Pārlūkot izejas kodu

Rename SDL_SetGPURenderStateFragmentUniformData() to SDL_SetGPURenderStateFragmentUniforms()

Sam Lantinga 1 mēnesi atpakaļ
vecāks
revīzija
02faa8f75c

+ 3 - 3
include/SDL3/SDL_render.h

@@ -2751,7 +2751,7 @@ SDL_COMPILE_TIME_ASSERT(SDL_GPURenderStateDesc_SIZE,
  * \since This struct is available since SDL 3.4.0.
  *
  * \sa SDL_CreateGPURenderState
- * \sa SDL_SetGPURenderStateFragmentUniformData
+ * \sa SDL_SetGPURenderStateFragmentUniforms
  * \sa SDL_SetRenderGPUState
  * \sa SDL_DestroyGPURenderState
  */
@@ -2768,7 +2768,7 @@ typedef struct SDL_GPURenderState SDL_GPURenderState;
  *
  * \since This function is available since SDL 3.4.0.
  *
- * \sa SDL_SetGPURenderStateFragmentUniformData
+ * \sa SDL_SetGPURenderStateFragmentUniforms
  * \sa SDL_SetRenderGPUState
  * \sa SDL_DestroyGPURenderState
  */
@@ -2790,7 +2790,7 @@ extern SDL_DECLSPEC SDL_GPURenderState * SDLCALL SDL_CreateGPURenderState(SDL_Re
  *
  * \since This function is available since SDL 3.4.0.
  */
-extern SDL_DECLSPEC bool SDLCALL SDL_SetGPURenderStateFragmentUniformData(SDL_GPURenderState *state, Uint32 slot_index, const void *data, Uint32 length);
+extern SDL_DECLSPEC bool SDLCALL SDL_SetGPURenderStateFragmentUniforms(SDL_GPURenderState *state, Uint32 slot_index, const void *data, Uint32 length);
 
 /**
  * Set custom GPU render state.

+ 1 - 1
src/dynapi/SDL_dynapi.sym

@@ -1239,7 +1239,7 @@ SDL3_0.0.0 {
     SDL_SetDefaultTextureScaleMode;
     SDL_GetDefaultTextureScaleMode;
     SDL_CreateGPURenderState;
-    SDL_SetGPURenderStateFragmentUniformData;
+    SDL_SetGPURenderStateFragmentUniforms;
     SDL_SetRenderGPUState;
     SDL_DestroyGPURenderState;
     # extra symbols go here (don't modify this line)

+ 1 - 1
src/dynapi/SDL_dynapi_overrides.h

@@ -1264,6 +1264,6 @@
 #define SDL_SetDefaultTextureScaleMode SDL_SetDefaultTextureScaleMode_REAL
 #define SDL_GetDefaultTextureScaleMode SDL_GetDefaultTextureScaleMode_REAL
 #define SDL_CreateGPURenderState SDL_CreateGPURenderState_REAL
-#define SDL_SetGPURenderStateFragmentUniformData SDL_SetGPURenderStateFragmentUniformData_REAL
+#define SDL_SetGPURenderStateFragmentUniforms SDL_SetGPURenderStateFragmentUniforms_REAL
 #define SDL_SetRenderGPUState SDL_SetRenderGPUState_REAL
 #define SDL_DestroyGPURenderState SDL_DestroyGPURenderState_REAL

+ 1 - 1
src/dynapi/SDL_dynapi_procs.h

@@ -1272,6 +1272,6 @@ SDL_DYNAPI_PROC(bool,SDL_RenderTexture9GridTiled,(SDL_Renderer *a,SDL_Texture *b
 SDL_DYNAPI_PROC(bool,SDL_SetDefaultTextureScaleMode,(SDL_Renderer *a,SDL_ScaleMode b),(a,b),return)
 SDL_DYNAPI_PROC(bool,SDL_GetDefaultTextureScaleMode,(SDL_Renderer *a,SDL_ScaleMode *b),(a,b),return)
 SDL_DYNAPI_PROC(SDL_GPURenderState*,SDL_CreateGPURenderState,(SDL_Renderer *a,SDL_GPURenderStateDesc *b),(a,b),return)
-SDL_DYNAPI_PROC(bool,SDL_SetGPURenderStateFragmentUniformData,(SDL_GPURenderState *a,Uint32 b,const void *c,Uint32 d),(a,b,c,d),return)
+SDL_DYNAPI_PROC(bool,SDL_SetGPURenderStateFragmentUniforms,(SDL_GPURenderState *a,Uint32 b,const void *c,Uint32 d),(a,b,c,d),return)
 SDL_DYNAPI_PROC(bool,SDL_SetRenderGPUState,(SDL_Renderer *a,SDL_GPURenderState *b),(a,b),return)
 SDL_DYNAPI_PROC(void,SDL_DestroyGPURenderState,(SDL_GPURenderState *a),(a),)

+ 1 - 1
src/render/SDL_render.c

@@ -5906,7 +5906,7 @@ SDL_GPURenderState *SDL_CreateGPURenderState(SDL_Renderer *renderer, SDL_GPURend
     return state;
 }
 
-bool SDL_SetGPURenderStateFragmentUniformData(SDL_GPURenderState *state, Uint32 slot_index, const void *data, Uint32 length)
+bool SDL_SetGPURenderStateFragmentUniforms(SDL_GPURenderState *state, Uint32 slot_index, const void *data, Uint32 length)
 {
     if (!state) {
         return SDL_InvalidParamError("state");

+ 1 - 1
test/testgpurender_effects.c

@@ -209,7 +209,7 @@ static bool InitGPURenderState(void)
             SDL_zero(uniforms);
             uniforms.texture_width = (float)target->w;
             uniforms.texture_height = (float)target->h;
-            if (!SDL_SetGPURenderStateFragmentUniformData(data->state, 0, &uniforms, sizeof(uniforms))) {
+            if (!SDL_SetGPURenderStateFragmentUniforms(data->state, 0, &uniforms, sizeof(uniforms))) {
                 SDL_Log("Couldn't set uniform data: %s", SDL_GetError());
                 return false;
             }

+ 1 - 1
test/testgpurender_msdf.c

@@ -220,7 +220,7 @@ static bool InitGPURenderState(void)
     uniforms.distance_field_range = DISTANCE_FIELD_RANGE;
     uniforms.texture_width = (float)font_texture->w;
     uniforms.texture_height = (float)font_texture->h;
-    if (!SDL_SetGPURenderStateFragmentUniformData(render_state, 0, &uniforms, sizeof(uniforms))) {
+    if (!SDL_SetGPURenderStateFragmentUniforms(render_state, 0, &uniforms, sizeof(uniforms))) {
         SDL_Log("Couldn't set uniform data: %s", SDL_GetError());
         return false;
     }