@@ -261,12 +261,6 @@ void SDL_SYS_JoystickDetect()
{
}
-// we need to poll to see if the gamepad state has changed
-SDL_bool SDL_SYS_JoystickNeedsPolling()
-{
- return SDL_TRUE;
-}
-
/* Function to get the device-dependent name of a joystick */
const char *
SDL_SYS_JoystickNameForDeviceIndex(int index)