return NULL;
}
window_flags = SDL_GetWindowFlags(window);