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Fixed whitespace in SDL_vulkan.h

Sam Lantinga 4 years ago
parent
commit
06267f5028
1 changed files with 6 additions and 8 deletions
  1. 6 8
      include/SDL_vulkan.h

+ 6 - 8
include/SDL_vulkan.h

@@ -204,10 +204,9 @@ extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void);
  *
  *  \sa SDL_Vulkan_CreateSurface()
  */
-extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(
-                                                        SDL_Window *window,
-                                                        unsigned int *pCount,
-                                                        const char **pNames);
+extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(SDL_Window *window,
+                                                                  unsigned int *pCount,
+                                                                  const char **pNames);
 
 /**
  *  \brief Create a Vulkan rendering surface for a window.
@@ -238,10 +237,9 @@ extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(
  *
  *  \sa SDL_Vulkan_GetInstanceExtensions()
  */
-extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface(
-                                                SDL_Window *window,
-                                                VkInstance instance,
-                                                VkSurfaceKHR* surface);
+extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface(SDL_Window *window,
+                                                          VkInstance instance,
+                                                          VkSurfaceKHR* surface);
 
 /**
  *  \brief Get the size of a window's underlying drawable in pixels (for use