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@@ -697,9 +697,9 @@ PS2_CreateRenderer(SDL_Window * window, Uint32 flags)
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renderer->SetTextureScaleMode = PS2_SetTextureScaleMode;
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renderer->SetRenderTarget = PS2_SetRenderTarget;
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renderer->QueueSetViewport = PS2_QueueSetViewport;
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- renderer->QueueSetDrawColor = PS2_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */
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+ renderer->QueueSetDrawColor = PS2_QueueSetViewport;
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renderer->QueueDrawPoints = PS2_QueueDrawPoints;
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- renderer->QueueDrawLines = PS2_QueueDrawLines; /* lines and points queue vertices the same way. */
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+ renderer->QueueDrawLines = PS2_QueueDrawLines;
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renderer->QueueGeometry = PS2_QueueGeometry;
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renderer->RunCommandQueue = PS2_RunCommandQueue;
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renderer->RenderReadPixels = PS2_RenderReadPixels;
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