@@ -191,6 +191,8 @@ static void DelController(SDL_JoystickID controller)
return;
}
+ SDL_GameControllerClose(gamecontrollers[i]);
+
--num_controllers;
if (i < num_controllers) {
SDL_memcpy(&gamecontrollers[i], &gamecontrollers[i+1], (num_controllers - i) * sizeof(*gamecontrollers));