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audio: All device names reported by SDL must be unique.

This means that if you have two devices named "Soundblaster Pro" in your
machine, one will be reported as "Soundblaster Pro" and the other as
"Soundblaster Pro (2)".

This makes it so you can't into a position where one of your devices can't
be opened because another is sitting on the same name.
Ryan C. Gordon 6 ani în urmă
părinte
comite
04cbf13261
2 a modificat fișierele cu 56 adăugiri și 8 ștergeri
  1. 53 7
      src/audio/SDL_audio.c
  2. 3 1
      src/audio/SDL_sysaudio.h

+ 53 - 7
src/audio/SDL_audio.c

@@ -378,21 +378,57 @@ static int
 add_audio_device(const char *name, void *handle, SDL_AudioDeviceItem **devices, int *devCount)
 {
     int retval = -1;
-    const size_t size = sizeof (SDL_AudioDeviceItem) + SDL_strlen(name) + 1;
-    SDL_AudioDeviceItem *item = (SDL_AudioDeviceItem *) SDL_malloc(size);
-    if (item == NULL) {
-        return -1;
-    }
+    SDL_AudioDeviceItem *item;
+    const SDL_AudioDeviceItem *i;
+    int dupenum = 0;
 
     SDL_assert(handle != NULL);  /* we reserve NULL, audio backends can't use it. */
+    SDL_assert(name != NULL);
 
+    item = (SDL_AudioDeviceItem *) SDL_malloc(sizeof (SDL_AudioDeviceItem));
+    if (!item) {
+        return SDL_OutOfMemory();
+    }
+
+    item->original_name = SDL_strdup(name);
+    if (!item->original_name) {
+        SDL_free(item);
+        return SDL_OutOfMemory();
+    }
+
+    item->dupenum = 0;
+    item->name = item->original_name;
     item->handle = handle;
-    SDL_strlcpy(item->name, name, size - sizeof (SDL_AudioDeviceItem));
 
     SDL_LockMutex(current_audio.detectionLock);
+
+    for (i = *devices; i != NULL; i = i->next) {
+        if (SDL_strcmp(name, i->original_name) == 0) {
+            dupenum = i->dupenum + 1;
+            break;  /* stop at the highest-numbered dupe. */
+        }
+    }
+
+    if (dupenum) {
+        const size_t len = SDL_strlen(name) + 16;
+        char *replacement = (char *) SDL_malloc(len);
+        if (!replacement) {
+            SDL_UnlockMutex(current_audio.detectionLock);
+            SDL_free(item->original_name);
+            SDL_free(item);
+            SDL_OutOfMemory();
+            return -1;
+        }
+
+        SDL_snprintf(replacement, len, "%s (%d)", name, dupenum + 1);
+        item->dupenum = dupenum;
+        item->name = replacement;
+    }
+
     item->next = *devices;
     *devices = item;
-    retval = (*devCount)++;
+    retval = (*devCount)++;   /* !!! FIXME: this should be an atomic increment */
+
     SDL_UnlockMutex(current_audio.detectionLock);
 
     return retval;
@@ -420,6 +456,11 @@ free_device_list(SDL_AudioDeviceItem **devices, int *devCount)
         if (item->handle != NULL) {
             current_audio.impl.FreeDeviceHandle(item->handle);
         }
+        /* these two pointers are the same if not a duplicate devname */
+        if (item->name != item->original_name) {
+            SDL_free(item->name);
+        }
+        SDL_free(item->original_name);
         SDL_free(item);
     }
     *devices = NULL;
@@ -977,6 +1018,11 @@ clean_out_device_list(SDL_AudioDeviceItem **devices, int *devCount, SDL_bool *re
             } else {
                 *devices = next;
             }
+            /* these two pointers are the same if not a duplicate devname */
+            if (item->name != item->original_name) {
+                SDL_free(item->name);
+            }
+            SDL_free(item->original_name);
             SDL_free(item);
         }
         item = next;

+ 3 - 1
src/audio/SDL_sysaudio.h

@@ -98,8 +98,10 @@ typedef struct SDL_AudioDriverImpl
 typedef struct SDL_AudioDeviceItem
 {
     void *handle;
+    char *name;
+    char *original_name;
+    int dupenum;
     struct SDL_AudioDeviceItem *next;
-    char name[SDL_VARIABLE_LENGTH_ARRAY];
 } SDL_AudioDeviceItem;