...instead of the more-wordy: `SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(stream));`
@@ -114,7 +114,7 @@ int SDL_AppInit(void **appstate, int argc, char *argv[])
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create audio stream: %s\n", SDL_GetError());
return SDL_APP_FAILURE;
}
- SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(stream));
+ SDL_ResumeAudioStreamDevice(stream);
return SDL_APP_CONTINUE;