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@@ -36,23 +36,6 @@
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#define DEFAULT_OPENGL "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib"
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-static CVReturn
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-DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeStamp* now, const CVTimeStamp* outputTime, CVOptionFlags flagsIn, CVOptionFlags* flagsOut, void* displayLinkContext)
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-{
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- SDLOpenGLContext *nscontext = (SDLOpenGLContext *) displayLinkContext;
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-
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- /*printf("DISPLAY LINK! %u\n", (unsigned int) SDL_GetTicks()); */
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- const int setting = SDL_AtomicGet(&nscontext->swapIntervalSetting);
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- if (setting != 0) { /* nothing to do if vsync is disabled, don't even lock */
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- SDL_LockMutex(nscontext->swapIntervalMutex);
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- SDL_AtomicAdd(&nscontext->swapIntervalsPassed, 1);
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- SDL_CondSignal(nscontext->swapIntervalCond);
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- SDL_UnlockMutex(nscontext->swapIntervalMutex);
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- }
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-
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- return kCVReturnSuccess;
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-}
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-
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@implementation SDLOpenGLContext : NSOpenGLContext
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- (id)initWithFormat:(NSOpenGLPixelFormat *)format
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@@ -62,20 +45,6 @@ DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeStamp* now, const
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if (self) {
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SDL_AtomicSet(&self->dirty, 0);
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self->window = NULL;
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- SDL_AtomicSet(&self->swapIntervalSetting, 0);
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- SDL_AtomicSet(&self->swapIntervalsPassed, 0);
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- self->swapIntervalCond = SDL_CreateCond();
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- self->swapIntervalMutex = SDL_CreateMutex();
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- if (!self->swapIntervalCond || !self->swapIntervalMutex) {
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- [self release];
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- return nil;
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- }
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-
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- /* !!! FIXME: check return values. */
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- CVDisplayLinkCreateWithActiveCGDisplays(&self->displayLink);
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- CVDisplayLinkSetOutputCallback(self->displayLink, &DisplayLinkCallback, self);
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- CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext(self->displayLink, [self CGLContextObj], [format CGLPixelFormatObj]);
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- CVDisplayLinkStart(displayLink);
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}
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return self;
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}
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@@ -145,19 +114,6 @@ DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeStamp* now, const
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}
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}
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-- (void)dealloc
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-{
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- if (self->displayLink) {
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- CVDisplayLinkRelease(self->displayLink);
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- }
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- if (self->swapIntervalCond) {
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- SDL_DestroyCond(self->swapIntervalCond);
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- }
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- if (self->swapIntervalMutex) {
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- SDL_DestroyMutex(self->swapIntervalMutex);
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- }
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- [super dealloc];
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-}
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@end
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@@ -208,7 +164,6 @@ Cocoa_GL_CreateContext(_THIS, SDL_Window * window)
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const char *glversion;
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int glversion_major;
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int glversion_minor;
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- int interval;
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if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) {
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#if SDL_VIDEO_OPENGL_EGL
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@@ -320,10 +275,6 @@ Cocoa_GL_CreateContext(_THIS, SDL_Window * window)
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return NULL;
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}
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- /* vsync is handled separately by synchronizing with a display link. */
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- interval = 0;
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- [context setValues:&interval forParameter:NSOpenGLCPSwapInterval];
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-
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if ( Cocoa_GL_MakeCurrent(_this, window, context) < 0 ) {
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Cocoa_GL_DeleteContext(_this, context);
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SDL_SetError("Failed making OpenGL context current");
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@@ -417,17 +368,21 @@ int
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Cocoa_GL_SetSwapInterval(_THIS, int interval)
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{ @autoreleasepool
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{
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- SDLOpenGLContext *nscontext = (SDLOpenGLContext *) SDL_GL_GetCurrentContext();
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+ NSOpenGLContext *nscontext;
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+ GLint value;
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int status;
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- if (nscontext == nil) {
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- status = SDL_SetError("No current OpenGL context");
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- } else {
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- SDL_LockMutex(nscontext->swapIntervalMutex);
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- SDL_AtomicSet(&nscontext->swapIntervalsPassed, 0);
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- SDL_AtomicSet(&nscontext->swapIntervalSetting, interval);
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- SDL_UnlockMutex(nscontext->swapIntervalMutex);
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+ if (interval < 0) { /* no extension for this on Mac OS X at the moment. */
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+ return SDL_SetError("Late swap tearing currently unsupported");
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+ }
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+
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+ nscontext = (NSOpenGLContext*)SDL_GL_GetCurrentContext();
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+ if (nscontext != nil) {
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+ value = interval;
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+ [nscontext setValues:&value forParameter:NSOpenGLCPSwapInterval];
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status = 0;
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+ } else {
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+ status = SDL_SetError("No current OpenGL context");
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}
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return status;
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@@ -437,8 +392,17 @@ int
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Cocoa_GL_GetSwapInterval(_THIS)
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{ @autoreleasepool
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{
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- SDLOpenGLContext *nscontext = (SDLOpenGLContext *) SDL_GL_GetCurrentContext();
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- return nscontext ? SDL_AtomicGet(&nscontext->swapIntervalSetting) : 0;
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+ NSOpenGLContext *nscontext;
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+ GLint value;
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+ int status = 0;
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+
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+ nscontext = (NSOpenGLContext*)SDL_GL_GetCurrentContext();
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+ if (nscontext != nil) {
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+ [nscontext getValues:&value forParameter:NSOpenGLCPSwapInterval];
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+ status = (int)value;
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+ }
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+
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+ return status;
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}}
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int
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@@ -447,25 +411,6 @@ Cocoa_GL_SwapWindow(_THIS, SDL_Window * window)
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{
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SDLOpenGLContext* nscontext = (SDLOpenGLContext*)SDL_GL_GetCurrentContext();
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SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata;
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- const int setting = SDL_AtomicGet(&nscontext->swapIntervalSetting);
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-
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- if (setting == 0) {
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- /* nothing to do if vsync is disabled, don't even lock */
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- } else if (setting < 0) { /* late swap tearing */
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- SDL_LockMutex(nscontext->swapIntervalMutex);
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- while (SDL_AtomicGet(&nscontext->swapIntervalsPassed) == 0) {
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- SDL_CondWait(nscontext->swapIntervalCond, nscontext->swapIntervalMutex);
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- }
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- SDL_AtomicSet(&nscontext->swapIntervalsPassed, 0);
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- SDL_UnlockMutex(nscontext->swapIntervalMutex);
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- } else {
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- SDL_LockMutex(nscontext->swapIntervalMutex);
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- do { /* always wait here so we know we just hit a swap interval. */
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- SDL_CondWait(nscontext->swapIntervalCond, nscontext->swapIntervalMutex);
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- } while ((SDL_AtomicGet(&nscontext->swapIntervalsPassed) % setting) != 0);
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- SDL_AtomicSet(&nscontext->swapIntervalsPassed, 0);
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- SDL_UnlockMutex(nscontext->swapIntervalMutex);
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- }
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/* on 10.14 ("Mojave") and later, this deadlocks if two contexts in two
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threads try to swap at the same time, so put a mutex around it. */
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