|
@@ -1,6 +1,6 @@
|
|
|
SDL_PROC(void, glBindTexture, (GLenum, GLuint))
|
|
|
SDL_PROC(void, glBlendFunc, (GLenum, GLenum))
|
|
|
-SDL_PROC(void, glBlendFuncSeparateOES, (GLenum, GLenum, GLenum, GLenum))
|
|
|
+SDL_PROC_OES(void, glBlendFuncSeparateOES, (GLenum, GLenum, GLenum, GLenum))
|
|
|
SDL_PROC(void, glClear, (GLbitfield))
|
|
|
SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
|
|
|
SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat))
|
|
@@ -8,11 +8,11 @@ SDL_PROC(void, glDeleteTextures, (GLsizei, const GLuint *))
|
|
|
SDL_PROC(void, glDisable, (GLenum))
|
|
|
SDL_PROC(void, glDisableClientState, (GLenum array))
|
|
|
SDL_PROC(void, glDrawArrays, (GLenum, GLint, GLsizei))
|
|
|
-SDL_PROC(void, glDrawTexfOES, (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
|
|
|
+SDL_PROC_OES(void, glDrawTexfOES, (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
|
|
|
SDL_PROC(void, glEnable, (GLenum))
|
|
|
SDL_PROC(void, glEnableClientState, (GLenum))
|
|
|
SDL_PROC(void, glFinish, (void))
|
|
|
-SDL_PROC(void, glGenFramebuffersOES, (GLsizei, GLuint *))
|
|
|
+SDL_PROC_OES(void, glGenFramebuffersOES, (GLsizei, GLuint *))
|
|
|
SDL_PROC(void, glGenTextures, (GLsizei, GLuint *))
|
|
|
SDL_PROC(GLenum, glGetError, (void))
|
|
|
SDL_PROC(void, glGetIntegerv, (GLenum, GLint *))
|
|
@@ -30,13 +30,13 @@ SDL_PROC(void, glTexParameteriv, (GLenum, GLenum, const GLint *))
|
|
|
SDL_PROC(void, glTexSubImage2D, (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
|
|
|
SDL_PROC(void, glVertexPointer, (GLint, GLenum, GLsizei, const GLvoid *))
|
|
|
SDL_PROC(void, glViewport, (GLint, GLint, GLsizei, GLsizei))
|
|
|
-SDL_PROC(void, glBindFramebufferOES, (GLenum, GLuint))
|
|
|
-SDL_PROC(void, glFramebufferTexture2DOES, (GLenum, GLenum, GLenum, GLuint, GLint))
|
|
|
-SDL_PROC(GLenum, glCheckFramebufferStatusOES, (GLenum))
|
|
|
+SDL_PROC_OES(void, glBindFramebufferOES, (GLenum, GLuint))
|
|
|
+SDL_PROC_OES(void, glFramebufferTexture2DOES, (GLenum, GLenum, GLenum, GLuint, GLint))
|
|
|
+SDL_PROC_OES(GLenum, glCheckFramebufferStatusOES, (GLenum))
|
|
|
SDL_PROC(void, glPushMatrix, (void))
|
|
|
SDL_PROC(void, glTranslatef, (GLfloat, GLfloat, GLfloat))
|
|
|
SDL_PROC(void, glRotatef, (GLfloat, GLfloat, GLfloat, GLfloat))
|
|
|
SDL_PROC(void, glPopMatrix, (void))
|
|
|
-SDL_PROC(void, glDeleteFramebuffersOES, (GLsizei, const GLuint*))
|
|
|
+SDL_PROC_OES(void, glDeleteFramebuffersOES, (GLsizei, const GLuint*))
|
|
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|