Procházet zdrojové kódy

wayland: Scale accelerated relative pointer coordinates with emulated resolutions

The accelerated relative coordinates are always relative to the desktop resolution, and need to be scaled with emulated fullscreen resolutions for mouse movement to remain stable. Otherwise, pointer speeds will be too fast on emulated resolutions below the desktop resolution, and too slow on those above.
Frank Praznik před 4 týdny
rodič
revize
027df89ed3
1 změnil soubory, kde provedl 2 přidání a 2 odebrání
  1. 2 2
      src/video/wayland/SDL_waylandevents.c

+ 2 - 2
src/video/wayland/SDL_waylandevents.c

@@ -1025,8 +1025,8 @@ static void relative_pointer_handle_relative_motion(void *data,
             dx = wl_fixed_to_double(dx_unaccel_w);
             dy = wl_fixed_to_double(dy_unaccel_w);
         } else {
-            dx = wl_fixed_to_double(dx_w);
-            dy = wl_fixed_to_double(dy_w);
+            dx = wl_fixed_to_double(dx_w) * window->pointer_scale.x;
+            dy = wl_fixed_to_double(dy_w) * window->pointer_scale.y;
         }
 
         SDL_SendMouseMotion(timestamp, window->sdlwindow, input->pointer_id, true, (float)dx, (float)dy);