Переглянути джерело

Renamed SDL_SIMDGetAlignment() to SDL_GetSIMDAlignment()

Sam Lantinga 11 місяців тому
батько
коміт
02ff85f2f3

+ 5 - 0
build-scripts/SDL_migration.cocci

@@ -3179,3 +3179,8 @@ typedef SDL_Colour, SDL_Color;
 - SDL_LogResetPriorities
 + SDL_ResetLogPriorities
   (...)
+@@
+@@
+- SDL_SIMDGetAlignment
++ SDL_GetSIMDAlignment
+  (...)

+ 4 - 1
docs/README-migration.md

@@ -302,7 +302,10 @@ SDL_Has3DNow() has been removed; there is no replacement.
 
 SDL_HasRDTSC() has been removed; there is no replacement. Don't use the RDTSC opcode in modern times, use SDL_GetPerformanceCounter and SDL_GetPerformanceFrequency instead.
 
-SDL_SIMDAlloc(), SDL_SIMDRealloc(), and SDL_SIMDFree() have been removed. You can use SDL_aligned_alloc() and SDL_aligned_free() with SDL_SIMDGetAlignment() to get the same functionality.
+SDL_SIMDAlloc(), SDL_SIMDRealloc(), and SDL_SIMDFree() have been removed. You can use SDL_aligned_alloc() and SDL_aligned_free() with SDL_GetSIMDAlignment() to get the same functionality.
+
+The following functions have been renamed:
+* SDL_SIMDGetAlignment() => SDL_GetSIMDAlignment()
 
 ## SDL_error.h
 

+ 1 - 1
include/SDL3/SDL_cpuinfo.h

@@ -302,7 +302,7 @@ extern DECLSPEC int SDLCALL SDL_GetSystemRAM(void);
  * \sa SDL_aligned_alloc
  * \sa SDL_aligned_free
  */
-extern DECLSPEC size_t SDLCALL SDL_SIMDGetAlignment(void);
+extern DECLSPEC size_t SDLCALL SDL_GetSIMDAlignment(void);
 
 /* Ends C function definitions when using C++ */
 #ifdef __cplusplus

+ 6 - 0
include/SDL3/SDL_oldnames.h

@@ -70,6 +70,9 @@
 #define SDL_LoadWAV_RW SDL_LoadWAV_IO
 #define SDL_NewAudioStream SDL_CreateAudioStream
 
+/* ##SDL_cpuinfo.h */
+#define SDL_SIMDGetAlignment SDL_GetSIMDAlignment
+
 /* ##SDL_events.h */
 #define SDL_APP_DIDENTERBACKGROUND SDL_EVENT_DID_ENTER_BACKGROUND
 #define SDL_APP_DIDENTERFOREGROUND SDL_EVENT_DID_ENTER_FOREGROUND
@@ -583,6 +586,9 @@
 #define SDL_LoadWAV_RW SDL_LoadWAV_RW_renamed_SDL_LoadWAV_IO
 #define SDL_NewAudioStream SDL_NewAudioStream_renamed_SDL_CreateAudioStream
 
+/* ##SDL_cpuinfo.h */
+#define SDL_SIMDGetAlignment SDL_SIMDGetAlignment_renamed_SDL_GetSIMDAlignment
+
 /* ##SDL_events.h */
 #define SDL_APP_DIDENTERBACKGROUND SDL_APP_DIDENTERBACKGROUND_renamed_SDL_EVENT_DID_ENTER_BACKGROUND
 #define SDL_APP_DIDENTERFOREGROUND SDL_APP_DIDENTERFOREGROUND_renamed_SDL_EVENT_DID_ENTER_FOREGROUND

+ 6 - 6
src/audio/SDL_audio.c

@@ -1617,14 +1617,14 @@ static int OpenPhysicalAudioDevice(SDL_AudioDevice *device, const SDL_AudioSpec
     SDL_UpdatedAudioDeviceFormat(device);  // in case the backend changed things and forgot to call this.
 
     // Allocate a scratch audio buffer
-    device->work_buffer = (Uint8 *)SDL_aligned_alloc(SDL_SIMDGetAlignment(), device->work_buffer_size);
+    device->work_buffer = (Uint8 *)SDL_aligned_alloc(SDL_GetSIMDAlignment(), device->work_buffer_size);
     if (!device->work_buffer) {
         ClosePhysicalAudioDevice(device);
         return -1;
     }
 
     if (device->spec.format != SDL_AUDIO_F32) {
-        device->mix_buffer = (Uint8 *)SDL_aligned_alloc(SDL_SIMDGetAlignment(), device->work_buffer_size);
+        device->mix_buffer = (Uint8 *)SDL_aligned_alloc(SDL_GetSIMDAlignment(), device->work_buffer_size);
         if (!device->mix_buffer) {
             ClosePhysicalAudioDevice(device);
             return -1;
@@ -1748,7 +1748,7 @@ int SDL_SetAudioPostmixCallback(SDL_AudioDeviceID devid, SDL_AudioPostmixCallbac
     int retval = 0;
     if (logdev) {
         if (callback && !device->postmix_buffer) {
-            device->postmix_buffer = (float *)SDL_aligned_alloc(SDL_SIMDGetAlignment(), device->work_buffer_size);
+            device->postmix_buffer = (float *)SDL_aligned_alloc(SDL_GetSIMDAlignment(), device->work_buffer_size);
             if (!device->postmix_buffer) {
                 retval = -1;
             }
@@ -2214,14 +2214,14 @@ int SDL_AudioDeviceFormatChangedAlreadyLocked(SDL_AudioDevice *device, const SDL
     SDL_UpdatedAudioDeviceFormat(device);
     if (device->work_buffer && (device->work_buffer_size > orig_work_buffer_size)) {
         SDL_aligned_free(device->work_buffer);
-        device->work_buffer = (Uint8 *)SDL_aligned_alloc(SDL_SIMDGetAlignment(), device->work_buffer_size);
+        device->work_buffer = (Uint8 *)SDL_aligned_alloc(SDL_GetSIMDAlignment(), device->work_buffer_size);
         if (!device->work_buffer) {
             kill_device = SDL_TRUE;
         }
 
         if (device->postmix_buffer) {
             SDL_aligned_free(device->postmix_buffer);
-            device->postmix_buffer = (float *)SDL_aligned_alloc(SDL_SIMDGetAlignment(), device->work_buffer_size);
+            device->postmix_buffer = (float *)SDL_aligned_alloc(SDL_GetSIMDAlignment(), device->work_buffer_size);
             if (!device->postmix_buffer) {
                 kill_device = SDL_TRUE;
             }
@@ -2230,7 +2230,7 @@ int SDL_AudioDeviceFormatChangedAlreadyLocked(SDL_AudioDevice *device, const SDL
         SDL_aligned_free(device->mix_buffer);
         device->mix_buffer = NULL;
         if (device->spec.format != SDL_AUDIO_F32) {
-            device->mix_buffer = (Uint8 *)SDL_aligned_alloc(SDL_SIMDGetAlignment(), device->work_buffer_size);
+            device->mix_buffer = (Uint8 *)SDL_aligned_alloc(SDL_GetSIMDAlignment(), device->work_buffer_size);
             if (!device->mix_buffer) {
                 kill_device = SDL_TRUE;
             }

+ 2 - 2
src/audio/SDL_audiocvt.c

@@ -655,7 +655,7 @@ static Uint8 *EnsureAudioStreamWorkBufferSize(SDL_AudioStream *stream, size_t ne
         return stream->work_buffer;
     }
 
-    Uint8 *ptr = (Uint8 *) SDL_aligned_alloc(SDL_SIMDGetAlignment(), newlen);
+    Uint8 *ptr = (Uint8 *) SDL_aligned_alloc(SDL_GetSIMDAlignment(), newlen);
     if (!ptr) {
         return NULL;  // previous work buffer is still valid!
     }
@@ -838,7 +838,7 @@ static int GetAudioStreamDataInternal(SDL_AudioStream *stream, void *buf, int ou
         work_buffer_capacity = SDL_max(work_buffer_capacity, resample_convert_bytes);
 
         // SIMD-align the buffer
-        int simd_alignment = (int) SDL_SIMDGetAlignment();
+        int simd_alignment = (int) SDL_GetSIMDAlignment();
         work_buffer_capacity += simd_alignment - 1;
         work_buffer_capacity -= work_buffer_capacity % simd_alignment;
 

+ 1 - 1
src/audio/SDL_audioqueue.c

@@ -625,7 +625,7 @@ int SDL_ResetAudioQueueHistory(SDL_AudioQueue *queue, int num_frames)
     Uint8 *history_buffer = queue->history_buffer;
 
     if (queue->history_capacity < length) {
-        history_buffer = SDL_aligned_alloc(SDL_SIMDGetAlignment(), length);
+        history_buffer = SDL_aligned_alloc(SDL_GetSIMDAlignment(), length);
         if (!history_buffer) {
             return -1;
         }

+ 1 - 1
src/audio/aaudio/SDL_aaudio.c

@@ -353,7 +353,7 @@ static int BuildAAudioStream(SDL_AudioDevice *device)
     // Allocate a double buffered mixing buffer
     hidden->num_buffers = 2;
     hidden->mixbuf_bytes = (hidden->num_buffers * device->buffer_size);
-    hidden->mixbuf = (Uint8 *)SDL_aligned_alloc(SDL_SIMDGetAlignment(), hidden->mixbuf_bytes);
+    hidden->mixbuf = (Uint8 *)SDL_aligned_alloc(SDL_GetSIMDAlignment(), hidden->mixbuf_bytes);
     if (!hidden->mixbuf) {
         return -1;
     }

+ 1 - 1
src/camera/SDL_camera.c

@@ -151,7 +151,7 @@ static int ZombieAcquireFrame(SDL_CameraDevice *device, SDL_Surface *frame, Uint
     if (!device->zombie_pixels) {
         // attempt to allocate and initialize a fake frame of pixels.
         const size_t buflen = GetFrameBufLen(&device->actual_spec);
-        device->zombie_pixels = (Uint8 *)SDL_aligned_alloc(SDL_SIMDGetAlignment(), buflen);
+        device->zombie_pixels = (Uint8 *)SDL_aligned_alloc(SDL_GetSIMDAlignment(), buflen);
         if (!device->zombie_pixels) {
             *timestampNS = 0;
             return 0;  // oh well, say there isn't a frame yet, so we'll go back to waiting. Maybe allocation will succeed later...?

+ 1 - 1
src/camera/android/SDL_camera_android.c

@@ -335,7 +335,7 @@ static int ANDROIDCAMERA_AcquireFrame(SDL_CameraDevice *device, SDL_Surface *fra
         buflen += (int) datalen;
     }
 
-    frame->pixels = SDL_aligned_alloc(SDL_SIMDGetAlignment(), buflen);
+    frame->pixels = SDL_aligned_alloc(SDL_GetSIMDAlignment(), buflen);
     if (frame->pixels == NULL) {
         retval = -1;
     } else {

+ 2 - 2
src/camera/coremedia/SDL_camera_coremedia.m

@@ -175,7 +175,7 @@ static int COREMEDIA_AcquireFrame(SDL_CameraDevice *device, SDL_Surface *frame,
     if ((planar == 0) && (numPlanes == 0)) {
         const int pitch = (int) CVPixelBufferGetBytesPerRow(image);
         const size_t buflen = pitch * frame->h;
-        frame->pixels = SDL_aligned_alloc(SDL_SIMDGetAlignment(), buflen);
+        frame->pixels = SDL_aligned_alloc(SDL_GetSIMDAlignment(), buflen);
         if (frame->pixels == NULL) {
             retval = -1;
         } else {
@@ -190,7 +190,7 @@ static int COREMEDIA_AcquireFrame(SDL_CameraDevice *device, SDL_Surface *frame,
         }
         buflen *= frame->h;
 
-        frame->pixels = SDL_aligned_alloc(SDL_SIMDGetAlignment(), buflen);
+        frame->pixels = SDL_aligned_alloc(SDL_GetSIMDAlignment(), buflen);
         if (frame->pixels == NULL) {
             retval = -1;
         } else {

+ 3 - 3
src/camera/mediafoundation/SDL_camera_mediafoundation.c

@@ -368,7 +368,7 @@ static int MEDIAFOUNDATION_AcquireFrame(SDL_CameraDevice *device, SDL_Surface *f
             if (FAILED(ret)) {
                 retval = -1;
             } else {
-                frame->pixels = SDL_aligned_alloc(SDL_SIMDGetAlignment(), buflen);
+                frame->pixels = SDL_aligned_alloc(SDL_GetSIMDAlignment(), buflen);
                 if (frame->pixels == NULL) {
                     retval = -1;
                 } else {
@@ -388,7 +388,7 @@ static int MEDIAFOUNDATION_AcquireFrame(SDL_CameraDevice *device, SDL_Surface *f
                 if (pitch < 0) { // image rows are reversed.
                     bufstart += -pitch * (frame->h - 1);
                 }
-                frame->pixels = SDL_aligned_alloc(SDL_SIMDGetAlignment(), buflen);
+                frame->pixels = SDL_aligned_alloc(SDL_GetSIMDAlignment(), buflen);
                 if (frame->pixels == NULL) {
                     retval = -1;
                 } else {
@@ -410,7 +410,7 @@ static int MEDIAFOUNDATION_AcquireFrame(SDL_CameraDevice *device, SDL_Surface *f
                 if (pitch < 0) { // image rows are reversed.
                     bufstart += -pitch * (frame->h - 1);
                 }
-                frame->pixels = SDL_aligned_alloc(SDL_SIMDGetAlignment(), buflen);
+                frame->pixels = SDL_aligned_alloc(SDL_GetSIMDAlignment(), buflen);
                 if (frame->pixels == NULL) {
                     retval = -1;
                 } else {

+ 1 - 1
src/cpuinfo/SDL_cpuinfo.c

@@ -1158,7 +1158,7 @@ int SDL_GetSystemRAM(void)
     return SDL_SystemRAM;
 }
 
-size_t SDL_SIMDGetAlignment(void)
+size_t SDL_GetSIMDAlignment(void)
 {
     if (SDL_SIMDAlignment == 0xFFFFFFFF) {
         SDL_GetCPUFeatures(); /* make sure this has been calculated */

+ 1 - 1
src/dynapi/SDL_dynapi.sym

@@ -672,7 +672,7 @@ SDL3_0.0.0 {
     SDL_RumbleJoystickTriggers;
     SDL_RunApp;
     SDL_RunHapticEffect;
-    SDL_SIMDGetAlignment;
+    SDL_GetSIMDAlignment;
     SDL_SaveBMP;
     SDL_SaveBMP_IO;
     SDL_ScreenKeyboardShown;

+ 1 - 1
src/dynapi/SDL_dynapi_overrides.h

@@ -697,7 +697,7 @@
 #define SDL_RumbleJoystickTriggers SDL_RumbleJoystickTriggers_REAL
 #define SDL_RunApp SDL_RunApp_REAL
 #define SDL_RunHapticEffect SDL_RunHapticEffect_REAL
-#define SDL_SIMDGetAlignment SDL_SIMDGetAlignment_REAL
+#define SDL_GetSIMDAlignment SDL_GetSIMDAlignment_REAL
 #define SDL_SaveBMP SDL_SaveBMP_REAL
 #define SDL_SaveBMP_IO SDL_SaveBMP_IO_REAL
 #define SDL_ScreenKeyboardShown SDL_ScreenKeyboardShown_REAL

+ 1 - 1
src/dynapi/SDL_dynapi_procs.h

@@ -718,7 +718,7 @@ SDL_DYNAPI_PROC(int,SDL_RumbleJoystick,(SDL_Joystick *a, Uint16 b, Uint16 c, Uin
 SDL_DYNAPI_PROC(int,SDL_RumbleJoystickTriggers,(SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
 SDL_DYNAPI_PROC(int,SDL_RunApp,(int a, char *b[], SDL_main_func c, void *d),(a,b,c,d),return)
 SDL_DYNAPI_PROC(int,SDL_RunHapticEffect,(SDL_Haptic *a, int b, Uint32 c),(a,b,c),return)
-SDL_DYNAPI_PROC(size_t,SDL_SIMDGetAlignment,(void),(),return)
+SDL_DYNAPI_PROC(size_t,SDL_GetSIMDAlignment,(void),(),return)
 SDL_DYNAPI_PROC(int,SDL_SaveBMP,(SDL_Surface *a, const char *b),(a,b),return)
 SDL_DYNAPI_PROC(int,SDL_SaveBMP_IO,(SDL_Surface *a, SDL_IOStream *b, SDL_bool c),(a,b,c),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_ScreenKeyboardShown,(SDL_Window *a),(a),return)

+ 1 - 1
src/render/SDL_yuv_sw.c

@@ -60,7 +60,7 @@ SDL_SW_YUVTexture *SDL_SW_CreateYUVTexture(SDL_PixelFormatEnum format, int w, in
             SDL_SW_DestroyYUVTexture(swdata);
             return NULL;
         }
-        swdata->pixels = (Uint8 *)SDL_aligned_alloc(SDL_SIMDGetAlignment(), dst_size);
+        swdata->pixels = (Uint8 *)SDL_aligned_alloc(SDL_GetSIMDAlignment(), dst_size);
         if (!swdata->pixels) {
             SDL_SW_DestroyYUVTexture(swdata);
             return NULL;

+ 2 - 2
src/video/SDL_RLEaccel.c

@@ -1495,7 +1495,7 @@ static SDL_bool UnRLEAlpha(SDL_Surface *surface)
         return SDL_FALSE;
     }
 
-    surface->pixels = SDL_aligned_alloc(SDL_SIMDGetAlignment(), size);
+    surface->pixels = SDL_aligned_alloc(SDL_GetSIMDAlignment(), size);
     if (!surface->pixels) {
         return SDL_FALSE;
     }
@@ -1567,7 +1567,7 @@ void SDL_UnRLESurface(SDL_Surface *surface, int recode)
                     surface->flags |= SDL_RLEACCEL;
                     return;
                 }
-                surface->pixels = SDL_aligned_alloc(SDL_SIMDGetAlignment(), size);
+                surface->pixels = SDL_aligned_alloc(SDL_GetSIMDAlignment(), size);
                 if (!surface->pixels) {
                     /* Oh crap... */
                     surface->flags |= SDL_RLEACCEL;

+ 1 - 1
src/video/SDL_surface.c

@@ -171,7 +171,7 @@ SDL_Surface *SDL_CreateSurface(int width, int height, SDL_PixelFormatEnum format
 
     /* Get the pixels */
     if (surface->w && surface->h) {
-        surface->pixels = SDL_aligned_alloc(SDL_SIMDGetAlignment(), size);
+        surface->pixels = SDL_aligned_alloc(SDL_GetSIMDAlignment(), size);
         if (!surface->pixels) {
             SDL_DestroySurface(surface);
             return NULL;