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@@ -0,0 +1,415 @@
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+/*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+*/
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+#include "../../SDL_internal.h"
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+
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+#if SDL_AUDIO_DRIVER_AAUDIO
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+
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+#include "SDL_audio.h"
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+#include "SDL_loadso.h"
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+#include "../SDL_audio_c.h"
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+#include "../../core/android/SDL_android.h"
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+#include "SDL_aaudio.h"
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+
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+/* Debug */
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+#if 0
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+# define LOGI(...) SDL_Log(__VA_ARGS__);
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+#else
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+# define LOGI(...)
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+#endif
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+
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+typedef struct AAUDIO_Data
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+{
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+ AAudioStreamBuilder *builder;
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+ void *handle;
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+#define SDL_PROC(ret,func,params) ret (*func) params;
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+# include "SDL_aaudiofuncs.h"
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+#undef SDL_PROC
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+} AAUDIO_Data;
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+static AAUDIO_Data ctx;
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+
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+static SDL_AudioDevice *audioDevice = NULL;
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+static SDL_AudioDevice *captureDevice = NULL;
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+
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+static int aaudio_LoadFunctions(AAUDIO_Data *data)
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+{
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+#define SDL_PROC(ret,func,params) \
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+ do { \
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+ data->func = SDL_LoadFunction(data->handle, #func); \
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+ if (! data->func) { \
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+ return SDL_SetError("Couldn't load AAUDIO function %s: %s", #func, SDL_GetError()); \
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+ } \
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+ } while (0);
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+#include "SDL_aaudiofuncs.h"
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+#undef SDL_PROC
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+ return 0;
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+}
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+
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+#define LIB_AAUDIO_SO "libaaudio.so"
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+
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+static int
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+aaudio_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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+{
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+ struct SDL_PrivateAudioData *private;
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+ aaudio_result_t res;
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+ LOGI(__func__);
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+
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+ SDL_assert((captureDevice == NULL) || !iscapture);
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+ SDL_assert((audioDevice == NULL) || iscapture);
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+
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+ if (iscapture) {
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+ if (!Android_JNI_RequestPermission("android.permission.RECORD_AUDIO")) {
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+ LOGI("This app doesn't have RECORD_AUDIO permission");
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+ return SDL_SetError("This app doesn't have RECORD_AUDIO permission");
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+ }
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+ }
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+
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+ if (iscapture) {
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+ captureDevice = this;
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+ } else {
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+ audioDevice = this;
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+ }
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+
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+ this->hidden = (struct SDL_PrivateAudioData *) SDL_calloc(1, (sizeof *this->hidden));
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+ if (this->hidden == NULL) {
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+ return SDL_OutOfMemory();
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+ }
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+ private = this->hidden;
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+
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+ ctx.AAudioStreamBuilder_setSampleRate(ctx.builder, this->spec.freq);
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+ ctx.AAudioStreamBuilder_setChannelCount(ctx.builder, this->spec.channels);
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+ {
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+ aaudio_direction_t direction = (iscapture ? AAUDIO_DIRECTION_INPUT : AAUDIO_DIRECTION_OUTPUT);
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+ ctx.AAudioStreamBuilder_setDirection(ctx.builder, direction);
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+ }
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+ {
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+ aaudio_format_t format = AAUDIO_FORMAT_PCM_FLOAT;
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+ if (this->spec.format == AUDIO_S16SYS) {
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+ format = AAUDIO_FORMAT_PCM_I16;
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+ } else if (this->spec.format == AUDIO_S16SYS) {
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+ format = AAUDIO_FORMAT_PCM_FLOAT;
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+ }
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+ ctx.AAudioStreamBuilder_setFormat(ctx.builder, format);
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+ }
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+
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+ LOGI("AAudio Try to open %u hz %u bit chan %u %s samples %u",
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+ this->spec.freq, SDL_AUDIO_BITSIZE(this->spec.format),
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+ this->spec.channels, (this->spec.format & 0x1000) ? "BE" : "LE", this->spec.samples);
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+
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+ res = ctx.AAudioStreamBuilder_openStream(ctx.builder, &private->stream);
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+ if (res != AAUDIO_OK) {
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+ LOGI("SDL Failed AAudioStreamBuilder_openStream %d", res);
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+ return SDL_SetError("%s : %s", __func__, ctx.AAudio_convertResultToText(res));
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+ }
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+
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+ this->spec.freq = ctx.AAudioStream_getSampleRate(private->stream);
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+ this->spec.channels = ctx.AAudioStream_getChannelCount(private->stream);
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+ {
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+ aaudio_format_t fmt = ctx.AAudioStream_getFormat(private->stream);
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+ if (fmt == AAUDIO_FORMAT_PCM_I16) {
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+ this->spec.format = AUDIO_S16SYS;
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+ } else if (fmt == AAUDIO_FORMAT_PCM_FLOAT) {
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+ this->spec.format = AUDIO_F32SYS;
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+ }
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+ }
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+
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+ LOGI("AAudio Try to open %u hz %u bit chan %u %s samples %u",
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+ this->spec.freq, SDL_AUDIO_BITSIZE(this->spec.format),
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+ this->spec.channels, (this->spec.format & 0x1000) ? "BE" : "LE", this->spec.samples);
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+
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+ SDL_CalculateAudioSpec(&this->spec);
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+
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+ /* Allocate mixing buffer */
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+ if (!iscapture) {
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+ private->mixlen = this->spec.size;
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+ private->mixbuf = (Uint8 *) SDL_malloc(private->mixlen);
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+ if (private->mixbuf == NULL) {
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+ return SDL_OutOfMemory();
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+ }
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+ SDL_memset(private->mixbuf, this->spec.silence, this->spec.size);
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+ }
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+
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+ private->frame_size = this->spec.channels * (SDL_AUDIO_BITSIZE(this->spec.format) / 8);
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+
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+ res = ctx.AAudioStream_requestStart(private->stream);
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+ if (res != AAUDIO_OK) {
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+ LOGI("SDL Failed AAudioStream_requestStart %d iscapture:%d", res, iscapture);
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+ return SDL_SetError("%s : %s", __func__, ctx.AAudio_convertResultToText(res));
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+ }
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+
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+ LOGI("SDL AAudioStream_requestStart OK");
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+ return 0;
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+}
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+
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+static void
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+aaudio_CloseDevice(_THIS)
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+{
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+ struct SDL_PrivateAudioData *private = this->hidden;
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+ aaudio_result_t res;
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+ LOGI(__func__);
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+
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+ res = ctx.AAudioStream_requestStop(private->stream);
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+ if (res != AAUDIO_OK) {
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+ LOGI("SDL Failed AAudioStream_requestStop %d", res);
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+ SDL_SetError("%s : %s", __func__, ctx.AAudio_convertResultToText(res));
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+ return;
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+ }
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+
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+ res = ctx.AAudioStream_close(private->stream);
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+ if (res != AAUDIO_OK) {
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+ LOGI("SDL Failed AAudioStreamBuilder_delete %d", res);
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+ SDL_SetError("%s : %s", __func__, ctx.AAudio_convertResultToText(res));
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+ return;
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+ }
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+
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+ if (this->iscapture) {
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+ SDL_assert(captureDevice == this);
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+ captureDevice = NULL;
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+ } else {
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+ SDL_assert(audioDevice == this);
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+ audioDevice = NULL;
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+ }
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+
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+ SDL_free(this->hidden->mixbuf);
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+ SDL_free(this->hidden);
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+}
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+
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+static Uint8 *
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+aaudio_GetDeviceBuf(_THIS)
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+{
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+ struct SDL_PrivateAudioData *private = this->hidden;
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+ return private->mixbuf;
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+}
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+
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+static void
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+aaudio_PlayDevice(_THIS)
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+{
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+ struct SDL_PrivateAudioData *private = this->hidden;
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+ aaudio_result_t res;
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+ int64_t timeoutNanoseconds = 1 * 1000 * 1000; /* 8 ms */
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+ res = ctx.AAudioStream_write(private->stream, private->mixbuf, private->mixlen / private->frame_size, timeoutNanoseconds);
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+ if (res < 0) {
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+ LOGI("%s : %s", __func__, ctx.AAudio_convertResultToText(res));
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+ } else {
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+ LOGI("SDL AAudio play: %d frames, wanted:%d frames", (int)res, private->mixlen / private->frame_size);
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+ }
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+
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+#if 0
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+ /* Log under-run count */
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+ {
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+ static int prev = 0;
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+ int32_t cnt = ctx.AAudioStream_getXRunCount(private->stream);
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+ if (cnt != prev) {
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+ SDL_Log("AAudio underrun: %d - total: %d", cnt - prev, cnt);
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+ prev = cnt;
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+ }
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+ }
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+#endif
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+}
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+
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+static int
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+aaudio_CaptureFromDevice(_THIS, void *buffer, int buflen)
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+{
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+ struct SDL_PrivateAudioData *private = this->hidden;
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+ aaudio_result_t res;
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+ int64_t timeoutNanoseconds = 8 * 1000 * 1000; /* 8 ms */
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+ res = ctx.AAudioStream_read(private->stream, buffer, buflen / private->frame_size, timeoutNanoseconds);
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+ if (res < 0) {
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+ LOGI("%s : %s", __func__, ctx.AAudio_convertResultToText(res));
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+ return -1;
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+ }
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+ LOGI("SDL AAudio capture:%d frames, wanted:%d frames", (int)res, buflen / private->frame_size);
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+ return res * private->frame_size;
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+}
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+
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+static void
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+aaudio_Deinitialize(void)
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+{
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+ LOGI(__func__);
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+ if (ctx.handle) {
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+ if (ctx.builder) {
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+ aaudio_result_t res;
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+ res = ctx.AAudioStreamBuilder_delete(ctx.builder);
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+ if (res != AAUDIO_OK) {
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+ SDL_SetError("Failed AAudioStreamBuilder_delete %s", ctx.AAudio_convertResultToText(res));
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+ }
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+ }
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+ SDL_UnloadObject(ctx.handle);
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+ }
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+ ctx.handle = NULL;
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+ ctx.builder = NULL;
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+ LOGI("End AAUDIO %s", SDL_GetError());
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+}
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+
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+static int
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+aaudio_Init(SDL_AudioDriverImpl *impl)
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+{
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+ aaudio_result_t res;
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+ LOGI(__func__);
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+
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+ SDL_zero(ctx);
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+
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+ ctx.handle = SDL_LoadObject(LIB_AAUDIO_SO);
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+ if (ctx.handle == NULL) {
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+ LOGI("SDL Failed to found " LIB_AAUDIO_SO);
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+ goto failure;
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+ }
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+
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+ if (aaudio_LoadFunctions(&ctx) < 0) {
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+ goto failure;
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+ }
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+
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+ res = ctx.AAudio_createStreamBuilder(&ctx.builder);
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+ if (res != AAUDIO_OK) {
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+ LOGI("SDL Failed AAudio_createStreamBuilder %d", res);
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+ goto failure;
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+ }
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+
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+ if (ctx.builder == NULL) {
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+ LOGI("SDL Failed AAudio_createStreamBuilder - builder NULL");
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+ goto failure;
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+ }
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+
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+ impl->Deinitialize = aaudio_Deinitialize;
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+ impl->OpenDevice = aaudio_OpenDevice;
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+ impl->CloseDevice = aaudio_CloseDevice;
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+ impl->PlayDevice = aaudio_PlayDevice;
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+ impl->GetDeviceBuf = aaudio_GetDeviceBuf;
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+ impl->CaptureFromDevice = aaudio_CaptureFromDevice;
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+
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+ /* and the capabilities */
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+ impl->HasCaptureSupport = SDL_TRUE;
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+ impl->OnlyHasDefaultOutputDevice = 1;
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+ impl->OnlyHasDefaultCaptureDevice = 1;
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+
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+ /* this audio target is available. */
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+ LOGI("SDL aaudio_Init OK");
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+ return 1;
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+
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+failure:
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+ if (ctx.handle) {
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+ if (ctx.builder) {
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+ ctx.AAudioStreamBuilder_delete(ctx.builder);
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+ }
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+ SDL_UnloadObject(ctx.handle);
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+ }
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+ ctx.handle = NULL;
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+ ctx.builder = NULL;
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+ return 0;
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+}
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+
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+AudioBootStrap aaudio_bootstrap = {
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+ "AAudio", "AAudio audio driver", aaudio_Init, 0
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+};
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+
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+/* Pause (block) all non already paused audio devices by taking their mixer lock */
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+void aaudio_PauseDevices(void)
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+{
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+ /* TODO: Handle multiple devices? */
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+ struct SDL_PrivateAudioData *private;
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+ if (audioDevice != NULL && audioDevice->hidden != NULL) {
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+ private = (struct SDL_PrivateAudioData *) audioDevice->hidden;
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+
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+ if (private->stream) {
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+ aaudio_result_t res = ctx.AAudioStream_requestPause(private->stream);
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+ if (res != AAUDIO_OK) {
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+ LOGI("SDL Failed AAudioStream_requestPause %d", res);
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+ SDL_SetError("%s : %s", __func__, ctx.AAudio_convertResultToText(res));
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+ }
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+ }
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+
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+ if (SDL_AtomicGet(&audioDevice->paused)) {
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+ /* The device is already paused, leave it alone */
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+ private->resume = SDL_FALSE;
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+ } else {
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+ SDL_LockMutex(audioDevice->mixer_lock);
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+ SDL_AtomicSet(&audioDevice->paused, 1);
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+ private->resume = SDL_TRUE;
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+ }
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+ }
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+
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+ if (captureDevice != NULL && captureDevice->hidden != NULL) {
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+ private = (struct SDL_PrivateAudioData *) captureDevice->hidden;
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+
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+ if (private->stream) {
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+ /* Pause() isn't implemented for 'capture', use Stop() */
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+ aaudio_result_t res = ctx.AAudioStream_requestStop(private->stream);
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+ if (res != AAUDIO_OK) {
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+ LOGI("SDL Failed AAudioStream_requestStop %d", res);
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+ SDL_SetError("%s : %s", __func__, ctx.AAudio_convertResultToText(res));
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+ }
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+ }
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+
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+ if (SDL_AtomicGet(&captureDevice->paused)) {
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+ /* The device is already paused, leave it alone */
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+ private->resume = SDL_FALSE;
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+ } else {
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+ SDL_LockMutex(captureDevice->mixer_lock);
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+ SDL_AtomicSet(&captureDevice->paused, 1);
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+ private->resume = SDL_TRUE;
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+ }
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+ }
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+}
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+
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+/* Resume (unblock) all non already paused audio devices by releasing their mixer lock */
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+void aaudio_ResumeDevices(void)
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+{
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+ /* TODO: Handle multiple devices? */
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+ struct SDL_PrivateAudioData *private;
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+ if (audioDevice != NULL && audioDevice->hidden != NULL) {
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+ private = (struct SDL_PrivateAudioData *) audioDevice->hidden;
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+
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+ if (private->resume) {
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+ SDL_AtomicSet(&audioDevice->paused, 0);
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+ private->resume = SDL_FALSE;
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+ SDL_UnlockMutex(audioDevice->mixer_lock);
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+ }
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+
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+ if (private->stream) {
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+ aaudio_result_t res = ctx.AAudioStream_requestStart(private->stream);
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+ if (res != AAUDIO_OK) {
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+ LOGI("SDL Failed AAudioStream_requestStart %d", res);
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+ SDL_SetError("%s : %s", __func__, ctx.AAudio_convertResultToText(res));
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+ }
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+ }
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+ }
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+
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+ if (captureDevice != NULL && captureDevice->hidden != NULL) {
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+ private = (struct SDL_PrivateAudioData *) captureDevice->hidden;
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+
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+ if (private->resume) {
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+ SDL_AtomicSet(&captureDevice->paused, 0);
|
|
|
+ private->resume = SDL_FALSE;
|
|
|
+ SDL_UnlockMutex(captureDevice->mixer_lock);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (private->stream) {
|
|
|
+ aaudio_result_t res = ctx.AAudioStream_requestStart(private->stream);
|
|
|
+ if (res != AAUDIO_OK) {
|
|
|
+ LOGI("SDL Failed AAudioStream_requestStart %d", res);
|
|
|
+ SDL_SetError("%s : %s", __func__, ctx.AAudio_convertResultToText(res));
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+#endif /* SDL_AUDIO_DRIVER_AAUDIO */
|
|
|
+
|
|
|
+/* vi: set ts=4 sw=4 expandtab: */
|